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Questions tagged [build-process]

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Textures embedded in a scene that are changed programmatically are not exported with the game

Using Godot 4.4.dev1, I have created two scenes that I use for my HUD. One for abilities and one for keyboard keys. Both have exported variables that contain information about textures that I load in ...
Dragonforge Development's user avatar
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1 answer
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Gameobject appears to remove its own parent on build, after deleting build script that removes parents

I wrote an editor script to de-parent GameObjects via Transform.SetParent(null) if all of their parents had default scale and no components. This executed in ...
Wiley Rush's user avatar
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Is a conditional compilation directive needed to ensure editor script is not compiled into build?

Should an editor script contain #if UNITY_EDITOR to get excluded from build for Android and iOS? If so, where it should be written: ...
Ahmed Dyaa's user avatar
1 vote
1 answer
253 views

How do programmers distribute their games from custom game engines?

I am currently reading tons of books about game engine, real time rendering, animation, physics... but I could not find any description of how game developers who built their game with their own game ...
Benzait Sofiane's user avatar
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Building a game in Unity with Python OpenCV and MediaPipe

In Python, I have OpenCV and MediaPipe for the hand tracking controls for the Unity, and I want to build the game without opening the PyCharm to read the hand. Is there any way to build the project ...
Hans Balea's user avatar
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Build Fails while building for cocos2d-x 3.17 on Ubuntu 22.04

While building the game (cocos2dx- 3.17 on ubuntu 22.04) it fails with below error - ...
user1897165's user avatar
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80 views

How do I create a build from a custom Game Engine?

I have an custom Game Engine, made in C++ and made in Microsoft Visual Studio 2019. Currently, this Game Engine has a .sln with the following projects: TheGameEditor, which is the current entry point ...
JonathanCacay's user avatar
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1 answer
643 views

Is it possible to do conditional compilation in Godot at this time, via export settings?

In a number of other engines I've worked with, including Unreal and Unity, there's been support for not only preprocessor commands, but conditional compilation based on platform. As an example, in ...
Michael Macha's user avatar
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663 views

Authentication errors when using build server

This is my build command: ...
virtouso's user avatar
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Why is my game not built?

I have a simple Unity game with a single scene, which I am trying to build for Windows: When I click "build", I am prompted to select a folder. I choose an empty folder and click "...
Erel Segal-Halevi's user avatar
2 votes
1 answer
1k views

What is the "Built-in Texture2D"? How to reduce its size or remove it?

I am building an APK in Unity. The build log says this: ...
Job_September_2020's user avatar
1 vote
2 answers
4k views

How to fix Gradle errors about API level, androd.enableR8, and resource linking failed?

I encountered several errors when building on Unity 2021 for Android Platform. They're all part of the same "error group" so I'll list all of them down here since they're all part of a ...
CraftedGaming's user avatar
2 votes
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Materials become greyscale when building Windows executable from Linux machine

I have a whole build pipeline on a digitalocean Linux machine that does my builds for my game. I recently upgraded the entire project from some 2020 build to Unity 2021.3.8f1. The problem is, now, the ...
Thoumis Tiechy's user avatar
1 vote
2 answers
572 views

Deactivate a list of gameobjects before building

I want to deactivate a list of game objects in about 10 different scenes each time before the build process. I don't want them to be deactivated in the editor since these game objects are significant ...
OneManOnMars's user avatar
1 vote
1 answer
165 views

Trying to package an Unreal project for Windows but it builds the default demo fps map?

This is really frustrating but I made a complicated Unreal Engine level and it built the default FPS project. It didn't build a single asset in my scene. I would build the project by clicking ...
ChristianOConnor's user avatar
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302 views

OnPostprocessBuild build project path does not exist

I am trying to copy some files into the build directory after completing a build, but the path provided as an argument to OnPostProcessBuild does not exist. ...
Muhammad Faizan Khan's user avatar
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726 views

Unity terrain details have transparency in editor, but are on black in builds

I'm dealing with a concerning bug in my Unity build. I have a terrain system which populates its detail layer with procedural grass textures. The textures are on transparency in the editor, as they ...
Michael Macha's user avatar
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1k views

Unity Game App runs fine on editor but crashes at startup on Android

...
H_7's user avatar
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1 answer
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Telling steam my game is 64 bit

I'm finally done making my game and am almost done putting it on steam (just need to wait for the build to approve). But I've noticed that on the store it says "Notice: This product is not ...
Deep Thought42's user avatar
2 votes
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297 views

Remove multiple packages before build proceeds

I'm trying to delay the build process in Unity when building locally. Before building I want to remove some packages via the Client.Remove method in a prebuild ...
derfium's user avatar
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How can I prevent Unity from wiping per-platform quality defaults after a build?

I set up my per-platform quality defaults as follows before a build: However, Unity wipes them out after a build. This causes the quality defaults to go back to "Very Low": The build turns ...
starikcetin's user avatar
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1 vote
1 answer
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Unity APK size is too big for building the same scene

I'm developing a game that should have 15-60 levels when all the environments of the levels are the same. I created a scene (level 1) and tried to build it; the total APK is around 38MB which is fine. ...
WILO's user avatar
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2 votes
2 answers
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Google's Play Asset Delivery Build aab File in Unity too large

I want to upload an aab file from my unity project to my play console account, but unfortunately, my file was rejected because it's size is larger than the 150MB threshold limit for aab on google play ...
Gozmetaiemax's user avatar
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1 answer
112 views

Unity Build Automation

My current project has some editor scripts that I run just prior to run/build, which dynamically creates some game objects in my main scene based on configuration. I don't want these objects to ...
Dan Bryant's user avatar
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1 answer
4k views

RunUAT Error: Automation was unable to run successfully (unreal engine 4.26.2)

I have completed my setup in Mac OS and configured all android dependencies like SDK, NDK, and JDK. but whenever I tried to package my project it shows an error I tried with a completed fresh project ...
Aakash Bhagat's user avatar
1 vote
2 answers
264 views

The .apk file for my built game is much larger than expected

Assets of my game are 15 MB, Player Settings are default, but my .apk file is 45 MB. I tried to change Player Settings and convert PNG images to JPEG, but this didn'...
prycryz's user avatar
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1 vote
0 answers
3k views

Difference between putting shaders in "Always Included Shaders" vs "Preloaded Assets"

I am developing an mobile AR application with Unity AR Foundation. After a successful android build, I was told one of the shaders was not found. ShaderNotFoundException: GLTF/PbrMetallicRoughness ...
姚一帆's user avatar
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1 answer
61 views

Export "Lite" and "Full" versions with different package names for Google Play Console

On the Google Play Console, you can't have two games with the same package name. Is there a way to have two of the same game with different package names, exported from the same Unity project? For ...
MM1Content's user avatar
1 vote
1 answer
1k views

How can I obtain the file size of a Unity build at runtime?

I'm wondering if it is possible to obtain the filesize of a game's build at runtime. Searching this topic only yields results for reducing the build size, which is not at all what I'm looking for.
Evan McGrath's user avatar
0 votes
2 answers
3k views

Unity - Build failed with error

I don't know how this happened but yesterday building just works fine for me until I tried it again and it gave me an error while building, I am using the same folder every time I build. (Builds ...
AdolfJames Urian's user avatar
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1 answer
2k views

Text boxes keep on moving in Unity

I have added a few text boxes in my Unity game and they are at the bottom. When I fullscreen the game after building it, the text boxes show up in the right place but if I shrink the tab, the text ...
DragonflyRobotics's user avatar
1 vote
1 answer
753 views

How to find a culprit BP from memory address in VS debugger causing build error messages in UE4?

I am trying to build out my project, but I keep running into a nasty error message about a BP reroute node... :( It compiles all of the 1000 shaders and everything and just before it would finish it ...
formatc2013's user avatar
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159 views

Unity: Texture glitches on Build

I'm getting the most horrible glitches on multiple materials and objects. In the Unity Editor everything is fine. When building individual scenes alone it is fine. But when I build all the scenes ...
AzulShiva's user avatar
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2 votes
0 answers
42 views

Building multiple android apps via script does not trigger Resolving Android Dependencies

I have a Unity Project which builds a number of smartphone android apps Anytime I need to build an app I have a script (SetupApp) that move a bunch of assets in the Resources folder and changes the ...
Giggioz's user avatar
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1 vote
1 answer
2k views

Can't build UE4 new mod kit - UGCExampleProject - UE4

I am trying to build the new mod kit to support modding for my new game. I am following the QuickStart Guide: Place your project in a directory under your UE4 root directory (such as /Games or /...
formatc2013's user avatar
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0 answers
414 views

Unity build fails to load anything

I made a build of my game, which is running just fine in the editor. But when I run the build, I get the splash screen, then a black screen. No graphics, no sound, no response to any input. (...
Mason Wheeler's user avatar
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0 answers
2k views

How do I fix these build errors in Unreal?

I am using this asset to do some IK magic in UE4. I connected some nodes to control the rig realtime. It works fine, I hooked up some dummy cube actor to control the limbs of the rig and that works ...
formatc2013's user avatar
0 votes
1 answer
6k views

How to build a game for linux in unity

I made a game and uploaded it to a game site. I exported the build as windows mac OS and Linux. My thinking was that it supported all of those platforms but i guess not. Someone commented saying that ...
Object's user avatar
  • 289
0 votes
1 answer
755 views

Volumetric lighting not working when building and running game

I have a volumetric lighting system implemented into Unity and when I am making the game and run it in the Unity editor the volumetric lighting shows up. When I build it and run it though it doesn't. ...
Object's user avatar
  • 289
0 votes
1 answer
2k views

Error while trying to Build APK, fails when profile option is enabled

When I build normally my android app it execute without no problems, but when I go to File -> Buil and Run and I eneble Development Build and Autoconnect to profiler I got this error ...
eflores's user avatar
  • 11
1 vote
2 answers
2k views

Build Unity3D project from source without Unity Editor

I am trying to create an installer which will download the source of the latest release of a Unity project from a repository hosted on Github and then build it into an executable file. I have tried ...
SidS's user avatar
  • 171
0 votes
1 answer
103 views

I installed Linux Build Support, but I need an archive to build, how can I get this?

I`m building a game for Mac, Windows and Linux, I builded the Windows and Mac game, but in Linux, says that need a x86_64 archive, like the image shows, what do I do?
Anonimous's user avatar
0 votes
1 answer
290 views

How to set up Easy Mobile Pro to work with assembly defintions?

I have a project with EMP imported, and now I would like to use assembly definitions to clean up my project a little bit. Everything works fine in the editor, but when I hit Build player script in my ...
formatc2013's user avatar
0 votes
0 answers
39 views

Unity Procedural Build/Exe Creation

I want to export ingame items to seperate data files. Those files should also be "openable" to display information about the item. My idea is to create every item as an .exe that will open a small ...
Mechandrius's user avatar
1 vote
1 answer
110 views

Unreal Engine Linux Support

I use multiple game Engines, but havn't used Unreal engine for quite a while, Now with the recent changes in Unreal Engine there are quite some interesting features which would be interesting to use ...
TeD van Loon's user avatar
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2 answers
128 views

Google Play Console error problem [duplicate]

I am trying to upload my game (finally) to the google play store but I am faced with one final problem that I have attempted to fix but have of course failed! The error message that pops up is as ...
Usmaan Mahmood's user avatar
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0 answers
3k views

Android Build Errors?

Hi I am trying to build my android game and hopefully publish it but I am trying to build it and this error keeps coming up. Can someone please help explain what this is trying to tell me and how to ...
Usmaan Mahmood's user avatar
3 votes
2 answers
801 views

Custom build failure callback

I've been working on some custom build scripts, which will manipulate the references of certain MonoBehaviours. I'm using IPreprocessBuildWithReport to do the ...
Shraa1's user avatar
  • 434
0 votes
1 answer
382 views

Avoiding Incredibuild error when building

Apparently the UE4 Installed Build script function is trying to use Incredibuild, but halting with an error. I believe this is due to my Agent Services not running, due to the fact that I have none. ...
Jillinger's user avatar
0 votes
1 answer
960 views

Game build crashes on scene load

I built out my project to Android to do some testing and stuff, but I can't get any further than the main menu scene. I built it out previously and it was running fine. Now as I try loading level0 it ...
formatc2013's user avatar