Questions tagged [build-process]

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1
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1answer
25 views

Textures in build duplicated, despite they're packed into atlases

I have a simple SpriteAtlas: "UIAtlas" which is located in the Resources folder. It points to a folder "UIAtlas" which contains ...
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0answers
29 views

Unity build shows wrong date

I made a 3D game in Unity named Sniper Shot. I am facing a problem when I build the project: at the end it shows the wrong date of build. I have tried many scripts resolving this issue but I did not ...
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0answers
107 views

Game built uses a lot of GPU processing, in the editor uses very little

I am building my project in Unity 2018.2.21f1 for Windows in architecture x86_64, with: Copy PDB files | false Create Visual Studio Solution | false Develoment Build | false Autoconnector Profile | ...
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0answers
41 views

Unity - OpenVR not detected on Compiled Build: Marks XRSettings.enabled as false

I am having a problem in my project once I compile the build, it does not seem to detect the VR device connected. With a test script, I debugged whether the XRSettings's enabled property was set to ...
5
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1answer
136 views

Linking Unreal Engine with OpenCV libraries built with RTTI on Linux

Unreal Engine has a plugin for integrating with OpenCV. Currently that plugin works on Windows. I'm trying to modify this plugin to work on Linux. I've worked through many issues but I have one I can'...
2
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1answer
36 views

is there any method to simply ignore some files in unity build?

as im trying to build my new app on unity android specially when i want to use gradle, there is always some conflict with manifest or libraries and ..... for debug and problem exploration i need to ...
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0answers
167 views

Reflection captures need to be rebuild message wont go away

So I have a problem. I can't seem to get rid of the message saying reflection captures need to be rebuilt. I have built the lighting and clicked on build reflection captures but the message is still ...
0
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2answers
117 views

Unity3D Build Configuration for Deployment/ Publish

Is there the option within Unity3D to specify build configurations? My goal is relatively simple - when building for mobile stores (Play Store/ App Store) I want to make sure my app is pointing to ...
0
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2answers
29 views

Check Supported Platforms for Editor

How can I find out from script(c#) did I download specific platfrom support for current Unity version?
1
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1answer
164 views

Separating game logic and rendering logic in separate static libraries

I'm trying to write a game in C++ using OpenGL. I've tried to separate my game logic and my rendering logic as much as possible, and up until now, this has worked for me. I haven't written a lot of ...
1
vote
1answer
797 views

Problem with Unity APK Build : Default Activity (Android)

There was a project developed in Unity 4.5. I successfully updated it to Unity 2018.2.3f1 version without any error. Runs perfectly in Editor. When I create an APK (internal). I just get this screen ...
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0answers
145 views

Korean localization does not work after packaging the game in UE4

Works perfectly fine when I launch my game from the Editor. But the moment I package it the translations gets entirely weird. It shows a same Korean character repeatedly instead of showing the actual ...
1
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2answers
698 views

Unity Facebook WebGL build… Does this work or not?!?! Getting conflicting answers

So here is the facebook documentation.. It seems to be saying you can output a Facebook WebGL build from Unity and upload it. It does not work for me, I get this message when I upload. "Games must ...
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0answers
30 views

Unity build trying to include Editor Scripts

I'm having a peculiar problem. I'm creating a 2D Unity game using Fungus for cutscenes and the Unity Test Tools for unit testing. The game runs fine in the editor, but when I try and build an ...
1
vote
2answers
285 views

Unity Build not working because resources.assets is over 10GB in size.

I made a application where a bunch of images are loaded and placed in 3d. The total amount of images in the asset folder are about 10.000 images. Only 1100 random of these images get actually used in ...
0
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1answer
137 views

Execute cloud build from script in Unity

Want to make cloud build functionality in Unity. How can I do it in Unity from script(in EditorWindow)? Update: Found Pre- and post-export methods, but still can't find the way to execute cloud build.....
2
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1answer
90 views

Can I output a text file on build with build details in it?

We have an issue with organizing our builds. They get copied around and moved so much that it's hard to keep track of what is the newest. I would like to output a simple text file to the build root ...
-2
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1answer
817 views

Difference between #DEBUG and #DEVELOPMENT_BUILD in Unity?

I've seen these two special compilation macros in our code base, What's the difference between #Debug and #DEVELOPEMENT_BUILD in ...
7
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1answer
1k views

Game is darker on build

I've been recently doing test builds of my game. In Unity, I worked on baking the lighting to ensure everything looked fine. However, upon building, the game level becomes far darker and much of the ...
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0answers
50 views

unbelievable strange problem in unity android build - texture and frame

Suddenly the texture quality of Unity Android Build and the frame of the game was greatly degraded. See the picture A and B. In image A the center lines on the road are sharper, but B is blurred. I ...
3
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0answers
185 views

Unity3d Sprite Mask Nonexistent in Build

I am developing a 2D game which uses sprite masks to limit the player's information to a circle around them. The feature works perfectly in the Unity Editor. It can be disabled and reenabled, have the ...
2
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0answers
285 views

Outputting Unity commandline build log to console?

I'm using Blue Ocean to do a Unity3D build through command lines (https://docs.unity3d.com/Manual/CommandLineArguments.html). I currently have a stage in blue ocean which runs the build command in a '...
0
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1answer
2k views

How do I fix the “Failed to recompile android resource files.” build issue?

I've tried similar solutions I found on this website, nothing worked. There are thee errors that pop up... been banging my head for quite a while now, please help! Also note: I updated my JDK using ...
1
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1answer
207 views

Setup sub platforms inside Unity

I want to automate some of my Unity build process. I know that setting up automatic builds for platforms is relatively easy, just start Unity headless and tell it to build platform X! This is fine ...
0
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1answer
52 views

Unity 3D - Game is fine in “play” but when built, player moves diagonal up+left

So I just completed the first "Roll-a-ball" tutorial, but when I run the build, the game ball races to the Upper-Left corner even when I don't press any buttons. I did the obvious stuff (reboot, ...
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0answers
432 views

What include first if I want to comply IWYU(Include-What-You-Use) in Unreal Engine 4?

I read this article. https://docs.unrealengine.com/latest/INT/Programming/UnrealBuildSystem/IWYUReferenceGuide/index.html It says "IWYU mode is enabled by default for the Engine and Engine plugins." ...
3
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2answers
3k views

“Your license does not cover Android Publishing” error

I recently installed Unity 2017.1.0f3. I imported a project from an older version of Unity it worked perfectly and allowed me to build for Android. I logged in to the Asset Store through the tab in ...
2
votes
1answer
285 views

Is it possible to not pack asset files into archives when building a Unity game?

When I build a game in Unity, it packs the assets into strange data files with strange extensions like .split2 or .split1. But what if I want to give the player the ability to replace textures and ...
0
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1answer
36 views

Do I need to build my scripts every time I go back into Unity from my script editor?

I saw a few Unity YouTubers who do not build their scripts when they are working. But I always do it. Do I have to?
5
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1answer
154 views

Unity: how to change runtime code for different platforms?

In Unity, how can I programmatically control what source code is compiled? I have a script with various BuildPipeline.BuildPlayer calls, allowing me to build all ...
0
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1answer
83 views

Fundamental Questions: Building vs Compiling vs Rendering vs Coding vs Running?

I'm using Urho3D on Raspberry Pi, but the following questions apply to all platforms. What should I do in order to reduce the load of online real-time rendering of the game? Does building/compiling/...
0
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0answers
288 views

Unity build error: “Could not find file…build.asm.js ”

I made a WebGL game and the first few times it built well, then I continued working on it a bit and when I build it it gives me an error (and does not generate the build files), error: ...
0
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1answer
36 views

Unity projects and building

I've made my first game, in Unity, and I want to upload it to MediaFire. I'm not sure what to upload. Should I upload the whole project, or is a certain part enough for someone to play it?
1
vote
1answer
177 views

Received email that iOS development Certificate was revoked, what is it mean?

I'm trying to make a .ipa in Xcode from the build of my project file exported in unity3d. There was two errors in Xcode which are 1."Signing for "Unity-iPhone" requires a development team. Select a ...
2
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0answers
422 views

Build includes sprite packer atlas and its original textures

I use Unity's Sprite Packer, it's working great. However, when I looked at the build report (in the Editor.log) it turns out that the build often includes the generated atlas texture and its original ...
9
votes
1answer
11k views

Why does Unity let you install iOS Build Support on Windows?

When installing Unity on a Windows machine, you are allowed to select "iOS Build Support" as one of the components to install. However, it is not possible to make an iOS build from Windows. Why is ...
3
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1answer
3k views

iOS build size is too large in Unity

I have finally completed my game and ready to upload my game to the App store, but my build size is too large. I have checked log statement and it is roughly 13.3 mb but when i build my game and test ...
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0answers
170 views

Mirror problems after building game in unity

Hi I am facing a weird problem in unity when I build a particular scene. Here is the screenshot of how the mirror looks when I play the game from inside the unity editor: And here is how it looks ...
0
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1answer
2k views

Unity 3D error when compiling to WebGL: Destination directory not found

When I try to compile my Unity project to WebGL in Development mode on Windows 8.1 (and with the latest version of Unity), I receive the following errors (the first one is truncated because it's ...
6
votes
1answer
5k views

How to make installable .exe file for unity games

I just completed my game but after i built the game from unity to .exe it also has filename_data folder i know it has all the resources for the game. I tried ...
5
votes
0answers
504 views

create ipa without RoboVM in a project libgdx [closed]

I am creating an application with libgdx , and I wish I could produce an IPA without using RoboVM , because since version 1.9 became a fee . I saw on the original documentation that you can do with ...
0
votes
1answer
56 views

XNA - Autodeploy .exe of game upon succesfull commit to GIT

I know of ClickOnce which creates an .exe file so a user can play my XNA game. However, I have to manually go through a wizard in order to create this file. I would like for the new .exe to be ...
4
votes
2answers
2k views

Including files in an application using XNA

I'm making a game and I need to load some text files to create levels. After much frustration in trying to get them to work I placed the files in the debug folder of my project (I think this is a bad ...
5
votes
2answers
375 views

Advice creating build process for medium sized game project

I've been looking through the SCons build script for Doom3 and researching different approaches to build processes used by professional game developers/studios (C/C++) and I've come across a few ...