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69 views

Exported FBX BlendShapes Not Showing Up (Blender -> FBX -> Unity 2018.1)

I made a mesh in blender with several shape keys and no animations and I exported it to an FBX file for use in Unity. When I was using Unity 2017, it would import with a Skinned Mesh Renderer with ...
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0answers
39 views

armatures for different weapon is a good practice or not?

I have this of 3 question , I would like to someone help me to figure out this process that involves blender and an externtal engine such as unity for example. but before , let me introduce to you ...
0
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1answer
65 views

How to export from Blender to unity3d

I have a simple object created from PLANE, in BLENDER version 2.72, where I edged the edges to the height. How do I correctly export the model to Unity3d I have version 4.7 to make all walls visible? ...
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0answers
50 views

LWJGL 3 how export to linux

There is no much information on the internet about lwjgl 3 and I dont exactly know how to export it to be distributed. I tried to use JarSplice but nearly all the information on the internet is for ...
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0answers
397 views

How to edit WoW models with Blender?

My situation is following, I am into role play, mostly me and my friends are using World of Warcraft. Since I am a bit into Blender too, I would like to try to edit some models(armor and weapon) for ...
1
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1answer
535 views

Can we merge multiple FBX files, using Maya, and export as a single FBX file?

I have a humanoid model which is made up of four FBX files; one is for the human, one is for the T-shirt, one is for the pants and one is for the hair. I want to merge them into one FBX, because the ...
0
votes
1answer
735 views

How to import texture from Maya to unity?

I am trying to export a model from Maya with animation but when I import into unity I am getting the model but the texture is not there. From the internet I found that while importing the model I need ...
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2answers
646 views

How to import camera from Blender into Unity3D

I have a few cameras in Blender to export to Unity3D. They're exported as empty GameObjects, and that's what is expected. The idea is to have the main camera be a ...
0
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1answer
22 views

Exporting unity features to your game

I wonder if it is possible to export Unity features to my game. For example if I want user to be able to modify scale or rotation of object, do I have to scritp it myself or can i somehow export it ? ...
5
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1answer
208 views

What does Steam require from a Greenlight submission?

I'm an indie developer getting ready to submit my game to Steam Greenlight, but have hit a road block. I don't know what to submit. I've been searching and I haven't found anything detailing whether ...
1
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3answers
229 views

How to export Visual Studio game for mass distribution

I've coded a Visual Studio 2015 game in SDL2 and ran some distribution tests, I gave a user the game's .exe (the raw game with no files) and they got the error SDL2.dll is missing. How would I export ...
2
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0answers
31 views

First time working on 3D game: exporting steps after designer finishes 3D characters?

First time making a 3D game so could use advice. The designer is creating 3D characters with Cinema 4D (https://www.maxon.net/en/products/cinema-4d/overview/). What steps are required to go from his ...
2
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2answers
312 views

How do game engines like Unity and Game Maker exports to other platforms?

From what I understand, if you want to export a Unity or GameMaker game from the editor, the game needs to be compiled to create an executable. I thought that to produce a Windows executable, you ...
2
votes
1answer
1k views

LibGDX - How to export a texture as a .png onto, say, the desktop

I'm making a game in which I need to export a texture which the user has edited as a .png into a specified location. I'd like it if I could have the default saving window thing (like on other apps ...
6
votes
1answer
4k views

How to make installable .exe file for unity games

I just completed my game but after i built the game from unity to .exe it also has filename_data folder i know it has all the resources for the game. I tried ...
0
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2answers
200 views

Problem with animations from Blender

I have a model that I made in Blender and also I have a gun reloading animation, the model has a rig. So it appears that the animation of the rigged model is devided into 25 different animations but ...
2
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0answers
377 views

2D Skeletal animations exported to SVG

I would like to create skeletal animations, and Synfig looks quite promising. This is a video walk through of its "bones" feature, used to do skeletal animation. Ticks all the boxes thus far, ...
0
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1answer
669 views

Export normal map from unity?

In unity I can create a normal map out of a black and white image (By changing the type to normal map and select create from grayscale) Im wondering if there is a way to export the normal map like it ...
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4answers
743 views

MonoGame/XNA 3D fbx model produces strange rendering output

The Problem: I have been making a model of a Steampunk-themed street light in Blender for use in my MonoGame/XNA Game. To test it I exported it to the *.fbx file format using the fbx export plugin ...
3
votes
1answer
559 views

Vertex ordering with THREEjs's exporter

I'm using THREEjs's exporter to export a 2D polygon plane. The resulting JSON gives me the vertices. I'm trying to properly order these vertices as to make the actual polygon shape, without luck. ...
2
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0answers
40 views

How can I generate isometric sprites based on a 3d model? [duplicate]

I'm wondering about the following: I'd like to create isometric sprites for a game that I'm currently developing. Rather than asking an artist to draw numerous sprites (which will be quite costly), ...
1
vote
1answer
144 views

export c4d mesh

I am trying to export a mesh and his textures out of c4d. The mesh is a car that have multiple materials and multiple objects. It looks like this : For straightforwardness reasons I would like to ...
1
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1answer
7k views

Can I export animated models from Unity? Into what formats?

I have an animated 3D model from the Unity Asset Store that I would like a new animator to touch up (the license allows this). But they need it in a format they can use (in Maya or... something else?)....
1
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1answer
65 views

Art asset creation workflow question: are there any neat ways to save your work and automatically export it to desired format?

To be specific: I have used GraphicsGale for pixel art sprites. The program saves its files in its own format (.gal, I believe), but the images in my game have to be .png. Saving it to .png loses ...
2
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0answers
70 views

Blender: Setting additional properties per face [closed]

I wish to use Blender to model level for 3D game. Level is a set of Meshes. I have to set special (additional) properties per face (triangle). These properties are like integer number or vector or ...
2
votes
2answers
211 views

What's the rationale for different coordinates systems?

Could someone explain to me why Blender and other 3D modeling apps switch axes? If I export model with Blender, then exporters do following things for the same model: The 3DS format applies this ...
2
votes
2answers
11k views

How do I share my Game Maker games?

I'm using GameMaker Studio and I want to put my game on my website. I need help with saving a game in a exe file or anything that will make my game to open normally. How do I do that?
1
vote
0answers
434 views

How to export from Eclipse with LWGJL using JarSplice?

I am in the process of developing a 2D tile-based RPG with Eclipse, LWJGL, and Slick utilities. For some reason eclipse seems to be lagging heavily which doesn't make sense as all I have rendering is ...
9
votes
1answer
4k views

How can I record from a second in-game camera and later export it to a video file?

I'm making a PC Horror game in Unity, and I want to have a camera recording simulation in-game - so you can leave a creepy location anytime, and you will have a tape with what you recorded on camera ...
0
votes
1answer
520 views

Physique and exports from 3ds Max

Are there any file formats that support Physique and are compatible with Unity? I really don't want to start over from scratch and have to use the Skin modifier...
7
votes
1answer
7k views

How can I export a .FBX file from Unity3D at runtime?

I want to export an object as a .fbx at runtime in Unity3D. I've made a C# script to export a mesh filter or skinned mesh renderer to a ...
0
votes
1answer
3k views

3dsmax crashes when exporting

I'm trying to export a (.max) file to openCOLLADA (.dae). Whenever I do this, 3dsmax crashes and produces this error: An error has occurred and the application will now close. No scene ...
1
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2answers
5k views

Exporting distinct images from a sprite sheet using GIMP

I have recently found that in Photoshop there is a script that enables you to export individual images on different layers into distinct png images on disk. Is it GIMP capable of doing the same ...
2
votes
3answers
5k views

Why does exporting to FBX in 3dmax loses simulated animation

I made a cloth simulation (wind blowing a cloth). When I export it to FXB and the animation box is ticked on export menu it seems ok (no error in longs). When I reload it to Unity. or 3DMAX again. The ...
2
votes
1answer
271 views

Exporting spritesheet for Cocos2d

I would like to know how people usually save the animations in order to load them easily in Cocos2d with as few hard-code as possible. E.G. The solution I thought of is to have one plist file ...
3
votes
3answers
2k views

What is the simplest way to export a bezier curve created in Blender to a text file?

I have created a bezier curve in Blender. I'd like to export this curve to a text file. ...