A tag is a keyword or label that categorizes your question with other, similar questions. Using the right tags makes it easier for others to find and answer your question.
Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built o…
C# is a multi-paradigm, managed, strongly typed, garbage-collected, programming language created by Microsoft in conjunction with the .NET platform.
OpenGL is a graphics standard and API which targets the desktop and workstation markets. It is designed to be easy to accelerate with dedicated computer hardware, and hence most implementations give g…
C++ is a statically typed, free-form, multi-paradigm, compiled, general-purpose programming language.
2D refers to two dimensional space where coordinates are represented with X and Y values.
Java is both a popular object-oriented programming language and runtime environment which allows Java programs to run unchanged on most hardware and software platforms.
XNA is a game framework by Microsoft that allows deployment for Windows, Windows Phone & Xbox 360.
Collision detection is the determination of whether or not two or more entities make contact with each other during gameplay.
Relating to the motion of objects through space and time. Including concepts such as acceleration (thrust and gravity), mass, collision response, friction and more.
LibGDX is a cross-platform Java game development framework based on OpenGL (ES) that works on Windows, Linux, Mac OS X, Android, iOS and your WebGL enabled browser.
Android is an operating system for mobile devices developed and maintained by Google, Inc. This tag should contain specific programming questions about Android.
3D refers to three dimensional space where coordinates are represented with X, Y and Z values.
Mathematics questions deal with the arithmetic, geometry, calculus, formulae and other calculations used in the development of a game.
a computer program that runs on graphics hardware and provides a high degree of control over how scenes are rendered
Game Design is the process of deciding the rules and mechanics of a game, and solving balancing problems to achieve the intended play experience. For questions about design of software code, use the S…
A bitmap (raster image) used in a texture mapping process.
The simulation of an in-game entity's motion, such as running or sitting or striking.
How code is structured. For questions on the internal design of a game engine.
The process of generating an image or series of images from a model by means of computer programming.
Game worlds are viewed from a camera, which is the viewpoint from which the game world is observed from.
Rotation is the circular movement of an object around a specific axis.
A 2D rendering of an object in space. Sprites are two-dimensional bitmaps that represent objects or entities in a game and populate larger scenes.
Algorithms are used for calculation, data processing, and automated reasoning. More precisely, an algorithm is an effective method expressed as a finite list of well-defined instructions for calculati…
DirectX is a set of multimedia APIs from Microsoft aimed primarily at game developers. Popular APIs within the DirectX collection include Direct3D, XInput, and XAudio.
A very generic term referring to visual part of a game. Try to avoid unrelevant usage and instead tag for specific graphics type (2D, 3D), API, framework or a library you are using, if possible.
A simple term for "translation", the change of position of an entity typically on the route of going from point A to point B.
A programming language for OpenGL shaders.
Two or more computers connected together via cable bound or wireless communication links for the purpose of information exchange.
Played by multiple players, cooperatively or competitively, locally or remotely.
Box2D is an open-source rigid-body 2D physics simulation library for games, written in C++, with ports in various languages
The design and/or logic of how an in-game entity makes decisions about its behavior.
Open-source implementation of Microsoft's XNA 4, for Windows, Mac, Linux, Android, and iOS, among others.
The quality, efficiency, and speed of running gameplay as a result of several factors in the design and structure of the game and its architecture.
Procedural generation is the construction of content based on algorithms and calculations rather than by hand.
DirectX 11 is the primary graphics API for Microsoft platforms including Windows, Xbox One, and Windows phone.