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Questions tagged [unreal]

The Unreal Engine. Not to be confused with the free UDK.

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25 views

How to get started in real time 3D? [on hold]

I'm a 2D UI designer and want to start creating real time rendered 3D user interfaces. I've downloaded Unreal and Unity but am a bit stymied with how to make the transition into the programming ...
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0answers
34 views

Hexagonal Prisms [closed]

Probably many know how to make a world with cubes like in minecraft, but maybe some can explain how to do the same or better with hexagonal prisms!?
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40 views

Working Underdog [closed]

Namaskar Looking out for people, who are interested to work on a new upcoming game, who can work underdog. New concept, a treasure. Sandbox, Openworld, RPG, MMORPG; building, exploring, farming, ...
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1answer
54 views

Convert global 3d coordinate system to a local one with specific direction

Imagine a (x,y,z) coordinate system within a solar system, with (0,0,0) beeing the center of sun where Z axis goes thru both solar poles. I'm standing on a planet inside a house within that solar ...
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0answers
22 views

Using DualShock 4 motion sensor in Unreal engine (windows)

Anyone know how to access the gyro/accelerometer values from a DualShock 4 controller in the Unreal engine (under windows)? Are there any plugins that do this? Does raw input work?
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33 views

Unreal Engine 4, import landscape mesh

I can export the landscape of UE4 (File -> Export Selected -> .obj / .fbx) and load a landscape, for example, in Maya. But how is the modified landscape loaded back into UE4? Otherwise, how to import ...
1
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1answer
65 views

Lighting in Unreal is not fluid, lighting changes drastically at object “borders”?

I used the starter content's wall objects, an atmospheric fog, a directional light and this is the result: As you can see, it's obvious where the new object starts. Why?
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1answer
47 views

Manipulating time in Unreal messes up Physics simulation?

I'm trying to achive a Super Hot like gameplay, where the time only flows when the player moves. But when I stop time, then restart it, physics simulation will be messed up. Like: Cloths starts ...
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2answers
80 views

Multiple errors on brand new C++ project

I've just started a brand new project and created a created a new C++ Character class. However Visual Studio 2017 shows 140 errors. The project still builds fine, however the syntax highlighting and ...
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0answers
48 views

Using Unity/Unreal as graphic engine while programming the game externally [duplicate]

My favorite language is C++ and I feel most comfortable to stick to it. I made a game in C++ primarily using the console output as a graphical interface: somewhat like that of dwarf fortress. ...
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0answers
30 views

PhysX Tank Simulation in Unreal

I've been playing around with making a tank in Unreal using PhysX. I have suspension working really well with some physics constraints, but I'm having a few issues with both the turning and the ...
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0answers
46 views

How to rotate bones in Unreal using ONLY C++?

I have a reference to a SkeletalMesh. As a test I'm able to move the mesh with the AddLocalTranslation, so I know I have the reference to the correct object. So I created a bone map with bone names as ...
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1answer
50 views

How can I fix texture clipping in Unreal 4?

I made a small project testing out mini-maps, it worked fine, I left it alone for a few months and reopened the project, and now I'm getting this: I'm not even sure what to call this kind of issue ...
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0answers
88 views

Stop time when the player is stopped, advance time when the player moves

I started modifying the basic first person shooter template with some time stopping mechanics, and this is what I came up with: ...
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1answer
92 views

How to change the time dilation using C++ in Unreal Engine?

I searched a bit and found a blueprint solution which does this but I've just started using Unreal and I prefer C++ instead of this visual programming thingy. I'm looking for a Unity-like ...
0
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1answer
20 views

Sprite more bright than texture

I have imported new texture to UE, and have created new sprite. In the sprite I set as material next one: Also I set as Texture-parameter my texture. But my sprite render more bright than its texture....
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1answer
85 views

How to return reference from BlueprintImplementableEvent?

I've got a C++ component and I want to have function which will be implemented in Blueprint like this: ...
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0answers
80 views

Korean localization does not work after packaging the game in UE4

Works perfectly fine when I launch my game from the Editor. But the moment I package it the translations gets entirely weird. It shows a same Korean character repeatedly instead of showing the actual ...
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1answer
24 views

UE4 opens C++ project the second time

When I create new C++ Project (Base Code), UE4 opens only code editor (MS VSCode). Then when I close code editor and I open this project, UE4 opens its editor. Why?
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0answers
76 views

Development decision: how to proceed regarding OpenGL [closed]

There is a 3D app developed by someone with OpenGL almost 2 years ago. The development is not finished by the previous developer and I'm assigned the task to finish it, based on customer requests. I ...
0
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1answer
128 views

Object movement in Unreal using BPs and input touch and ARCore

So I am trying to move an object in Unreal through input touch using ARCore. The problem is that I can't use the simple Screen to world position because it just returns a world position wherever the ...
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0answers
81 views

Does Unreal Engine comply with Nvidia Control Panel settings?

I tried setting DSR (Dynamic Super Resolution) in Nvidia Control Panel (DSR - factors set to 4x and DSR - Smoothness set to 33%) to get better anti-aliasing quality in Unreal Engine 4, but as it ...
1
vote
1answer
94 views

Native crashes on UE4 android game only in distribution build

As I build my game for development mode and install it directly from apk file to my device, it runs without errors and doesn't crash, there are in-game ads and it is able to get variables from game-...
3
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1answer
72 views

How can I handle a transition into building interiors?

I am trying some stuff on Unreal Engine to make something approching games like Commandos series. But for now, I'm stuck with something I can't figure how it is done : How are building interior ...
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0answers
52 views

Steam Controller Interface in Unreal 4.19?

As I understand it, you're supposed to use Unreal's Online Subsystem when doing anything with the Steam SDK. However, when I look into the available interfaces (Engine/Plugins/Online/OnlineSubsystem/...
0
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1answer
142 views

Overlay an Image on Screen in Unreal

I need to overlay an image on the screen, the whole screen. The process would be like: A screenshot is captured by the camera. It's blended with another image and the resultant image is displayed on ...
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1answer
161 views

Can I use Unreal assets store assets in other Engines?

Unreal recently released a lot of assets from their game Paragon for free; I like some of them but am not particularly fond of the Unreal Engine. Can I use those assets in another engine like Unity ...
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0answers
206 views

Unreal 4 tilt functionality in blueprints

I have created a labyrinth style game in Unreal 4 Blueprint Visual Scripting. The idea is simple. Navigate the ball through using the android device's tilt function. I set up the tilt functionality ...
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1answer
88 views

Unreal engine project not responding to key binding changes

I'm getting started with learning Unreal development, and I've created a new project based off the FPS C++ template. I've changed the key mappings inside the DefaultInput.ini, rebuilt the Visual ...
0
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1answer
250 views

HUD Text not displaying/drawing

I am trying to use blueprints to display my character's speed using a HUD, but for some reason the text is not displaying. What am I doing wrong? I am using the First Person template.
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0answers
43 views

What is this controllable black object appearing in my scene?

I am following the 'Blueprint and C++ Integration in Unreal Engine 4' course on Pluralsight as a project in my CS class. I am at the end of the course, and I have the BP_PaddlePlayer BP implemented, ...
0
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0answers
107 views

Alternatives to bloom for glow?

I am making an android game. Mobile phones are usually very limited in graphics capability and so I do not want to use standard post-process bloom due to performance drawbacks. However I do want to ...
0
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0answers
322 views

What include first if I want to comply IWYU(Include-What-You-Use) in Unreal Engine 4?

I read this article. https://docs.unrealengine.com/latest/INT/Programming/UnrealBuildSystem/IWYUReferenceGuide/index.html It says "IWYU mode is enabled by default for the Engine and Engine plugins." ...
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1answer
346 views

In Unreal4, Can I use switch case in C++ with FString?

I'm making XML parsing code with FXmlNode. I want to iterate through GetChildrenNodes(), and use switch-case with FString which is return value of FXmlNode::GetTag(). Is there someway to do that? Or ...
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1answer
120 views

Can my 2008 MacBook run Unreal Engine 4? [closed]

I'm really excited about UE4 and it looks like a lot of fun. The only computer I have though is a MacBook Late 2008 aluminum (tech specs). I can upgrade it to El Capitan, so it will meet the OS ...
0
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1answer
34 views

Unreal point light error message

How to fix this issue with point lights ?
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2answers
43 views

Tag object in map in Unreal

Is there a clean way in unreal to place text in the map to tag different buildings and areas for developper that can easily be turned on/off for all the tags in the map?
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0answers
25 views

Unreal box brush for static mesh

Is hollow additive box viable for a room object in a game? With this method I can have only one object for a room. Or is it better to scale box brush along z and make floor and walls ? With this ...
0
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1answer
99 views

Radial/circle placement of meshes [closed]

How to place 10 static meshes in circular pattern so they are equaly aligned from the center ?
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1answer
33 views

Unreal installation and storage space requirement

I am a new user of Unreal. I installed the program on Windows 7, and after using it for awhile I noticed that the C:/ partition was filling up very fast as I worked on my projects. I store my projects ...
3
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0answers
598 views

Engine for 2.5D Voxel Based City Simulation [closed]

We're looking into making a game where you're part of a city and you're interacting with its economy and people. The world should be an open and procedurally generated sandbox to enable players to the ...
0
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1answer
138 views

Running an Existing Game Inside of Unreal Engine

Goal Be able to add an overlay (a webcam feed with greenscreen processing) to an existing VR capable flight simulator so that the user can see their physical controls and the sim utilizing green ...
0
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1answer
317 views

Issue in using Set Integer (by ref) in Unreal Engine 4.16 blueprint

I am trying to set the value of an integer by reference in a macro created in my blueprint script. The macro does a simple conditional check of an integer and increments it if it is less than a max ...
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0answers
32 views

How to pass values in UE2Runtime to UnrealScript?

We have a game that launches via vbscript and calls UE2Runtime: ...
1
vote
1answer
819 views

How to increase vertical Nav Mesh detection for AI Actors? Using Default Query Extent?

For my swimming AI, I wish to use a Nav Mesh, so they may avoid obstacles and swim up and down - preferably. I figured I should try to solve this with a nav mesh, since UE4 has kindly implemented it ...
0
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1answer
759 views

undeclared identifier UBoxComponent

I have created an Actor C++ component "PickUp". But there are few lines that are throwing errors. I have declared UShapeComponent, UStaticMeshComponent, USceneComponent, OnPlayerEnterPickUpBox() ...
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vote
1answer
2k views

What is the Default Pawn class and what is used for in Unreal Engine?

I'm newbie in Unreal Engine and also in games development. I have developed my own version of Pong game (sources here) and I'm confuse with the behaviour of ...
0
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0answers
91 views

UE4 UMG Forcing same sized spacers

English is not my native language so I hope I didn't miss something when trying to find the solution to my issue. I used a blank 1x1 texture to create lines to visually separate entries in a list. ...
0
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2answers
148 views

How do developers implement custom systems (lighting, physics, etc.) in premade game engines that already have these systems, like Unreal or Unity?

Unreal has built in systems for stuff like lighting, for example. If a developer wanted to create and use their own lighting system in Unreal, how do they go about doing that? Or are these systems ...
1
vote
1answer
289 views

How to make my animation play once?

In 3ds max, I've made a Cannon that sets itself up, but I only want this animation to play once, here's where I'm trying to make it loop only once: When I click the toggle at the bottom, it stops the ...