Game Development Stack Exchange is a question and answer site for professional and independent game developers. It only takes a minute to sign up.

Sign up to join this community
Anybody can ask a question
Anybody can answer
The best answers are voted up and rise to the top

Explore our questions

3 votes
1 answer
5k views

Deproject Screen To World Coordinates (Unreal Engine 4.15)

0 votes
0 answers
165 views

calculate projectile velocity from moving shooter

1 vote
1 answer
319 views

In an object-oriented game engine, should there be seperate classes for objects with and without parents?

0 votes
0 answers
7 views

Launch4J wrapped jar produces JNILibLoaderBase errors

0 votes
0 answers
30 views

Im trying o make snap in Godot. How do I get ~100 frames for one sprite(the card)?

0 votes
1 answer
68 views

Minecraft-like simulation optimization

4 votes
1 answer
516 views

Scene2d Stage Actor setup issues

0 votes
0 answers
52 views

Canvas component(s) causing text (TextMeshPro) components to be hidden in Unity

0 votes
0 answers
57 views

How to pack files to .dta format ("Hidden of Dangerous 2" game)

0 votes
0 answers
18 views

Using Unreal Engine 5 PCG graph to spawn terrain altering blueprint actors causing loop

0 votes
0 answers
28 views

Specular lighting does not appear

0 votes
1 answer
54 views

How to clean up list entries when objects are destroyed in Unity?

0 votes
2 answers
402 views

Converting from global coordinates to local coordinates

0 votes
0 answers
34 views

Can layermask be made for colliders in Unity?

Browse more Questions