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2 votes
0 answers
28 views

making a 5 minute Metroidvania prototype and wanna know if my dev process is good

0 votes
0 answers
19 views

OpenGL render frustum shape for debug visualization

1 vote
1 answer
598 views

Resizing a tiledmap when using phaser

0 votes
0 answers
8 views

Unity : Only 1 out of 3 Animator components react to trigger event

0 votes
1 answer
11 views

In Unity if you use Destroy on a GameObject and then immediately change the GameObject value, which GameObject gets destroyed?

2 votes
0 answers
44 views
+50

Is it possible to use a pre-existing texture buffer containing vertex data to initialise a vertex buffer for rendering in OpenGL?

0 votes
1 answer
22 views

Trouble with NetworkDriver.Create in Unity Networking

1 vote
1 answer
1k views

How to attach a sprite to a TMXTiledMap at a particular coordinate, in AndEngine?

0 votes
0 answers
7 views

How to fix UVs of spline tunnel/cylinder mesh?

0 votes
2 answers
53 views

How to stop scenes from running before switching between them?

8 votes
3 answers
3k views

Simple or Complicated mechanics, what benefits they have and should I be worried about overcomplication?

0 votes
1 answer
29 views

Call to Random.Range() is breaking my prefab instantiation

1 vote
2 answers
44 views
+50

Unity/URP global volume with volume mask still applies effects to all layers

0 votes
1 answer
448 views

Create 3D line instead of a thin line in Unity in runtime with mouse drag

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