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Questions tagged [settings]

A collection of user-definable parameters that enable the modification of select aspects of a game. Questions about what settings to include, and/or how to implement them.

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51 views

Unreal 4 why does reducing scalability take so long to compile?

I have almost nothing in my scene--in fact, I reduced my scalability settings from "High" to "Medium" before even loading my level layout--and doing this has crashed the program multiple times. It ...
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2answers
378 views

Problem with draw distance in Unity editor 3D view

The Unity editor scene renderer is not letting me get a close-up view of anything. As the camera moves closer, the geometry closest to the camera just disappears. It's as if the draw distance has ...
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2answers
31 views

Compare and copy two the same option but different in script(C# Unity)

I have 3 script which is OptionPopup.cs,MC_StreamingOption.cs,MC_OptionPopUp.cs. Now here is a screenshot of my UI so that you can fully understand my question. The Option below on the left side the <...
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0answers
342 views

How do I setup Android SDK for GMS?

I am trying to set the path for the android SDK in GameMaker: Studio, but I am having an unexpected ammount of difficulty with this. Initialy, I installed Android Studio and tried setting it's ...
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1answer
55 views

How do I manually define save paths in GMS?

I want to know if it is possible to set the path for my game's save data in GameMaker: Studio outside of the two default options I am given in the program. The options I get are: ...
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1answer
280 views

Shadows are choppy on Android, but look fine in Unity Editor on my PC

Here is a gif of what I'm seeing with my shadows on my Android device: https://gfycat.com/VapidTestyFrigatebird That shadow looks perfectly fine from any angle / distance in my Unity editor, however....
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1answer
64 views

Loading settings files better?

I have recently been working on a small game project and decided to implement settings loading at game startup. The problem is that my method seems to be too hard coded and not scalable without having ...
4
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2answers
830 views

Proper names and wordings for Real/Fake fullscreen video modes

I have an option in my game which allows Player to choose between video modes: Fullscreen Fake Fullscreen Real Windowed First and second corresponds to ...
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3answers
187 views

How can I avoid tons of if/else statements dealing with settings?

I am creating a sudoku game using the android sdk. I have a PreferenceActivity filled with different settings, such as "Highlight all digits" or "activate the visual helper". The problem is that I am ...
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1answer
77 views

How to define default graphic setting?

Currently I'm developing a PC game using Unity Usually on PC games we found graphic/video settings due to varying hardware installed and limitation. Just as in the title, how does a game set its ...
2
votes
3answers
1k views

“CVar system” - are CVar always looked up or cached?

Many famous game such as Quake or Half-Life use CVars to allow easy and flexible game parameter manipulations. You can simply open up the console and write something like ...
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1answer
1k views

How can I have human-readable key names in a configuration file?

Given a file mapping keys to controls, such as this: up w down s left a right d jump space run shift crouch ctrl The values need ...
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3answers
345 views

Should I store game settings in my game data class?

I'm working on a small-ish 2d fixed shoot 'em up for iPhone. I have a master Game object that stores lives, score, current level, etc... The game will have some other persistent attributes like ...