Questions tagged [settings]

A collection of user-definable parameters that enable the modification of select aspects of a game. Questions about what settings to include, and/or how to implement them.

Filter by
Sorted by
Tagged with
1 vote
2 answers
75 views

What video settings make a game portable over different level computers?

I'm making a 3D video game, paying attention on optimization of my textures, materials, meshes, and so on. I've kept a good level of quality while having a relatively high and stable framerate, but I ...
user avatar
1 vote
0 answers
33 views

How to automatically select a graphical quality level?

I'm making a game that lets the users choose their graphical settings, with the usual categories: low, medium, high. I want to implement an "auto" category, and decide what the appropriate ...
user avatar
  • 343
0 votes
1 answer
65 views

Updating settings UI from script also triggers method to update settings from UI interaction

My application has a UI for settings which is a mixture of textboxes and scrollbars with which users can interact. I have created a class for these settings and create an object to store them. The ...
user avatar
  • 3
0 votes
2 answers
3k views

Run a Script at Game Startup in Unity

I have a script that is made to run when the game is loading. That script set the resolutions, fullscreen, and loads other screen and important settings and it applies them. I have the script attached ...
user avatar
0 votes
2 answers
133 views

How to give a certain scene different preference settings then other scenes unity

In my unity game that I am creating there are 4 scenes. 3 of those scenes rely on a backdrop because they are the main menu, death screen and the escape screen(for when you escape the place). ...
user avatar
  • 169
0 votes
0 answers
31 views

Terrain does not show up in distance in play mode, but does in editor

I'm trying to make a big landscape with high mountains but the terrain doesn't show in the distance in play mode. Which settings should I change, or what can I do? My terrain is divided in many pieces ...
user avatar
1 vote
0 answers
116 views

Unity Project Settings: What is the difference between "Graphics -> SRP settings" and "Quality -> Rendering -> URP Asset"

As the title says, I am a bit confused about the aspect that the URP asset is referenced from two different settings: "Project Settings -> Graphics -> SRP settings" "Project ...
user avatar
0 votes
1 answer
66 views

XNA configuration on legacy code

Background: Our biomechanics and Advanced Surgical Technologies Lab wrote a surgery navigation system desktop application in C# around ten years ago. One of its major functions uses XNA Game Studio 4....
user avatar
0 votes
1 answer
103 views

SetCursor: Cursor does not contain a definition for "SetCursor' or why can't I re-assign the cursor in Unity 20194.7f? [closed]

Here is the code I used on Cursor script, attached to a chest object. ...
user avatar
0 votes
0 answers
29 views

Unity settings overlapping other settings error

In my unity game, I am using the amazing unity asset aura volumetric lighting and when I add its script into my camera this happens: Yeah... I can't see anyone else who got these settings overlapping ...
user avatar
  • 169
0 votes
0 answers
635 views

Unity keeps reseting my Input Manager settings

Basicaly, title. I want to change the second Horizontal entry in the Input Manager but when I do it won't save the changes afterwards. I rename the second Horizontal axis to "Strafe", and I'm ...
user avatar
  • 101
1 vote
1 answer
187 views

Update DXGI swapchain sample count without recreating swapchain in full-screen mode

I'm implementing the ability to tweak graphics settings in my application at runtime (resolution, refresh rate, v-sync, multisampling). It is possible to update the resolution, format and refresh rate ...
user avatar
0 votes
1 answer
214 views

Prevent VS Code opening the Unity scripts twice

Is it possible to prevent VS Code opening the Unity scripts twice? E.g. I opened Unity project, double clicked a script and got my project (Assets folder) opened in VS Code, now I go to Unity make a ...
user avatar
  • 258
0 votes
1 answer
711 views

Unreal 4 why does reducing scalability take so long to compile?

I have almost nothing in my scene--in fact, I reduced my scalability settings from "High" to "Medium" before even loading my level layout--and doing this has crashed the program multiple times. It ...
user avatar
1 vote
2 answers
2k views

Problem with draw distance in Unity editor 3D view

The Unity editor scene renderer is not letting me get a close-up view of anything. As the camera moves closer, the geometry closest to the camera just disappears. It's as if the draw distance has ...
user avatar
0 votes
2 answers
39 views

Compare and copy two the same option but different in script(C# Unity)

I have 3 script which is OptionPopup.cs,MC_StreamingOption.cs,MC_OptionPopUp.cs. Now here is a screenshot of my UI so that you can fully understand my question. The Option below on the left side the <...
user avatar
1 vote
0 answers
513 views

How do I setup Android SDK for GMS?

I am trying to set the path for the android SDK in GameMaker: Studio, but I am having an unexpected ammount of difficulty with this. Initialy, I installed Android Studio and tried setting it's ...
user avatar
2 votes
1 answer
522 views

How do I manually define save paths in GMS?

I want to know if it is possible to set the path for my game's save data in GameMaker: Studio outside of the two default options I am given in the program. The options I get are: ...
user avatar
1 vote
1 answer
810 views

Shadows are choppy on Android, but look fine in Unity Editor on my PC

Here is a gif of what I'm seeing with my shadows on my Android device: https://gfycat.com/VapidTestyFrigatebird That shadow looks perfectly fine from any angle / distance in my Unity editor, however....
user avatar
  • 123
0 votes
1 answer
78 views

Loading settings files better?

I have recently been working on a small game project and decided to implement settings loading at game startup. The problem is that my method seems to be too hard coded and not scalable without having ...
user avatar
  • 97
5 votes
2 answers
1k views

Proper names and wordings for Real/Fake fullscreen video modes

I have an option in my game which allows Player to choose between video modes: Fullscreen Fake Fullscreen Real Windowed First and second corresponds to ...
user avatar
  • 153
1 vote
3 answers
214 views

How can I avoid tons of if/else statements dealing with settings?

I am creating a sudoku game using the android sdk. I have a PreferenceActivity filled with different settings, such as "Highlight all digits" or "activate the visual helper". The problem is that I am ...
user avatar
1 vote
1 answer
179 views

How to define default graphic setting?

Currently I'm developing a PC game using Unity Usually on PC games we found graphic/video settings due to varying hardware installed and limitation. Just as in the title, how does a game set its ...
user avatar
2 votes
3 answers
1k views

"CVar system" - are CVar always looked up or cached?

Many famous game such as Quake or Half-Life use CVars to allow easy and flexible game parameter manipulations. You can simply open up the console and write something like ...
user avatar
1 vote
1 answer
2k views

How can I have human-readable key names in a configuration file?

Given a file mapping keys to controls, such as this: up w down s left a right d jump space run shift crouch ctrl The values need ...
user avatar
  • 1,467
5 votes
3 answers
428 views

Should I store game settings in my game data class?

I'm working on a small-ish 2d fixed shoot 'em up for iPhone. I have a master Game object that stores lives, score, current level, etc... The game will have some other persistent attributes like ...
user avatar
  • 247