Questions tagged [settings]
A collection of user-definable parameters that enable the modification of select aspects of a game. Questions about what settings to include, and/or how to implement them.
20
questions
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1answer
46 views
XNA configuration on legacy code
Background:
Our biomechanics and Advanced Surgical Technologies Lab wrote a surgery navigation system desktop application in C# around ten years ago. One of its major functions uses XNA Game Studio 4....
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0answers
28 views
How to change Alt+Drag and Shift+Drag shortcut in Unreal Engine?
As a 3DS Max user, the ALT/SHIFT commands are reversed in Unreal, and for the life of me, I cannot easily switch between these differences. I always try to copy an asset by Shift+Click+Dragging it, ...
0
votes
1answer
29 views
SetCursor: Cursor does not contain a definition for "SetCursor' or why can't I re-assign the cursor in Unity 20194.7f? [closed]
Here is the code I used on Cursor script, attached to a chest object.
...
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votes
0answers
26 views
Unity settings overlapping other settings error
In my unity game, I am using the amazing unity asset aura volumetric lighting and when I add its script into my camera this happens:
Yeah... I can't see anyone else who got these settings overlapping ...
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0answers
193 views
Unity keeps reseting my Input Manager settings
Basicaly, title. I want to change the second Horizontal entry in the Input Manager but when I do it won't save the changes afterwards. I rename the second Horizontal axis to "Strafe", and I'm ...
1
vote
1answer
104 views
Update DXGI swapchain sample count without recreating swapchain in full-screen mode
I'm implementing the ability to tweak graphics settings in my application at runtime (resolution, refresh rate, v-sync, multisampling).
It is possible to update the resolution, format and refresh rate ...
0
votes
1answer
68 views
Prevent VS Code opening the Unity scripts twice
Is it possible to prevent VS Code opening the Unity scripts twice?
E.g. I opened Unity project, double clicked a script and got my project (Assets folder) opened in VS Code, now I go to Unity make a ...
0
votes
1answer
482 views
Unreal 4 why does reducing scalability take so long to compile?
I have almost nothing in my scene--in fact, I reduced my scalability settings from "High" to "Medium" before even loading my level layout--and doing this has crashed the program multiple times. It ...
1
vote
2answers
981 views
Problem with draw distance in Unity editor 3D view
The Unity editor scene renderer is not letting me get a close-up view of anything. As the camera moves closer, the geometry closest to the camera just disappears. It's as if the draw distance has ...
0
votes
2answers
38 views
Compare and copy two the same option but different in script(C# Unity)
I have 3 script which is OptionPopup.cs,MC_StreamingOption.cs,MC_OptionPopUp.cs. Now here is a screenshot of my UI so that you can fully understand my question.
The Option below on the left side the <...
1
vote
0answers
444 views
How do I setup Android SDK for GMS?
I am trying to set the path for the android SDK in GameMaker: Studio, but I am having an unexpected ammount of difficulty with this. Initialy, I installed Android Studio and tried setting it's ...
2
votes
1answer
249 views
How do I manually define save paths in GMS?
I want to know if it is possible to set the path for my game's save data in GameMaker: Studio outside of the two default options I am given in the program. The options I get are:
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1
vote
1answer
624 views
Shadows are choppy on Android, but look fine in Unity Editor on my PC
Here is a gif of what I'm seeing with my shadows on my Android device:
https://gfycat.com/VapidTestyFrigatebird
That shadow looks perfectly fine from any angle / distance in my Unity editor, however....
0
votes
1answer
69 views
Loading settings files better?
I have recently been working on a small game project and decided to implement settings loading at game startup. The problem is that my method seems to be too hard coded and not scalable without having ...
5
votes
2answers
972 views
Proper names and wordings for Real/Fake fullscreen video modes
I have an option in my game which allows Player to choose between video modes:
Fullscreen Fake
Fullscreen Real
Windowed
First and second corresponds to ...
1
vote
3answers
199 views
How can I avoid tons of if/else statements dealing with settings?
I am creating a sudoku game using the android sdk. I have a PreferenceActivity filled with different settings, such as "Highlight all digits" or "activate the visual helper".
The problem is that I am ...
1
vote
1answer
121 views
How to define default graphic setting?
Currently I'm developing a PC game using Unity
Usually on PC games we found graphic/video settings due to varying hardware installed and limitation. Just as in the title, how does a game set its ...
2
votes
3answers
1k views
“CVar system” - are CVar always looked up or cached?
Many famous game such as Quake or Half-Life use CVars to allow easy and flexible game parameter manipulations.
You can simply open up the console and write something like
...
1
vote
1answer
2k views
How can I have human-readable key names in a configuration file?
Given a file mapping keys to controls, such as this:
up w
down s
left a
right d
jump space
run shift
crouch ctrl
The values need ...
5
votes
3answers
368 views
Should I store game settings in my game data class?
I'm working on a small-ish 2d fixed shoot 'em up for iPhone.
I have a master Game object that stores lives, score, current level, etc...
The game will have some other persistent attributes like ...