Questions tagged [steam]

Steam is a platform for selling and talking about games. It also provides extensive API.

Filter by
Sorted by
Tagged with
2
votes
1answer
131 views

How to create a new civilization mod for Age of Empires 1 Definitive Edition?

I want to make a mod for Age of Empires 1 Definitive Edition, in which I split an existing civilization (Phoenicians) into two civilizations: Eastern Phoenicians: Primarily representing Canaanites ...
0
votes
0answers
17 views

Setting up micro-transactions with UE4 and Steam

we have released a project (on Steam) and looking to add micro-transactions to it. We have no idea how to set up the server that would handle transactions. Could you explain the steps? Do we have to ...
0
votes
0answers
35 views

Steamworks NET fails to initialize in very few cases with Unity

Unity 2019.2.8f1 Steamworks NET 13.0.0 Steamworks SDK 1.46 Steamworks API DLL Version 05.25.65.21 Mono scripting backend .NET Standard 2.0 My standalone Unity ...
1
vote
1answer
69 views

Have two steamworks accounts?

I am finishing my game project and I already have my steamworks registration, I am just fine-tuning details and preparing marketing for the start. But I look a little short of cash, I would like to ...
1
vote
0answers
30 views

How can i stop Steam's RPG Maker XP from rewriting my Game.ini file?

I've been using RPG Maker XP for a long time, i think before Steam. back then to get RPG Maker XP Working you had to connect it to the net to get an Ntitles serial before you could put in the ...
4
votes
1answer
193 views

How do I let people make Steam Workshop mods for my game?

I want to know how to make a game compatible with Steam Workshop. Basically, I want to be able to let players make mods for my game. Using Google, I keep finding tutorials for how to make mods for ...
2
votes
1answer
131 views

How do I set up a beta channel for my Steam game?

I have a released game on Steam. I'm working on a new version, but before releasing it to the public, I want to be able to test it with my friends on Steam, through a beta channel that can be accessed ...
1
vote
1answer
87 views

How do I wrap my web browser game as a standalone for Steam?

I've got a PHP/Java based game, which runs in the browser. However, I want to submit this game to Steam. Now Steam doesn't allow web-based games unless they come in some kind of wrapper. How can I ...
-1
votes
1answer
111 views

Getting the same message while using Facepunch.Steamworks

I use Facepunch.Steamworks for P2P game made in Unity, so I send packets through it(UnreliableNoDelay sendtype), but I've got a problem, since I send message like this: Move:0 and get this: Move:00,...
3
votes
0answers
134 views

How can I get a list of player IDs on the server without starting the game?

Sorry for my English. When I launch the ARK Survival Evolved game and connect to the server, I can receive player IDs and track changes if someone comes in or out. Below is the code that gives me this ...
0
votes
0answers
33 views

Steam Build and Depot setings

I need some help, please. I've got my game on Steam, pre-release atm, and I want to create a test branch ( I'm working on the Workshop implementation so I would need to be able to test things through ...
3
votes
1answer
107 views

How do I get the number of Steam friends online programmatically?

How can I get the current number of Steam friends online in order to insert it into a script or program? I'm looking to use this value to do something like changing an LED colour or for providing data ...
3
votes
1answer
110 views

Can steam features be used in a game bought on an alternate distribution platform?

We're in the process of game development where we need to integrate with the Steamworks API for multiplayer matchmaking, achievements, player stats, etc. We also have a rudimentary implementation ...
2
votes
2answers
229 views

How to get the SteamID of the currently active user from the filesystem or shell? (Windows)

Can anyone tell if it's possible to programmatically read the SteamID of the currently logged on user on Windows? Either from the filesystem or through cmd / powershell? Context: I'm looking to make ...
4
votes
2answers
355 views

Can I publish a game on Steam while obscuring my personal identity from the public?

I'm looking to publish a game on Steam that contains explicit adult content. I am seeking to make this a hobby that earns passive income as opposed to pursuing it as a full time job. I would prefer ...
-1
votes
1answer
83 views

Share user-generated content across multiple platforms?

I have a simple puzzle game that I want to release on Steam first. It includes a level editor, which I want to integrate with the Steam Workshop. That way, users can easily share their creations for ...
0
votes
1answer
307 views

Publishing a game on Steam. Who's name to put in dev info, do I need a company?

I'm currently paying a game dev to create me a game that I can publish on Steam. Should I put the devs name or mine for the dev info on Steam? Do I need a legitimate company in the UK to sell a game ...
1
vote
0answers
50 views

Automating the process of creating a steam lobby (for dota) and inviting users to it

I'm working on a Ruby on Rails web-application and I want to create lobbies and send invitations to users to join these lobbies. Simply, I want to achieve ...
0
votes
1answer
419 views

Steamworks Networking with LibGDX / Java

I have recently found out about Steamworks SDK and after reading through some of the documentation and information from other sources I was left with a few questions. I found Steamworks because I was ...
2
votes
2answers
449 views

If Windows 10 store games aren't crackable, why continue to publish on Steam?

I never heard that any of those games that are exclusively sold on the Windows 10 store have ever been cracked. But some games on Steam are cracked days after release, even with the protection of ...
5
votes
1answer
530 views

How to use Steamworks API before our game is on Steam?

I'm part of a small team working on a game that we plan on distributing through Steam and integrating features which will utilize Steamworks API. We're not sure what the process is at the moment for ...
9
votes
3answers
4k views

How do developers get their money with Steam Direct?

Here's what I know: Steam is a digital distribution platform developed and owned by the Valve corporation. Steam is mostly known for its video games, XR software, and game development programs. ...
50
votes
2answers
8k views

Can a developer change their product name on Steamworks?

I recently got access to Steamworks and paid the product submission fee. Now I am able to create an app on Steam. The app I'm working on is still untitled, but I want to start playing around with the ...
1
vote
1answer
267 views

Can not connect HTC Vive headset - Steam VR plugin error Failed to load IVRRenderModels

When I add SteamVR plugin I receive error: Failed to load IVRRenderModels interface version IVRRenderModels_005. The plugin works for my other projects, camera and controllers are detected and ...
4
votes
1answer
602 views

Problem connecting to Steamworks via Facepunch.Steamworks

I'm using Facepunch.Steamworks (https://github.com/Facepunch/Facepunch.Steamworks) to connect my Unity game to Steam. The login seems to work fine. The board object ...
10
votes
2answers
277 views

What are the consequences of adding a progress stat to a live Steam achievement?

Say I have an achievement in my game, "Collect your first thingamajig", and I publish this to the live version of the game without a progress stat. Later on I decide I want to add some new ...
-5
votes
1answer
83 views

About making game development account for publishing Android-related games?

Registering as Google Play Developer requires a fee in order to publish games that have been invested in exchange for money. What about Steam? Is it required the same thing in registration or not? ...
-2
votes
3answers
172 views

Testing a website in Steam overlay webbrowser

How do I test my website in Steam overlay webbrowser without running a game?
0
votes
1answer
79 views

Multiplayer Testing with Steam Accounts [closed]

I'm build a multiplayer first person shooter, that supports 32 players. What is the best way to test large quantities of players? I'll need 32 steam accounts, with 32 machines to run on. Less, if I ...
2
votes
1answer
688 views

Python/Kivy game for steam

I'm developing a game in Python with Kivy as the gui. I've heard a few programs mentioned that compile python files to .exe's. However, I cant seem to find any that mention compiling .py and .kv files....
1
vote
0answers
139 views

Steam web API won't work with new domain

Following code works perfect on localhost (even using LightOpenID('localhost')). "mysite.com" is replaced with current site in real script. But for some reason this ...
2
votes
1answer
854 views

How is money made from Steam Trading Card Farming Generators?

in this SidAlpha Video, SidAlpha talks about how Valve may be doing something that could stop or interrupt Steam Trading Card Farming Generators by preventing them from generating keys. This got me ...
2
votes
1answer
173 views

SteamVR_TrackedObjects disabled on dashboard

our game relies heavily on some Joints attached (not childs) to the tracked controllers. But those controllers get disabled when a user clicks on the system button which actually break our physics ...
1
vote
0answers
48 views

Steamworks SDK achievement de-synchronization

The development of my game is coming to an end and I'm now looking into getting a hold of a publisher and publishing my game to Steam. To do this I'm also preparing my game for the use of the ...
7
votes
2answers
2k views

Can open source games be published on Steam?

Many free and open source software licenses have conditions in them that ban bundling it with proprietary modules, although, in case of the GPL at least, there are some exceptions for drivers and ...
0
votes
0answers
1k views

How can I verify that a Steam key is legit?

I am developing a game that has online multiplayer. It will be available on Steam. However, I do not want to use Steam authentication to use the online capabilities. I will use my own account system, ...
1
vote
2answers
730 views

Publish game as pay-what-you-want on Steam

Is it possible to publish a game on Steam as pay-what-you-want? Something in the likes of the Humble Bundle. If it's not natively supported by Steam, would it be fine (as in, not violating any ...
3
votes
2answers
3k views

How To Upload JavaScript Games To Steam

So I've been making this game called The Necromancer and (quick note, I am still working on the game. Also, I know this sounds similar to this question, but my question is for the general process) I ...
-1
votes
1answer
1k views

Secure Login on Steam

Is there any API a steam game can use to check if a user bought the game (instead of having it pirated)? What I want to do is just the following: Call Steam API from Game to get some kind of token. ...
4
votes
0answers
2k views

Can you remove Steamworks DRM from your own game after release?

Is it possible to remove Steamworks DRM from a Steam game after release? I'm sure that some developers have accidentally used DRM, without fully understanding the drawbacks for a consumer (the Steam ...
2
votes
1answer
685 views

Integrating the Steamworks API achievements into your game

I'm coding a game in Visual Studio 2015 and am wondering how to go about adding steam achievements to it using the Steamworks API, do I need to have my game on steam before hand or if not what's the ...
5
votes
1answer
213 views

What does Steam require from a Greenlight submission?

I'm an indie developer getting ready to submit my game to Steam Greenlight, but have hit a road block. I don't know what to submit. I've been searching and I haven't found anything detailing whether ...
4
votes
1answer
2k views

How do I create a closed beta on Steam?

As per suggestion I'm splitting How do I create a closed beta on the App Store? up. Can I upload the game I'm developing to Steam as a closed beta, so I could generate a couple of keys/tokens for my ...
5
votes
6answers
4k views

Unity disable SteamVR

I'm making a game which is playable with VR and without VR. The SteamVR plugin is inside my projekt folders but no CameraRig or other SteamVR object is inside my scene. When i start the game SteamVR ...
1
vote
1answer
1k views

Develop bots for CS:GO

I'm working on a project where we would like to create a more "intelligent" bot in CS:GO (as a training-bot that you can play against in offline mode). We're currently in the start-up process and ...
3
votes
1answer
2k views

Getting Display Name via Steam ID for Non-Friends

When using the Steamworks SDK (in C++), is there any way to get the display/persona name from the CSteamID object, even if we are not friends on Steam? Or is this ...
1
vote
4answers
3k views

Is there a reliable and fast way of getting a list of all installed games on a Windows PC?

Note: This was the best fitting stack I could find for this. Apparently this site doesn't specify in the scope whether this is allowed. I originally asked in Meta, and they told me to create the ...
0
votes
1answer
508 views

Unity, Steam and updaters!

I am probably asking a question answered here already; but I have yet to find the answer! Can anyone here help me with how updates work for your games? I know that through visual basic you can create ...
0
votes
1answer
3k views

Is there a way to use the UnityEngine.UI with SteamVR and the Vive?

I recently got into developing VR games using the Vive as my standard platform. Now I would like to design some UnityEngine.UI elements that would be interactable via the built in pointer scripts that ...
5
votes
1answer
1k views

Why have a publisher on Steam now, when you can self-publish and the Greenlighting process is the same?

I can't find a definitive answer to whether putting up your game on Steam via a publisher helps somehow, other than bringing some popularity due to publisher's other games/apps. It seems that ...