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Questions tagged [steam]

Steam is a platform for selling and talking about games. It also provides extensive API.

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Steamworks.Net invite to game not getting recieved

When sending an invite with SteamFriends.InviteUserToGame(steamID, "") the receiver doesn't get the invite, even though the InviteUserToGame function ...
Nathaniel Stauffer's user avatar
1 vote
1 answer
134 views

How to set up a cross-platform game project that can install standalone or via Steam?

I'm thinking about developing a game. I want to make it cross-platform for Windows, Debian-based Linux and MAC (arm / x86) from the start, which will of course take a bit more time but it also helps ...
glades's user avatar
  • 111
1 vote
2 answers
94 views

How to publish WebXR game on Quest or Steam stores?

I would like to develop a simple and small game for WebXR so that Quest, Index, etc. can play it. I would eventually like to be able to put it on the Quest store and Steam. Is there a way to publish a ...
Imperial A's user avatar
1 vote
0 answers
49 views

Garbled text and music - due to Steam Linux runtime change?

My team and I released our game on Steam last year for Windows, Mac, and Linux. The game is written in C++ and uses SDL2, including SDL2_image, SDL2_ttf, and OpenGL for graphics. Around the middle of ...
Nicolas Ford's user avatar
0 votes
0 answers
22 views

Hardware requirements for a Unity game [duplicate]

I am listing a game on Steam and need to set system requirements. The game is a online 3D game using Universal Render Pipeline with low poly assets. My idea was to copy the requirements for a similar ...
ViktorMS's user avatar
  • 101
2 votes
1 answer
136 views

How do I identify bank deposits by Valve for Steam revenue?

I recently published a game on steam and I saw a deposit in my bank account with description of WPS-xxxxx (where the x's are a string of mostly numbers) Also, I do not live in the US I've been looking ...
user289661's user avatar
1 vote
1 answer
189 views

Unity Data files: Players getting around Steam by replacing the demo's data files with the full version's data and then refunding it

A player just reported that it's easy to play the full version of my (fully offline) Unity game for free by just: Buy the full game. Back up the data files. Refund the full game. Get the demo version....
Tudvari's user avatar
  • 701
0 votes
0 answers
61 views

Steam API: how to invite to pubg lobby

I want to know if is possible to invite some player to my pubg lobby programatically using steam API. I want to create a site where my audience can subcribe to be able to play with me. and i want o ...
RJuliao's user avatar
0 votes
0 answers
37 views

Why won't my Soundscripts work on Portal 2's workshop no matter what I've tried?

In several Portal 2 maps I recently published to steam workshop, people have been complaining pretty consistently about missing Soundscripts. (made obvious by the out-of-place HL2 voice line used for ...
Fennecai's user avatar
2 votes
0 answers
49 views

Multi-account using Steam

I want to test multiplayer features for my game on Steam. Each player in the game must have an authenticated Steam account. Is there a Steam feature to allow multiple developer accounts? Or if I were ...
Jay's user avatar
  • 800
0 votes
0 answers
52 views

Are you allowed to have a standalone version of your Steam game?

My game is on Steam since a few years. Now I also want to make a standalone version of it, because a few players asked for it. I looked for the Steam Distribution Agreement, but I couldn't find it. ...
frontend-newb's user avatar
1 vote
1 answer
71 views

Linux Game Development - Dependency Management

I'm working on a game that I'm trying to build for Linux and distribute via Steam. At present, there are some dependency issues and I'm wondering about the best approach: Bundling .so files with the ...
thesupersoup's user avatar
0 votes
1 answer
183 views

Telling steam my game is 64 bit

I'm finally done making my game and am almost done putting it on steam (just need to wait for the build to approve). But I've noticed that on the store it says "Notice: This product is not ...
Deep Thought42's user avatar
3 votes
0 answers
163 views

Install and register game to local steam client programmatically

I'm doing some automated UI testing - I want to programmatically install a game and then launch it. From what I've seen, the Steam client isn't very accessible for UI automation (I can't view elements ...
TomSelleck's user avatar
1 vote
1 answer
1k views

Trying to update an item on the Steam Workshop, getting error: k_EResultInvalidParam (no workshop depot found)

I'm working on Steam Workshop integration for my Unity game's user created levels and I use Steamworks.NET. Uploading a level for the first time works just fine, I use this snippet to upload my "...
Tudvari's user avatar
  • 701
1 vote
1 answer
483 views

Unity + Steamworks.NET: GetLaunchCommandLine() does not include "+connect_lobby" when launching through an invite

The title describes the problem. I am trying to launch the game through an invite from a friend. When I accept the invite, it launches the game just fine. But when I try to then read the Command line ...
Dirk's user avatar
  • 11
2 votes
1 answer
1k views

How do I use the Steamworks API to check if a DLC is installed?

I've developed a game through Unity and now I'm stuck with making DLC work. I want to distribute additional scenarios for a game as a DLC and from the various comments I've seen the best way seems to ...
Maciej Jonasz's user avatar
2 votes
1 answer
229 views

When should I publish my Steam page?

I developing my game, which still in alpha, and plan to sell it via Steam. I already applied to Steam partnership program and want to publish my 'coming soon' Steam page to start gather wishlists, but ...
Hoork's user avatar
  • 21
0 votes
0 answers
64 views

Find format of data from Steam API using Python

I have some user data downloaded using the Steam API (I am following the approach described here) and I need to find the format for each entry of the CSV file I generated (available here). Using ...
albus_c's user avatar
  • 105
0 votes
1 answer
203 views

How to get last 20 banned Steam IDs

I am working on a cheat analysis system using data from Steam. From this page, we can get the last 20 checked Steam IDs. Is there a way to get the last 20 banned Steam IDs? VacList has a section with ...
albus_c's user avatar
  • 105
0 votes
1 answer
649 views

Can't connect to Steam using Blueprints in UE4.25

I'm following this tutorial by Unreal Engine itself, but I don't have a Steam overlay popup like I'm supposed to, (according to the tutorial.) And actually a lot of people have a similar issues like ...
Wolfizzy's user avatar
  • 103
1 vote
0 answers
525 views

How can I change tags on a Steam Workshop item?

A few years ago, I posted a L4D2 modification to the game Workshop on Steam. I'd like to be able to change the tags associated with the mod (currently, 'Weapons, UI') but it's not obvious to me how I ...
Reverend Speed's user avatar
3 votes
0 answers
50 views

Authentication and keeping track of users for a cross platform game (Steam+mobile)

I've got a question about authentication/user accounts. I'm building a game using Unity that'll be sold on Desktop (through Steam) and Mobile (Play/App Store). The game has online multiplayer ...
Robin Sonneveld's user avatar
1 vote
2 answers
513 views

Do you need to pay just to put your game as a closed beta on steam?

I'm currently working on my game, and we are planning on releasing a closed beta pretty soon. I would like to use Steam to make it, as it has a key generator to give people access, but I can't figure ...
Stealth's user avatar
  • 11
0 votes
1 answer
878 views

How do I set what beta branch I want to upload my build to in Steamworks?

I have many beta branches, and when uploading the game I just run a command which executes the app-build-xxxx.vdf file. How do I set what specific branch I want ...
Jesus Fernandez's user avatar
2 votes
0 answers
215 views

Is there a way to create steam beta branches automatically

OK, here I have a situation. We are developing a game and our CI is building many branches for it -- "megafeature", "releaseittomorrow", "hotfix-to-test" et cetera. Of ...
Arenim's user avatar
  • 121
1 vote
0 answers
413 views

How to publish a mod on Steam for a game without Steam Workshop?

I'd like to publish a mod for a game that doesn't have Workshop or any community modding options. I could go to Steamworks and publish it as a standalone game... but I don't see any option to "...
Zii's user avatar
  • 61
0 votes
2 answers
1k views

How can I get Steam username and avatar image from leaderboard?

After I downloaded leaderboard data (using the Steamworks.NET API), I couldn't find any related info about the user's name and the avatar picture. The only thing I can get is a ...
modernator's user avatar
  • 1,133
1 vote
0 answers
93 views

how taxes work on steam?

I have been developing a game for some time thinking of distributing it on steam. I had a question about taxes. And is that since I am not a resident of the United States, I made my tax questionnaire ...
LOOKM's user avatar
  • 83
2 votes
1 answer
3k views

How can I create a DLC for Steam using Unity?

I have uploaded a game on Steam. I know steam deals the DLC as separate depots; I have also watched and read the documentation on steam documentation page. The problem is how will I deal the DLC in ...
hamza mustafa's user avatar
2 votes
1 answer
860 views

Center image in Steam page

I am struggling to Center my image in my game's Steam page. [img][center] --> Error [center][img] --> Just prints a text "...
Coldsteel48's user avatar
2 votes
1 answer
2k views

How to create a new civilization mod for Age of Empires 1 Definitive Edition?

I want to make a mod for Age of Empires 1 Definitive Edition, in which I split an existing civilization (Phoenicians) into two civilizations: Eastern Phoenicians: Primarily representing Canaanites ...
user avatar
1 vote
1 answer
1k views

Have two steamworks accounts?

I am finishing my game project and I already have my steamworks registration, I am just fine-tuning details and preparing marketing for the start. But I look a little short of cash, I would like to ...
LOOKM's user avatar
  • 83
1 vote
1 answer
382 views

How can i stop Steam's RPG Maker XP from rewriting my Game.ini file?

I've been using RPG Maker XP for a long time, i think before Steam. back then to get RPG Maker XP Working you had to connect it to the net to get an Ntitles serial before you could put in the ...
Memor-X's user avatar
  • 119
5 votes
1 answer
2k views

How do I let people make Steam Workshop mods for my game?

I want to know how to make a game compatible with Steam Workshop. Basically, I want to be able to let players make mods for my game. Using Google, I keep finding tutorials for how to make mods for ...
Alexis Evelyn's user avatar
2 votes
1 answer
216 views

How do I set up a beta channel for my Steam game?

I have a released game on Steam. I'm working on a new version, but before releasing it to the public, I want to be able to test it with my friends on Steam, through a beta channel that can be accessed ...
Gurpreet Singh Matharoo's user avatar
1 vote
1 answer
517 views

How do I wrap my web browser game as a standalone for Steam?

I've got a PHP/Java based game, which runs in the browser. However, I want to submit this game to Steam. Now Steam doesn't allow web-based games unless they come in some kind of wrapper. How can I ...
Lex's user avatar
  • 139
-1 votes
1 answer
247 views

Getting the same message while using Facepunch.Steamworks

I use Facepunch.Steamworks for P2P game made in Unity, so I send packets through it(UnreliableNoDelay sendtype), but I've got a problem, since I send message like this: Move:0 and get this: Move:00,...
Basea Basilia's user avatar
3 votes
0 answers
525 views

How can I get a list of player IDs on the server without starting the game?

Sorry for my English. When I launch the ARK Survival Evolved game and connect to the server, I can receive player IDs and track changes if someone comes in or out. Below is the code that gives me this ...
Snap456's user avatar
  • 31
3 votes
1 answer
203 views

How do I get the number of Steam friends online programmatically?

How can I get the current number of Steam friends online in order to insert it into a script or program? I'm looking to use this value to do something like changing an LED colour or for providing data ...
user avatar
2 votes
1 answer
137 views

Can steam features be used in a game bought on an alternate distribution platform?

We're in the process of game development where we need to integrate with the Steamworks API for multiplayer matchmaking, achievements, player stats, etc. We also have a rudimentary implementation ...
Rab's user avatar
  • 121
5 votes
2 answers
2k views

How to get the SteamID of the currently active user from the filesystem or shell? (Windows)

Can anyone tell if it's possible to programmatically read the SteamID of the currently logged on user on Windows? Either from the filesystem or through cmd / powershell? Context: I'm looking to make ...
Nyuton's user avatar
  • 191
5 votes
2 answers
2k views

Can I publish a game on Steam while obscuring my personal identity from the public?

I'm looking to publish a game on Steam that contains explicit adult content. I am seeking to make this a hobby that earns passive income as opposed to pursuing it as a full time job. I would prefer ...
Jack Dawson's user avatar
-1 votes
1 answer
146 views

Share user-generated content across multiple platforms?

I have a simple puzzle game that I want to release on Steam first. It includes a level editor, which I want to integrate with the Steam Workshop. That way, users can easily share their creations for ...
noClue's user avatar
  • 1,309
0 votes
1 answer
954 views

Publishing a game on Steam. Who's name to put in dev info, do I need a company?

I'm currently paying a game dev to create me a game that I can publish on Steam. Should I put the devs name or mine for the dev info on Steam? Do I need a legitimate company in the UK to sell a game ...
user218223's user avatar
1 vote
0 answers
68 views

Automating the process of creating a steam lobby (for dota) and inviting users to it

I'm working on a Ruby on Rails web-application and I want to create lobbies and send invitations to users to join these lobbies. Simply, I want to achieve ...
Sikandar Tariq's user avatar
0 votes
1 answer
1k views

Steamworks Networking with LibGDX / Java

I have recently found out about Steamworks SDK and after reading through some of the documentation and information from other sources I was left with a few questions. I found Steamworks because I was ...
Dennis Björk's user avatar
2 votes
2 answers
625 views

If Windows 10 store games aren't crackable, why continue to publish on Steam?

I never heard that any of those games that are exclusively sold on the Windows 10 store have ever been cracked. But some games on Steam are cracked days after release, even with the protection of ...
Catiger3331's user avatar
5 votes
1 answer
1k views

How to use Steamworks API before our game is on Steam?

I'm part of a small team working on a game that we plan on distributing through Steam and integrating features which will utilize Steamworks API. We're not sure what the process is at the moment for ...
whitwhoa's user avatar
  • 181
8 votes
3 answers
10k views

How do developers get their money with Steam Direct?

Here's what I know: Steam is a digital distribution platform developed and owned by the Valve corporation. Steam is mostly known for its video games, XR software, and game development programs. ...
Aditya Chandra's user avatar