Questions tagged [cross-platform]

The distribution and development of a game onto multiple platforms.

1
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0answers
102 views

How can I use Cross Platform Input in Unity 2019?

I am trying to use CrossPlatformInput in Unity 2019 to follow this tutorial to use it on iOS: https://www.youtube.com/watch?v=Auj1mrsfXDE However, I have no item in the top bar for "Mobile View" ...
-1
votes
1answer
34 views

How to log how much time a user been playing with game console?

I want to create a solution for game centers which they own different game consoles, is there any way to log each user playing time and gather all of this info into a pc? if yes how is it possible?
1
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0answers
123 views

Are most cross-platform C++ libraries really not cross-platform for game developing? [closed]

Sorry for my poor English. Some cross-platform C++ libraries are useful for game developing, e.g., Eigen, Skia, OpenCV, Tensor Flow. I am not sure whether they are really limited to officially ...
1
vote
1answer
95 views

Is there a way to run an Android Unity game in Windows? [closed]

I was wondering, given a generic Unity game built for Android (with no desktop version), if I could somehow run it on windows (not in an android emulator) by using the windows version of mono. The ...
1
vote
1answer
71 views

Patterns on preserving players progress across all player's devices

I'm writing cross platform game that is requested to store player progress across all their devices. I'm not talking about implementation details, but overall picture; What are the patterns for ...
1
vote
1answer
353 views

Cross-platform GLFW build with CMake

I know this is probably a popular question and can be very vague, so I'm going to be as specific as possible. I don't really know how to even form this question to be able to search Google, so I came ...
2
votes
2answers
110 views

Implementing a lexicon for a word-based game with C# or C++

In my game project I have a lot of word existance checks based on some word bank. As usual arrays or map/set are not realy appropriate for this due to their speed/memory usage, I want to use Ternary ...
16
votes
3answers
2k views

Is Unity 2017 random number generator deterministic across platforms given the same initial seed?

Is unity engines random number generator deterministic across platforms given the same initial seed or should I implement my own? I know there have been some modifications to the random number ...
22
votes
3answers
4k views

How to avoid hard coding in game engines

My question isn't a coding question; it applies to all of game engine design in general. How do you avoid hard coding? This question is a lot deeper than it seems. Say, if you want to run a game ...
3
votes
2answers
468 views

Using different shaders based on desktop or mobile?

Most of my assets use the Unity standard shader. It looks and runs fine on Desktop, but on mobile the performance isn't good. I assume the solution is to switch to one of the mobile friendly vertex-...
99
votes
4answers
20k views

Why are games built on cross-platform engines sometimes exclusive to Windows?

If an engine supports Windows, OS X, and Linux, why do we sometimes see games using these engines, like Space Hulk: Deathwing, restricted to Windows only?
2
votes
0answers
93 views

Unity Custom Inspector Platform dependent property section

I want to make a custom inspector for one of my scripts that builds UI elements at runtime. This requires small changes to the default values depending on what platform I'm targeting. How do I add ...
1
vote
1answer
649 views

Playstation 4 OpenGL ES support (or Xbox)

I know that the Playstation 3 supported at least OpenGL ES 1.0, and the Vita OpenGL ES 2.0. But what about the Playstation 4 (and/or the new PS4 Pro)? Does anyone know for certain if it has native ...
1
vote
1answer
87 views

GraphicsAdapter.Adapters on openGL won`t return secondary monitor

I have been searching for this everywhere and never found the answer. I am developing a feature to allow the user to select which monitor to run the game. I have two monitors, primary and secondary. ...
2
votes
1answer
513 views

No more OpenGLES 2 UWP template in Visual Studio 2017?

In Visual Studio 2015, a convenient cross-platform C++ project template was available named "OpenGLES 2 Application (Android, iOS, Windows Universal)." I cannot find this template in Visual Studio ...
0
votes
2answers
138 views

Android game to iOS, go with an engine?

I have developed a game on android using native coding. However I am being asked to port it to ios. So I thought that I should bite the bullet and recode it in unity so I can go cross platform. I ...
1
vote
0answers
116 views

Unity3d Cross platform Input GUI Depth

I'm creating my GUI controls in Unity 5.3 I have a joystick in which overlays a swipe pad. Originally all of the controls were working fine. However, now the touch pad is overlaying the Joystick. ...
1
vote
1answer
464 views

Configuring Implicit Multi-GPU Rendering Driver Settings Programmatically

What is available to game developers to take advantage of implicit multi-GPU rendering technologies as of 2016? For this question I will only be asking about Nvidia's SLI and AMD's Crossfire ...
0
votes
1answer
268 views

Do I need to use a game engine to make a simple game function on other platforms? [closed]

I'm a complete beginner really enjoying learning how to code (currently in Python) and my first games will be very simple, mostly text based, but I'd like them to run on friends' phones and computers ...
-4
votes
1answer
97 views

How to convert a java made game for pc to android without any external framework? [closed]

How to convert a java made game for pc to android manually ie without any external framework like libgdx? For example games like minecraft and limbo were originally made for pc only but later they got ...
0
votes
1answer
190 views

MinGW Windows Cross-Compile Error

While I was developing my game on Linux (I'm using an ARM system), I decided that I want to cross-compile it to Windows. Yet, I get an error while I try to link Allegro (version 4.2) to the compiler. ...
3
votes
1answer
7k views

ARMv7 vs FAT in Unity Android Build Settings (release multiple valid APKs)

If I select ARMv7 instead of FAT (ARMv7+x86) in the Android Build Settings of Unity5-Free, the APK binary drops to half size. FAT => ~20MB ARM => ~10MB (...
10
votes
1answer
6k views

Cross-platform C++/OpenGL ES development (iOS/Android) [closed]

I already have reasonable experience with C++ and OpenGL, and I have recently decided to try out mobile game development. After successfully creating a simple OpenGL ES Android app using Java, I ...
16
votes
2answers
2k views

Can I embed a game in a PDF document?

I was thinking that it could be cool to have an interactive game in a digital resume. For the sake of this question, and scope of this site, let's ignore whether or not this is a good idea. Is it ...
1
vote
0answers
17 views

How to attach “exiting” event in OpenFL?

What is the exiting event (closing app by user or system) in new OpenFL? And how does it differs between target platforms?
1
vote
0answers
67 views

Cross-platform game to be wrapped into a native iOS/Android app

I need to build an app like Lumosity (https://play.google.com/store/apps/details?id=com.lumoslabs.lumosity) that is native app and have some game screens. So the question is: Is there a way to build ...
11
votes
3answers
21k views

Why can't cross-platform multiplayer games exist?

At least, why are they so difficult to make? - assuming that's the reason why not even AAA studios accomplish this feat for their games. Especially with modern cross-platform game engines like Unreal ...
3
votes
1answer
689 views

Read custom content in MONO-GAME in a cross-platform way

using Mono-Game, i have some custom content files in some binary format (not .xnb) in run-time i need to read the content of those files. i prefer to get a stream, but if something will give me a ...
0
votes
2answers
76 views

How to create a separate bin folder?

I am now creating a 64 bit and 32 bit executable of my game. How could I achieve so that the executable and dlls lie in a separate folder without changing all the path variables in the game? To ...
0
votes
1answer
322 views

Cross-platform multiplayer game in JavaScript [closed]

I want to start creating a simple multiplayer, JavaScript based, cross-platform game. Think about it as a two player mario where players can shoot each other. My question is what is the best way (or ...
0
votes
1answer
886 views

What units is Box2d-AndEngine's velocity measured in?

I'm developing a game on AndEngine (with Box2d) and on iOS Sprite Kit simultaneously. I want the game's physics to be identical on both platforms. Sprite Kit uses Box2d internally for physics ...
-1
votes
1answer
6k views

Game code difference between consoles (PS3/PS4) and PC [closed]

I'm interested in game development and have some very curious questions. Im a newbie in game dev so pardon my silly mistakes and question and repetition if any. I hope biggies here will guide me and ...
13
votes
5answers
3k views

How can I run on multiple platforms using a custom engine?

Game engines like Unity and Unreal can run on mutiple platforms. I am wondering how they do this. I have been using C++ and OpenGL for a while, and what I am looking for is resources to integrate ...
0
votes
1answer
262 views

Mobile: Physics and movement actions

I've been using spritekit for a while for a few small games. One thing I've noticed is that spritekit is the first game framework I've used that allows me to apply move actions to physics bodies. (...
0
votes
0answers
2k views

Cross-platform ad-hoc local mobile multiplayer

I want to implement ad-hoc cross-platform (iOS, Android, and PC) device discovery for local multiplayer, like this scenario: http://www.youtube.com/watch?v=csXYZf2vGdE Multiple players, each with ...
0
votes
2answers
270 views

What image sizes should I use for a mobile cross-platfom game? [closed]

I'm new to mobile development. I use Monogame. What device screen resolutions should I consider to target all Android, iOS and Windows Phone devices? Assuming we have three screen sizes, should I be ...
5
votes
1answer
302 views

How do I keep different platforms code in separate plugins?

Considering that some game platforms are under NDA and that publishing code publicly using their SDK is not allowed, how do game engine usually manage keeping plugins for different platforms separated?...
0
votes
1answer
210 views

Java 2d game cross-platform compatability

I need to make a few small, simple 2d educational games primarily to help kids improve their reading. Drag & drop/matching words with pictures, spelling out words as well as maybe a scrolling ...
1
vote
1answer
2k views

How can I handle errors when there is no valid OpenGL context?

I'm writing cross-platform (iOS, Android, OSX, Windows) library code that draws its output using OpenGL. I expect my users will often try to call my library's rendering functions without a valid ...
0
votes
1answer
1k views

Using native code with Libgdx, (Raknet)

I was searching for a game engine (Java- maybe C#) with built-in real time networking library to develop 2D cross platform (Android - iOS) multiplayer game. Actually I have not found well suited ...
1
vote
1answer
3k views

how to make cross platform 3d games using modern opengl? [closed]

How to create games that run on windows, Linux, mac os x, android, ios, wp8 etc.... using c/c++, opengl 3 or 4 and opengl es 2.0. any tutorials or videos on how to create cross-platform 3d games.
1
vote
1answer
200 views

Making a game for multiple platforms [closed]

I am making a game with web, iphone, and android front-ends. I want to make them all able to interact well through the back-end so that any user can play with any user. To do this I've decided to ...
0
votes
1answer
350 views

Cocos2d-x cross platform development

I want to make a game with my friends on iOs, Android, WP operating systems. We decided to use a cocos2d-x and develop the core of the game on C++. What will be the right way of developing so that we ...
-1
votes
2answers
122 views

GWT for cross device game development [closed]

How does Google Web Toolkit do in deploying to browsers as well as mobile devices, tablets, televisions, etc.? Would a game targeting specific devices be optimized significantly for the device even ...
2
votes
2answers
1k views

MonoGame Cross-Platform Conditional Compilation Symbols

What are the possible compiler directives for MonoGame? For example, XNA contained directives for WINDOWS, XBOX/...
1
vote
1answer
169 views

How to handle scaled aspect ratio multiplayer player coordinates

I'm building a cross platform multiplayer game. I'm using pixel graphics and starting at a small 256x144 16:9 aspect ratio That ...
2
votes
1answer
2k views

LibGDX Cross Platform Networking

Backstory: I've been developing a game with LibGDX for the past two years, and I've seen it refactored more times than I remember. I jumped on the iOS iKVM port as soon as it was released. But I've ...
1
vote
1answer
1k views

What available multiplatform languages are there available for 2D games [closed]

I was wondering what multi-platform languages are available that could be used to create and deploy 2D games, please note that im not asking which is the best as I do not want to cause arguments over ...
0
votes
1answer
147 views

App Programming Question: Converting Code and Project Folders for the Smartphone's OS Compatibility [duplicate]

I was thinking about how does the Angry Bird game for the iOS successfully converted into an Android compatible version. Does it involve using Phonegap or something? When making games for iOS, the ...
2
votes
1answer
3k views

Game Development at iOS, Android and PC with OpenGL ES

I'm beginning iOS apps development, and my aim is to make games to launch on App Store. But I want to know if it's possible to program a game on Xcode with OpenGL ES (C++ game logic), integrate it on ...