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Questions tagged [assets]

Game resources separate from the software (code) and hardware (platform). The most common assets are graphics and audio.

2
votes
0answers
87 views

Game built uses a lot of GPU processing, in the editor uses very little

I am building my project in Unity 2018.2.21f1 for Windows in architecture x86_64, with: Copy PDB files | false Create Visual Studio Solution | false Develoment Build | false Autoconnector Profile | ...
0
votes
1answer
33 views

How can I use Unity Assets made by Unity in a commerical project?

I know you can't use starter and training etc.. assets made by Unity for commerical, but according to this every unity asset made by unity is restricted for commercial use. So that means I can't use ...
0
votes
1answer
34 views

Efficient way to go about acquiring game assets [closed]

I was thinking about buying assets, but I don't want to waste time and want to acquire assets as fast as possible, and acquire a large amount of them, because I want to make several different games ...
2
votes
1answer
85 views

How can the player select his weapon among many?

I'm working on the prototype of my game, I want one of the options to have a very large amount of weapons. I have searched for tutorials, but I have only found weapons changes where the weapons have ...
1
vote
2answers
131 views

Is there a name for assets in a video game which allude to a depth they don't have?

A very particular question, hoping it's not too out of place here: is there a name within video game development for assets in a game that allude to a depth they don't have? Without knowing enough ...
3
votes
1answer
49 views

Stretching limited graphic assets in a loot based game

I’m creating a game with a fairly simple gameplay. The battle will be similar to rock, paper, scissors but with stat components where your choice combined with your stats determines the winner. It ...
0
votes
1answer
49 views

What are the best alternatives to Unity Asset Store for publishing game assets? [closed]

I'm not sure if this is the right place to ask this so go easy on down-voting
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0answers
68 views

SourceTree doesn't show the differences in Unity scene files?

Back in the day it worked, but for some reason in my new projects it isn't. Every other asset's difference is shown correctly in a text format (i.e. .prefab), only ...
0
votes
2answers
50 views

How manage multiple images in Unity?

I'm new in Unity and creating a game. So I have a class PicManager in which I have to load my images(sprites) from assets into a ...
1
vote
1answer
118 views

How to get an Unreal Engine 4 Level to sync using Git Source Control?

Hello Game Development Stack Exchange, I and a couple of collaborators are working on an Unreal Engine project, we do not share a common network, which meant that using a local network storage to ...
1
vote
2answers
142 views

Unity Build not working because resources.assets is over 10GB in size.

I made a application where a bunch of images are loaded and placed in 3d. The total amount of images in the asset folder are about 10.000 images. Only 1100 random of these images get actually used in ...
1
vote
1answer
130 views

Loading texture from Resources folder not working C#

So I want to load different textures for my game object when different conditions are met. There are no errors when I compile this code. The colours change according to the condition, that part does ...
0
votes
1answer
274 views

Unity: Resources folder empty in Build and public variables NullReferenceException

I got 2 big problems that after a lot of research I´m unable to solve. First problem: I got 5 xml files and a sub-folder inside the Resources folder but when I build my project, the Resources folder ...
0
votes
0answers
9 views

How to get character's Rights form Studio [duplicate]

I went to make game on fairy tail anime But no know how I can get Character's Right form Studio or publisher
1
vote
1answer
148 views

Separate game engine from game

I'm building a simple game engine (or mostly rendering engine) and I would like to separate the "engine" part from the "game" part. So, I've come up with an idea to build "engine" part as a library (...
0
votes
1answer
633 views

Pass and Change Objects Between Scenes in Unity

I ran into a bit of a problem with organasing object changes as well as storing them and passing to scenes. By that, I mean that I'm programming a game that has different characters and possibility to ...
0
votes
0answers
23 views

Unity: camera moving up and down for no reason

I have a standard camera in my scene. With standard I mean the camera you get when you click right mouse > Camera, with no modification except for the transform position and rotation. Then I attached ...
0
votes
1answer
155 views

Unity 5: Downloading Standard Assets won't work

I am watching a tutorial on using Unity 5 to make a simple RPG. I need to download Standard Assets. I download Standard Assets from the Asset Store and it wants me to import it into my project. I'm ...
0
votes
1answer
78 views

Is information about game assets copyrighted?

Let's say I extracted some assets from a closed source game. Am I allowed to publish information (something like a list of filenames, sizes, duration, dimensions...) about those assets?
0
votes
1answer
652 views

How to create loading bar for asset bundles on Unity (without changing scene)?

So from the official documentation and unity forum now I know that there's async version of LoadFromFile (that I also will probably call ...
0
votes
2answers
248 views

How to locate assets on different computers? JavaFX

i've programmed a little game in javafx in Eclipse. It uses 3 file-path url's to locate the images, sounds and savefile folders. My problem is that those url's have been hardcoded and therefor ...
0
votes
1answer
47 views

How to find asset by it's number? Don't know what this number means

I need to find the asset that is displayed by this number inside my project. I guess this number means "GUID" but it's hard for me to understand what is it. Can you help me guys?
0
votes
1answer
932 views

Can't access core/assets in a Desktop-Only Libgdx Project

I'm trying to use libgdx to set up a little quiz application for Desktop. So I used the setup.jar to create a project and everything went fine (using Eclipse). The problem is following: Whenever I ...
0
votes
1answer
459 views

LibGDX: How to use AssetManager with Texture Atlases?

A similar question was asked before, but I never saw an answer. How does one load individual texture regions that derive from a texture atlas using assetManager? I know that assetManager relies on a ...
5
votes
0answers
101 views

How to work with different artists sequentially?

Making games is a hobby for me and I don't always have consistent time to do it. Also, I'm terrible at art, so I plan to hire an artist. However I am concerned that after a job is done, if I want to ...
-3
votes
1answer
188 views

Can I use Unreal assets store assets in other Engines?

Unreal recently released a lot of assets from their game Paragon for free; I like some of them but am not particularly fond of the Unreal Engine. Can I use those assets in another engine like Unity ...
0
votes
2answers
325 views

How do I respawn a prefab that matches the name of the game object I just destroyed?

In my game the player can interact with certain objects like coins, clouds and springs. After these interactions the game objects are destroyed. All of these game objects have their own properties, ...
0
votes
1answer
129 views

Load uncontrolled 3D asset at runtime in Unity

I'm trying to load assets at runtime in Unity. I can load images this way: https://docs.unity3d.com/455/Documentation/ScriptReference/Texture2D.LoadImage.html But how can I do the same with 3D assets?...
1
vote
0answers
101 views

Unity 2D extendable rope

I need the player to be able to drag a game object that is connected to a rope, and for the rope to extend with it. I have purchased Ultimate Rope Editor, but it looks like it was meant for Unity 3D, ...
0
votes
1answer
121 views

How can i load a level in my gameengine wich is larger than 2GB? C#

i were asking myself how could i load a large Level? My gameengine is written in C# and is rendering with Direct3D11. I just have my class called "Scenery" and the class is able to store all objects ...
0
votes
1answer
253 views

How can I read an image from a binary file?

I'm trying to put all the assets inside a binary file and then trying to read them from the file itself, without scattering all them around in separate folders to let them exposed. What I'm trying to ...
4
votes
1answer
71 views

How to handle assets in Unity?

Here's what I have in our little Unity game: If an asset (mostly a prefab or a texture) has to be accessed (e.g. to instantiate a game object), it is often passed as ...
0
votes
1answer
52 views

share assets beetween platforms

What is the good way to share assets between platforms (android, desktop, etc) ? by default there is an assets folder in each platform folder.
0
votes
1answer
134 views

Dual touch controls turning on one axis

I wanted a swift look around functionality to be put in the middle of a room and just look around. So obviously I imported the standard assets and put the FPS controller in the middle and then dragged ...
2
votes
2answers
310 views

How can I find out where a particular texture is being used in my Unity project?

I have a texture in my assets, and I need to find out where it's being used so that I can change some textures in my project. How can I find out where a specific texture is used in my project? The ...
2
votes
0answers
88 views

Unity - Loading Assets / Resources during run-time for a highly customizable game

I haven't had to think too much about this problem too much until now. I am in the middle of creating a character customization system for my game. There are 60+ characters in the game, I have ...
1
vote
0answers
67 views

How to use a whole new set of assets (reskinning)

I need to be able to load my game with a different set of assets, basically reskinning it. I knew beforehand that I would need a way to do that in the future so right now i'm accessing my assets via ...
1
vote
0answers
37 views

Licensing for assets in a game but it is free for commercial use

In my game, there is this music that I use and of course before releasing anything for commercial use, I have to have a license for what I dont create for my game for example ( game engine, music, ...
0
votes
1answer
142 views

String table or a tree for virtual filesystem

I am developing a binary file format to store my game's assets and I am thinking about how to implement the "file table". One option to would be to create a structure for file entries like this: <...
0
votes
0answers
154 views

What are all the required unity game assets files?

What are all the files that are to be included with an Unity game asset? How can i create all these associated file types? This details of Unity Package Contents is going over my head?
0
votes
1answer
189 views

Should I compress the game data files?

I am working on packaging my game resources into a single file. I have chosen the format but I don't know whether I should use compression or not. I understand the possible pros and cons: Compression ...
-1
votes
1answer
76 views

How to use Resources.LoadAll<T>() to get derived classes

EDIT: Unity's Resources.LoadAll() does include all derived types. My mistake! I noticed that the type filter in Unity's Resources.LoadAll() filters out only classes of type T. I would prefer it to ...
1
vote
0answers
95 views

Loading WAV and MP3 files with LWJGL 3?

Whenever I research audio in LWJGL 3, they always use STB which can only load Ogg files. All of my audio files are in either WAV or MP3 format, and it would be annoying to have to convert all of them. ...
0
votes
1answer
30 views

Unity prefabs - chose what to Apply

I have some prefabs and if I change a value of a script on them - as to be expected - it turns bold meaning if I apply, that value will be input for all of my prefabs. The problem is, I wish to have a ...
0
votes
1answer
1k views

How do you compute the tangent space vectors with normals given in the mesh?

Suppose you are given a mesh with normals for each vertex. These normals might not correspond to the face normals, as the artist could have tweaked them. In this case, how would you go about computing ...
1
vote
0answers
81 views

Load all materials with loadallassetbundles before objects?

I have a lot of objects as assetbundles and they're growing. I didn't want to have the user to download the materials for every asset because they all share their materials. so I put all the materials ...
3
votes
1answer
69 views

Separating Assets in Unity

Well, my question in rather simple - or so I hope. What I would like to do is separate my game assets in the Unity game engine into separate files for the build. This way not all the assets are in one ...
1
vote
1answer
168 views

Importing levels at runtime

I know that the Unity editor can import/export packages which could contains Scenes (levels), but is it possible to import a Scene into a game at runtime without the Unity Editor? What I am trying to ...
3
votes
1answer
132 views

Should we avoid a padding of transparent pixels around an image when creating Assets to be used in 3D Space?

Assuming we are creating Assets to be used on iOS in order to create textures that are then mapped to the surface of Quads in 3D Space, is below recommendation and its reasoning appropriate? Try to ...
2
votes
3answers
207 views

Use tilesets or a complete image?

Whats the advantage of using tilesets instead of importing the entire image itself ? Is it giving us some sort of advantage (in terms of memory maybe) ? Also, how much of a disadvantage would it be to ...