Questions tagged [assets]
Game resources separate from the software (code) and hardware (platform). The most common assets are graphics and audio.
351
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Do objects loaded from AssetBundle need to be unloaded after they are no longer in use?
For example, in the LocalizationProvider class a Sprite is loaded this way
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30
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How to load a whole folder of assets without using a Resources folder?
I have a folder full of images that I want to keep ready in a script. The Unity way to do this is to have a MonoBehaviour with, for example, a ...
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1
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I can't access 'My Assets' in the Project Manager Unity
I was following a tutorial on how to make a 2D Multiplayer Card Game in Unity where they were using the Mirror Networking tool.
I downloaded it from the Assets store, put in my username and password, ...
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1
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Do "procedurally generated" skyboxes on the Unity Asset Store use machine learning trained on existing images?
I noticed that some skyboxes on the Unity Asset Store specifically say they use AI image models like Stable Diffusion, for instance "Stylized Space Skybox pack":
The description of this ...
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Unable to load texture from temporary directory
I'm developing a game in Ursina. Since my old question did not get any answers, I decided to extract the zip file to a temporary directory and read the assets from there, but not everything runs well.
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How to load asset from zip file?
How can I load an asset (model, texture, etc.) from a .zip file in Python's Ursina module without extracting it?
I tested this code:
...
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30
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Aeterna Noctis level building/assets, How do they do it for the walkable layer?
I have been following a game called Aeterna Noctis: https://www.youtube.com/watch?v=ZdCSCvSuZ6k
This game has been made in unity and I'm really curious about how did they create the walkable layer ...
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3
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371
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Why does my 2D + 2.5D implementation look weird?
I am thinking about this for a very long time but I couldn't figure it out.
I have to rotate my character 360 degrees, and because of that, I have to use a top-down perspective like in Hotline Miami.
...
12
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2
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How to attribute authors of assets for my indie game
I am browsing sketchfab.com for assets and some of them are 'CC Attribution' which means you must attribute the author in your work. Where would I put this information in my game? Especially if I am ...
0
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1
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106
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Storing achievement code logic in JSON vs in source-code
I am creating an achievement system for my game engine. I represent an achievement as a class takes a predicate function to determine if requirement for unlock has been met.
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33
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How to get a scene information from Unread Engine 4?
I learn game engine development and I was interested to work not only with box and sphere meshes also with a large model with difference meshes and textures in this model. I bought a 3d model. The ...
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2
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Loading game state before first save has occurred (chicken/egg problem)
I've learned that storing and loading game saves is commonly done by serializing runtime data into binary files and then loading in those binary files de-serialized to reconstruct the runtime state ...
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How to automaticaly assign textures based on their name to a Dictionary<T,Texture>
I have a state machine that the controls the flows and transitions of the states, the thing is that I have a script that requires textures to transition to in-between scripts, what I want to do is to ...
0
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1
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36
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How to know what is included in a Unity Asset Store asset
I'm very new to Unity and game development in general.
I'd like to re-create the birch forest demo video shown here. I presume this isn't a scene that comes with your purchase, but just "what you ...
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2
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Is there a standard format to store game asset data as a binary archive?
I am building a prototype for a 2D tile based game and I have several sprite sheets in separate image files that in want to use for animation as well as game logic attributes associated each sprite ...
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1
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How are map/room/world-related game assets usually organised and implemented?
I'm trying to build a simple 2D Shoot 'Em Up type of game in C++ using SDL2 and an Entity Component System, which I've already implemented. The idea is to have different maps/rooms where you have to ...
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56
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Missing Assembly References
I am trying to develop a heatmap that reveals bots exploration on a basic 2d map. I will then use pathfinding for the bots to go to an area of the map where the bots have hardly visited that part of ...
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1
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Is it possible to hide deprecated assets in Unity?
I'm specifically referring to the package manager.
Unity is aware, even in the editor, of which assets are declared deprecated, as it allows me to filter my results to only show the deprecated ...
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1
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What is the typical way of authoring and implementing dynamic asset loading via blocks, in Unity?
Suppose that you have thousands of individual resources that need to be loaded dynamically (e.g. some kind of procedural or randomized world that spawns all manner of things etc). There are many ways ...
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Why might SketchFab keep rejecting me as a seller?
I've tried three times to get accepted as a seller on SketchFab but have been rejected on each occasion; with no clear explanation as to why.
After asking for more details, I eventually received a ...
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0
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465
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Character creator and clothing, how to make the assets?
By going inside some game files of big games, it seems a lot of armors, when equiped on the characters will straight out delete their body beneat.
for example, if you wear an helmet, underneat it, all ...
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105
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How to debug UVs exported straight from Blender
I have a model in Blender 2.93. I am exporting it to JSON using landon
I am then importing the JSON into a WebGL rendering layer and feeding directly to shaders
The JSON UV export is an array of ...
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1
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107
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ParticleEffect using TextureAtlas in libGDX
I am using ParticleEffect with a texture stored inside TextureAtlas. The code below shows how I load a particle:
...
0
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1
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469
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How do game loading screens work?
I have successfully developed a 2D game.
I display sequential introduction images then load the start screen after that of course I load the game level in a single thread, it is a basic functional ...
3
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1
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How do you exclude (gitignore) assets from Unity's package manager without messing up the references in your project?
My assumption is that, in any context , it is not a good practice to keep libraries and packages in your source control.
For instance, I have downloaded the "Platformer set" asset and ...
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how to download owned assets from unreal engine marketplace on linux?
From any browser, after you own an asset, clicking on download does nothing.
To me, as many suggest, installing windows is not ok, but that is just my opinion.
Is there any alternative that could let ...
0
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1
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3k
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How to clear Addressables Cache?
I am loading my assets and tile information through YAML files.
While working on the game, I need to quickly change some values and test them in-game, and I can re-load the YAML information without ...
4
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2
answers
3k
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How to convert Resources.LoadAll to Addressables?
I have been advised to move away from the Resources system to the new Addressables system, which seems to have many advantages.
I need to convert the following code to use the Addressables:
...
0
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1
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644
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How to clear Resources.Load cache?
I am loading my assets and tile information through YAML files.
While working on the game, I needed to quickly change some values and test them in-game, and I realized I could just re-load the YAML ...
1
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1
answer
2k
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Unity - Where are Asset Store assets downloaded on Mac?
I'm on a Mac, running Unity 2021.1.5f1 Personal, and am trying to remove an asset I downloaded using Package Manager.
So for the asset in question, I want Unity to have to download the package again, ...
0
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0
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2k
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Difference between putting shaders in "Always Included Shaders" vs "Preloaded Assets"
I am developing an mobile AR application with Unity AR Foundation. After a successful android build, I was told one of the shaders was not found.
ShaderNotFoundException: GLTF/PbrMetallicRoughness ...
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108
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How to save Unity assests to another drive?
My C:\ volume has almost no space left.
Therefore I want to transfer all my assets to the volume E:/. And save my new assets automatically on the E:/ volume. I have searched very long in unity for ...
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Do all included assets become part of built outcome or only the ones in use? [duplicate]
When building a unity game, does it include all assets inside the project folders etc or only the ones used?
Can Unity really tell if a prefab is used anywhere or a sprite or any downloaded package ...
0
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1
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73
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Recommendations to protect music and sound effects
I can make some very basic music and sound effects, but prefer to have some actual real audio happening. There are some audio that does support game development - Artlist for one. They state that the ...
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1
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Questions regarding using (CC BY-NC-ND 3.0) and (CC BY-NC 4.0) music for a completely free game (not Freemium)
I am in the process of developing a small video game for a game-jam on itch.io.
The game-jam requires the developer to first make a github repository, upload all the source code and material (...
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1
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99
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why each game does not provide the option to download only one graphic quality, instead of having to download low, medium, high and ultra graphics? [closed]
If there is an option like this it will definitely save storage space.
When you download or stream a film there is an option for graphic quality, and we only download that one graphic quality.
Or is ...
0
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1
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192
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How can I load assets dynamically on user's input in LibGDX HTML?
I am working with LibGDX and GWT and I am trying to publish my app as a HTML webapp, it has many assets with around hundred of folders, now I want to load them dynamically (user input is sent to JSNI, ...
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0
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592
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How to set an exact pitch in Minecraft Java 1.16.1 Resource Pack
I'm trying to make a resource pack in Minecraft Java 1.16.1. The pack will replace all of the Minecraft sounds with LoZ BotW sounds. The first thing I did was put the BotW pickup sound in place of the ...
0
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1
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122
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Can I publish a non-commercial game that uses assets from a 30 years old Konami game on Steam, Google Play and App Store?
Do major platforms like Google Play, App Store, and Steam allow apps to use assets without owner permission in case of 100% non-commercial releases? Do companies like Konami care?
2
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1
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144
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I can't select my local package in Asset Store Tools
I made a local package and I'm trying to upload it to the AssetStore.
-My package is stored in the [root]/Packages folder.
-My Demo scene is stored in the [root]/Assets folder.
When I try to upload my ...
0
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0
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85
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Unity 3D Imported Assets Rotated Backwards in-game
I'm putting together boilerplate for a Unity FPS game, and having an issue with importing an Asset Store model.
All of my weapons are asset store prefabs. I'm new to Unity, but this makes me think ...
0
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1
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126
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Footstepper with Vr Unity
I have the Footstepper: Complete Footstep Solution from the unity store, and i dont get it working with the Vr,
I made the footstep material like official documentation said, Then
i put the ...
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1
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56
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What is the workflow of modeling 3D rooms?
I'm always struggling with creating flexible, reusable rooms for my underground-set games. When creating reusable rooms I have encountered the following problems:
Size - levels can have wildly ...
2
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1
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166
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Open sourcing a Unity game with assets
So, I have a goal to make and publish one (small, stupid, simple) game every ~Saturday. (I've made two, so far, thanks for asking.) I've started in Unity, because it's convenient. My plan for each ...
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165
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Performance in unity at runtime (mesh creation) vs (assets bundle loading)
I'd like to load a 3d model that contains several objects in real-time. I believe I have to two methods to do this:
create an assets bundle that contains my model (all object) and loaded at runtime.
...
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1
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2k
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Exporting prefab includes a lot of unneccessary asset dependencies
I just exported one of my assets into a unitypackage.
It included all dependencies very nicely so I can use them.
Then I tried another prefab, but it included a ...
4
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0
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77
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Reuse assets across different rendering pipelines
What is the best way to handle same project with two rendering pipelines that share 99% of the Assets?
We have one really big project for which we've decided to try and use both the URP and HDRP ...
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476
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0
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1
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Copyright information / issues (if any) for game
I have always been a fan of the game Heroes of Might and Magic 3 (let's call it simply HOMM3), which shined long ago, around 1998.
For more information, this game was created by the 3DO company - ...
2
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1
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440
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How to package a Unity Asset that depends on Addressables?
I'm creating a Unity Asset that I would like to publish on the Unity Store. However, this asset depends on the Addressables package and obviously require an Addressable Database which lives in a ...