Questions tagged [assets]

Game resources separate from the software (code) and hardware (platform). The most common assets are graphics and audio.

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Copyright information / issues (if any) for game

I have always been a fan of the game Heroes of Might and Magic 3 (let's call it simply HOMM3), which shined long ago, around 1998. For more information, this game was created by the 3DO company - ...
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How to package a Unity Asset that depends on Addressables?

I'm creating a Unity Asset that I would like to publish on the Unity Store. However, this asset depends on the Addressables package and obviously require an Addressable Database which lives in a ...
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131 views

Which files of addressable assets should be committed to Git?

I would like to keep my Git repository as small as possible and exclude any automatically generated files. The developers can re-build their Unity Addressable Assets themselves. Any developer should ...
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Instantiating Prefabs at run time

I'm trying to move my project to Addressables and upload assets, prefabs and screens to an archive on the server. I'm a new in Unity and this a bit challenging for me. I've prepared all prefabs for ...
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Create animation clips programatically

I am messing around with Unity and the LPC Spritesheet Collection. The LPC sprites are a set of artworks all of the same size and the same amount of animations. I can create animations for it no ...
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Can you load all assets inside an Addressable folder?

So, I have a folder marked as addressable. This folder has many sub-folders, which might have more sub-folders, ultimately having some .png images. I would like to ...
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Godot 3.1.2: Black lines / borders around Sprite

In Godot 3.1.2 using OpenGL ES2, black borders/ lines seem to form around some sprites I have imported. Usually they appear on top of the sprite but can also "border" around it. Being new to Godot ...
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1answer
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How can I load an asset from a file after I exported the build?

I am seeking possibility to switch character textures for game, even after I have compiled and built the binary. For example I have a troll with a Sprite from "/assets/texture1.png" Now after the ...
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53 views

Pattern for modular ScriptableObject-Database?

Lets say we want to store game data inside of scriptableObjects and we have plenty of them... So we need to find a way to store them efficiently in a modular way. What pattern could we use to code a ...
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Assets bundles have higher size than uncompressed sprites

I've created a script that generates assets bundles by compressing sprites using LZ4 compression. I need this in order to generate smaller files that I'll download from a server at runtime but after ...
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What are some game design YoutTube channels? [closed]

I already follow quite a few game design channels like Writing On Games or Game Maker's Toolkit, and would love to find/follow some more.
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Asset Duplication in AssetForge

Is it possible to duplicate assets in AssetForge? For instance, if I build a house and want to duplicate the entire house to another spot with it.
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just download first assetbundle

In the Start of my scenes I call the method that downloads the assetBundles for that scene. The problem is that it only downloads the first assetBundle from the list, the second does not download it. ...
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1answer
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How does one make models that are proportionate to the other game assets you've made?

As a programmer, I am not very good (yet) at making game art. One of the many issues that often causes me trouble is asset creation. Often I will want to create a house that a player could enter, and ...
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3answers
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Centralized ResourceManager Class for every type of Asset in an Game Engine

I am trying to Implement resource manager for my hobby game engine. The problem I am trying to solve is that I want one centralized resource manager, which delegates resource loading to a bunch of "...
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1answer
42 views

Aligning animation frame assets with different sizes

I have code that changes texture in each frame depending on the player's state - walking, idle. My problem is that the idle texture (from separate png) has a slightly different size, and due to that ...
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Asset with blinking lights/buttons for Unity?

I'm working on a number of assets that will have blinking lights on them. I'm trying to determine how best to set these up for use in Unity. For example, if I have a control panel with light-up ...
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Do I have to credit the author of a free asset from the asset store?

Am sure that some people have been asked this question, and my researches yields a no, but I want to know from here. Do I have to credit the owner of a free asset that I used for my project from the ...
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Animation imported from Blender into Unity via FBX doesn't play?

I started building this model in Blender and gave it a simple animation that rotates the board about the axel. ...I exported it as FBX and imported it into Unity. I can see the animation is stored in ...
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How can you tell if what you're buying is legal?

In the past few days I've been browsing 3D asset marketplaces and repositories (I've been doing it for ages, but a lot recently). Many assets are paid for, others are free. In the past few days I've ...
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I see free asset being sold on another site. How and where do I complain? [closed]

We all know that there are many repositories and marketplaces for 3D models on the internet. The specific problem I have now is with this 3D asset for sale on a site. It was made for sale a short ...
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1answer
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How to load game resources correctly regardless of the working directory?

I am writing a resource manager for a hobby game project that reads textures/fonts etc. Up to now, I was giving the location of the files relative to the executable path, like: ...
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How to use large texture atlases in my shaders on mobile devices

This is a frustrating discovery. I have ported my desktop game to mobile and discovered that floating point precision in my shaders is not good. I have large animations which I store per frame on a ...
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Implementing an Asset Lifecycle

I'm currently developing a game using Kotlin and LibGDX. But this Question should be Framework/Engine agnostic. Given I have a Screen class like this: ...
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How to use Game Assets from Behance

I need to use dinosaur/dragon eggs in my game. I have found out this resouce from Behance.net. I am not sure how to download these resources. Can anyone help me with it.
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Game built uses a lot of GPU processing, in the editor uses very little

I am building my project in Unity 2018.2.21f1 for Windows in architecture x86_64, with: Copy PDB files | false Create Visual Studio Solution | false Develoment Build | false Autoconnector Profile | ...
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How can I use Unity Assets made by Unity in a commercial project?

I know you can't use starter and training etc.. assets made by Unity for commercial purposes, but according to this every Unity asset made by Unity is restricted for commercial use. So that means I ...
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Efficient way to go about acquiring game assets [closed]

I was thinking about buying assets, but I don't want to waste time and want to acquire assets as fast as possible, and acquire a large amount of them, because I want to make several different games ...
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1answer
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How can the player select his weapon among many?

I'm working on the prototype of my game, I want one of the options to have a very large amount of weapons. I have searched for tutorials, but I have only found weapons changes where the weapons have ...
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Is there a name for assets in a video game which allude to a depth they don't have?

A very particular question, hoping it's not too out of place here: is there a name within video game development for assets in a game that allude to a depth they don't have? Without knowing enough ...
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1answer
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Stretching limited graphic assets in a loot based game

I’m creating a game with a fairly simple gameplay. The battle will be similar to rock, paper, scissors but with stat components where your choice combined with your stats determines the winner. It ...
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1answer
194 views

What are the best alternatives to Unity Asset Store for publishing game assets? [closed]

I'm not sure if this is the right place to ask this so go easy on down-voting
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292 views

SourceTree doesn't show the differences in Unity scene files?

Back in the day it worked, but for some reason in my new projects it isn't. Every other asset's difference is shown correctly in a text format (i.e. .prefab), only ...
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288 views

How manage multiple images in Unity?

I'm new in Unity and creating a game. So I have a class PicManager in which I have to load my images(sprites) from assets into a ...
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2answers
555 views

How to get an Unreal Engine 4 Level to sync using Git Source Control?

Hello Game Development Stack Exchange, I and a couple of collaborators are working on an Unreal Engine project, we do not share a common network, which meant that using a local network storage to ...
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876 views

Unity Build not working because resources.assets is over 10GB in size.

I made a application where a bunch of images are loaded and placed in 3d. The total amount of images in the asset folder are about 10.000 images. Only 1100 random of these images get actually used in ...
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1answer
268 views

Loading texture from Resources folder not working C#

So I want to load different textures for my game object when different conditions are met. There are no errors when I compile this code. The colours change according to the condition, that part does ...
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1answer
822 views

Unity: Resources folder empty in Build and public variables NullReferenceException

I got 2 big problems that after a lot of research I´m unable to solve. First problem: I got 5 xml files and a sub-folder inside the Resources folder but when I build my project, the Resources folder ...
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1answer
202 views

Separate game engine from game

I'm building a simple game engine (or mostly rendering engine) and I would like to separate the "engine" part from the "game" part. So, I've come up with an idea to build "engine" part as a library (...
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1answer
996 views

Pass and Change Objects Between Scenes in Unity

I ran into a bit of a problem with organasing object changes as well as storing them and passing to scenes. By that, I mean that I'm programming a game that has different characters and possibility to ...
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Unity: camera moving up and down for no reason

I have a standard camera in my scene. With standard I mean the camera you get when you click right mouse > Camera, with no modification except for the transform position and rotation. Then I attached ...
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1answer
254 views

Unity 5: Downloading Standard Assets won't work

I am watching a tutorial on using Unity 5 to make a simple RPG. I need to download Standard Assets. I download Standard Assets from the Asset Store and it wants me to import it into my project. I'm ...
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Is information about game assets copyrighted?

Let's say I extracted some assets from a closed source game. Am I allowed to publish information (something like a list of filenames, sizes, duration, dimensions...) about those assets?
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2k views

How to create loading bar for asset bundles on Unity (without changing scene)?

So from the official documentation and unity forum now I know that there's async version of LoadFromFile (that I also will probably call ...
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2answers
636 views

How to locate assets on different computers? JavaFX

i've programmed a little game in javafx in Eclipse. It uses 3 file-path url's to locate the images, sounds and savefile folders. My problem is that those url's have been hardcoded and therefor ...
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1answer
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How to find asset by it's number? Don't know what this number means

I need to find the asset that is displayed by this number inside my project. I guess this number means "GUID" but it's hard for me to understand what is it. Can you help me guys?
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2k views

Can't access core/assets in a Desktop-Only Libgdx Project

I'm trying to use libgdx to set up a little quiz application for Desktop. So I used the setup.jar to create a project and everything went fine (using Eclipse). The problem is following: Whenever I ...
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1answer
798 views

LibGDX: How to use AssetManager with Texture Atlases?

A similar question was asked before, but I never saw an answer. How does one load individual texture regions that derive from a texture atlas using assetManager? I know that assetManager relies on a ...
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How to work with different artists sequentially?

Making games is a hobby for me and I don't always have consistent time to do it. Also, I'm terrible at art, so I plan to hire an artist. However I am concerned that after a job is done, if I want to ...

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