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Questions tagged [assets]

Game resources separate from the software (code) and hardware (platform). The most common assets are graphics and audio.

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How can AI tools support asset generation?

I'm a newbie in game development and looking for some advice from the community about getting game assets. I've been messing around with Luma and Meshy for making 3D models, and they've been ...
chrisy's user avatar
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1 vote
1 answer
24 views

Exposing Unreal DataAsset in plugin config

I would like to expose some DataAsset in the configuration of my plugin. If I wanted some integer, this would work well: ...
Some game developer's user avatar
1 vote
1 answer
41 views

How to add samples with dependencies to Asset Store?

I want to add a sample to an asset published on the Asset Store in Unity. Sample has a dependency on the ...
Atlas's user avatar
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1 answer
38 views

How to meet quality standard for audio files to upload to the Unity Store?

I have some 8-bit classical music that I want to release on the Unity store, for the most part the Unity Store Submission Guidelines make sense, but for this one part that goes. 2.7.b Audio files are ...
Neil Meyer's user avatar
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17 views

Can I safely remove assets after uninstalling Unreal?

I uninstalled Unreal Engine 5.1. I have several projects saved, some of which are using a lot of disk space. This is mostly because of downloaded assets (like Megascans). Is there any way I can glean ...
Joachim's user avatar
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0 answers
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Do objects loaded from AssetBundle need to be unloaded after they are no longer in use?

For example, in the LocalizationProvider class a Sprite is loaded this way ...
Serg's user avatar
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0 answers
38 views

How to load a whole folder of assets without using a Resources folder?

I have a folder full of images that I want to keep ready in a script. The Unity way to do this is to have a MonoBehaviour with, for example, a ...
AyCe's user avatar
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1 answer
58 views

I can't access 'My Assets' in the Project Manager Unity

I was following a tutorial on how to make a 2D Multiplayer Card Game in Unity where they were using the Mirror Networking tool. I downloaded it from the Assets store, put in my username and password, ...
MarsDarklighter's user avatar
0 votes
1 answer
137 views

Do "procedurally generated" skyboxes on the Unity Asset Store use machine learning trained on existing images?

I noticed that some skyboxes on the Unity Asset Store specifically say they use AI image models like Stable Diffusion, for instance "Stylized Space Skybox pack": The description of this ...
Job_September_2020's user avatar
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0 answers
89 views

Unable to load texture from temporary directory

I'm developing a game in Ursina. Since my old question did not get any answers, I decided to extract the zip file to a temporary directory and read the assets from there, but not everything runs well. ...
EarthAndMoon's user avatar
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0 answers
76 views

How to load asset from zip file?

How can I load an asset (model, texture, etc.) from a .zip file in Python's Ursina module without extracting it? I tested this code: ...
EarthAndMoon's user avatar
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35 views

Aeterna Noctis level building/assets, How do they do it for the walkable layer?

I have been following a game called Aeterna Noctis: https://www.youtube.com/watch?v=ZdCSCvSuZ6k This game has been made in unity and I'm really curious about how did they create the walkable layer ...
Notbad's user avatar
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2 votes
3 answers
586 views

Why does my 2D + 2.5D implementation look weird?

I am thinking about this for a very long time but I couldn't figure it out. I have to rotate my character 360 degrees, and because of that, I have to use a top-down perspective like in Hotline Miami. ...
Canovich's user avatar
12 votes
2 answers
3k views

How to attribute authors of assets for my indie game

I am browsing sketchfab.com for assets and some of them are 'CC Attribution' which means you must attribute the author in your work. Where would I put this information in my game? Especially if I am ...
Danny Grogan's user avatar
0 votes
1 answer
129 views

Storing achievement code logic in JSON vs in source-code

I am creating an achievement system for my game engine. I represent an achievement as a class takes a predicate function to determine if requirement for unlock has been met. ...
Michael Moreno's user avatar
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How to get a scene information from Unread Engine 4?

I learn game engine development and I was interested to work not only with box and sphere meshes also with a large model with difference meshes and textures in this model. I bought a 3d model. The ...
Andrey Klimenko's user avatar
1 vote
2 answers
83 views

Loading game state before first save has occurred (chicken/egg problem)

I've learned that storing and loading game saves is commonly done by serializing runtime data into binary files and then loading in those binary files de-serialized to reconstruct the runtime state ...
Michael Moreno's user avatar
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0 answers
55 views

How to automaticaly assign textures based on their name to a Dictionary<T,Texture>

I have a state machine that the controls the flows and transitions of the states, the thing is that I have a script that requires textures to transition to in-between scripts, what I want to do is to ...
koogel's user avatar
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1 answer
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How to know what is included in a Unity Asset Store asset

I'm very new to Unity and game development in general. I'd like to re-create the birch forest demo video shown here. I presume this isn't a scene that comes with your purchase, but just "what you ...
Gavin Henry's user avatar
0 votes
2 answers
872 views

Is there a standard format to store game asset data as a binary archive?

I am building a prototype for a 2D tile based game and I have several sprite sheets in separate image files that in want to use for animation as well as game logic attributes associated each sprite ...
Zeno of Elea's user avatar
3 votes
1 answer
248 views

How are map/room/world-related game assets usually organised and implemented?

I'm trying to build a simple 2D Shoot 'Em Up type of game in C++ using SDL2 and an Entity Component System, which I've already implemented. The idea is to have different maps/rooms where you have to ...
Nick Román's user avatar
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0 answers
61 views

Missing Assembly References

I am trying to develop a heatmap that reveals bots exploration on a basic 2d map. I will then use pathfinding for the bots to go to an area of the map where the bots have hardly visited that part of ...
Nicholas Baptiste's user avatar
2 votes
1 answer
524 views

Is it possible to hide deprecated assets in Unity?

I'm specifically referring to the package manager. Unity is aware, even in the editor, of which assets are declared deprecated, as it allows me to filter my results to only show the deprecated ...
Michael Macha's user avatar
0 votes
1 answer
155 views

What is the typical way of authoring and implementing dynamic asset loading via blocks, in Unity?

Suppose that you have thousands of individual resources that need to be loaded dynamically (e.g. some kind of procedural or randomized world that spawns all manner of things etc). There are many ways ...
Saturn's user avatar
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0 votes
0 answers
187 views

Why might SketchFab keep rejecting me as a seller?

I've tried three times to get accepted as a seller on SketchFab but have been rejected on each occasion; with no clear explanation as to why. After asking for more details, I eventually received a ...
Worldly-Guest8115's user avatar
0 votes
0 answers
506 views

Character creator and clothing, how to make the assets?

By going inside some game files of big games, it seems a lot of armors, when equiped on the characters will straight out delete their body beneat. for example, if you wear an helmet, underneat it, all ...
Drien RPG's user avatar
1 vote
0 answers
118 views

How to debug UVs exported straight from Blender

I have a model in Blender 2.93. I am exporting it to JSON using landon I am then importing the JSON into a WebGL rendering layer and feeding directly to shaders The JSON UV export is an array of ...
kevzettler's user avatar
1 vote
1 answer
113 views

ParticleEffect using TextureAtlas in libGDX

I am using ParticleEffect with a texture stored inside TextureAtlas. The code below shows how I load a particle: ...
matej-m's user avatar
  • 13
0 votes
1 answer
540 views

How do game loading screens work?

I have successfully developed a 2D game. I display sequential introduction images then load the start screen after that of course I load the game level in a single thread, it is a basic functional ...
D.elp's user avatar
  • 103
3 votes
1 answer
2k views

How do you exclude (gitignore) assets from Unity's package manager without messing up the references in your project?

My assumption is that, in any context , it is not a good practice to keep libraries and packages in your source control. For instance, I have downloaded the "Platformer set" asset and ...
Silverman's user avatar
  • 133
0 votes
1 answer
2k views

how to download owned assets from unreal engine marketplace on linux?

From any browser, after you own an asset, clicking on download does nothing. To me, as many suggest, installing windows is not ok, but that is just my opinion. Is there any alternative that could let ...
Aquarius Power's user avatar
0 votes
1 answer
3k views

How to clear Addressables Cache?

I am loading my assets and tile information through YAML files. While working on the game, I need to quickly change some values and test them in-game, and I can re-load the YAML information without ...
caleidon's user avatar
  • 561
4 votes
2 answers
3k views

How to convert Resources.LoadAll to Addressables?

I have been advised to move away from the Resources system to the new Addressables system, which seems to have many advantages. I need to convert the following code to use the Addressables: ...
caleidon's user avatar
  • 561
0 votes
1 answer
736 views

How to clear Resources.Load cache?

I am loading my assets and tile information through YAML files. While working on the game, I needed to quickly change some values and test them in-game, and I realized I could just re-load the YAML ...
caleidon's user avatar
  • 561
1 vote
1 answer
2k views

Unity - Where are Asset Store assets downloaded on Mac?

I'm on a Mac, running Unity 2021.1.5f1 Personal, and am trying to remove an asset I downloaded using Package Manager. So for the asset in question, I want Unity to have to download the package again, ...
Brad Parks's user avatar
1 vote
0 answers
2k views

Difference between putting shaders in "Always Included Shaders" vs "Preloaded Assets"

I am developing an mobile AR application with Unity AR Foundation. After a successful android build, I was told one of the shaders was not found. ShaderNotFoundException: GLTF/PbrMetallicRoughness ...
姚一帆's user avatar
0 votes
0 answers
118 views

How to save Unity assests to another drive?

My C:\ volume has almost no space left. Therefore I want to transfer all my assets to the volume E:/. And save my new assets automatically on the E:/ volume. I have searched very long in unity for ...
Lomusire's user avatar
0 votes
0 answers
20 views

Do all included assets become part of built outcome or only the ones in use? [duplicate]

When building a unity game, does it include all assets inside the project folders etc or only the ones used? Can Unity really tell if a prefab is used anywhere or a sprite or any downloaded package ...
John Demetriou's user avatar
0 votes
1 answer
78 views

Recommendations to protect music and sound effects

I can make some very basic music and sound effects, but prefer to have some actual real audio happening. There are some audio that does support game development - Artlist for one. They state that the ...
Ethosik's user avatar
  • 121
1 vote
1 answer
195 views

Questions regarding using (CC BY-NC-ND 3.0) and (CC BY-NC 4.0) music for a completely free game (not Freemium)

I am in the process of developing a small video game for a game-jam on itch.io. The game-jam requires the developer to first make a github repository, upload all the source code and material (...
iam-9's user avatar
  • 13
1 vote
1 answer
110 views

why each game does not provide the option to download only one graphic quality, instead of having to download low, medium, high and ultra graphics? [closed]

If there is an option like this it will definitely save storage space. When you download or stream a film there is an option for graphic quality, and we only download that one graphic quality. Or is ...
AndikaTheExplorer's user avatar
0 votes
1 answer
212 views

How can I load assets dynamically on user's input in LibGDX HTML?

I am working with LibGDX and GWT and I am trying to publish my app as a HTML webapp, it has many assets with around hundred of folders, now I want to load them dynamically (user input is sent to JSNI, ...
Maren Podarm's user avatar
0 votes
0 answers
647 views

How to set an exact pitch in Minecraft Java 1.16.1 Resource Pack

I'm trying to make a resource pack in Minecraft Java 1.16.1. The pack will replace all of the Minecraft sounds with LoZ BotW sounds. The first thing I did was put the BotW pickup sound in place of the ...
Revel Carlberg West's user avatar
0 votes
1 answer
128 views

Can I publish a non-commercial game that uses assets from a 30 years old Konami game on Steam, Google Play and App Store?

Do major platforms like Google Play, App Store, and Steam allow apps to use assets without owner permission in case of 100% non-commercial releases? Do companies like Konami care?
mzg's user avatar
  • 3
2 votes
1 answer
151 views

I can't select my local package in Asset Store Tools

I made a local package and I'm trying to upload it to the AssetStore. -My package is stored in the [root]/Packages folder. -My Demo scene is stored in the [root]/Assets folder. When I try to upload my ...
Tribaleur's user avatar
0 votes
0 answers
99 views

Unity 3D Imported Assets Rotated Backwards in-game

I'm putting together boilerplate for a Unity FPS game, and having an issue with importing an Asset Store model. All of my weapons are asset store prefabs. I'm new to Unity, but this makes me think ...
robobear's user avatar
0 votes
1 answer
139 views

Footstepper with Vr Unity

I have the Footstepper: Complete Footstep Solution from the unity store, and i dont get it working with the Vr, I made the footstep material like official documentation said, Then i put the ...
WhySoBizarreCode's user avatar
1 vote
1 answer
59 views

What is the workflow of modeling 3D rooms?

I'm always struggling with creating flexible, reusable rooms for my underground-set games. When creating reusable rooms I have encountered the following problems: Size - levels can have wildly ...
Meowxiik's user avatar
2 votes
1 answer
176 views

Open sourcing a Unity game with assets

So, I have a goal to make and publish one (small, stupid, simple) game every ~Saturday. (I've made two, so far, thanks for asking.) I've started in Unity, because it's convenient. My plan for each ...
Erhannis's user avatar
  • 123
0 votes
0 answers
176 views

Performance in unity at runtime (mesh creation) vs (assets bundle loading)

I'd like to load a 3d model that contains several objects in real-time. I believe I have to two methods to do this: create an assets bundle that contains my model (all object) and loaded at runtime. ...
Mohamed Amine Ouali's user avatar

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