Questions tagged [modding]

Mods are extensions or modifications of other games that enhance or change the game play of the original game. This can often be done with SDKs or other tools provided by the developer. Sometimes, mods require hacking of the original binary and content.

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Are moddable apps allowed in the Apple App Store?

While reading the App Store Review Guidelines, it was said : (iv) They may not download or install standalone apps, kexts, additional code, or resources to add functionality or significantly change ...
aaa's user avatar
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Splitting regions across mountain ranges in 2D tile map partitioning, for a Civ5 mod

I'm trying to do a rewrite of Civ5's AssignStartingPlots.lua (Lua is the scripting language used by Civ5), and I'm comfortable writing it, but conceptually, just ...
Arcaeca's user avatar
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Moving a texture with a vert shader

I'm working on a mod for a game and trying to add my own shader. I know practically nothing about shaders, but another similar shader exists and with their modding teams permission im using it as a ...
JoshB's user avatar
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commend a player in Counter-Strike 2 programmatically

I'm trying to Automate a Task which involves commending a player in a specific server (unofficial custom server), I looked into several open source project but all of them are deprecated and archived ...
AliSalehi's user avatar
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How to pack files to .dta format for Hidden & Dangerous 2?

How can I pack files back into a DTA file from the game "Hidden & Dangerous 2"? I want to change several sounds in the game in the file Sounds.dta. I ...
Dmitry Revenko's user avatar
-1 votes
1 answer
107 views

How can I fix a 7 Days To Die A21 vehicle modding error?

I am trying to make a mod in 7 Days To Die A21 that adds in vehicles, and I have hit a bit of a snag. Whenever the vehicle gets spawned in, it throws a ton of red text. The error reads "...
Admrail Hiccup's user avatar
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53 views

How to swap character model in PSX game?

I would like to know how I can change the 3D model of a PSX ROM running on an emulator. For example, in Silent Hill 1, I would love to play as other characters by simply replacing the 3D models. How ...
Xekoan's user avatar
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How to extract data about in-game events?

I recently started playing New World, and I thought I would like to create something like a "data collector". It would report data like: during the session, I fired X bullets, type of ...
WILCZUR's user avatar
1 vote
1 answer
113 views

How to hide things from noclipping players?

I am specifically working in Garry's Mod, and I am wondering if there might be a way to hide things from players using noclip to travel outside the bounds of the ...
FenFox's user avatar
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LUA Hooks - Command Modern Operations & PE

Looking for examples of utilizing the available LUA hooks for modding the games Command: Modern Operations and the simulation suit Command: Professional Edition.
Bill's user avatar
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How to read/edit data compressed in ZXML format for modding the game Chocolatier?

I'm trying to mod the game Chocolatier from 2007. It has two .xml files, but they don't look like conventional XML when I open them in VS Code or Notepad++. Here's a sample of what they look like: ...
user4068's user avatar
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Eyedropper tool within Minecraft Java

I'm trying to make an eyedropper tool (one where it picks up the color the tool is being pointed at) for a Minecraft mod that uses Forge on IntelliJ IDEA. I already have the item/tool ready and able ...
leguchi's user avatar
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359 views

Registering recipe for Minecraft with Forge on IntelliJ

I'm using Forge on IntelliJ IDEA to make a mod for Minecraft, and I think I am stuck on where I need to register a recipe for an item. How I got to that idea: I tested it out and everything worked. No ...
leguchi's user avatar
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1 answer
105 views

Where am I able to find the things that were imported using Java on IntelliJ?

I am trying to build a Minecraft mod with Forge on IntelliJ, and I am wondering where I can find the parts that are being imported. For example: ...
leguchi's user avatar
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1 vote
1 answer
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How to analyze 2D Animation configuration?

I am modding a 2D game that heavily depending on Animation Event to drive game logic. How can I analyze an animation event during runtime and by using unpack tools? During runtime, I would want to ...
user2771324's user avatar
1 vote
1 answer
364 views

How to add a fallback font to an existing Unity game?

I am trying to make a mod that will fix a game that failed to ship all used fonts with it. For example, this code point displays in Windows but not under Wine: ✔ U+2713 (The reason seems to be a ...
user2771324's user avatar
0 votes
1 answer
1k views

How can modders decrypt a game's files?

For example, GTA V modders could decrypt RPF files, so how could they do so? Here are the possible reasons I can think of: They are encrypted using weak encryption methods They have been decrypted by ...
AZeed's user avatar
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1 answer
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I made a quest in Creation Kit. Testing it, Quest Log and Quest Marker do not appear. Why is that, and how do I fix this?

I made a quest in Creation Kit. Testing it, Quest Log and Quest Marker do not appear. Why is that, and how do I fix this? I have made a quest object in Creation Kit, including stages, quest log ("...
Hannes Ulbricht's user avatar
4 votes
1 answer
3k views

How is it possible to mod a game whose source code isn't publicly available?

I can understand that if you obtain the source code for a game (for example, if you cloned it from GitHub), then you could edit the code yourself, and have a working copy of the original game with ...
0 votes
1 answer
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How to ensure a malicious community server cannot impersonate a user?

I am using a server model similar to Steam or Minecraft: There are community servers run by players and a hub authentication server that I control. The client player logs into the game and receives ...
James Davis's user avatar
1 vote
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In Unity Game Modding, is there away to circumvent or substitute Resources.LoadAll?

I was playing a game recently and I started creating a mod to adjust it's gameplay to my liking, just for fun, until I got stressed out by how absurdly long the game takes to start up and show the ...
Felype's user avatar
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445 views

What math function represents Minecraft bow angle/height?

I am working on a mod in Minecraft Forge/MCP using Java. Aiming a bow is controlled by your head pitch and yaw rotation. Right now I have a math function that automatically looks at the target. But I ...
Day Trip's user avatar
2 votes
2 answers
80 views

If a game automatically downloads addon content it doesn't already have when joining a server, how can I test this without a second computer?

What I want to do is host a local test server that has the file, and connect to it from a local client which doesn't have the file. The only issue is that both the server and the client will look for ...
Sparkette's user avatar
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1 answer
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Mcreator (Minecraft Mod-making) Compile Error [closed]

I'm trying to make a tool pack but every time I get the message: ...
user149825's user avatar
2 votes
1 answer
142 views

What is the legality regarding allowing players to mod a game with real-life players in a sports game?

Let's say I'm doing an Indie sports game, and ship it with fictional players, but make the game capable of reading a config file, so that players are able to edit in real names to suit themselves. The ...
Tom Davies's user avatar
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0 answers
20 views

How can I legally allow modders to use my tools that are dependent on licensed assets?

I am making a moddable game with Unity. I actually have working system for serializing/deserializing items etc. For purpose of easy item creation in Unity, I made editor-only windows that help you ...
Arek Żyłkowski's user avatar
2 votes
0 answers
653 views

How can I change tags on a Steam Workshop item?

A few years ago, I posted a L4D2 modification to the game Workshop on Steam. I'd like to be able to change the tags associated with the mod (currently, 'Weapons, UI') but it's not obvious to me how I ...
Reverend Speed's user avatar
0 votes
1 answer
230 views

Is naming convention a good base for a sorting and tagging system for game assets?

TLDR: what are the pros and cons of using a naming convention for tagging and sorting game assets? for the UI to search and handle it for devs and gamers to move files around I am building a game ...
formatc2013's user avatar
0 votes
2 answers
241 views

Can I mod Among Us mobile so people don't get kicked because of network problems, and how? [closed]

I want to make a mod for Among Us which will allow people to stay in game despite short-lived connection problems (as opposed to being kicked after 1 second of network issues).
Dorijan Cirkveni's user avatar
2 votes
1 answer
172 views

Potion effect never wears out

I am writing a mod for Minecraft (in Java, duh) and want to apply a random potion effect like this: ...
Voldemort's Wrath's user avatar
1 vote
1 answer
2k views

Can't build UE4 new mod kit - UGCExampleProject - UE4

I am trying to build the new mod kit to support modding for my new game. I am following the QuickStart Guide: Place your project in a directory under your UE4 root directory (such as /Games or /...
formatc2013's user avatar
-3 votes
1 answer
65 views

Can I bring features of an Android game into another Android game?

Platform : Android Overview : Fifa 14 by EA sports has a manager mode, kick off and tournament mode in it, which was the last game of its series on android to have these features. Fifa 16 has great ...
Thinkgood's user avatar
1 vote
1 answer
65 views

Placing Zones in Cities Skylines

I'm trying to build a mod that places zones on a keypress. How would I accomplish this? So far I've detected the keypress. But when I modify m_blocks in ZoneManager by calling block.setZone(x,y,zone) ...
Fence_rider's user avatar
2 votes
0 answers
501 views

How to publish a mod on Steam for a game without Steam Workshop?

I'd like to publish a mod for a game that doesn't have Workshop or any community modding options. I could go to Steamworks and publish it as a standalone game... but I don't see any option to "...
Zii's user avatar
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0 answers
40 views

Whats the best way to make my Unity game moddable? [duplicate]

Basically the title. I'm building a game with several NPCs and complex systems, and I want it to be nice and modular for modders right from the beginning. So far, I have looked into: Asset Bundles, I ...
Faih Faih's user avatar
0 votes
1 answer
76 views

How can I mod a game to render only certain pixels during pixel shader stage?

I am a gamer and hobbyist programmer in game dev and deep learning algorithms. I want to train a deep learning algorithm like DLSS from NVIDIA, which can render a complete frame by taking certain ...
pss47's user avatar
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1 vote
1 answer
128 views

AoE 2 DE - Modding a building to have two page interface

I am using Advanced Genie Editor and currently trying to create a copy of a Krepost and give it a second page of units (like the docks). I have so far been unable to do it as the second page just ...
Sumit Mishra's user avatar
0 votes
2 answers
164 views

How to create game database editor interface like Age of Empires' AGE

Age of Empires had this powerful AGE (Advanced Genie Editor) tool to let players mod the game data with ease. You could see all the game's databases through this tool and play with them to make your ...
aganm's user avatar
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3 votes
2 answers
148 views

Is there a generic name for the "layered" dictionary typically used in mod-capable games?

I'm asking here rather than on SO/SE/CS because I'll probably have less to explain what I'm talking about... I hope a lot of the users here are familiar with how many games implement modding (or ...
the gods from engineering's user avatar
2 votes
1 answer
2k views

How to create a new civilization mod for Age of Empires 1 Definitive Edition?

I want to make a mod for Age of Empires 1 Definitive Edition, in which I split an existing civilization (Phoenicians) into two civilizations: Eastern Phoenicians: Primarily representing Canaanites ...
user avatar
1 vote
2 answers
3k views

How to identify performance issues with large numbers of mods?

My current problem is with RimWorld, but in the past I had the same issue with Minecraft. Basically the game gets more fun with more mods, up until the point where performance becomes unmanageable. ...
Elil's user avatar
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1 vote
1 answer
164 views

Why aren't game mods allowed to talk to the outside?

Sorry if the title is a bit obscure, I didn't know what to call this. I recently got into mod making and thought of a mod which is able to control Spotify through in-game commands, using Spotify's API ...
user134430's user avatar
1 vote
2 answers
1k views

How to build only specified assets into assetbundle in unity

I have searched through the few results pertaining to this particular question, but haven't found any results that work. A simple rundown of what i am looking for is to be able to make a single asset ...
Poppie360's user avatar
5 votes
1 answer
2k views

How do I let people make Steam Workshop mods for my game?

I want to know how to make a game compatible with Steam Workshop. Basically, I want to be able to let players make mods for my game. Using Google, I keep finding tutorials for how to make mods for ...
Alexis Evelyn's user avatar
0 votes
0 answers
266 views

How to open a .RKV file from Wii ISO

So, a few days ago, I got the itch to try my hand at creating a modded version of one of my favorite Wii games: Star Wars: The Force Unleashed. However, when I unpacked the ISO, I noticed some of the ...
PnutButtrCrepes's user avatar
1 vote
0 answers
39 views

Where do I write code in my minecraft modding environment?

So this is probably a stupid question but I'm just beginning so I hope someone can help. I set up my whole modding environment in eclipse but the problem is that I don't know where to start writing ...
Rami Souguir's user avatar
0 votes
1 answer
36 views

How to know the adresses an editor modifies while saving a file

I hope this question belongs here. Suppose an editor for a specific file extension. It usually has a user friendly interface so you don't see raw data. Once you edit anything and save the editor ...
Gerard Villarroya's user avatar
1 vote
0 answers
138 views

Modding sprites in New Super Mario Bros. DS

I'm a New Super Mario Bros. DS modder. My goal is to create a custom sprite over an existing unused sprite. I checked in on fellow modders and they said theoretically, I could copy another sprite's ...
ant888nsmb2's user avatar
1 vote
0 answers
43 views

How to aim bullets at a player in Vavio

In Vavio, how do you make an enemy aim at the player then shoot a bullet? Here's the code I tried: LevelSpawnData/spawnData-L0.json ...
kepe's user avatar
  • 123
0 votes
2 answers
137 views

Read function outside of code while run-time?

Hi it is my first post on this community. So if i was rude or something please let me know :) So I just started learning game development alone. It's been about 1 year since I begin to learn c and c++...
HM Ham's user avatar
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