Questions tagged [ios]

iOS is an operating system for mobile devices created by Apple Inc. It runs on the iPhone, iPad, and iPod touch.

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Adding second light hides the first on iOS unless quality is set to high

When I add a light in the scene then the light will show on the ground, but when I add a second light, neither of them show on the ground. One light: Add second light: My light is a spot light, and ...
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-1 votes
1 answer
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Can I use Libgdx to create a game that runs on multiple platforms?

I created my first game using Libgdx and Android Studio. The game runs smoothly on my Android phone. How can I run it on an Apple phone with IOS or a computer with Linux etc.?
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In an Entity-Component-System architecture how should my map be represented?

I'm migrating a 2D game I've been making using only SpriteKit to an ECS architecture using GameplayKit, and I'm still a bit clueless on how to achieve this. I think I got the gist of ECS, but yet, I'...
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Which maps service should i use in unity for a similar game like pokemon go/ Jurassic world alive [closed]

I want to create a game where i spawn some kind of catchable monsters on the map, and few other objects which trigger different mechanisms like looting treasures, watching landmarks, entering raids or ...
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Choosing Number of Points and PPI Resolution To Future-Proof Game Images

I'm working on an iOS SpriteKit game and I'm currently designing some images to be used as character animations in Photoshop. There are many different iPhones with various screen sizes and resolutions,...
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How to architect push notifications in a Unity app that is using a PHP back-end for in-app notifications?

I'm working on a mobile game for a client. The tech stack is following: Unity for iOS / Android app Unity Cloud for building the apps Firebase for event analytics PHP/Symfony + PostgreSQL for back-...
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4 votes
2 answers
1k views

How to not cover up the Android/iOS top status bar (eg. with time, network/wifi icons) in mobile Unity app?

I am making an Android/iOS mobile app in Unity. Currently, when I build it and install it (for example from APK to Android) it loads completely full screen covering up the top phone status bar which ...
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  • 237
2 votes
1 answer
848 views

How to play audio in Unity when a mobile game runs in the background or the screen is locked?

I am trying to make a 3D audio player with a retro cassette-like interface. The first thing is to make audio playable smartphone-wise, even when the game is in the background or when the screen is ...
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  • 145
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How to fix controllers using InputSystem.EnhancedTouch on iOS in Unity 2021.2

I updated my game to latest tech release (2021.2) and everything seems to be working totally fine (in the Unity editor). However once I build my game to iOS, all controllers that are using ...
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  • 143
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How can we implement tick rate on iOS?

I am really new to gaming development. For my multi-player game, I want to send my gaming update to the server 64 times per second. Is it a good idea to use ...
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  • 101
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Orthographic camera clip the model when Panned with mouse

I am dragging the camera (point Of View) of scene. I am using orthographic projection Problem I am facing is suppose the camera is not rotated then I can drag the camera and it is working fine , But ...
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Why does my game crash when memory usage gets high on iOS, but not on Android?

I'm working on optimizing an existing open-world car game for mobile devices (my question is not about optimization). I found that on Android, if RAM usage exceeds some permitted value, the game ...
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1 vote
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154 views

How to work with PS5 DualSense's haptics on Mac OS or iOS?

FMOD's latest release a few weeks ago has some great new features for authoring haptics! Detailed Revision History discussing features. However, the features are only available on Windows, not Mac. ...
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2 votes
0 answers
50 views

How can we use an iPhone camera as a webcam on Windows?

I am developing a game on Windows and I want to use my iPhone 11p as a webcam (for video streaming). I saw some tutorial videos on YouTube, yet they only work for development on iOS platform in Unity. ...
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1 answer
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Removing ads but maintaining opt-in video ads

I have a game for iOS that will show advertisements. One form of advertisement offered is a rewarded video (a video that the user can watch by choice). This is actually an important aspect of the game ...
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2 answers
2k views

Can you show rng code running in real time in a game?

First off, I know almost nothing about game development/rng but I will learn. So apologies for sounding uninformed. I want to make a sandbox ios game with several activities to do within, one of which ...
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Unity Mobile: How can we safely store our API key? [duplicate]

We're making an app in Unity. We're building it for Android and iOS. We also have a server. In order to use our server you need to present our api key for the server. So, we need to store that key in ...
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1 answer
2k views

WebGL game won't go into fullscreen mode on iOS devices

I have built my game and hosted it on itch.io. it works well on PC browsers and on the mobile Android browser. The problem appears when I try to launch it on an iOS phone: the game won't go into full ...
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1 vote
1 answer
244 views

How can I prevent the camera going out of bounds?

I've been working on a Mario Bros clone for the first level, trying to learn how to make games with SpriteKit. I'm trying to use an ...
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0 answers
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Creating iOS shortcut game with levels

How can I make levels in iOS shortcuts? i'm making a game which will be about changing some settings to finish levels (logic game) i had idea to make autosave because levels will require that. my idea ...
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1 vote
1 answer
286 views

How can I obtain the file size of a Unity build at runtime?

I'm wondering if it is possible to obtain the filesize of a game's build at runtime. Searching this topic only yields results for reducing the build size, which is not at all what I'm looking for.
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281 views

Unity 2020.1.8f1 cannot build xcode project for iOS

We recently updated a project to Unity 2020.1.8f1 But it will not build the xcode project for iOS because of missing plist key value pairs. This is really weird cus, before, I would build the xcode ...
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1 answer
79 views

Can I report someone for cloning my game?

I recently found out that someone cloned my game from 2018 (2d, pixel art, here: https://www.youtube.com/watch?v=fiTJn5PULnA) that was on iOS, made it in 3d for android (here: https://play.google.com/...
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249 views

Unity iOS Push Notifications for Location

I think it's great that Unity now has built in support for push notifications... I can't seem to get the location triggers to work on iOS... I've implemented and got both time notifications and ...
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  • 174
2 votes
1 answer
104 views

A ball hits the corner slightly, where will it deflect?

I am currently making an iOS Game but I have a small problem. The game is simply a ball which you can control to avoid obstacles and find the food. When the ball hits, e.g. the top or the bottom of an ...
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1 vote
0 answers
40 views

How can I remove sprites when they are outside viewport, but then add them again if I return to their location to save memory

I'm creating an open-world RPG like Neverwinter nights. But I’m worried about memory and am afraid if I just populate a huge world with physics based sprite nodes, I won't have any memory for anything ...
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  • 111
1 vote
1 answer
192 views

Is an iOS development license with Unity free?

I'm coding in Unity Personal and I'm going to try to put my game onto the App Store (through the Unity --> XCode --> App Store process). In the past, Unity has charged money to get a iOS license for ...
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1 answer
218 views

How can I scale the SCNPhysicsShape when scaling a SCNNode?

I wrote a script that would match all models to one size, no matter the original size of the source model. So now these models fit precisely in the scene, but unfortunately when I add ...
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1 vote
0 answers
579 views

Unity IOS : Game crash in Facebook audience network while showing ad

I have integrated Facebook audience network for showing ads in my game. I show Interstitial Ads. Showing ads in ANDROID platform Successfully done but when i run my game on IOS it's getting crash ...
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2 votes
0 answers
511 views

Unity normal maps look wrong (URP, iOS)

We're building an AR-enabled app with Vuforia and Unity 2019.3, using the Universal Render Pipeline. Trouble is, on iOS our models that have normal maps in their materials look totally bad, as you ...
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58 views

Shader works in Editor but not on iPhone

I am using the next script for a painting asset found on this website. As you render the faces of your mesh in the uv space of the mesh, you are reconstruction the islands one triangle at the time. ...
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1 vote
0 answers
73 views

What happens to deleted or added assets in your app when updating to a new version in the Google Play Store and iOS App Store?

So let's say I used Unity and built an app and uploaded it to the android and iOS app store, it is 100 MB and lots of people downloaded it. So now I want to update it to the newer version, however ...
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0 votes
0 answers
69 views

SDL & Image quality on iOS

We are just finishing a mobile game for Android and iOS. The image quality on iOS is subpar, and we are trying to understand why. We are currently having two problems: the background, which is a ...
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0 votes
1 answer
197 views

Call native code from Unity iOS build error

I created NativeCallProxy.cs in Unity ...
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  • 113
0 votes
1 answer
787 views

Quit from Unity to native iOS app

I'm working on iOS application which is going to include a few unity games. And I investigate an opportunity to exit from the Unity game to the native iOS app with games list. I know that the Unity ...
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  • 113
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0 answers
50 views

Which communication should I use between server and client

For a school project I am creating a multiplayer game for the smartphone. I want the "GUI" to be a flutter application to cover IOS and Android. As backend I use Golang. Now I wanted to ask, what ...
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4 votes
3 answers
3k views

HIGH energy consumption in Empty Scene Unity iOS

I am struggling from quite long about this issue where I am having High Energy Impact in Unity 2019.2.16f1 on iOS platform and it doesn't matter which device I am using. It occurs on iPhone6 to ...
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0 votes
0 answers
49 views

How can I plug a Unity application into native Android and native iOS?

There are a lot of questions about running native Android and iOS code in Unity. I am trying to run Unity inside of native Android and native iOS apps. My problem is that I have two native apps, and ...
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  • 5,315
0 votes
1 answer
57 views

How can I provide a csv file to a player on mobile?

It seems many people do this with regards to game data so they recommend userprefs, but I just want the user to have the file in the end, whether this is the Files app on iOS or choosing a folder to ...
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1 vote
1 answer
2k views

How to solve the Google Ads problem in iOS?

Step 1: I'm implementing a Google AdMob using this link. Step 2: When I import this plugin in unity->build(ios)-> and implement in xcode then give this error: ...
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1 vote
1 answer
380 views

SceneKit - Creating a sense of scale

I'm experimenting with 3D using SceneKit on iOS. I'm trying to create a galaxy but would appreciate some guidance on the following things: I'm having a hard time working out how to make the galaxy ...
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  • 141
1 vote
1 answer
1k views

Textures in build duplicated, despite they're packed into atlases

I have a simple SpriteAtlas: "UIAtlas" which is located in the Resources folder. It points to a folder "UIAtlas&...
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1 vote
1 answer
431 views

How to compile custom module for iOS in Godot3.1

I'm trying to add Share module in my game for iOS platform. i have this repo for sharing module Godot-Share. I'm using godot 3.1 and i download latest godot source code from Link. To implement share ...
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3 votes
2 answers
242 views

Facebook login using Godot 3.1 in iOS

In my game I have to integrate Facebook login. I searched about custom modules and all. I found one but it not working in ios and its for older version. Any help would be appreciated
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1 answer
143 views

How can I create online leaderboards for iOS and Android?

I'm developing a racing game for iOS and Android phones/tablets and I want to implement online leaderboards. My game has a singleplayer mode(no multiplayer features) but I want to implement online ...
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1 vote
3 answers
928 views

Various unreproducible crashes caused by asset bundles

We recently released a game on iOS and Android, and a bunch of crash reports have started coming in on iOS through Crashlytics that appear to be due to problems with shaders in asset bundles and other ...
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0 votes
0 answers
322 views

How to convert fbx with animations to dae

I am making an ARKit app, and I need to implement animations. Our 3D artist has provided these files as fbx with animations. All resources I find online about animated models in ARKit talk about dae (...
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0 votes
1 answer
255 views

Why does iOS packaging fail when I activate Apple ARKit plugins in Unreal Engine?

Steps, Using Unreal Engine 4.21.2 1 - I created new Third Person game from the Unreal Engine template and named it FaceARSample 2 - I imported a skeletal mesh with blend shapes 3 - I added this to ...
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0 votes
1 answer
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How can I get sensor data on iPhone onto a Windows PC? For use as a steering wheel

I am making a Unity game. I want to be able to allow the phone to be used as a steering wheel, as input into the PC game. Technically, How can I achieve this? Can this be done through bluetooth? ...
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0 votes
2 answers
68 views

How to change 100 GameObjects' color without pushing RAM to hard?

I'm developing a mobile game and one of the gamemodes has 100 gameobjects(basic cubes). And they all have same material. I need to know how to change their color one by one with script. I'm not very ...
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