Questions tagged [ios]
iOS is an operating system for mobile devices created by Apple Inc. It runs on the iPhone, iPad, and iPod touch.
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How to adjust resolution to display only in portrait mode for both phones and tablet devices?
I am facing an issue where I'm able to adjust the resolution for different phones like Android and iOS but not for tablet devices.
Is there any way to set it, for all kinds of devices, to display only ...
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Stuck trying to build UE for iOS on Mac
I am trying to build an AR game for iOS, using a custom build of Unreal Engine 5.1.1, on an Apple Silicon (M1 Max) Macbook Pro.
(I have to use a custom branch of UE5 because there is a problem with ...
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Game character in the browser game appears on Android, but not on iOS
I have a problem with rendering the game on mobile platforms (the game is written on the Impact.js), the problem is only with the iOS actually, the screenshot below shows that the characters are ...
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SKNodes in a grid configuration get out of place after falling to fill gaps
I am making a “simple” game where the user will “pop” blocks by tapping on “clusters” of blocks. When the user taps it destroys the “cluster” of blocks, the other blocks move down to fill in the ...
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Xcode gives plenty of Undefined Symbol: Firebase_App error
I Build my Unity project to Xcode, trying to install it on ios device. It gives errors like as follow
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Grouping "touching" nodes of the same color together
I am trying to make a very simple game that allows the user to tap on any "block" in the scene and "pop" it. If the block is blue and touching another blue block then both blocks ...
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74
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Application.Open URL [closed]
I am developing a simple application on Unity, on a Mac. I am trying to open an URL with the simple command Application.OpenURL on visual studio when it doesn't work : When I start to write ...
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Very high energy impact and frame drops on iOS
I have created a mobile 3D game and now I am running it on an iOS device. It works well and runs at about about 25 fps. But after a while, about 2-3 minutes, it drops to 15 - 18 frames per second.
My ...
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Unity Remote 5 iOS Auto Rotation Stretch the Game
I'm using Unity to make an iOS app and have been testing it with Unity Remote 5 on a 4th gen iPad Air.
With auto-rotation enabled (the one in ...
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How to ensure online AIR game is always up-to-date?
How can I make sure that the player is always using the most up-to-date version of an AIR app for an online game? I was thinking of two approaches:
When the player launches the app, the first thing ...
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Does Unity iOS build process have a signature?
I'm interested in the detailed process that happens when Unity Editor builds iOS at this step:
- Xcode project is generated by Unity with all the required libraries, precompiled .NET code, and ...
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Unity Ar foundation: Slow camera frame rate on iphone 14 pro max
We have a Unity app which uses ar foundation. It works fine on every device tested except the big boss of the client's iphone 14 pro max.
In our scene we have the standard camera view and are using ...
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How to open local PDF file on iOS
I am using Application.OpenURL
to open pdf files in standalone desktop builds, but when I used iOS platform it simply did not work. Then, I found on official docs ...
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194
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Mobile device heat up. What time before it heats up is considered good? Android/IOS Unity [closed]
could not find anything that answers this in a detailed way ?
I managed to optimise the game to the point that the device heat up(real heat up and frame drop) only after 90 min of continuous gameplay. ...
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Adding second light hides the first on iOS unless quality is set to high
When I add a light in the scene then the light will show on the ground, but when I add a second light, neither of them show on the ground.
One light:
Add second light:
My light is a spot light, and ...
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Can I use Libgdx to create a game that runs on multiple platforms?
I created my first game using Libgdx and Android Studio. The game runs smoothly on my Android phone. How can I run it on an Apple phone with IOS or a computer with Linux etc.?
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In an Entity-Component-System architecture how should my map be represented?
I'm migrating a 2D game I've been making using only SpriteKit to an ECS architecture using GameplayKit, and I'm still a bit clueless on how to achieve this. I think I got the gist of ECS, but yet, I'...
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Choosing Number of Points and PPI Resolution To Future-Proof Game Images
I'm working on an iOS SpriteKit game and I'm currently designing some images to be used as character animations in Photoshop. There are many different iPhones with various screen sizes and resolutions,...
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How to architect push notifications in a Unity app that is using a PHP back-end for in-app notifications?
I'm working on a mobile game for a client. The tech stack is following:
Unity for iOS / Android app
Unity Cloud for building the apps
Firebase for event analytics
PHP/Symfony + PostgreSQL for back-...
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2
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3k
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How to not cover up the Android/iOS top status bar (eg. with time, network/wifi icons) in mobile Unity app?
I am making an Android/iOS mobile app in Unity. Currently, when I build it and install it (for example from APK to Android) it loads completely full screen covering up the top phone status bar which ...
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1
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How to play audio in Unity when a mobile game runs in the background or the screen is locked?
I am trying to make a 3D audio player with a retro cassette-like interface. The first thing is to make audio playable smartphone-wise, even when the game is in the background or when the screen is ...
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How can we implement tick rate on iOS?
I am really new to gaming development. For my multi-player game, I want to send my gaming update to the server 64 times per second. Is it a good idea to use ...
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445
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How to work with PS5 DualSense's haptics on Mac OS or iOS?
FMOD's latest release a few weeks ago has some great new features for authoring haptics!
Detailed Revision History discussing features.
However, the features are only available on Windows, not Mac. ...
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How can we use an iPhone camera as a webcam on Windows?
I am developing a game on Windows and I want to use my iPhone 11p as a webcam (for video streaming).
I saw some tutorial videos on YouTube, yet they only work for development on iOS platform in Unity.
...
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1
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Removing ads but maintaining opt-in video ads
I have a game for iOS that will show advertisements.
One form of advertisement offered is a rewarded video (a video that the user can watch by choice). This is actually an important aspect of the game ...
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2
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Can you show rng code running in real time in a game?
First off, I know almost nothing about game development/rng but I will learn. So apologies for sounding uninformed.
I want to make a sandbox ios game with several activities to do within, one of which ...
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1
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559
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How to debug UnityGfxDeviceWorker (34): EXC_RESOURCE RESOURCE_TYPE_MEMORY error on an iOS device?
How does one debug this Xcode error on an iOS device?
Debug - UnityGfxDeviceWorker (34): EXC_RESOURCE RESOURCE_TYPE_MEMORY
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Unity Mobile: How can we safely store our API key? [duplicate]
We're making an app in Unity. We're building it for Android and iOS.
We also have a server. In order to use our server you need to present our api key for the server.
So, we need to store that key in ...
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1
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3k
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WebGL game won't go into fullscreen mode on iOS devices
I have built my game and hosted it on itch.io. it works well on PC browsers and on the mobile Android browser.
The problem appears when I try to launch it on an iOS phone: the game won't go into full ...
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How can I prevent the camera going out of bounds?
I've been working on a Mario Bros clone for the first level, trying to learn how to make games with SpriteKit.
I'm trying to use an ...
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99
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Creating iOS shortcut game with levels
How can I make levels in iOS shortcuts?
i'm making a game which will be about changing some settings to finish levels (logic game) i had idea to make autosave because levels will require that. my idea ...
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1
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675
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How can I obtain the file size of a Unity build at runtime?
I'm wondering if it is possible to obtain the filesize of a game's build at runtime.
Searching this topic only yields results for reducing the build size, which is not at all what I'm looking for.
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Unity 2020.1.8f1 cannot build xcode project for iOS
We recently updated a project to Unity 2020.1.8f1
But it will not build the xcode project for iOS because of missing plist key value pairs.
This is really weird cus, before, I would build the xcode ...
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Can I report someone for cloning my game?
I recently found out that someone cloned my game from 2018 (2d, pixel art, here: https://www.youtube.com/watch?v=fiTJn5PULnA) that was on iOS, made it in 3d for android (here: https://play.google.com/...
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Unity iOS Push Notifications for Location
I think it's great that Unity now has built in support for push notifications...
I can't seem to get the location triggers to work on iOS...
I've implemented and got both time notifications and ...
2
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1
answer
151
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A ball hits the corner slightly, where will it deflect?
I am currently making an iOS Game but I have a small problem. The game is simply a ball which you can control to avoid obstacles and find the food. When the ball hits, e.g. the top or the bottom of an ...
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How can I remove sprites when they are outside viewport, but then add them again if I return to their location to save memory
I'm creating an open-world RPG like Neverwinter nights. But I’m worried about memory and am afraid if I just populate a huge world with physics based sprite nodes, I won't have any memory for anything ...
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1
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355
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Is an iOS development license with Unity free?
I'm coding in Unity Personal and I'm going to try to put my game onto the App Store (through the Unity --> XCode --> App Store process). In the past, Unity has charged money to get a iOS license for ...
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343
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How can I scale the SCNPhysicsShape when scaling a SCNNode?
I wrote a script that would match all models to one size, no matter the original size of the source model. So now these models fit precisely in the scene, but unfortunately when I add ...
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662
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Unity IOS : Game crash in Facebook audience network while showing ad
I have integrated Facebook audience network for showing ads in my game.
I show Interstitial Ads.
Showing ads in ANDROID platform Successfully done but when i run my game on IOS it's getting crash ...
2
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0
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Unity normal maps look wrong (URP, iOS)
We're building an AR-enabled app with Vuforia and Unity 2019.3, using the Universal Render Pipeline.
Trouble is, on iOS our models that have normal maps in their materials look totally bad, as you ...
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93
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Shader works in Editor but not on iPhone
I am using the next script for a painting asset found on this website.
As you render the faces of your mesh in the uv space of the mesh, you are reconstruction the islands one triangle at the time. ...
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What happens to deleted or added assets in your app when updating to a new version in the Google Play Store and iOS App Store?
So let's say I used Unity and built an app and uploaded it to the android and iOS app store, it is 100 MB and lots of people downloaded it. So now I want to update it to the newer version, however ...
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99
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SDL & Image quality on iOS
We are just finishing a mobile game for Android and iOS.
The image quality on iOS is subpar, and we are trying to understand why.
We are currently having two problems: the background, which is a ...
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1
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231
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Call native code from Unity iOS build error
I created NativeCallProxy.cs in Unity
...
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1
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1k
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Quit from Unity to native iOS app
I'm working on iOS application which is going to include a few unity games.
And I investigate an opportunity to exit from the Unity game to the native iOS app with games list.
I know that the Unity ...
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Which communication should I use between server and client
For a school project I am creating a multiplayer game for the smartphone.
I want the "GUI" to be a flutter application to cover IOS and Android.
As backend I use Golang.
Now I wanted to ask, what ...
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3
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3k
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HIGH energy consumption in Empty Scene Unity iOS
I am struggling from quite long about this issue where I am having High Energy Impact in Unity 2019.2.16f1 on iOS platform and it doesn't matter which device I am using. It occurs on iPhone6 to ...
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How can I plug a Unity application into native Android and native iOS?
There are a lot of questions about running native Android and iOS code in Unity. I am trying to run Unity inside of native Android and native iOS apps.
My problem is that I have two native apps, and ...
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How can I provide a csv file to a player on mobile?
It seems many people do this with regards to game data so they recommend userprefs, but I just want the user to have the file in the end, whether this is the Files app on iOS or choosing a folder to ...