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Questions tagged [ios]

iOS is an operating system for mobile devices created by Apple Inc. It runs on the iPhone, iPad, and iPod touch.

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2 votes
1 answer
533 views

Xcode Build Failure: Unity Framework Error -> Undefined Symbol (IL2CPP Related)

I've been building Unity iOS projects to iOS devices for years and I've rarely had issues with errors in Xcode. This is probably because I rarely change anything in the Xcode project and just use ...
Cato's user avatar
  • 93
0 votes
0 answers
87 views

Huge framerate drops in an empty scene - what is going on?

I would really appreciate you guys helping me out with a baffling problem I am experiencing. I have a near-empty scene. It has one object, i.e., a ball bouncing in it, targeting 60FPS. I am deploying ...
Cato's user avatar
  • 93
0 votes
1 answer
33 views

Apple Watch Intermediary Script with Unity or Remake Game in Xcode?

there. I had a question that I keep finding dead ends to. Is it possible to create a Unity iOS project that has the ability to talk to a WatchOS app? I know that there's no current way to build it ...
Rakhi's user avatar
  • 1
1 vote
1 answer
89 views

Are moddable apps allowed in the Apple App Store?

While reading the App Store Review Guidelines, it was said : (iv) They may not download or install standalone apps, kexts, additional code, or resources to add functionality or significantly change ...
aaa's user avatar
  • 117
0 votes
0 answers
89 views

How to adjust resolution to display only in portrait mode for both phones and tablet devices?

I am facing an issue where I'm able to adjust the resolution for different phones like Android and iOS but not for tablet devices. Is there any way to set it, for all kinds of devices, to display only ...
Mohammed Rilwan Ibrahim's user avatar
1 vote
1 answer
286 views

Stuck trying to build UE for iOS on Mac

I am trying to build an AR game for iOS, using a custom build of Unreal Engine 5.1.1, on an Apple Silicon (M1 Max) Macbook Pro. (I have to use a custom branch of UE5 because there is a problem with ...
d0g's user avatar
  • 111
0 votes
0 answers
21 views

Game character in the browser game appears on Android, but not on iOS

I have a problem with rendering the game on mobile platforms (the game is written on the Impact.js), the problem is only with the iOS actually, the screenshot below shows that the characters are ...
李白 puer's user avatar
0 votes
0 answers
20 views

SKNodes in a grid configuration get out of place after falling to fill gaps

I am making a “simple” game where the user will “pop” blocks by tapping on “clusters” of blocks. When the user taps it destroys the “cluster” of blocks, the other blocks move down to fill in the ...
jforward5's user avatar
0 votes
0 answers
72 views

Xcode gives plenty of Undefined Symbol: Firebase_App error

I Build my Unity project to Xcode, trying to install it on ios device. It gives errors like as follow ...
Muhammet Demir's user avatar
0 votes
1 answer
39 views

Grouping "touching" nodes of the same color together

I am trying to make a very simple game that allows the user to tap on any "block" in the scene and "pop" it. If the block is blue and touching another blue block then both blocks ...
jforward5's user avatar
-2 votes
1 answer
167 views

Application.Open URL [closed]

I am developing a simple application on Unity, on a Mac. I am trying to open an URL with the simple command Application.OpenURL on visual studio when it doesn't work : When I start to write ...
romain lalire's user avatar
1 vote
0 answers
148 views

Very high energy impact and frame drops on iOS

I have created a mobile 3D game and now I am running it on an iOS device. It works well and runs at about about 25 fps. But after a while, about 2-3 minutes, it drops to 15 - 18 frames per second. My ...
jasmine zhao's user avatar
0 votes
0 answers
106 views

Unity Remote 5 iOS Auto Rotation Stretch the Game

I'm using Unity to make an iOS app and have been testing it with Unity Remote 5 on a 4th gen iPad Air. With auto-rotation enabled (the one in ...
Amarth Gûl's user avatar
0 votes
0 answers
27 views

Does Unity iOS build process have a signature?

I'm interested in the detailed process that happens when Unity Editor builds iOS at this step: - Xcode project is generated by Unity with all the required libraries, precompiled .NET code, and ...
Nikita Goncharuk's user avatar
0 votes
0 answers
279 views

How to open local PDF file on iOS

I am using Application.OpenURL to open pdf files in standalone desktop builds, but when I used iOS platform it simply did not work. Then, I found on official docs ...
Muhammad Faizan Khan's user avatar
1 vote
0 answers
283 views

Mobile device heat up. What time before it heats up is considered good? Android/IOS Unity [closed]

could not find anything that answers this in a detailed way ? I managed to optimise the game to the point that the device heat up(real heat up and frame drop) only after 90 min of continuous gameplay. ...
Brother_77's user avatar
0 votes
1 answer
105 views

Adding second light hides the first on iOS unless quality is set to high

When I add a light in the scene then the light will show on the ground, but when I add a second light, neither of them show on the ground. One light: Add second light: My light is a spot light, and ...
stingalimian galimian's user avatar
-1 votes
1 answer
135 views

Can I use Libgdx to create a game that runs on multiple platforms?

I created my first game using Libgdx and Android Studio. The game runs smoothly on my Android phone. How can I run it on an Apple phone with IOS or a computer with Linux etc.?
Luca Leone's user avatar
2 votes
1 answer
466 views

In an Entity-Component-System architecture how should my map be represented?

I'm migrating a 2D game I've been making using only SpriteKit to an ECS architecture using GameplayKit, and I'm still a bit clueless on how to achieve this. I think I got the gist of ECS, but yet, I'...
jalxp's user avatar
  • 123
0 votes
1 answer
332 views

Choosing Number of Points and PPI Resolution To Future-Proof Game Images

I'm working on an iOS SpriteKit game and I'm currently designing some images to be used as character animations in Photoshop. There are many different iPhones with various screen sizes and resolutions,...
muZero's user avatar
  • 103
0 votes
0 answers
201 views

How to architect push notifications in a Unity app that is using a PHP back-end for in-app notifications?

I'm working on a mobile game for a client. The tech stack is following: Unity for iOS / Android app Unity Cloud for building the apps Firebase for event analytics PHP/Symfony + PostgreSQL for back-...
Teo.sk's user avatar
  • 183
4 votes
2 answers
4k views

How to not cover up the Android/iOS top status bar (eg. with time, network/wifi icons) in mobile Unity app?

I am making an Android/iOS mobile app in Unity. Currently, when I build it and install it (for example from APK to Android) it loads completely full screen covering up the top phone status bar which ...
mike's user avatar
  • 481
2 votes
1 answer
3k views

How to play audio in Unity when a mobile game runs in the background or the screen is locked?

I am trying to make a 3D audio player with a retro cassette-like interface. The first thing is to make audio playable smartphone-wise, even when the game is in the background or when the screen is ...
idchlife's user avatar
  • 229
0 votes
0 answers
69 views

How can we implement tick rate on iOS?

I am really new to gaming development. For my multi-player game, I want to send my gaming update to the server 64 times per second. Is it a good idea to use ...
Patroclus's user avatar
  • 101
1 vote
0 answers
631 views

How to work with PS5 DualSense's haptics on Mac OS or iOS?

FMOD's latest release a few weeks ago has some great new features for authoring haptics! Detailed Revision History discussing features. However, the features are only available on Windows, not Mac. ...
Lance Montgomery's user avatar
3 votes
0 answers
109 views

How can we use an iPhone camera as a webcam on Windows?

I am developing a game on Windows and I want to use my iPhone 11p as a webcam (for video streaming). I saw some tutorial videos on YouTube, yet they only work for development on iOS platform in Unity. ...
Frank's user avatar
  • 131
2 votes
1 answer
74 views

Removing ads but maintaining opt-in video ads

I have a game for iOS that will show advertisements. One form of advertisement offered is a rewarded video (a video that the user can watch by choice). This is actually an important aspect of the game ...
West1's user avatar
  • 131
5 votes
2 answers
3k views

Can you show rng code running in real time in a game?

First off, I know almost nothing about game development/rng but I will learn. So apologies for sounding uninformed. I want to make a sandbox ios game with several activities to do within, one of which ...
Toddd's user avatar
  • 51
1 vote
1 answer
773 views

How to debug UnityGfxDeviceWorker (34): EXC_RESOURCE RESOURCE_TYPE_MEMORY error on an iOS device?

How does one debug this Xcode error on an iOS device? Debug - UnityGfxDeviceWorker (34): EXC_RESOURCE RESOURCE_TYPE_MEMORY
ina's user avatar
  • 294
0 votes
0 answers
18 views

Unity Mobile: How can we safely store our API key? [duplicate]

We're making an app in Unity. We're building it for Android and iOS. We also have a server. In order to use our server you need to present our api key for the server. So, we need to store that key in ...
Guye Incognito's user avatar
0 votes
1 answer
3k views

WebGL game won't go into fullscreen mode on iOS devices

I have built my game and hosted it on itch.io. it works well on PC browsers and on the mobile Android browser. The problem appears when I try to launch it on an iOS phone: the game won't go into full ...
fire cloud's user avatar
1 vote
1 answer
546 views

How can I prevent the camera going out of bounds?

I've been working on a Mario Bros clone for the first level, trying to learn how to make games with SpriteKit. I'm trying to use an ...
Frakcool's user avatar
  • 111
0 votes
0 answers
173 views

Creating iOS shortcut game with levels

How can I make levels in iOS shortcuts? i'm making a game which will be about changing some settings to finish levels (logic game) i had idea to make autosave because levels will require that. my idea ...
hacknorris's user avatar
1 vote
1 answer
1k views

How can I obtain the file size of a Unity build at runtime?

I'm wondering if it is possible to obtain the filesize of a game's build at runtime. Searching this topic only yields results for reducing the build size, which is not at all what I'm looking for.
Evan McGrath's user avatar
0 votes
1 answer
529 views

Unity 2020.1.8f1 cannot build xcode project for iOS

We recently updated a project to Unity 2020.1.8f1 But it will not build the xcode project for iOS because of missing plist key value pairs. This is really weird cus, before, I would build the xcode ...
Guye Incognito's user avatar
0 votes
1 answer
82 views

Can I report someone for cloning my game?

I recently found out that someone cloned my game from 2018 (2d, pixel art, here: https://www.youtube.com/watch?v=fiTJn5PULnA) that was on iOS, made it in 3d for android (here: https://play.google.com/...
NemoPS's user avatar
  • 101
0 votes
0 answers
358 views

Unity iOS Push Notifications for Location

I think it's great that Unity now has built in support for push notifications... I can't seem to get the location triggers to work on iOS... I've implemented and got both time notifications and ...
ina's user avatar
  • 294
2 votes
1 answer
180 views

A ball hits the corner slightly, where will it deflect?

I am currently making an iOS Game but I have a small problem. The game is simply a ball which you can control to avoid obstacles and find the food. When the ball hits, e.g. the top or the bottom of an ...
Merlin0216's user avatar
1 vote
0 answers
47 views

How can I remove sprites when they are outside viewport, but then add them again if I return to their location to save memory

I'm creating an open-world RPG like Neverwinter nights. But I’m worried about memory and am afraid if I just populate a huge world with physics based sprite nodes, I won't have any memory for anything ...
Mugs's user avatar
  • 111
1 vote
1 answer
520 views

Is an iOS development license with Unity free?

I'm coding in Unity Personal and I'm going to try to put my game onto the App Store (through the Unity --> XCode --> App Store process). In the past, Unity has charged money to get a iOS license for ...
Cats4Life's user avatar
0 votes
1 answer
381 views

How can I scale the SCNPhysicsShape when scaling a SCNNode?

I wrote a script that would match all models to one size, no matter the original size of the source model. So now these models fit precisely in the scene, but unfortunately when I add ...
idchlife's user avatar
  • 229
1 vote
0 answers
709 views

Unity IOS : Game crash in Facebook audience network while showing ad

I have integrated Facebook audience network for showing ads in my game. I show Interstitial Ads. Showing ads in ANDROID platform Successfully done but when i run my game on IOS it's getting crash ...
Darshan Soni's user avatar
2 votes
0 answers
711 views

Unity normal maps look wrong (URP, iOS)

We're building an AR-enabled app with Vuforia and Unity 2019.3, using the Universal Render Pipeline. Trouble is, on iOS our models that have normal maps in their materials look totally bad, as you ...
frankhermes - Stop OpenAI's user avatar
0 votes
0 answers
150 views

Shader works in Editor but not on iPhone

I am using the next script for a painting asset found on this website. As you render the faces of your mesh in the uv space of the mesh, you are reconstruction the islands one triangle at the time. ...
Alien Boy Games's user avatar
1 vote
0 answers
98 views

What happens to deleted or added assets in your app when updating to a new version in the Google Play Store and iOS App Store?

So let's say I used Unity and built an app and uploaded it to the android and iOS app store, it is 100 MB and lots of people downloaded it. So now I want to update it to the newer version, however ...
EmperiumIce's user avatar
0 votes
0 answers
126 views

SDL & Image quality on iOS

We are just finishing a mobile game for Android and iOS. The image quality on iOS is subpar, and we are trying to understand why. We are currently having two problems: the background, which is a ...
Alexander Pavlenko's user avatar
0 votes
1 answer
266 views

Call native code from Unity iOS build error

I created NativeCallProxy.cs in Unity ...
Atlantis's user avatar
  • 113
0 votes
1 answer
1k views

Quit from Unity to native iOS app

I'm working on iOS application which is going to include a few unity games. And I investigate an opportunity to exit from the Unity game to the native iOS app with games list. I know that the Unity ...
Atlantis's user avatar
  • 113
0 votes
0 answers
60 views

Which communication should I use between server and client

For a school project I am creating a multiplayer game for the smartphone. I want the "GUI" to be a flutter application to cover IOS and Android. As backend I use Golang. Now I wanted to ask, what ...
Swunks's user avatar
  • 11
4 votes
3 answers
4k views

HIGH energy consumption in Empty Scene Unity iOS

I am struggling from quite long about this issue where I am having High Energy Impact in Unity 2019.2.16f1 on iOS platform and it doesn't matter which device I am using. It occurs on iPhone6 to ...
Syed Munim Raza's user avatar

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