Questions tagged [ios]

iOS is an operating system for mobile devices created by Apple Inc. It runs on the iPhone, iPad, and iPod touch.

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18 views

Game controller support for iOS 13 using SDL

Has anyone been successfull implementing game controllers via SDL in iOS13? I've tried the Game Controller interface but my DualShock does not show up in the list of devices.
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Unreal Engine “Supports AR” is missing from settings

Unreal Engine v4.21.2 I'm trying to follow this tutorial here: https://docs.unrealengine.com/en-US/Platforms/AR/HandheldAR/FaceARSample/index.html under "Face AR Capture Setup" step 3. says: Launch ...
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1answer
20 views

How can I provide a csv file to a player on mobile?

It seems many people do this with regards to game data so they recommend userprefs, but I just want the user to have the file in the end, whether this is the Files app on iOS or choosing a folder to ...
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15 views

Can I persist AssetBundles if they were delivered from Apple's on-demand resources service?

My Unity iOS game is fairly large. It could easily be 1.5gb when installed. To reduce download size, I'm reading about AssetBundles and Apple's on-demand resources. It seems ideal - I could put most ...
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47 views

How to solve the Google Ads problem in iOS?

Step 1: I'm implementing a Google AdMob using this link. Step 2: When I import this plugin in unity->build(ios)-> and implement in xcode then give this error: ...
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46 views

SceneKit - Creating a sense of scale

I'm experimenting with 3D using SceneKit on iOS. I'm trying to create a galaxy but would appreciate some guidance on the following things: I'm having a hard time working out how to make the galaxy ...
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208 views

Game crashes after ad (iOS / Unity / UnityAds / AdMob mediation)

I ask for your help.. I have a crash after rewarded video ads (Thread 1: signal SIGABRT): ...
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23 views

How to match user drawing with predefined drawing model?

i am trying to develop image recognition iOS app , i will have one reference image , and user has to draw something one screen and when user release finger , then i will convert his drawing into <...
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1answer
64 views

Textures in build duplicated, despite they're packed into atlases

I have a simple SpriteAtlas: "UIAtlas" which is located in the Resources folder. It points to a folder "UIAtlas" which contains ...
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11 views

Unity 3D game application on mobile is more zoomed in [duplicate]

I have developed two apps recently and I noticed both have same issue. When I test and run game in unity game scene the image looks fine. But when I build apk and install it on mobile it is zoomed in ...
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1answer
97 views

How to compile custom module for iOS in Godot3.1

I'm trying to add Share module in my game for iOS platform. i have this repo for sharing module Godot-Share. I'm using godot 3.1 and i download latest godot source code from Link. To implement share ...
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1answer
78 views

Facebook login using Godot 3.1 in iOS

In my game I have to integrate Facebook login. I searched about custom modules and all. I found one but it not working in ios and its for older version. Any help would be appreciated
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1answer
55 views

How can I create online leaderboards for iOS and Android?

I'm developing a racing game for iOS and Android phones/tablets and I want to implement online leaderboards. My game has a singleplayer mode(no multiplayer features) but I want to implement online ...
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12 views

Slight delay on mobile device with UI popping up after Unity splash screen shows

I'm using Unity 2018-.2.18f1 personal. If I create a new app, add some UI elements (panel, text, buttons) and export the project to a mobile device (iOS in my case) the splash screen with show then ...
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3answers
166 views

Various unreproducible crashes caused by asset bundles

We recently released a game on iOS and Android, and a bunch of crash reports have started coming in on iOS through Crashlytics that appear to be due to problems with shaders in asset bundles and other ...
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128 views

How to convert fbx with animations to dae

I am making an ARKit app, and I need to implement animations. Our 3D artist has provided these files as fbx with animations. All resources I find online about animated models in ARKit talk about dae (...
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1answer
76 views

Why does iOS packaging fail when I activate Apple ARKit plugins in Unreal Engine?

Steps, Using Unreal Engine 4.21.2 1 - I created new Third Person game from the Unreal Engine template and named it FaceARSample 2 - I imported a skeletal mesh with blend shapes 3 - I added this to ...
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1answer
20 views

How can I get sensor data on iPhone onto a Windows PC? For use as a steering wheel

I am making a Unity game. I want to be able to allow the phone to be used as a steering wheel, as input into the PC game. Technically, How can I achieve this? Can this be done through bluetooth? ...
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2answers
60 views

How to change 100 GameObjects' color without pushing RAM to hard?

I'm developing a mobile game and one of the gamemodes has 100 gameobjects(basic cubes). And they all have same material. I need to know how to change their color one by one with script. I'm not very ...
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33 views

Apple App Store: Publish your game under your organization name

I am in the process of building a mobile game targeting Apple App Store. This is a co-op work done by me and my teammate. We do not want to publish the game under my personal Apple developer account, ...
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1answer
252 views

How can I use Cross Platform Input in Unity 2019?

I am trying to use CrossPlatformInput in Unity 2019 to follow this tutorial to use it on iOS: https://www.youtube.com/watch?v=Auj1mrsfXDE However, I have no item in the top bar for "Mobile View" ...
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29 views

In GameCenter realtime multiplayer how to identify who is host?

In GameCenter real-time multiplayer how to identify who is a host?
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2answers
286 views

How best to detect device performance capabilities and set quality setting accordingly when using Unity

I am developing a Mobile game for Android and iOS on Unity. Currently Im in the optimisation stage of development and trying to work out what is the best way to detect device capabilities, with the ...
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1answer
121 views

Swift Error “unrecognized selector sent to instance 0x7f96875356e0”

This is the function i am trying to spawn obstacles in my game ...
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1answer
42 views

Swift get the true date

I have a game and want to reward the user for going on every day. I want to be able to get the true date somehow. I do not want the device date, because the user could just change it and get free ...
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26 views

Managing character movement in 3D in AR

I'm working on an ARKit project where I need to manage the movement of an object (white box) on a plane (blue square). The characteristics of the environment are : The box can move only in 2D along ...
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1answer
53 views

How can I determine that a user actually followed me to give them an in-game reward?

I have seen many apps where they will reward you if you follow them on social media. However, all you need to do is click on the link and then close the browser opened up and you will still be ...
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1answer
58 views

How to Render two or more images on video frame in same draw call using metal

I'm new bee to graphics programming and i have an existing code base which basically takes frame from video and passes it to metal shader where effects (like colour changes) happens. Whats currently ...
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35 views

libgdx onto existing IOS and Android App, Feasiblity and App Size

I am an IOS developer, my client has an existing app which they want to add some simple microgames onto. The main requirement is that the app size footprint is as small as possible. I suggested that ...
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22 views

How to force Game Center submit score failure

What would cause a failure to report a score to a Game Center leaderboard? Currently, score reporting succeeds almost all the time, so I'm trying to force failure so I can fix it. The Game Center ...
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1answer
251 views

How do I get a Metal texture ID to render to it with Ogre?

I looked in the documentation, but I don't know how to get the texture ID. ...
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0answers
85 views

How do you build a matchmaking service for an iOS turn-based board game? [closed]

I want to build a board game that matches players with similar skill levels against each other. Take for example a chess iOS app. Log in, and the game pairs you up against someone with a similar elo ...
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2answers
522 views

Is Apple Game Center Multiplayer Online?

I'm trying to build a real-time multiplayer game on Unity. I was thinking of using services such as PUN or UNet, but then I ran into Game Center's multiplayer API. I've read that Apple doesn't give ...
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2answers
144 views

How can I store in-game money so that nobody can manipulate the amount?

People get coins for completed tasks(for example completing a level) in my game. In addition, they can purchase coins(they need to pay for that with real money) in the app store. With these coins, ...
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1answer
70 views

I've completed my mobile game - now what?

After months of development, I've finally finished my mobile app, but I have no idea what to do next. I want to publish my app to the Google Play Store and the App Store, yet I don't know how. I've ...
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74 views

Custom Transparent Shader rendering order is wrong on iOS

In Unity Engine, I wrote a custom transparent shader(I use blend to achieve) for crystal effect and it's totally fine on Windows. However, when it's on iOS platform, the crystal always culls ...
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1answer
435 views

AdMob Rewarded Video Ads always shows same ad

I have integrated AdMob rewarded video ads in my iOS game. Currently, the game is in development stage and not released on the store. Currently, the fill rate is around 30%-40% and I always see the ...
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0answers
28 views

How can I check if someone bought a non-consumable product on iOS/Android? [duplicate]

In my application are 10 free levels, everyone can play them without doing in-app purchases. But if you want more levels, then you need to buy once a non-consumable product in the application. After ...
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2answers
54 views

How can I take ingame images and videos?

I’m using MonoGame and Visual Studio Community on my Mac to develop a game for iOS. I want to take ingame images and videos of the gameplay while the game is running on an iPhone/iPad. Afterwards, I ...
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1answer
180 views

How do I access device camera in GameMaker Studio 1.4?

I've looked everywhere in the documentation for GameMaker and I didn't find anything about how to access the camera.
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1answer
27 views

How to implement a Play As Guest feature on a mobile device using PhoneGap?

I have a Facebook Web Game that I converted to Android and iOS using PhoneGap. I can use Facebook for authentication on my mobile apps, but I would also like to allow the user to play as a guest. I've ...
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1answer
146 views

Send id<MTLTexture> from ios to unity

I'm writing a plugin for unity, I need to send a texture from ios to unity. There is a UnitySendMessage function which takes ...
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1answer
735 views

Record video and sound from device camera and show it as a texture

I need to record and show video from a real camera device in iOS/Unity and show that video as a texture in RawImage (Image of what I want) What I have tried so far: Unity WebCamTexture API: It ...
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1answer
173 views

How does an iOS developer get his app/game on the AppStores main page?

I was looking at the front page of the AppStore, and they display a new game and a new app every day. I was just curious, how does an iPhone developer get their game or app onto that front page? Does ...
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1answer
95 views

Calculating the difference between two numbers using exponential growth

I think this is a very basic game programming question, but I am bad with math and new to programming & game programming so I'm looking for some advice. I'm making a 2D sprite game for iOS. Every ...
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0answers
45 views

IOS Keyboard as Gamepad in unity

So I’ve been messing around in unity lately, and I got a vr headset to mess around as as well(google cardboard). I also want to make my own controller to use with this. To achieve this, I want to use ...
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2answers
70 views

iOS unity game was ~60mb on testflight but now its +400mb on release, why is that ?

I really have nothing else to add except that bitcode wasn't enabled, the same game was ~60Mb when we were testing it with TestFlight, after uploading it to the store the game just became 422Mb, why ...
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0answers
29 views

Reliability of Google Analytics data

I have developed an iOS game and currently the game is in beta phase. I have integrated Google Analytics (GA) to understand the users' behavior. I am distributing the game to my beta testers using ...
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1answer
171 views

Bad Viewports Using Unity with Google Cardboard VR on iOS

I'm using unity 2017.3.1f1, building for an iPhone SE. I'm able to build the google HelloVR scene, available from the Google Cardboard VR unity package. However, in the end result, the cameras are ...
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1answer
535 views

iOS 9.3.5 WebSocket connection always closes with code 1006

I'm working on an app that uses a LabVIEW implemented server on the backend that is proxied via apache. It works great on desktops and android devices but on iPhone and iPad the websocket connection ...