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Questions tagged [ios]

iOS is an operating system for mobile devices created by Apple Inc. It runs on the iPhone, iPad, and iPod touch.

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1answer
70 views

How do I get a Metal texture ID to render to it with Ogre?

I looked in the documentation, but I don't know how to get the texture ID. ...
1
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1answer
26 views

How do you build a matchmaking service for an iOS turn-based board game?

I want to build a board game that matches players with similar skill levels against each other. Take for example a chess iOS app. Log in, and the game pairs you up against someone with a similar elo ...
3
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2answers
75 views

Is Apple Game Center Multiplayer Online?

I'm trying to build a real-time multiplayer game on Unity. I was thinking of using services such as PUN or UNet, but then I ran into Game Center's multiplayer API. I've read that Apple doesn't give ...
0
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0answers
36 views

Copying texture from context to another context

I'm trying to copy a texture that is generated by an SDK, they only provide me with the ID. I want to copy that texture to a texture that I create in Ogre. I tried the following by I get a blank ...
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0answers
47 views
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2answers
126 views

How can I store in-game money so that nobody can manipulate the amount?

People get coins for completed tasks(for example completing a level) in my game. In addition, they can purchase coins(they need to pay for that with real money) in the app store. With these coins, ...
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0answers
27 views

Player name / health bars in scenekit

i'm working on a game right now in SceneKit and swift. it's a multiplayer game with the camera fixed in an overhead / isometric view. I need to now add health bars, player names etc attached to the ...
0
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1answer
62 views

I've completed my mobile game - now what?

After months of development, I've finally finished my mobile app, but I have no idea what to do next. I want to publish my app to the Google Play Store and the App Store, yet I don't know how. I've ...
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0answers
20 views

Custom Transparent Shader rendering order is wrong on iOS

In Unity Engine, I wrote a custom transparent shader(I use blend to achieve) for crystal effect and it's totally fine on Windows. However, when it's on iOS platform, the crystal always culls ...
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0answers
25 views

Change node color in spritekit

I have a vector illustration of a branch with a few leaves on it. I am moving the branch from the bottom of the screen to the top of the screen. But as the branch moves from the initial position (...
0
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1answer
191 views

AdMob Rewarded Video Ads always shows same ad

I have integrated AdMob rewarded video ads in my iOS game. Currently, the game is in development stage and not released on the store. Currently, the fill rate is around 30%-40% and I always see the ...
1
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0answers
21 views

How can I check if someone bought a non-consumable product on iOS/Android? [duplicate]

In my application are 10 free levels, everyone can play them without doing in-app purchases. But if you want more levels, then you need to buy once a non-consumable product in the application. After ...
0
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2answers
51 views

How can I take ingame images and videos?

I’m using MonoGame and Visual Studio Community on my Mac to develop a game for iOS. I want to take ingame images and videos of the gameplay while the game is running on an iPhone/iPad. Afterwards, I ...
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0answers
43 views

Monogame - change splash screen on IOS project

I know this seems like an obvious question, but I didn't manage to find any adequate answers for it in the net. My problem: When the game is run on my iPhone 7, there are black borders around the ...
0
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1answer
74 views

How do I access device camera in GameMaker Studio 1.4?

I've looked everywhere in the documentation for GameMaker and I didn't find anything about how to access the camera.
0
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1answer
23 views

How to implement a Play As Guest feature on a mobile device using PhoneGap?

I have a Facebook Web Game that I converted to Android and iOS using PhoneGap. I can use Facebook for authentication on my mobile apps, but I would also like to allow the user to play as a guest. I've ...
0
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0answers
60 views

Reusable Components - Xcode 9 Scene Editor

I previously used Cocos2d in conjunction with SpriteBuilder. Within SpriteBuilder I could create a ccb file, add nodes to it, and for any given node I could create "custom properties", i.e. name, ...
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0answers
25 views

Why SpriteKit game is loading too long?

I have a game which is written using SpriteKit. In this game I need huge amount of texture (about 1000) for animation. I store all of these textures in a texture atlas. When I launch my game, it's ...
0
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1answer
61 views

Send id<MTLTexture> from ios to unity

I'm writing a plugin for unity, I need to send a texture from ios to unity. There is a UnitySendMessage function which takes ...
0
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0answers
25 views

Anyone know anything about users being able to modify levels?

Ok so I have been developing some ideas to get to work on and I have one specifically that I need some assistance with. The App will be called “A Walk On the Beach.” It’s somewhat of a 3D ...
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0answers
42 views

Platform Specific Bundles

I have been reading up on the asset bundle system of unity. And from what I have understood, the Asset Bundle Manager is not available anymore and the Addressable Assets/Resource Manager is not yet ...
1
vote
1answer
314 views

Record video and sound from device camera and show it as a texture

I need to record and show video from a real camera device in iOS/Unity and show that video as a texture in RawImage (Image of what I want) What I have tried so far: Unity WebCamTexture API: It ...
0
votes
1answer
169 views

How does an iOS developer get his app/game on the AppStores main page?

I was looking at the front page of the AppStore, and they display a new game and a new app every day. I was just curious, how does an iPhone developer get their game or app onto that front page? Does ...
2
votes
1answer
73 views

Calculating the difference between two numbers using exponential growth

I think this is a very basic game programming question, but I am bad with math and new to programming & game programming so I'm looking for some advice. I'm making a 2D sprite game for iOS. Every ...
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0answers
33 views

IOS Keyboard as Gamepad in unity

So I’ve been messing around in unity lately, and I got a vr headset to mess around as as well(google cardboard). I also want to make my own controller to use with this. To achieve this, I want to use ...
1
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2answers
66 views

iOS unity game was ~60mb on testflight but now its +400mb on release, why is that ?

I really have nothing else to add except that bitcode wasn't enabled, the same game was ~60Mb when we were testing it with TestFlight, after uploading it to the store the game just became 422Mb, why ...
1
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0answers
25 views

Reliability of Google Analytics data

I have developed an iOS game and currently the game is in beta phase. I have integrated Google Analytics (GA) to understand the users' behavior. I am distributing the game to my beta testers using ...
1
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1answer
91 views

Bad Viewports Using Unity with Google Cardboard VR on iOS

I'm using unity 2017.3.1f1, building for an iPhone SE. I'm able to build the google HelloVR scene, available from the Google Cardboard VR unity package. However, in the end result, the cameras are ...
0
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1answer
258 views

iOS 9.3.5 WebSocket connection always closes with code 1006

I'm working on an app that uses a LabVIEW implemented server on the backend that is proxied via apache. It works great on desktops and android devices but on iPhone and iPad the websocket connection ...
0
votes
1answer
57 views

How to move in between grid in crossword game

I am trying to create crossword game in my current app. As my current project is in iOS native so I wanted to implement this game only in UIKit so that it can be easily integrated. Requirement i ...
0
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0answers
18 views

How to get libCocosDenshion.a to compile for x86_84?

How do I compile libCocosDenshion.a for x86_64 targets on iOS? I've got the main libCocos2d static library but I can't find any information on libCocosDenshion.a. The fle I have works fine when not ...
5
votes
1answer
68 views

How can I simulate a crash of OpenGL in GLKViewController to help track down a user's problem?

I am using GLKViewController for iOS app. On some devices, there are problems (possibly with OpenGL), that I am unable to solve, because I dont see this problem on ...
0
votes
1answer
210 views

How to change pre-splash image for iOS?

When I launched my game on my iPad, the screen first displayed a faulty splash image with a black lower half momentarily, before displaying the normal splash image. No matter what I tried, I couldn't ...
1
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0answers
73 views

Using a MTLTexture as the environment map of a SCNScene

I want to set a MTLTexture object as the environment map of a scene, as it seems to be possible according to the documentation. I can set the environment map to be ...
2
votes
1answer
649 views

Get the up vector of the camera in ARKit

I'm trying to get the four vectors that make up the boundaries of the frustum in ARKit, and the solution I came up with is as follows: Find the field of view angles of the camera Then find the ...
1
vote
1answer
111 views

How can I make a sprite slow down to the speed of another sprite while following it?

I'm making a SpriteKit game where two SpriteNodes are in a maze. That maze is represented as a grid. One sprite (A) travels faster than the other (B). Items randomly pop up, and the sprites have to ...
0
votes
1answer
45 views

How to read a data from multiple selected text files in unity

This question is based off of a previous one. How to read a data from text file in unity But I cant get the code to work for my purpose. I want to be able to choose which CSV files needs to be ...
0
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0answers
68 views

Efficiently creating and managing a very large sized tileMap

I am making a 2D JRPG built onto a Birds-eye tileMap and I cant quite wrap my brain around how I would do it efficiently I would like to use 50X50 chunks that are rendered around the player in the 4 ...
0
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0answers
559 views

Custom Vibration pattern using Unity

I wanted to add custom Vibration patterns to my game. When It hits certain objects I need to add Vibration pattern. Handheld.Vibrate() method only vibrate for 1s. ...
6
votes
1answer
368 views

Surprisingly, in SpriteKit game engine, “deltaTime” is not frame time?

In Apple's cocos-like 2D enginer, SpriteKit, they have what they call a custom field: ...
0
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0answers
27 views

Textures do not load on one ios device

Im testing the application on the devices of my friends using testflight. On all devices such as: iphone 6s, ipad air 2, ipad 2 the game works fine, but the iphone 7 does not load the textures (...
1
vote
1answer
560 views

Can't Unity draw fine and smooth line?

I'm working on drawing lines in Unity, but find there is no way to draw clear, fine and smooth line in Unity, neither ...
0
votes
0answers
701 views

Is built-in checking Android/iOS permissions on runtime possible?

I have a game with some levels, coded to both Android and iOS. One of the levels late in the game uses a ...
1
vote
1answer
75 views

Does Apple allow different versions of the same game on the App Store tailored for different regions?

We are currently in negotiations with a Chinese company to give them the right to re-sell our game in the Asia region. Now for the Android version they want to sell it trough their website because ...
1
vote
2answers
1k views

Typedef redefinition error when running Unity iOS project in Xcode 9 simulator

I was able to run my Unity 2017.1.0b10 iOS project successfully on my iPhone 6S+ (Using Xcode 9). I changed the Target SDK to ...
3
votes
1answer
4k views

How to add the iPhone X screen dimensions to the mix of different iPhone screen sizes

Generally for Unity I design all my artwork in Illustrator. So I start off with 1440x1920 (for portrait games) and outline a red frame of 1080x1920. So everything that fits well within the 1080x1920 ...
0
votes
0answers
62 views

if the player moves in the real world the game object also want to move

I am creating an IOS game. it's my first experience in IOS. I am facing an issue in player movement. if the player moves in the real world means the game object(character in the game) also wants to ...
2
votes
2answers
213 views

IOS very simple 2d engine/api rendering showdown [closed]

So after taking some time running through a course, I believe I have enough experience with referring back to the course how to make the game I wish to all apart from one thing. How to draw the game ...
0
votes
1answer
331 views

Fixed camera rotate to follow character

I have a camera in a fixed position in the middle of a field, and I would like to rotate the camera to follow the character as it moves around. There is no point lower than the camera, but I would ...
0
votes
1answer
85 views

Is it possible for a particle to have an infinite lifespan in SceneKit?

I'm trying to do an experiment where the user creates particles when they touch the screen, and then the particles just stay in place, only dying in collision. I'm wondering if it would be possible to ...