Questions tagged [ios]

iOS is an operating system for mobile devices created by Apple Inc. It runs on the iPhone, iPad, and iPod touch.

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1answer
58 views

A ball hits the corner slightly, where will it deflect?

I am currently making an iOS Game but I have a small problem. The game is simply a ball which you can control to avoid obstacles and find the food. When the ball hits, e.g. the top or the bottom of an ...
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22 views

How can I remove sprites when they are outside viewport, but then add them again if I return to their location to save memory

I'm creating an open-world RPG like Neverwinter nights. But I’m worried about memory and am afraid if I just populate a huge world with physics based sprite nodes, I won't have any memory for anything ...
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1answer
35 views

Is an iOS development license with Unity free?

I'm coding in Unity Personal and I'm going to try to put my game onto the App Store (through the Unity --> XCode --> App Store process). In the past, Unity has charged money to get a iOS license for ...
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1answer
8 views

How to properly scale SCNNode so SCNPhysicsShape would be scaled for model too? It stays in old size

I wrote a script that would match all models in one size, no matter the original size of source model. So now I have these models fit precisely in the scene, but unfortunately when I'm adding ...
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0answers
19 views

Unity IOS : Game crash in Facebook audience network while showing ad

I have integrated Facebook audience network for showing ads in my game. I show Interstitial Ads. Showing ads in ANDROID platform Successfully done but when i run my game on IOS it's getting crash ...
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0answers
23 views

After window reboot, UE4 remote build fails using jenkins

I made CI with jenkins for remote building for IOS in UE4. Building with jenkins works well. But after I reboot window, Jenkins build fails. I opened uproject and pakaging IOS using remote build. it ...
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0answers
16 views

How to pass a Swift string into Unity iOS game

I have an enum RemoteCommand that I am trying to pass the values of into my Unity iOS game. Abridged Swift code: ...
2
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0answers
88 views

Unity normal maps look wrong (URP, iOS)

We're building an AR-enabled app with Vuforia and Unity 2019.3, using the Universal Render Pipeline. Trouble is, on iOS our models that have normal maps in their materials look totally bad, as you ...
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12 views

How to create brush that paints or erases in Unity(Mobile)?

Kind of a simple question but I have no idea where to start. Basically I just want to use my finger to drag along an image and either paint on it or erase the image texture entirely (presumable using ...
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0answers
22 views

is there any way to disable the obnoxious native iOS safari scroll to url bar and notifications behavior?

I have a feeling what I am about to will not be possible, because well... Apple. I am making a full-screen web based game, and I have a 8-directional virtual joystick on screen (a circle divided into ...
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0answers
45 views

Shader works in Editor but not on iPhone

I am using the next script for a painting asset found on this website. As you render the faces of your mesh in the uv space of the mesh, you are reconstruction the islands one triangle at the time. ...
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0answers
47 views

What happens to deleted or added assets in your app when updating to a new version in the Google Play Store and iOS App Store?

So let's say I used Unity and built an app and uploaded it to the android and iOS app store, it is 100 MB and lots of people downloaded it. So now I want to update it to the newer version, however ...
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34 views

SDL & Image quality on iOS

We are just finishing a mobile game for Android and iOS. The image quality on iOS is subpar, and we are trying to understand why. We are currently having two problems: the background, which is a ...
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1answer
60 views

Call native code from Unity iOS build error

I created NativeCallProxy.cs in Unity ...
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1answer
80 views

Quit from Unity to native iOS app

I'm working on iOS application which is going to include a few unity games. And I investigate an opportunity to exit from the Unity game to the native iOS app with games list. I know that the Unity ...
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0answers
35 views

Which communication should I use between server and client

For a school project I am creating a multiplayer game for the smartphone. I want the "GUI" to be a flutter application to cover IOS and Android. As backend I use Golang. Now I wanted to ask, what ...
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2answers
645 views

HIGH energy consumption in Empty Scene Unity iOS

I am struggling from quite long about this issue where I am having High Energy Impact in Unity 2019.2.16f1 on iOS platform and it doesn't matter which device I am using. It occurs on iPhone6 to ...
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5 views

Solutions for generating signed builds for IOS and Android

I developed a small game engine and successfully generated xcode and android studio project files on Windows machine. Now I want to allow user to generate signed build in cloud and publish them. Is ...
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0answers
32 views

How can I plug a Unity application into native Android and native iOS?

There are a lot of questions about running native Android and iOS code in Unity. I am trying to run Unity inside of native Android and native iOS apps. My problem is that I have two native apps, and ...
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0answers
30 views

Game controller support for iOS 13 using SDL

Has anyone been successfull implementing game controllers via SDL in iOS13? I've tried the Game Controller interface but my DualShock does not show up in the list of devices.
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0answers
29 views

Unreal Engine “Supports AR” is missing from settings

Unreal Engine v4.21.2 I'm trying to follow this tutorial here: https://docs.unrealengine.com/en-US/Platforms/AR/HandheldAR/FaceARSample/index.html under "Face AR Capture Setup" step 3. says: Launch ...
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1answer
22 views

How can I provide a csv file to a player on mobile?

It seems many people do this with regards to game data so they recommend userprefs, but I just want the user to have the file in the end, whether this is the Files app on iOS or choosing a folder to ...
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0answers
43 views

Can I persist AssetBundles if they were delivered from Apple's on-demand resources service?

My Unity iOS game is fairly large. It could easily be 1.5gb when installed. To reduce download size, I'm reading about AssetBundles and Apple's on-demand resources. It seems ideal - I could put most ...
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vote
1answer
485 views

How to solve the Google Ads problem in iOS?

Step 1: I'm implementing a Google AdMob using this link. Step 2: When I import this plugin in unity->build(ios)-> and implement in xcode then give this error: ...
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1answer
205 views

SceneKit - Creating a sense of scale

I'm experimenting with 3D using SceneKit on iOS. I'm trying to create a galaxy but would appreciate some guidance on the following things: I'm having a hard time working out how to make the galaxy ...
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1answer
287 views

Textures in build duplicated, despite they're packed into atlases

I have a simple SpriteAtlas: "UIAtlas" which is located in the Resources folder. It points to a folder "UIAtlas&...
1
vote
1answer
266 views

How to compile custom module for iOS in Godot3.1

I'm trying to add Share module in my game for iOS platform. i have this repo for sharing module Godot-Share. I'm using godot 3.1 and i download latest godot source code from Link. To implement share ...
3
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1answer
142 views

Facebook login using Godot 3.1 in iOS

In my game I have to integrate Facebook login. I searched about custom modules and all. I found one but it not working in ios and its for older version. Any help would be appreciated
0
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1answer
71 views

How can I create online leaderboards for iOS and Android?

I'm developing a racing game for iOS and Android phones/tablets and I want to implement online leaderboards. My game has a singleplayer mode(no multiplayer features) but I want to implement online ...
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vote
3answers
408 views

Various unreproducible crashes caused by asset bundles

We recently released a game on iOS and Android, and a bunch of crash reports have started coming in on iOS through Crashlytics that appear to be due to problems with shaders in asset bundles and other ...
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0answers
226 views

How to convert fbx with animations to dae

I am making an ARKit app, and I need to implement animations. Our 3D artist has provided these files as fbx with animations. All resources I find online about animated models in ARKit talk about dae (...
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1answer
161 views

Why does iOS packaging fail when I activate Apple ARKit plugins in Unreal Engine?

Steps, Using Unreal Engine 4.21.2 1 - I created new Third Person game from the Unreal Engine template and named it FaceARSample 2 - I imported a skeletal mesh with blend shapes 3 - I added this to ...
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1answer
24 views

How can I get sensor data on iPhone onto a Windows PC? For use as a steering wheel

I am making a Unity game. I want to be able to allow the phone to be used as a steering wheel, as input into the PC game. Technically, How can I achieve this? Can this be done through bluetooth? ...
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2answers
62 views

How to change 100 GameObjects' color without pushing RAM to hard?

I'm developing a mobile game and one of the gamemodes has 100 gameobjects(basic cubes). And they all have same material. I need to know how to change their color one by one with script. I'm not very ...
3
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0answers
38 views

Apple App Store: Publish your game under your organization name

I am in the process of building a mobile game targeting Apple App Store. This is a co-op work done by me and my teammate. We do not want to publish the game under my personal Apple developer account, ...
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vote
1answer
1k views

How can I use Cross Platform Input in Unity 2019?

I am trying to use CrossPlatformInput in Unity 2019 to follow this tutorial to use it on iOS: https://www.youtube.com/watch?v=Auj1mrsfXDE However, I have no item in the top bar for "Mobile View" ...
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0answers
51 views

In GameCenter realtime multiplayer how to identify who is host?

In GameCenter real-time multiplayer how to identify who is a host?
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2answers
1k views

How best to detect device performance capabilities and set quality setting accordingly when using Unity

I am developing a Mobile game for Android and iOS on Unity. Currently Im in the optimisation stage of development and trying to work out what is the best way to detect device capabilities, with the ...
0
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2answers
198 views

Swift Error “unrecognized selector sent to instance 0x7f96875356e0”

This is the function i am trying to spawn obstacles in my game ...
0
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1answer
149 views

Swift get the true date

I have a game and want to reward the user for going on every day. I want to be able to get the true date somehow. I do not want the device date, because the user could just change it and get free ...
0
votes
1answer
56 views

How can I determine that a user actually followed me to give them an in-game reward?

I have seen many apps where they will reward you if you follow them on social media. However, all you need to do is click on the link and then close the browser opened up and you will still be ...
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vote
1answer
128 views

How to Render two or more images on video frame in same draw call using metal

I'm new bee to graphics programming and i have an existing code base which basically takes frame from video and passes it to metal shader where effects (like colour changes) happens. Whats currently ...
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0answers
67 views

libgdx onto existing IOS and Android App, Feasiblity and App Size

I am an IOS developer, my client has an existing app which they want to add some simple microgames onto. The main requirement is that the app size footprint is as small as possible. I suggested that ...
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0answers
22 views

How to force Game Center submit score failure

What would cause a failure to report a score to a Game Center leaderboard? Currently, score reporting succeeds almost all the time, so I'm trying to force failure so I can fix it. The Game Center ...
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1answer
422 views

How do I get a Metal texture ID to render to it with Ogre?

I looked in the documentation, but I don't know how to get the texture ID. ...
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0answers
108 views

How do you build a matchmaking service for an iOS turn-based board game? [closed]

I want to build a board game that matches players with similar skill levels against each other. Take for example a chess iOS app. Log in, and the game pairs you up against someone with a similar elo ...
4
votes
2answers
756 views

Is Apple Game Center Multiplayer Online?

I'm trying to build a real-time multiplayer game on Unity. I was thinking of using services such as PUN or UNet, but then I ran into Game Center's multiplayer API. I've read that Apple doesn't give ...
1
vote
2answers
153 views

How can I store in-game money so that nobody can manipulate the amount?

People get coins for completed tasks(for example completing a level) in my game. In addition, they can purchase coins(they need to pay for that with real money) in the app store. With these coins, ...
0
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1answer
74 views

I've completed my mobile game - now what?

After months of development, I've finally finished my mobile app, but I have no idea what to do next. I want to publish my app to the Google Play Store and the App Store, yet I don't know how. I've ...
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0answers
88 views

Custom Transparent Shader rendering order is wrong on iOS

In Unity Engine, I wrote a custom transparent shader(I use blend to achieve) for crystal effect and it's totally fine on Windows. However, when it's on iOS platform, the crystal always culls ...

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