Questions tagged [macos]

macOS is the operating system that runs on Apple's Macintosh line of computers.

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Are moddable apps allowed in the Apple App Store?

While reading the App Store Review Guidelines, it was said : (iv) They may not download or install standalone apps, kexts, additional code, or resources to add functionality or significantly change ...
aaa's user avatar
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1 answer
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How to develop a game on a 2015 MacBook Pro without learning Metal?

I'm on Mac and OpenGL and Vulcan are not supported. Even worse, I'm on a 2015 MBP 13". Yeah, can't do much with that. I spent a full year learning C++ and I have no patience to try and learn ...
BeardlessDev's user avatar
1 vote
0 answers
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Can I prevent Unity from sleeping when not focussed?

Every time I click away from the player either within the editor or from a build, on MacOS, it pauses. For my use case this is incredibly annoying. It appears to be related to apple's "app nap&...
arcadeperfect's user avatar
1 vote
1 answer
188 views

Stuck trying to build UE for iOS on Mac

I am trying to build an AR game for iOS, using a custom build of Unreal Engine 5.1.1, on an Apple Silicon (M1 Max) Macbook Pro. (I have to use a custom branch of UE5 because there is a problem with ...
d0g's user avatar
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2 answers
158 views

OpenGL texture not displaying despite setting uniform int

As you can see in the linked image, despite assigning a texture unit, there is no texture being drawn on the screen. In the main loop, I am receiving error 1282, and there are no further errors ...
Henry Fielding's user avatar
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1 answer
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Ads in a desktop game?

For my Destiny Garden project, which is a desktop game, I want to use freemium monetisation strategy, so I plan to publish both free demo version and a paid full version, and I'm wandering is there ...
AivanF.'s user avatar
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2 answers
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Unity not able to find package listed in their own tutorial

Please note: I uploaded a Youtube video here that may help tie all my confusion together but I also explain the highlights below which forms the basis of my question. Unity here. I'm trying to follow ...
hotmeatballsoup's user avatar
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1 answer
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Unity 2021 Silicon Build Performs Poorly with DynamicGI.UpdateEnvironment()

I recently upgraded my large-scale RPG world project from 2019 LTS version to 2021 for the native Silicon support. I have a Silicon based Mac and even though the game seems to have smoother FPS in the ...
Sarp Saysel's user avatar
3 votes
0 answers
245 views

Unity Application.Quit() "quit unexpectedly" on Mac

I'm trying to quit our game on macOS and have found that using Application.Quit() will look to the operating system like the application died unexpectedly. What is ...
Eric Fulton's user avatar
0 votes
1 answer
241 views

Telling steam my game is 64 bit

I'm finally done making my game and am almost done putting it on steam (just need to wait for the build to approve). But I've noticed that on the store it says "Notice: This product is not ...
Deep Thought42's user avatar
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231 views

Why does my custom mouse cursor revert back to normal in Unity?

I have set the mouse to be a custom cursor under Edit > Project Settings > Player. (I set the cursor with script originally and had the same problem.) In the editor it shows up as the system ...
James Hurley's user avatar
1 vote
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557 views

How to work with PS5 DualSense's haptics on Mac OS or iOS?

FMOD's latest release a few weeks ago has some great new features for authoring haptics! Detailed Revision History discussing features. However, the features are only available on Windows, not Mac. ...
Lance Montgomery's user avatar
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1 answer
3k views

Mac unity not working (error message)

Upon opening a new project or template the unity launcher dies and shows the error message: ...
Darcovader's user avatar
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0 answers
242 views

Unity3d performance issues on macOS

I created a game prototype in Python, using Panda3D. I finished entire MVP game logic, prototype assets, networking (client and server side), created rudimentary UI, and everything is working well. ...
Mirac7's user avatar
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2 votes
0 answers
2k views

Unity: Build completed with a result of 'failed' - Native error= mono-io-layer-error (2)

I am getting the following errors in Unity 2020.3.5f1 on macOS 10.15.6, when trying to build for Android: Full errors below. Any help is appreciated. ...
ChrisC's user avatar
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Unity Hub 2.4.2 does not open a login window

I just installed Unity Hub 2.4.2 on my MacBook Pro 2015 running macOS Big Sur. However, when attempting to open a login window from the hub, it opens briefly and then quits. (The hub remains open, but ...
Peter Nielsen's user avatar
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74 views

Best way to save screenshots in a game?

I'm making a game, and I'm adding a screenshots feature. Currently I save screenshot files to <Home Directory>/Pictures/MyGame/. However, I'm not sure if ...
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2 votes
0 answers
2k views

'CoreMinimal.h' file not found when building on Unreal Engine on Mac

I'm trying out C++ on Unreal Engine 4.25 on Mac. If relevant, my Xcode version is 12. When I try to compile, there's an error: 'CoreMinimal.h' file not found. I've ...
nusantara's user avatar
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1 answer
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Publish to folder equivalent for a desktop GL project with visual studio Mac 2019

I'm not home so the only computer I have access to is a Macbook, and now I would like to see how I could pack up projects to export for various platforms. But when I build my project it only produce a ...
Louis BERTRAND's user avatar
1 vote
1 answer
110 views

What is the process for porting my game SFML from Windows to Mac

I've recently finished version one of a simple arcade game I've been making in SFML. I've already spent months on the physics engine and game, and I'm wondering how much time it will take to port it ...
john_shreds's user avatar
0 votes
1 answer
270 views

LWJGL 3 HelloWorld example crashing

I'm trying to start LWJGL 3 development and I am having an issue with getting things working. I have created a new Gradle project and successfully built the HelloWorld example from https://www.lwjgl....
Robin Elvin's user avatar
1 vote
0 answers
769 views

Unreal editor warns that Xcode is not installed on MacOS 10.14

I'm running MacOS 10.14.6. When I launch Unreal v4.25.0, I get the following warning: Xcode was not detected on this Mac. Metal shader compilation will fall back to runtime compiled text shaders, ...
tomh's user avatar
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1 vote
1 answer
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Monogame pipeline couldn't load Xamarin.Mac

I Try to use my ContentProcessor, which I wrote on a Linux machine, on a Mac but it crashes with an unexpected failure. The Pipeline Tool gives me the following It seems to be a problem with the ...
Bongo's user avatar
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Is anyone else having problems launching UE4 4.23.1 on OS X 10.12?

So I recently switched machines from Windows to OS X (I still have the Windows machine but it's not available to me sometimes so I wanted to keep going while it's processing some other stuff). UE4 ...
Xaphas's user avatar
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Bash script crashes when sourcing

I have been following a tutorial about setting up vulcan on macOS and have been having trouble. I think it might have something with the versions. I am using 1.1.101.0 and the tutorial uses 1.1.73.0 ...
Itchy's user avatar
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1 vote
2 answers
2k views

Why doesn't my pygame window close on MacOS?

I am trying to create a window and then close the window. Everything runs smoothly until I click the red X. When I click it, the window doesn't close and all that happens is that the colourful red ...
AskedSuperior's user avatar
1 vote
2 answers
802 views

MacOS Mojave makes SDL2 unaccessible

I have some code that worked with no issues on MacOS Sierra, but when I update to Mojave, my compiler always says that it can't find SDL2. Here's the error: ...
Salsa Gal's user avatar
0 votes
2 answers
73 views

How can I take ingame images and videos?

I’m using MonoGame and Visual Studio Community on my Mac to develop a game for iOS. I want to take ingame images and videos of the gameplay while the game is running on an iPhone/iPad. Afterwards, I ...
Joe Driver's user avatar
2 votes
1 answer
1k views

Nuget in Unity with Mac OS

I have moved over to Mac for Unity development, and am aware you can still use Windows .dll files in your project. I use NuGet as a secure method of getting specific dlls, and have usually done this ...
Samuel Lopes's user avatar
1 vote
2 answers
130 views

Why are Mac versions of games larger in filesize than Windows versions?

I have browsed many games mainly on itch.io and many developers offer a Mac version of their game along with the Windows version. The Mac version of all those games is significantly larger in file ...
Stavros Skamagkis's user avatar
1 vote
0 answers
697 views

How to change mac opengl version back to mesa

A while ago I wanted to use the functionality of opengl 4.5+ on my mac, so I installed mesa with macports, and it worked. Recently, however, I tried to use my code again and it said that these ...
Information Aether's user avatar
3 votes
0 answers
238 views

Game Maker Studio 2, Shaders not working as intended in webbrowsers on mac

The shader output of my html5 game in Game Maker Studio 2 looks wrong on webbrowsers on MacOS. Sometimes the shaders lack completely and at other times the shader colors look completely different. ...
RomeoTheWizard's user avatar
0 votes
0 answers
791 views

Using pygame on mac, strange errors

I am using pygame on a mac, and when the app runs, it draws a frame of the screen fine, and then crashes with the following error: ...
nycynik's user avatar
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0 answers
1k views

Navigate UI with Dpad from Xbox controller on Mac [Unity]?

So, according to some documentation I found, the Xbox controller on Mac does not return Dpad presses as vertical/horizontal axes: As you can see, the Dpad is only recognized as buttons 5, 6, 7, and 8,...
Andrio's user avatar
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0 votes
1 answer
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Unity 5.6.0f3 Inspector Tooltips are off in macOS, is me or everyone the same?

Running latest version (5.6.0f3) in macOS, my tooltips are always misalign to the left of my screen, is me or anyone else also experience the same? And, it is still misalign even after I reset the ...
Kent Liau's user avatar
  • 111
6 votes
1 answer
254 views

Unity: how to change runtime code for different platforms?

In Unity, how can I programmatically control what source code is compiled? I have a script with various BuildPipeline.BuildPlayer calls, allowing me to build all ...
Cannoliopsida's user avatar
1 vote
1 answer
3k views

Unity assembly files missing from "Temp/bin/Debug"

I'm trying to use VS Code on a Mac with Unity and C#. When I try to open a Unity project in VS Code, it can't load Assembly.dll* files from few locations which are defined by default in .csproj files; ...
lukasz's user avatar
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0 votes
1 answer
110 views

How to free the GPU from a long task?

I'm developing an application that uses the GPU. Some tasks might be rather long (like a fragment shader with a loop). I have the impression that I can make the entire OS visually freeze by asking the ...
Martijn Courteaux's user avatar
2 votes
1 answer
112 views

Can I Create A Windows Package to Submit to the Window Store using the Mac Version of Unity 5.3?

Note: New to App Development. I'm using a Mac for building my three 3D puzzle apps with Unity 5.3.2. I want to create Windows versions to sell in the Windows Store. I attempted to transfer the ...
Pamela Cook - LightBe Corp's user avatar
3 votes
1 answer
235 views

How can I get Unity to tell me the battery status of my OS X laptop?

How do I get battery status on an OS X laptop in Unity? This is un-Googlable: I keep finding either mobile stuff (iOS or Android) or people complaining about laptop battery life.
Pulisan Drake's user avatar
4 votes
0 answers
843 views

Windows vs OSX Performance with SDL, OpenGL [closed]

I have been writing an SDL OpenGL game in c++ for a couple of years now, writing my own engine for the most part (using Box2d for physics). I'm primarily a mac user, so I've been using xCode to write ...
Dylan's user avatar
  • 61
5 votes
1 answer
984 views

How to bundle JRE with a game on Steam for Mac users?

Heyo! I have looked for a step by step tutorial everywhere and haven't been able to find anything so please try to be helpful and fairly slow. I am creating a game for Steam and I am using Java to ...
DreddTrekkiter's user avatar
0 votes
0 answers
953 views

Why is my OpenGL 4.1 shader not working on OS X Macbook ( works on Linux )?

I've recently rebuild shaders for my program and it stopped "working" ( black screen ) on OS X ( El Capitan ), but it's ok on Linux. What could be the cause? There are no shader compilation errors, ...
Marqin's user avatar
  • 260
1 vote
0 answers
457 views

What is Sprite Kit capable of? [closed]

I am messing around with Game Maker in my free time. I learned some Java at school but never really understood the object oriented principles. When I got to know Game Maker I was surprised that game ...
user148013's user avatar
2 votes
1 answer
2k views

Version 320 is not supported, SDL C++

I have the following four lines before I create the window. ...
Lucien's user avatar
  • 1,146
0 votes
1 answer
353 views

GLFW Fullscreen OS X in LWJGL 3

How does one create a fullscreen window properly in OS X from the code, instead of just expanding into the current desktop? I am referring to the sort of fullscreen window that one gets when the top-...
Lucien's user avatar
  • 1,146
1 vote
1 answer
66 views

Indicate key options in a keyboard-only game

I am creating a music-based app for one of the courses I teach at a high school, so it's not for sale in the app store, it's only for my students to use. I decided to make it keyboard only partially ...
02fentym's user avatar
  • 147
1 vote
2 answers
397 views

LibGDX Deployment questions

A few questions from LibGDX newbie: How do you deploy a Mac/Windows app? If Mac app, can this be deployed to Mac App Store? Do you need to pay monthly (for RoboVM) for iOS development/deployment? I ...
Lim Thye Chean's user avatar
1 vote
1 answer
627 views

glGenArrays - This functionality is not available

Whenever I call glGenVertexArrays(), I get the following exception: Exception in thread "main" java.lang.IllegalStateException: This functionality is not ...
Lucien's user avatar
  • 1,146
0 votes
1 answer
161 views

Error compiling Unity after porting to mac

I used BitBucket to move my project from a PC to a Mac, now I can't compile in my Mac, as I get the following error: ...
Joseph Marino Tripp's user avatar