Questions tagged [macos]

macOS is the operating system that runs on Apple's Macintosh line of computers.

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46 views

LWJGL 3 HelloWorld example crashing

I'm trying to start LWJGL 3 development and I am having an issue with getting things working. I have created a new Gradle project and successfully built the HelloWorld example from https://www.lwjgl....
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0answers
49 views

Unreal editor warns that Xcode is not installed on MacOS 10.14

I'm running MacOS 10.14.6. When I launch Unreal v4.25.0, I get the following warning: Xcode was not detected on this Mac. Metal shader compilation will fall back to runtime compiled text shaders, ...
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0answers
10 views

SDL2 timers on macOs are highly unreliable and late

I have a timer function in SDL2 running every 500ms, measuring it the callback is called often late with a delta time more than 10% (50ms). the callback function is fairly doesn't involve ...
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0answers
21 views

Help with Visual Studio for mac and Godot engine

I am total beginner in C#. Story(boring) Today I installed Visual Studio 2019 for Mac via the installer. I check want to install all (visual studio, .net core, xamarin iOS, android and Mac). After ...
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0answers
15 views

Searching for permanent, correct fix to CS0009 Microsoft Compiler Error for Unity Game Engine Update

Has anyone had the CS0009 error in Unity that only happens when get a new version of Unity and simply create an empty project? This prevents even running a virtually empty scene. There are various ...
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95 views

Could not load library UNITY_PATH/Frameworks/Mono/lib/ in MacOS building for Android

I'm trying to build an Unity Android project in MacOS but I'm facing this error: ...
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0answers
53 views

How can I make my MBP 2019 16" use my AMD Radeon Pro 5500M?

I am trying to test my project using dedicated graphics card, however, every time I run Unity3D starts using Intel UHD Graphics 630 instead of AMD Radeon Pro 5500M. These are my Unity General ...
1
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1answer
39 views

Monogame pipeline couldn't load Xamarin.Mac

I Try to use my ContentProcessor, which I wrote on a Linux machine, on a Mac but it crashes with an unexpected failure. The Pipeline Tool gives me the following It seems to be a problem with the ...
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1answer
27 views

Is anyone else having problems launching UE4 4.23.1 on OS X 10.12?

So I recently switched machines from Windows to OS X (I still have the Windows machine but it's not available to me sometimes so I wanted to keep going while it's processing some other stuff). UE4 ...
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0answers
87 views

Modifying an old DOS game

I want to modify the behaviour of an old DOS game called "The Manager" (aka Bundesliga Manager Professional in Germany). I want to modify the points assigned to each team when the team wins a match in ...
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0answers
150 views

Unity IAP: How Can I Check For Completed In App Purchases Before I Display a Scene?

I'm new to implementing in app purchases. I'm also new in app development. I'm working on a Unity Mac app with multiple non-consumable in app purchases in a scene. I'm using Codeless IAP process. I ...
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0answers
18 views

Bash script crashes when sourcing

I have been following a tutorial about setting up vulcan on macOS and have been having trouble. I think it might have something with the versions. I am using 1.1.101.0 and the tutorial uses 1.1.73.0 ...
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1answer
129 views

How to Render two or more images on video frame in same draw call using metal

I'm new bee to graphics programming and i have an existing code base which basically takes frame from video and passes it to metal shader where effects (like colour changes) happens. Whats currently ...
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2answers
777 views

Why doesn't my pygame window close on MacOS?

I am trying to create a window and then close the window. Everything runs smoothly until I click the red X. When I click it, the window doesn't close and all that happens is that the colourful red ...
1
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2answers
610 views

MacOS Mojave makes SDL2 unaccessible

I have some code that worked with no issues on MacOS Sierra, but when I update to Mojave, my compiler always says that it can't find SDL2. Here's the error: ...
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2answers
60 views

How can I take ingame images and videos?

I’m using MonoGame and Visual Studio Community on my Mac to develop a game for iOS. I want to take ingame images and videos of the gameplay while the game is running on an iPhone/iPad. Afterwards, I ...
2
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1answer
919 views

Nuget in Unity with Mac OS

I have moved over to Mac for Unity development, and am aware you can still use Windows .dll files in your project. I use NuGet as a secure method of getting specific dlls, and have usually done this ...
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2answers
95 views

Why are Mac versions of games larger in filesize than Windows versions?

I have browsed many games mainly on itch.io and many developers offer a Mac version of their game along with the Windows version. The Mac version of all those games is significantly larger in file ...
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0answers
433 views

How to change mac opengl version back to mesa

A while ago I wanted to use the functionality of opengl 4.5+ on my mac, so I installed mesa with macports, and it worked. Recently, however, I tried to use my code again and it said that these ...
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0answers
128 views

Game Maker Studio 2, Shaders not working as intended in webbrowsers on mac

The shader output of my html5 game in Game Maker Studio 2 looks wrong on webbrowsers on MacOS. Sometimes the shaders lack completely and at other times the shader colors look completely different. ...
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0answers
287 views

Using pygame on mac, strange errors

I am using pygame on a mac, and when the app runs, it draws a frame of the screen fine, and then crashes with the following error: ...
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0answers
914 views

Navigate UI with Dpad from Xbox controller on Mac [Unity]?

So, according to some documentation I found, the Xbox controller on Mac does not return Dpad presses as vertical/horizontal axes: As you can see, the Dpad is only recognized as buttons 5, 6, 7, and 8,...
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1answer
31 views

Unity 5.6.0f3 Inspector Tooltips are off in macOS, is me or everyone the same?

Running latest version (5.6.0f3) in macOS, my tooltips are always misalign to the left of my screen, is me or anyone else also experience the same? And, it is still misalign even after I reset the ...
5
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1answer
172 views

Unity: how to change runtime code for different platforms?

In Unity, how can I programmatically control what source code is compiled? I have a script with various BuildPipeline.BuildPlayer calls, allowing me to build all ...
1
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1answer
3k views

Unity assembly files missing from “Temp/bin/Debug”

I'm trying to use VS Code on a Mac with Unity and C#. When I try to open a Unity project in VS Code, it can't load Assembly.dll* files from few locations which are defined by default in .csproj files; ...
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1answer
93 views

How to free the GPU from a long task?

I'm developing an application that uses the GPU. Some tasks might be rather long (like a fragment shader with a loop). I have the impression that I can make the entire OS visually freeze by asking the ...
2
votes
1answer
98 views

Can I Create A Windows Package to Submit to the Window Store using the Mac Version of Unity 5.3?

Note: New to App Development. I'm using a Mac for building my three 3D puzzle apps with Unity 5.3.2. I want to create Windows versions to sell in the Windows Store. I attempted to transfer the ...
3
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1answer
206 views

How can I get Unity to tell me the battery status of my OS X laptop?

How do I get battery status on an OS X laptop in Unity? This is un-Googlable: I keep finding either mobile stuff (iOS or Android) or people complaining about laptop battery life.
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0answers
743 views

Windows vs OSX Performance with SDL, OpenGL [closed]

I have been writing an SDL OpenGL game in c++ for a couple of years now, writing my own engine for the most part (using Box2d for physics). I'm primarily a mac user, so I've been using xCode to write ...
5
votes
1answer
749 views

How to bundle JRE with a game on Steam for Mac users?

Heyo! I have looked for a step by step tutorial everywhere and haven't been able to find anything so please try to be helpful and fairly slow. I am creating a game for Steam and I am using Java to ...
0
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0answers
787 views

Why is my OpenGL 4.1 shader not working on OS X Macbook ( works on Linux )?

I've recently rebuild shaders for my program and it stopped "working" ( black screen ) on OS X ( El Capitan ), but it's ok on Linux. What could be the cause? There are no shader compilation errors, ...
1
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0answers
450 views

What is Sprite Kit capable of? [closed]

I am messing around with Game Maker in my free time. I learned some Java at school but never really understood the object oriented principles. When I got to know Game Maker I was surprised that game ...
1
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1answer
1k views

Version 320 is not supported, SDL C++

I have the following four lines before I create the window. ...
0
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1answer
265 views

GLFW Fullscreen OS X in LWJGL 3

How does one create a fullscreen window properly in OS X from the code, instead of just expanding into the current desktop? I am referring to the sort of fullscreen window that one gets when the top-...
1
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1answer
56 views

Indicate key options in a keyboard-only game

I am creating a music-based app for one of the courses I teach at a high school, so it's not for sale in the app store, it's only for my students to use. I decided to make it keyboard only partially ...
1
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2answers
327 views

LibGDX Deployment questions

A few questions from LibGDX newbie: How do you deploy a Mac/Windows app? If Mac app, can this be deployed to Mac App Store? Do you need to pay monthly (for RoboVM) for iOS development/deployment? I ...
1
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1answer
497 views

glGenArrays - This functionality is not available

Whenever I call glGenVertexArrays(), I get the following exception: Exception in thread "main" java.lang.IllegalStateException: This functionality is not ...
0
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1answer
132 views

Error compiling Unity after porting to mac

I used BitBucket to move my project from a PC to a Mac, now I can't compile in my Mac, as I get the following error: ...
1
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0answers
1k views

How do I port a simple 2D Monogame to MacOSX

I have made a simple Windows Monogame project (using the DirectX template). What are the steps to port my game over to MacOSX? If I need to change my Monogame project so that it uses a OpenGL ...
2
votes
2answers
5k views

Why is Unity3D on OSX ignoring my XBox 360 controller?

I'm using a fork of the Tattie Bogle driver that has a signed kext. The System Settings panel shows all inputs correctly. One axis is configured in Unity3D 5 like this: Still, I don't see any input ...
1
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0answers
203 views

Efficiently rendering tiled map on OS X

I'm writing an original (top-down) SimCity clone in Swift and attempting to use SpriteKit as the basis for the game. However, I am running into performance issues when rendering and animating the tile ...
2
votes
1answer
691 views

Setting up OpenGL on Mac OS 10.10 while keeping it cross-platform

I have experience with game programming mainly in allegro or drawing everything on native windows (No graphic libraries). Now I am interested in learning OpenGL for game development. I have found ...
2
votes
0answers
158 views

How to create a custom installer for my game for PC/Linux/Macs? [closed]

How can I create a custom installer that integrates a product key unlocking feature or tells the distributor that the customer was able to access the product like the BMT Mirco payment processor. Or ...
2
votes
4answers
744 views

OpenGL setup on Windows

I have been trying to use OpenGL for two days now. First on Mac, then on Windows. The problem with Mac is that it doesn't support the newer versions of OpenGL. I ran a tutorial that actually did get ...
0
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0answers
530 views

alBufferData() sets AL_INVALID_OPERATION when using buffer ID obtained from alSourceUnqueueBuffers()

I am trying to stream audio data from disk using OpenAL's buffer queueing mechanism. I load and enqueue 4 buffers, start the source playing, and check in a regular intervals to refresh the queue. ...
7
votes
1answer
722 views

Hotplugging Joysticks And Gamepads On OSX

I've tested the cross platform joystick support features on GLFW, SDL2 and SFML. SDL2 appears to be the most complete, but it can't detect when joysticks have been unplugged on OSX. To me, this is a ...
2
votes
1answer
3k views

Why do I get “function not supported” exceptions for OpenGL 3.2 functions using LWJGL?

I am currently having an issue trying to initialize a frame buffer using LWJGL. When I try to call GL32.glFramebufferTexture(int, int, int, int) it throws a "Function is not supported" error. I have ...
1
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1answer
319 views

How to build an iPad game without an Apple device?

I am an experienced PC/mobile app developer trying to build an iPad app but I don't have access to a physical device. I have a PC and an Android phone (whatever good that is!) The app is essentially ...
7
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1answer
9k views

Problem getting information about running processes with .GetProcesses() in Unity3D on OS X

I was going to ask this on Unity Answers, but I keep getting an error when trying to get to the site so thought maybe you guys could help. I've also tried the Unity3d subreddit and didn't manage to ...
-1
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1answer
174 views

How can I use a Unity C# script simultaneously in a non-Unity Linux program?

I have a C# script inside a Unity project. I'd to both keep using the script in this Unity project, and to use it to compile a non-Unity Linux daemon. So I would basically need to create a new ...