Questions tagged [macos]

macOS is the operating system that runs on Apple's Macintosh line of computers.

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9 views

Why does my custom mouse cursor revert back to normal in Unity?

I have set the mouse to be a custom cursor under Edit > Project Settings > Player. (I set the cursor with script originally and had the same problem.) In the editor it shows up as the system ...
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0answers
17 views

Does mac OSX support multisampling?

I am using macbook air and writing my rendering app using GLFW library. I am currently enabling multisampling like the way I shown in the code snippet below. ...
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12 views

Can I bring the Game View window to front together with the main window on Mac?

I come from Windows environment and I was pretty fast with development and just working with Unity. When I clicked on the Unity icon on Windows to bring it to front, it immediately brought the Game ...
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30 views

How to work with PS5 DualSense's haptics on Mac OS or iOS?

FMOD's latest release a few weeks ago has some great new features for authoring haptics! Detailed Revision History discussing features. However, the features are only available on Windows, not Mac. ...
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24 views

Build crashing on macOS (works on windows)

I'm currently working on porting a windows game to macOS and it was going smoothly so far, but I got to a point where the build always crashes at one specific area in the game. There was never such an ...
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1answer
53 views

Mac unity not working (error message)

Upon opening a new project or template the unity launcher dies and shows the error message: ...
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0answers
43 views

Unity3d performance issues on macOS

I created a game prototype in Python, using Panda3D. I finished entire MVP game logic, prototype assets, networking (client and server side), created rudimentary UI, and everything is working well. ...
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0answers
290 views

Unity: Build completed with a result of 'failed' - Native error= mono-io-layer-error (2)

I am getting the following errors in Unity 2020.3.5f1 on macOS 10.15.6, when trying to build for Android: Full errors below. Any help is appreciated. ...
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0answers
18 views

Unity Hub 2.4.2 does not open a login window

I just installed Unity Hub 2.4.2 on my MacBook Pro 2015 running macOS Big Sur. However, when attempting to open a login window from the hub, it opens briefly and then quits. (The hub remains open, but ...
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0answers
43 views

Best way to save screenshots in a game?

I'm making a game, and I'm adding a screenshots feature. Currently I save screenshot files to <Home Directory>/Pictures/MyGame/. However, I'm not sure if ...
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0answers
290 views

'CoreMinimal.h' file not found when building on Unreal Engine on Mac

I'm trying out C++ on Unreal Engine 4.25 on Mac. If relevant, my Xcode version is 12. When I try to compile, there's an error: 'CoreMinimal.h' file not found. I've ...
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1answer
37 views

Publish to folder equivalent for a desktop GL project with visual studio Mac 2019

I'm not home so the only computer I have access to is a Macbook, and now I would like to see how I could pack up projects to export for various platforms. But when I build my project it only produce a ...
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1answer
50 views

What is the process for porting my game SFML from Windows to Mac

I've recently finished version one of a simple arcade game I've been making in SFML. I've already spent months on the physics engine and game, and I'm wondering how much time it will take to port it ...
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1answer
97 views

LWJGL 3 HelloWorld example crashing

I'm trying to start LWJGL 3 development and I am having an issue with getting things working. I have created a new Gradle project and successfully built the HelloWorld example from https://www.lwjgl....
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0answers
609 views

Unreal editor warns that Xcode is not installed on MacOS 10.14

I'm running MacOS 10.14.6. When I launch Unreal v4.25.0, I get the following warning: Xcode was not detected on this Mac. Metal shader compilation will fall back to runtime compiled text shaders, ...
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1answer
59 views

Monogame pipeline couldn't load Xamarin.Mac

I Try to use my ContentProcessor, which I wrote on a Linux machine, on a Mac but it crashes with an unexpected failure. The Pipeline Tool gives me the following It seems to be a problem with the ...
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1answer
33 views

Is anyone else having problems launching UE4 4.23.1 on OS X 10.12?

So I recently switched machines from Windows to OS X (I still have the Windows machine but it's not available to me sometimes so I wanted to keep going while it's processing some other stuff). UE4 ...
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0answers
20 views

Bash script crashes when sourcing

I have been following a tutorial about setting up vulcan on macOS and have been having trouble. I think it might have something with the versions. I am using 1.1.101.0 and the tutorial uses 1.1.73.0 ...
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2answers
1k views

Why doesn't my pygame window close on MacOS?

I am trying to create a window and then close the window. Everything runs smoothly until I click the red X. When I click it, the window doesn't close and all that happens is that the colourful red ...
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2answers
713 views

MacOS Mojave makes SDL2 unaccessible

I have some code that worked with no issues on MacOS Sierra, but when I update to Mojave, my compiler always says that it can't find SDL2. Here's the error: ...
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2answers
61 views

How can I take ingame images and videos?

I’m using MonoGame and Visual Studio Community on my Mac to develop a game for iOS. I want to take ingame images and videos of the gameplay while the game is running on an iPhone/iPad. Afterwards, I ...
2
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1answer
1k views

Nuget in Unity with Mac OS

I have moved over to Mac for Unity development, and am aware you can still use Windows .dll files in your project. I use NuGet as a secure method of getting specific dlls, and have usually done this ...
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2answers
96 views

Why are Mac versions of games larger in filesize than Windows versions?

I have browsed many games mainly on itch.io and many developers offer a Mac version of their game along with the Windows version. The Mac version of all those games is significantly larger in file ...
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0answers
549 views

How to change mac opengl version back to mesa

A while ago I wanted to use the functionality of opengl 4.5+ on my mac, so I installed mesa with macports, and it worked. Recently, however, I tried to use my code again and it said that these ...
3
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0answers
171 views

Game Maker Studio 2, Shaders not working as intended in webbrowsers on mac

The shader output of my html5 game in Game Maker Studio 2 looks wrong on webbrowsers on MacOS. Sometimes the shaders lack completely and at other times the shader colors look completely different. ...
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0answers
357 views

Using pygame on mac, strange errors

I am using pygame on a mac, and when the app runs, it draws a frame of the screen fine, and then crashes with the following error: ...
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0answers
1k views

Navigate UI with Dpad from Xbox controller on Mac [Unity]?

So, according to some documentation I found, the Xbox controller on Mac does not return Dpad presses as vertical/horizontal axes: As you can see, the Dpad is only recognized as buttons 5, 6, 7, and 8,...
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1answer
31 views

Unity 5.6.0f3 Inspector Tooltips are off in macOS, is me or everyone the same?

Running latest version (5.6.0f3) in macOS, my tooltips are always misalign to the left of my screen, is me or anyone else also experience the same? And, it is still misalign even after I reset the ...
6
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1answer
219 views

Unity: how to change runtime code for different platforms?

In Unity, how can I programmatically control what source code is compiled? I have a script with various BuildPipeline.BuildPlayer calls, allowing me to build all ...
1
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1answer
3k views

Unity assembly files missing from "Temp/bin/Debug"

I'm trying to use VS Code on a Mac with Unity and C#. When I try to open a Unity project in VS Code, it can't load Assembly.dll* files from few locations which are defined by default in .csproj files; ...
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1answer
93 views

How to free the GPU from a long task?

I'm developing an application that uses the GPU. Some tasks might be rather long (like a fragment shader with a loop). I have the impression that I can make the entire OS visually freeze by asking the ...
2
votes
1answer
107 views

Can I Create A Windows Package to Submit to the Window Store using the Mac Version of Unity 5.3?

Note: New to App Development. I'm using a Mac for building my three 3D puzzle apps with Unity 5.3.2. I want to create Windows versions to sell in the Windows Store. I attempted to transfer the ...
3
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1answer
216 views

How can I get Unity to tell me the battery status of my OS X laptop?

How do I get battery status on an OS X laptop in Unity? This is un-Googlable: I keep finding either mobile stuff (iOS or Android) or people complaining about laptop battery life.
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0answers
784 views

Windows vs OSX Performance with SDL, OpenGL [closed]

I have been writing an SDL OpenGL game in c++ for a couple of years now, writing my own engine for the most part (using Box2d for physics). I'm primarily a mac user, so I've been using xCode to write ...
5
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1answer
867 views

How to bundle JRE with a game on Steam for Mac users?

Heyo! I have looked for a step by step tutorial everywhere and haven't been able to find anything so please try to be helpful and fairly slow. I am creating a game for Steam and I am using Java to ...
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0answers
845 views

Why is my OpenGL 4.1 shader not working on OS X Macbook ( works on Linux )?

I've recently rebuild shaders for my program and it stopped "working" ( black screen ) on OS X ( El Capitan ), but it's ok on Linux. What could be the cause? There are no shader compilation errors, ...
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0answers
453 views

What is Sprite Kit capable of? [closed]

I am messing around with Game Maker in my free time. I learned some Java at school but never really understood the object oriented principles. When I got to know Game Maker I was surprised that game ...
1
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1answer
1k views

Version 320 is not supported, SDL C++

I have the following four lines before I create the window. ...
0
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1answer
284 views

GLFW Fullscreen OS X in LWJGL 3

How does one create a fullscreen window properly in OS X from the code, instead of just expanding into the current desktop? I am referring to the sort of fullscreen window that one gets when the top-...
1
vote
1answer
58 views

Indicate key options in a keyboard-only game

I am creating a music-based app for one of the courses I teach at a high school, so it's not for sale in the app store, it's only for my students to use. I decided to make it keyboard only partially ...
1
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2answers
345 views

LibGDX Deployment questions

A few questions from LibGDX newbie: How do you deploy a Mac/Windows app? If Mac app, can this be deployed to Mac App Store? Do you need to pay monthly (for RoboVM) for iOS development/deployment? I ...
1
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1answer
544 views

glGenArrays - This functionality is not available

Whenever I call glGenVertexArrays(), I get the following exception: Exception in thread "main" java.lang.IllegalStateException: This functionality is not ...
0
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1answer
139 views

Error compiling Unity after porting to mac

I used BitBucket to move my project from a PC to a Mac, now I can't compile in my Mac, as I get the following error: ...
1
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0answers
1k views

How do I port a simple 2D Monogame to MacOSX

I have made a simple Windows Monogame project (using the DirectX template). What are the steps to port my game over to MacOSX? If I need to change my Monogame project so that it uses a OpenGL ...
2
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2answers
5k views

Why is Unity3D on OSX ignoring my XBox 360 controller?

I'm using a fork of the Tattie Bogle driver that has a signed kext. The System Settings panel shows all inputs correctly. One axis is configured in Unity3D 5 like this: Still, I don't see any input ...
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0answers
217 views

Efficiently rendering tiled map on OS X

I'm writing an original (top-down) SimCity clone in Swift and attempting to use SpriteKit as the basis for the game. However, I am running into performance issues when rendering and animating the tile ...
2
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1answer
803 views

Setting up OpenGL on Mac OS 10.10 while keeping it cross-platform

I have experience with game programming mainly in allegro or drawing everything on native windows (No graphic libraries). Now I am interested in learning OpenGL for game development. I have found ...
2
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0answers
160 views

How to create a custom installer for my game for PC/Linux/Macs? [closed]

How can I create a custom installer that integrates a product key unlocking feature or tells the distributor that the customer was able to access the product like the BMT Mirco payment processor. Or ...
2
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4answers
796 views

OpenGL setup on Windows

I have been trying to use OpenGL for two days now. First on Mac, then on Windows. The problem with Mac is that it doesn't support the newer versions of OpenGL. I ran a tutorial that actually did get ...
0
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0answers
601 views

alBufferData() sets AL_INVALID_OPERATION when using buffer ID obtained from alSourceUnqueueBuffers()

I am trying to stream audio data from disk using OpenAL's buffer queueing mechanism. I load and enqueue 4 buffers, start the source playing, and check in a regular intervals to refresh the queue. ...