Unanswered Questions

6,061 questions with no upvoted or accepted answers
16
votes
1answer
1k views

How to support Surface pens in Unity?

Our game works great with touch or mouse, but the Surface pen doesn't seem to register as a pointing device at all. How can we support the pen in Unity in a native build? This question on the Unity ...
15
votes
0answers
1k views

SSAO and normal issues

I'm using a SSAO alghorithm called "SAO", seen here: http://graphics.cs.williams.edu/papers/SAOHPG12/ I'm currently having issues with "smooth" normals, for example when using normal/height maps. To ...
14
votes
1answer
1k views

How can I use the Kinect as a microphone in Linux?

I am using Ubuntu 14.04 LTS, and the Kinect camera has type Microsoft_Xbox_NUI_Sensor_043367545147-02-Sensor. I can access the Kinect's camera from a Linux program ...
12
votes
1answer
498 views

Oculus Rift on Motion Simulator Platform

I currently develop a VR environment for an existing (physically) large motion simulator platform. The user can sit on this motion platform and gets accelerated and tilted to induce the feeling of ...
10
votes
0answers
340 views

Spherical Area Lights do not match reference

So I'm adding spherical area lights to my application, and comparing my results with mitsuba, I am getting some differences (left is my approach, right is mitsuba - a pathtraced reference): What I am ...
10
votes
4answers
885 views

Ledge climb animation and movement (2d platformer)

Struggling to make a decision on the implementation of a ledge climb mechanic for a physics driven 2d platformer. What is the best way to go about this without it getting overly complex? So far I ...
10
votes
3answers
656 views

How to hide a post-processed mesh outline when/where the mesh is hidden

I'm working on setting up an active outline in my 3d engine, a highlight effect for selected 3d characters or scenery in the screen. After working with the stencil buffer and getting some ...
10
votes
3answers
3k views

Preventing a Combination of Rigidbody Jump Force & Bounce Magnitude in Unity3D

I'm building a fairly simple marble racing game in Unity3D. The ball is a 3D physics object that moves only on the X and Y axes. It has the ability to roll left and right, and to jump. Pretty basic ...
10
votes
1answer
1k views

How to save the Mesh from an Interactive Cloth at runtime in Unity?

At the start of a scene I have GameObject called 'sheet' positioned above a 'ball' GameObject. The sheet has an Interactive Cloth component on it and a Cloth Renderer. The Mesh for the Interactive ...
10
votes
2answers
474 views

UDK: Checking actor type in projectile ProcessTouch

So, to be brief, I'm trying to teleport a pawn when it's struck by a projectile (or damaged by any weapon in my game.) Right now, I'm trying to just call Pawn.SetLocation in the projectile's ...
9
votes
5answers
1k views

Why can't I read .ttf file when running Android configuration?

When running or debugging my game on Android device, I get this error in the logcat: com.badlogic.gdx.utils.GdxRuntimeException: Error reading file: data/fonts/myFont.ttf (Internal) Which is ...
8
votes
1answer
126 views

User-friendly scripting when using an ECS?

I am currently creating a small hobby project to get back into game development, and I have decided to structure my entities using an ECS (Entity Component System). This implementation of an ECS is ...
8
votes
2answers
226 views

How to have multiple GameObjects sharing pieces of same material?

My question is: There's any way of having GameObjects sharing pieces of same Material, not a clone, but an extension of one? For example, in these case nine game objects sharing just the same material ...
8
votes
0answers
68 views

How to clip cut-off using different frustrum than that of original camera? How to cut plane by pyramid shape?

SOURCE : http://amd-dev.wpengine.netdna-cdn.com/wordpress/media/2012/10/Mitchell_LightShafts.pdf This process is part of creating light draft effect. And I am suggested to do the described process in ...
8
votes
0answers
126 views

Why Can't I duck reverb on the mix bus in Unity?

i'm surprised there is so little documentation on this issue. But i'm trying to duck the audio on all the mix buses in Unity so that you can clearly hear the VO of the game. Now it works great except ...

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