Stack Exchange Network

Stack Exchange network consists of 175 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers.

Visit Stack Exchange

Unanswered Questions

5,737 questions with no upvoted or accepted answers
16
votes
1answer
1k views

How to support Surface pens in Unity?

Our game works great with touch or mouse, but the Surface pen doesn't seem to register as a pointing device at all. How can we support the pen in Unity in a native build? This question on the Unity ...
14
votes
0answers
1k views

SSAO and normal issues

I'm using a SSAO alghorithm called "SAO", seen here: http://graphics.cs.williams.edu/papers/SAOHPG12/ I'm currently having issues with "smooth" normals, for example when using normal/height maps. To ...
13
votes
1answer
1k views

How to make animals Playable in Skyrim

I have some experience with the Skyrim Creation Kit, and have made some small mods. I am really interested in creating new races, and have already made a mod that allows the player to create an old ...
13
votes
1answer
1k views

How can I use the Kinect as a microphone in Linux?

I am using Ubuntu 14.04 LTS, and the Kinect camera has type Microsoft_Xbox_NUI_Sensor_043367545147-02-Sensor. I can access the Kinect's camera from a Linux program ...
12
votes
1answer
468 views

Oculus Rift on Motion Simulator Platform

I currently develop a VR environment for an existing (physically) large motion simulator platform. The user can sit on this motion platform and gets accelerated and tilted to induce the feeling of ...
10
votes
0answers
292 views

Spherical Area Lights do not match reference

So I'm adding spherical area lights to my application, and comparing my results with mitsuba, I am getting some differences (left is my approach, right is mitsuba - a pathtraced reference): What I am ...
9
votes
4answers
806 views

Ledge climb animation and movement (2d platformer)

Struggling to make a decision on the implementation of a ledge climb mechanic for a physics driven 2d platformer. What is the best way to go about this without it getting overly complex? So far I ...
9
votes
0answers
944 views

How do i find the circumsphere of a tetrahedron?

I'm looking for the most minimized equation to find the center coordinates and the radius of a tetrahedron circumsphere given four 3D points. What I found on the internet mainly deal with the circum ...
9
votes
3answers
605 views

How to hide a post-processed mesh outline when/where the mesh is hidden

I'm working on setting up an active outline in my 3d engine, a highlight effect for selected 3d characters or scenery in the screen. After working with the stencil buffer and getting some ...
9
votes
3answers
2k views

Preventing a Combination of Rigidbody Jump Force & Bounce Magnitude in Unity3D

I'm building a fairly simple marble racing game in Unity3D. The ball is a 3D physics object that moves only on the X and Y axes. It has the ability to roll left and right, and to jump. Pretty basic ...
9
votes
2answers
470 views

UDK: Checking actor type in projectile ProcessTouch

So, to be brief, I'm trying to teleport a pawn when it's struck by a projectile (or damaged by any weapon in my game.) Right now, I'm trying to just call Pawn.SetLocation in the projectile's ...
8
votes
0answers
72 views

Is there an algorithm to move vertices along a planar mesh to give an area more vertex without destroying the shape too much?

Currently, I am playing around with a terrain technique called Vector-Field terrain as created and used for the game Halo Wars. I have successfully recreated the technique. However, I'm having ...
8
votes
0answers
59 views

How to clip cut-off using different frustrum than that of original camera? How to cut plane by pyramid shape?

SOURCE : http://amd-dev.wpengine.netdna-cdn.com/wordpress/media/2012/10/Mitchell_LightShafts.pdf This process is part of creating light draft effect. And I am suggested to do the described process in ...
8
votes
1answer
954 views

How to save the Mesh from an Interactive Cloth at runtime in Unity?

At the start of a scene I have GameObject called 'sheet' positioned above a 'ball' GameObject. The sheet has an Interactive Cloth component on it and a Cloth Renderer. The Mesh for the Interactive ...
8
votes
0answers
1k views

How do I reconstruct depth in deferred rendering using an orthographic projection?

I've been trying to get my world space position of my pixel but I'm missing something. I'm using a orthographic view for a 2.5d game. My depth is linear and this is my code. ...

15 30 50 per page