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Unanswered Questions

14
votes
3answers
329 views

P2P network hiding positions?

I have been working on a P2P architecture for secure gaming and I have divided the problem into five sub-problems: Unlawful modification of sent game state Accurately drop cheaters Agreeing on a game ...
13
votes
1answer
816 views

How to support Surface pens in Unity?

Our game works great with touch or mouse, but the Surface pen doesn't seem to register as a pointing device at all. How can we support the pen in Unity in a native build? This question on the Unity ...
12
votes
1answer
932 views

How can I use the Kinect as a microphone in Linux?

I am using Ubuntu 14.04 LTS, and the Kinect camera has type Microsoft_Xbox_NUI_Sensor_043367545147-02-Sensor. I can access the Kinect's camera from a Linux program ...
12
votes
0answers
866 views

SSAO and normal issues

I'm using a SSAO alghorithm called "SAO", seen here: http://graphics.cs.williams.edu/papers/SAOHPG12/ I'm currently having issues with "smooth" normals, for example when using normal/height maps. To ...
11
votes
1answer
394 views

Oculus Rift on Motion Simulator Platform

I currently develop a VR environment for an existing (physically) large motion simulator platform. The user can sit on this motion platform and gets accelerated and tilted to induce the feeling of ...
11
votes
0answers
1k views

How to make animals Playable in Skyrim

I have some experience with the Skyrim Creation Kit, and have made some small mods. I am really interested in creating new races, and have already made a mod that allows the player to create an old ...
10
votes
1answer
444 views

Details of what GPU actually do when clipping in 4D homogeneous space?

I am learning programmable rendering pipeline by implementing a tiny software renderer. I try to implement it in a 'hardware' style. However, I am not familiar with the GPU pipeline and got some ...
9
votes
0answers
211 views

Spherical Area Lights do not match reference

So I'm adding spherical area lights to my application, and comparing my results with mitsuba, I am getting some differences (left is my approach, right is mitsuba - a pathtraced reference): What I am ...
9
votes
0answers
815 views

How do i find the circumsphere of a tetrahedron?

I'm looking for the most minimized equation to find the center coordinates and the radius of a tetrahedron circumsphere given four 3D points. What I found on the internet mainly deal with the circum ...
9
votes
1answer
654 views

How do I manually draw a part of a sprite sheet?

I'm working in Unity, and I'm finding that the animator isn't working for what I'm trying to do, in my 2D game. I want to build a specific animation, using sprite sheets, and be able to reuse the ...
9
votes
3answers
1k views

How would one generate a Navigation Grid for a 3D world?

I am attempting to find a solution to this problem. I'm trying to build a navigation mesh in the format of a grid of vertices locked to x, y floored coordinates in the shape of squares for 3D space. ...
8
votes
1answer
707 views

Why does Unity Eventsystem lag on first touch?

Hi I am making a very simple simple platformer game for android devices. I am using Unity's event system for player movement. The problem is when I touched the button first time there is a lag (hiccup)...
8
votes
1answer
339 views

How do I implement GPU-based dynamic geometry LOD in OpenGL?

I'm trying to implement LOD to boost my game's performance. I found a very nice tutorial. The basic concept that I think I understand is: Get the distance from the camera to the object, check for the ...
8
votes
3answers
697 views

Ledge climb animation and movement (2d platformer)

Struggling to make a decision on the implementation of a ledge climb mechanic for a physics driven 2d platformer. What is the best way to go about this without it getting overly complex? So far I ...
8
votes
3answers
527 views

How to hide a post-processed mesh outline when/where the mesh is hidden

I'm working on setting up an active outline in my 3d engine, a highlight effect for selected 3d characters or scenery in the screen. After working with the stencil buffer and getting some ...

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