Questions tagged [textures]

A bitmap (raster image) used in a texture mapping process.

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Can I use trilinear filtering for my sprites, but keep their outlines unfiltered?

Suppose that I have two images of equal size. They both contain a square: https://i.stack.imgur.com/BI62X.png https://i.stack.imgur.com/Nev5Z.png When overlapped, both squares will appear next to ...
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Unreal Engine Niagara Write to Texture or Data Structure

In the Niagara system, is there any way to write to a texture? I want to write the position of each particle into a texture. So the 2d grayscale texture has its intensity as the number of particles in ...
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36 views

How to blend textures with different size optimally?

I am trying to create a 2D lighting map. For each light source I have an Color[,] with size less than whole map and a coordinate of center. There can be many light sources and they can intersect (2 ...
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13 views

Unity3d Webcam Video Wall from Cubes

I have a 16x9 wall of cubes in my scene (added via c#) I want to show my webcam onto them while then being able to move the cubes around. My thoughts were to put the webcam footage on a bitmap image ...
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23 views

Batch resizing of textures

I have a large number of png files that I need resize so the sides are in powers of 2 without stretching the images in those files. Basically add/remove white-space so the image is in the upper left ...
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31 views

Optimizing texture fetches with higher mip levels

Let's say I have some shader program in DirectX or OpenGL rendering a full screen quad. And in a pixel/fragment shader I sample some huge textures at random texture coordinates. That is one same ...
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25 views

UV unwrapping and texturing for a voxel terrain

As sugested by another kind user, I started using MagicaVoxel to create the scenery for my game (which is in the 2.5D style of Pokémon Gen 5 or Octopath Traveler). I managed to import the test object ...
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1answer
28 views

Stream Clients Cameras from Server Side

There's a way to see specific client Camera from server (using RawImage ..) and sync view. I tried RenderTextue, but i didn't find a solution for that.
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60 views

Can't load textures to the game

I am making a game with SDL and C++. I am trying to render simple image to the screen but I can't. I don't know why, I am not getting any ERROR but I see only black screen. Here is my code: game.h <...
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24 views

Unity 3D - Materials are Stretching and Tiling doesn't Help

I am a programming student working with Unity 3D, version 2018.4.6f1 for this class. I wanted to add some materials to my wall, however, this results in a rather ugly result, because my walls are of ...
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78 views

What is the Workflow? Blender -> Substance Painter -> Unreal Engine 4

My name is Jose and I'm pretty new to Game Art Development. I know some intermediate UE4 (both C++ and Blueprints), but my weakest point has always been the workflow to import assets from Blender and ...
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1answer
40 views

texturing a race track - applying variations

I have created a simple race track in Blender using bezier curve, array and curve modifiers. A track is created from simple planes and the basic seamless asphalt texture looks quite good. As you can ...
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Blender-Unity (+ Lightmaps): Can I (should I?) have multiple UV maps for a single mesh?

I am making a game that I worry is not running optimally due to lots of high-res textures. The irony is that most scene assets use the same materials but I have to (do I?) unwrap the entire mesh on a ...
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1answer
62 views

Unity: White outline around seams in my character, make it stop!

so once upon a time I made a really cool character for my game project and he looked great. Then at some unspecific point in time, my character's UV seams got these awful white outlines around them: ...
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PyOpenGL Cubemap ARB Texture not rotating with gluSphere

I've made a gluSphere render in my display and have given it a cube map texture of the Earth. The texture is visible just fine (see below), but I cannot get it to rotate along with the shape. this ...
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Having trouble with getting an image to fit on a face of a cube

I have a problem with a Unity project that I'm working on. I'm creating an 3D art gallery which will be developed into a VR application in the future. In a 3D scene, I have created a ...
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2answers
32 views

How to Convert Sprite into Texture

I Have image with a sprite and i want to change this image sprite to Texture so that I can assign it to the material And i don't want to keep multiple copies for each image as a sprite and texture. ...
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1answer
21 views

creating 2d array texture with mipmap

these day i am working with texture2d array with mipmapping. so this is how i tried so far. my approach load multiple(not textureArray form) textures that i want to set as array from computer folder. ...
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28 views

Draw textured circle / 2D shape in SceneKit

I have the following code to create a circle Path and a SCNShape from this path. orbit_gradient.png is a horizontal 1px high image that represents a gradient. ...
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2answers
96 views

how to generate mipmap, and check if done properly?

i am implementing Mipmapping for my texture for the first time. i have 2 questions HOW TO CHECK IF MIPMAP IS DONE PROPERLY ? HOW TO SET MIPMAP FOR TEXTURE FROM FILE ? First one. i implemented ...
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1answer
26 views

Attach an Animated Texture to a Character in Unity

Is it possible to have an animated texture of facial features on a characters face in unity? (I haven't made the game yet, I'm researching). I would like to achieve a cartoon effect.
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1answer
39 views

reading from texture2d resource in directx11

Hi^^ i am trying to read data in resource, which i used to do well without any problems. but suddenly it is not working. first i made immutable resource that has data in it, which is ...
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Extract “alpha” layed from “.dds” DXT3/DXT5 texture file

Given: Examples are provided using python, but it's not matter. There is white_small.png, contains RGBA. And there is ...
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Unity cloud build speedtree textures incorrect type after build

So I finally (after a few days) got unity cloud build to work. When I build it using the unity editor everything is fine. However, when the cloud build service builds it I get some odd textures for ...
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1answer
57 views

How to add noise into a texture?

I'm working on a Heat Map generated from Perlin Noise. So far I've got 2 different outputs. Let's go step by step: The result should be something like this: This is the Perlin Noise I've got, easy ...
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36 views

Blitting multiple SDL_Surface texts on top of an empty SDL_Surface results in strange outlines

I'm trying to create a single SDL_Surface that has multiple lines of texts stacked on top of each other using SDL2. When I create a single ...
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1answer
67 views

Soft Body rendering from OBJ model

As part of my master thesis I have to do an softbody simulation. I 'm using Bullet Physics engine. I'm trying to render softbody, create from Meshes, with Shaders in OpenGL but the object doesnt ...
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1answer
39 views

Removing texture wrapping artifacts in OpenGLES

I'm drawing an 2D array of cubes in 3D space using OpenGLES. The texture that I have bound is spritesheet-style; that is, it's multiple textures packed into one. If you look closely at the front of ...
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1answer
70 views

What are these three different texture types I found in Pokémon sun?

I am currently trying to extract the Pokémon models/textures/animations of the Pokémon Sun game so i can use them as placeholders in Godot. At the moment I have the model, the textures and the ...
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1answer
60 views

How can I spread my texture evenly across a cylinder in Unreal Engine 4?

How can I spread my texture evenly across a cylinder in Unreal Engine 4? Specifically, in the image below, I would like have texture on cylinder (on the left) match the one on the box (on the right). ...
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1answer
82 views

How to store noise in a GL texture

I find that my procedural simplex noise in my fragment shader hurts performance, so I thought I would just use a stored noise texture instead. I would like my noise values to have better than 8 bits ...
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1answer
48 views

Rendering multiple textures on same image for terrain with index buffers (LWJGL 3)

I have started with LWJGL3 and trying to built game engine. I'm stuck on generating terrains and this is my second big problem and I'm exhausted so I need some advice on how to solve my problem. What ...
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1answer
35 views

Problem with rendering multiple textures from same image (LWJGL 3)

I have started with LWJGL3 and trying to built game engine. I'm stuck on generating terrains. I have one image that contains two textures. So now for example I want to generate terrain with only ...
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2answers
75 views

How to make a texture appear the same way in a cube?

My problem seems so simple, that before asking the question here I did a search on google and this site: https://forums.unrealengine.com/development-discussion/content-creation/33665-applying-and-...
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1answer
98 views

How to set the UVs of a procedurally generated road mesh?

I want to create a road through a c# script in Unity. I created a mesh like this. The "vertetices" first adds the left and then the right points. Then set the UV the same order and value as "...
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1answer
77 views

OpenGL Textures: Texture contains color lines when object is further away that some distance

I tried searching on the web but couldn't find a reason for this. When I render an object close to the camera, the object and texture renders fine. But further away from a fixed distance, it starts ...
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1answer
51 views

What would be the benefit of placing all of a room's textures on an object outside of the camera's view?

Pokémon XD: Gale of Darkness does an odd thing with textures. As described in this video, all textures for a room are placed on an object outside of the camera's view: This kind of caught me off-...
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39 views

UV mapping a playing card in Maya for use in Unity (using a SpriteSheet of all the playing cards). One Material or Two?

I am wanting to make a pack of cards in Unity and Maya. I am familiar with UV unwrapping in Maya, but I never used sprite sheet for my models i unwrapped. (They all just fit onto one texture so far). ...
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1answer
128 views

Tiling texture doesn't repeat, even though wrap mode is set to repeat

For some reason, my floor tiling (set to 100 x 100) only shows on one corner of the plane. Past that corner, it just stretches out to the sides and leaves the middle one solid colour: Here is how I'...
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39 views

Substance Painter Reset 2D View?

I have been working through the 2D view to apply textures and such then for some reason the camera just spazzed out and zoomed out alot and the F key only seems to reset the 3D View. How would I go ...
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15 views

Pands3d. Get value of texture under mouse cursor

That's quite straitforward. While creating a technical demo, i encountered a problem, where i need to know color of textures under mouse coursor. As i see it, there must be a function to transform ...
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64 views

Render (screenshot) weapon model in Counter-Strike: Global Offensive

I need to take screenshot of weapon model from screen like this, without any background. Tried to remove and change resources using mat_texture_list console command,...
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1answer
99 views

Finding texture coordinates for plane

I am creating a 3D ray tracer and want to add textured planes. My planes are stored using a position vector and a normal vector. I want to use a square texture and map it repetitively onto the plane....
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1answer
539 views

How to change Texture2D type to Sprite during runtime (Unity)

How can we convert the Texture2D type to "Sprite" using the script (not in Editor)? It seems that the Texture2D retrieved from file is by default Normal Map. I need to convert the TextureType to "...
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Unity: Terrain Texturing Roads

The way I would texture a road within a given terrain is with a seperate mesh and a horizontally tileable texture such as this: Then make sure the texture on the edge of the road and the terrain ...
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31 views

HLSL Texture Sampling Instability

I'm having some very strange behavior trying to calculate gradients in a shader. In both snippets, uv is the texture coordinate, duv is a float3 proportional to (1/width,1/height,0), c is tex2D(...
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How to import a texture to be used as occlusion map?

The same way normal maps need to be imported as "Normal map" in the import settings, how should I setup an Ambient Occlusion texture to correctly work? I've been searching around in the manual and ...
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54 views

Draw sprite outline with sprite renderer in opengl

I'm using a scenegraph with the visitor pattern to draw sprites in my 2D GameEngine. It works great. Now I'd like to render the lines of the cube the sprite is rendered onto. ...
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1answer
64 views

Missing texture after add new actors

I want to add two types of characters multiple times but when I add a new actor to stage texture in "old" actors stops render. I can add multiple KnightActor (...
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1answer
73 views

Black and white textures load as turquoise?

I have some black and white, and some grayscale textures, that are loading in unity as turquoise and white textures. What is causing this and how can I fix this? Also, can somebody verify that I am ...