Questions tagged [textures]
A bitmap (raster image) used in a texture mapping process.
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How to render a portion of a texture (upscaled) without affecting the border with SDL2?
I noticed that render a portion of the texture, upscaling it, it affects is border values with the proximity of the outside remaining parts of the texture (when not using Neareast neighbour ...
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How Virtual Textures work?
I'm trying to understand how Virtual Textures work. After coming across this post:
https://discourse.threejs.org/t/virtual-textures/53353
And more research here:
https://docs.unity3d.com/Manual/...
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What causes certain spots to be blacked out on my texture?
So my model's hair (and other spots) are either blacked out or really dark, but only in spots.
(NOT THE WHOLE TEXTURE)
This is probably a stupid question with an easy answer, but it's bending my ...
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How to import 3d texture in Unity?
How can I import a 3d texture the easisest way and visualize it somehow ( for example as a voxelized thing but other way can be also good)?
I tried to download a 3d texture form different sites like ...
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How to paint terrain details (e.g. grass billboards) programmatically?
In Unity, is it possible to paint terrain details such as billboarded grass textures programmatically? (The kind that appear vertical and wave according to wind settings.)
What I know so far (or think ...
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Do texture arrays bring performance gains
I have a terrain mesh in unity that uses a four-layer texture blend, at first I used a single texture (diffuse and normal), then I converted it to two texture arrays storing diffuse and normal ...
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How can I dynamically change the skin and blush colours of an animated sprite's face in Unity?
I want to achieve this effect in unity when processing my sprites
before
After
I was thinking that I could use two color pickers to tell a shader only to create a gradient if two colors share a ...
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How do games package their textures in relation to image compression?
I know that you have to keep in mind what platform you're targeting, but it feels like you might have to have multiple sets of textures. Like let's say you're targeting desktop. How do I know what ...
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Batch rendering with more textures than texture slots
I'm trying to implement batch rendering for my 2d game engine, and I need to render more than 32 different textures every frame. The first thing that comes to my mind is to sort the vertices by ...
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Sprite2D texture repeat switches from Mirror to Disabled when resizing window
In Godot 4, I set the texture repeat of a Sprite2D to 'Mirror',
When I run the game, it works fine except when I resize the window — then the texture repeat switches to 'disabled'.
Is there a ...
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Different texture generation methods with opengl
I'm experimenting with texture generation so I can begin to implement height map generation/terrain generation. Right now I'm just experimenting with different generating functions. Right now I'm just ...
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How to smooth sprites drawn from an atlas (either with linear filtering or some post processing technique)?
I've been doing a 2D renderer for a Tibia clone and came up with a design where all textures are bundled into a texture atlas. The pixelated style isn't working well (textures are often shrinked or ...
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why One big texture frames is consuming more RAM compared to be divided into single frame ones [closed]
I noticed that composing frames in a big texture will consume more RAM rather than having 1 frame per texture (or sprite if you would like).
The renderer is SDL2 backed by Direct3D.
Is there any ...
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How to apply sampler2Darray textures to different locations of a single mesh?
In openGL, I have a 3D terrain composed of a grid of 255x255 vertices. The vertex of the lower left corner is at coordinates (-127;-127) and the one of the upper right corner is at coordinates (127;...
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Ursina not applying shader and light to entity
I'm making a terrain-based game in Ursina. I finished making the terrain and the texture, and all of them run well, but Ursina is having problems with the lights and the shaders.
...
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WHY doesn't Python's Ursina module load textures from .mtl file?
Why doesn't the Ursina module directly load all textures from an obj's mtl file?
Let's assume I have 4 files:
test.py:
...
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Make moon using cubemap in shadergraph
I'm trying to make moon with a cubemap texture in shadergraph.
I made it, but the texture is incorrect.
I'm using a cubemap from NASA as a texture and it works, but it's bigger than moon shape and ...
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In Unity, how do I get a specific texture in runtime from .psd file rather than its whole entire texture?
I'm trying to recreate the current texture on a SpriteRenderer's sprite in order to make it bigger so that I can add a white outline to it. This is all done on runtime.
If we look at the .psd file ...
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How to avoid polygon fill in substance painter painting unselected polygons?
when using polygon fill in substance painter, it sometimes also paints different polygons that I havn't selected. (See image).
I am using the Polygon Fill on a black mask that is attached to a fill ...
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How to use gather offsets
I have this situation where I have parts of the same scene in each 4 half squares of a rendertarget rendered with the same view projection matrices. In my deferred pipeline I would like to sample with ...
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What are the pros and cons of having assets in one file versus multiple files?
Some games have all their assets in one .pak file or something. Or have all their textures in a single atlas. Others have their different assets in different files.
...
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How do you handle edges on textures that join adjacent textures?
This question explains how to use borders to avoid texture bleeding. The following image is taken from the excellent answer to that question.
But the problem I don't understand is, imagine you have ...
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How can I prevent height map artifacting when wrapping a texture around a sphere?
So, I have been on a bit of a journey wrapping a texture around a sphere. So, if you are reading this looking for spherical texture wrapping solutions, I would suggest checking out my last post as ...
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How can I map a texture around a sphere without a seam?
I am attempting to wrap a texture around a sphere without any warping using Unity's Shader Graph. I have been following this StackExchange answer, and have semi-successfully converted their shader ...
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Texture gets botched when loads in?
I got this weird issue with my block texture,it gets botched after loading the block, the issue though doesn't affect other textures as the the paddle texture gets rendered properly:
I tried ...
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How to make texture look sharper and more detailed, when you look closer?
I have this material of a rocky wall. At far it seems okay, but often when walking close by it's obvious that the texture actually has not enough resolution and seems way too blurry.
Far: https://...
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Generating a texture and applying it to an object at runtime
In Unity, I want to generate a texture and apply it to a material. The following method generates a 16x16 Texture2D and applies it. However, my object with the material shows only a gray "default&...
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How is it possible to create a texture atlas from a list of images? [duplicate]
Given a list of images how is it possible to place them on a square image, so they take up the least amount of space?
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How to use unconventional texture format
I would like to use a texture that could have more than 4 channels.
I have seen a post where they use a single channel R8 texture to store string chars.
I'm thinking of using something like that with ...
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How can I initialize a sprite programmatically in Unity
Hello everyone and thank you so much for your help!
I've tried following the answer at Unity 5 2D drawing sprites programmatically but nothing happened. I have a blank screen with just a background ...
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Sending different textures to instanced elements draw call
I'm making a little OpenGL renderer. Currently I use VAOs/VBOs and batch all the entities with the same VAO. I then draw using glDrawElementsInstanced. I am ...
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Baking material used on a model to texture
In my project I have to optimize our assets. I want to create texture atlas. How can I bake objects' materials to a texture, so then I can make all assets in this scene use one material with this ...
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How to remove pink pixels from weather radar pngs downloaded at runtime?
I have some radar imagery that comes from a source that has a bug in it's rendering system. Pink is supposed to be the separation of specific cloud consistencies BUT it often shows up on the edges of ...
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Change textures dynamically on 3D animating object in runtime
I have the following situation, where in I need to animate textures on 3D animating plane in runtime.
There are 5 panels in the unity scene and two buttons, each button, when clicked triggers one ...
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using texture as variable
I was trying to use a texture as a variable in my shader (DX11 VS/PS 5.0). Can't get it.
I have recently find this piece of code here where a texture is passed as a function parameter.
Is that ...
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Blender Texture Painting Problem
I'm trying to texture paint a character in blender, however I'm running into a problem. I'm able to use the fill tool to color in the mesh, but the draw doesn't do anything.
For example, when I use ...
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How do you update a non-renderable texture in webgl2 if you cant bind it to a framebuffer?
This is a noob question but I am stumped. I have a texture that stores x and y velocities. These velocities can be positive or negative so I need a texture that can store negative values. I can make ...
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Unity texture shows UV border
I have a photogrammetry asset whose UV is, like most photogrammetry assets, a mess.
And when I import this asset into Unity, the texture shows clear borders at the place where the UV is not connected, ...
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Building a 3D modeling and importing workflow of a 3D indie game model
So, I am considering building an "SOP" for an indie game.
The question might be simple, dumb, and wide but not deep. I am using Blender and Godot to build 3D character and environment models....
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ObjFile not properly loading
i am losing my mind. I am trying to create an obj parser has a way to learn opengl but i have ran into a brick wall. with DMGregory help i got the textures to work i think but know the mesh just looks ...
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BasisParser returns undefined from loading KTX2 file with custom extension
I get 'undefined' from the BasisParser that I use from Pixi itself, when loading a KTX2 file with a custom extension (through Assets.load):
...
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How to fix the warning "Only textures with width / height being multiple of 4 can be compressed to ETC2 format"?
This question is about Unity texture compression.
I have an image that has the dimensions as follows: width = 724, and height = 1044. The original size is 348 Kbytes. This means that both the width ...
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Resize Decal Based On Distance From Another GameObject
What I'm trying to accomplish:
I am trying to recreate Paper Mario's "fake" shadow effect for my game.
All of the characters in Paper Mario have a sprite of a dark circle that follows their ...
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Unity best practices for 3D tilemap
I looked at the forums and found out that it is not recommended to use the terrain system for the mobile platform. So then I decided to have a single plane as a "terrain" with single ground ...
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How to tile 4 images and blend the seams
Scenario
For the sake of example I have four textured planes that overlap each other. Theoretically this produces one large image but the textures come from a third party at run time and often are ...
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How to make texture appear only once, in the center of a cube's top face?
I'm making a platformer game and I need a texture to be only on the top face of a cube and in the centre. Can I do this without scripts or do I need scripts? Also, my texture is transparent and I need ...
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Why does it take around 5 times longer to sample large RenderTextures vs. sampling large Texture3D/2Ds in a Compute Shader?
Firstly I am in Unity 2021.3.11f1 using DX12.
So the situation is the following. I have a large 3D RenderTexture, and I have a large 3D Texture3D with the same data, same format, same dimensions, same ...
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Pack 4 textures into one channel
Can I pack 4 grayscale textures into one channel by converting the textures into uints and packing them?
...
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Is FFXV's LOD system similar to Unreal Nanite's LOD system?
I was reading this article and it seems the LOD system in FFXV is similar in that the texture is not swapped, but the number of polygons changes depending on the distance. Is Nanite the same, or is it ...
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How do I resize an OpenGL texture created using new DSA?
My texture class uses new function glTextureStorage2d() (which OpenGL recommends), but the problem here is that this function makes the texture size immutable, ...