Questions tagged [textures]

A bitmap (raster image) used in a texture mapping process.

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18 views

Crash when creating RenderTargetViews for Cubemap

I want to create a cubemap and I want to render to it and later sample from it for reflections. However, It crashes when I try to create the faces for the cubemap. Here is my code: ...
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Trying to 'stamp' an arbitrary assortment of pixels to a texture2d that may be rotated at an arbitrary angle

This one is hard to explain but I'll try to not to overcomplicate it. Engine is Unity, for reference. I have a system where an object has a 2d texture to display a custom splat map. The user can '...
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1answer
22 views

How to convert depth values into Unity's distance

I am new in Unity and now only studying for my work project. I need help with computing real distances from depth values. Can't figure it out. My shader is: ...
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Texture blends into one single color

It looks like that it's being sampled from the least detailed MIP level, at least RenderDoc sees the texture as it should be, and what the actual texture looks like is the same as MIP 9th. I'm using ...
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1answer
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How to capture image from camera with post effects? Mysteriously only get emission(?) pass

I have a separate camera from my main camera, whose purpose is to take screenshots, or render a "live feed" of the action, at different angles. Hierarchy as such: The game object labeled ...
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How to convert point coordinate when taking a snapshot?

Can anyone explain me please how to convert point from Screen-coordinate system to Texture 2D? The screen size say for example 700x500 and Texture2D must be of size 1024x768. I am getting points from ...
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1answer
26 views

Where can I find the Roblox Material/Terrain textures?

The textures shown in this image: Where can I find them? I am making a Roblox game, it's a terrain based mining game, and I want to add an inventory. Where can I find the textures for the terrain to ...
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1answer
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Texture with Transparent background has black background in Unity

please see the below image. I made a model in Blender that has eye meshes with UV mapped Pupils. But trying to import all this into Unity is causing tons of weird visual errors... The pupil png has a ...
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1answer
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When importing a character to Unity, textures and meshes don't appear

I'm relatively new to Unity, and I'm left with doing this as my last step towards my task - importing my animated character to a game engine and program the movements. The problems that I have ...
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Blender & Unity - Move texture with Bone in way that works with Unity?

I created a character model in Blender with non-spherical eyes. The only way I can make the eye movement look good is if I move the pupil Image Textures along the eye meshes. The way I've achieved ...
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2answers
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Why is my texture spilling?

I'm trying to create a 3D Sword Slash VFX and created the model for the effect in blender. It's basically a wedge or ufo-shaped mesh. I proceeded to paint a simple test texture to see how it would ...
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How do I view a Source engine (Left 4 Dead 2) VTF?

I used to use Source a lot, but it's been a long time. Now I want to look up some Left 4 Dead 2 textures for reference (Hard Rain's water particles, mainly), but the tools I used to use don't seem to ...
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Artifacts on crosshair in game view with FXAA

I have a transparent grid texture that I am displaying on a quad using the URP's built in unlit/Transparent Shader. The intersections render as desired in the scene view, but have artifacting in the ...
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Need to generate seamless gradient noise texture for water Shader [duplicate]

I need to generate something like this for my water Shader, because on fly calculations are to expensive for mobile (https://docs.unity3d.com/Packages/com.unity.shadergraph@6.9/manual/Gradient-Noise-...
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1answer
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How to use multiple UV maps with ShaderLab (Unity)

I want to layer one texture over top of another on the same mesh, but map the textures to different UV maps. The example for Detail Maps in the Surface Shader Examples looks almost identical to what ...
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1answer
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2D Tile based game Texture Atlas combining

I am new to OpenGL and game dev, I have been to courses and trying to learing everything about this. My task is to implement a Texture Atlas in a 2D tile based game (very similar to Tibia) using ...
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Unity Shader-Graph randomly tiled sprite

Lets say I have a shader with a clean white tile. Then I use it on a wall and tile it a few times. I also have a sprite with numbers. Now, is it possible and if yes how. To put a random sprite ...
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1answer
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Unity3d texture size different than original png image [duplicate]

While selecting a png image as a texture for a material in Unity, it shows different size (bigger) than the actual file size, why is this so? how can I reduce its effective size to make it perform ...
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Blender 2.82: After saving baked texture, Blender thinks the file I saved is the “render result” still in memory, frequent issue

Even back during 2.79, when I wanted to bake a texture, I would have this problem. After a texture gets baked, I am notified that the image texture has been "saved internally" and now I must save it. ...
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1answer
61 views

Unity Shader Graph combine textures with transparency

I have two transparent textures. border.png and text png. They are both white images with transparency for the parts I dont want to affect. What I want to achieve in shadergraph is to: 1: Put both ...
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Metal is rendering textures darker than they should be? [duplicate]

I already checked this question. Using [MTKTextureLoader.Option.SRGB : false] in texture loader options doesn't work. All that happens is when I do ...
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Unity: Exporting Game creates Texture Glitches

In the editor the textures are fine, however upon exporting I'm constantly faced with glitches like these: I mainly use the Built-in Standard Specular Shader and the texture that gets glitched is ...
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Why is Metal is rendering textures SLIGHTLY darker than they should be?

I already checked this question. Using [MTKTextureLoader.Option.SRGB : false] in texture loader options doesn't work. All that happens is when I do ...
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1answer
47 views

How to apply saturn's ring texture in Unreal Engine 4?

I'm working on a "solar system" model project. And while trying to apply saturn's ring texture which is this one : it ended up looking like this: I'm new to UE4 and this branch in general. So I ...
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1answer
31 views

How to map texture across whole face?

I'm trying to map a texture to a square face in OpenGL 3.2, but the texture gets tiled in the upper right corner. I've tried changing the uv coordinates, vertices and shaders, but nothing seems to ...
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Punching holes through a texture and making them regenerate back again in an efficient way

I'm working on a prototype where the user can use the mouse to punch holes through a texture, making this texture see-through in that area for a certain amount of time. After that time, the hole will "...
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1answer
23 views

Stretching a tetragonal shape in a texture to a square object

I'd like to write a fragment shader that stretches a tetragonal shape in a texture to a square shaped game object of mine. My problem is best described with a picture, seen below. The shader receives ...
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1answer
30 views

Implement spherical mapping for texture coordinates

I am using a texture of a world map and I am trying to put that image on a sphere made up of many triangles. Each triangle has points a,b,c with their own (x,y,z) coordinates. I am trying to use the ...
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1answer
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Exporting models from Crocotile3D to Unreal Engine 4 (.obj). Texures are always blurry. I want crisp, clean textures

Can anyone help me? I am exporting models with textures (.obj) from Crocotile3D to Unreal Engine 4. I want them to be crisp and clear, as in the left image (Crocotile editor), but only get blurry, as ...
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How to display other cameras on HUD UE4

I've been stuck on this for a while. My goal is to show a camera feed in the HUD so you could see a what it sees and what you see. I am working in blueprints since i don't have much C++ knowledge. I ...
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1answer
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How Can I Separate a Mesh Into Two Separate Objects Without Corrupting UV Data?

I'm working in Blender and Unity. I downloaded my character from DeviantArt here, used Blender along with this addon to import the character's .mmd file to Blender, and saved her as a .blend file in ...
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1answer
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Java - set resolution of game

Hi everybody I am making small game using pure Java 8 and rednering it by Java AWT Graphics2D method . My question is how to make that user can change the quality ...
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1answer
42 views

What is the most efficient way to load all the textures?

I am developing a game (in Java) that is going to have a lot of textures and images in it. What is the most efficient way to load all the textures? I was thinking on pre-loading all the images ...
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1answer
28 views

d3d11 black texture when manually creating from image (Rust)

I am trying to create a ID3D11Texture2D from a RgbaImage loaded from a .jpg. The below code produces no errors. However, the texture is black when it is actually ...
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1answer
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How to adjust texture on a sphere?

As seen, the texture is not adjusted to the sphere. I tried to change alignment, but it still displays multiple sides. How can I fix this?
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How to center minimap texture view ue4

Hi I am trying to create a minimap for my game and I am almost there the only problem is that i want to center the view of my minimap because right now currently it's following my player like this ...
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Making a radial gradient visual range

I am currently working on a project in p5JS. So lets say i've got a texture and top of it, i've got a radial gradient that is overlapping on the texture. I want to make this like a cool vision range ...
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Terrain texture

Here I've made a terrain Well and terrain's texture looks very boring. Somehow I need to make a texture that looks like the picture below (picture from the game STALKER). I'm not an artist, so I ...
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Godot 3.2 atlasTexture not creating any texture atlas

When I try to use the new feature of godot that lets you import sprites as an atlasTexture, I dont' get any results.
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How to create brush that paints or erases in Unity(Mobile)?

Kind of a simple question but I have no idea where to start. Basically I just want to use my finger to drag along an image and either paint on it or erase the image texture entirely (presumable using ...
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21 views

How to achieve highly detailed textures on buildings/architecture?

I have a bit of experience when it comes to 3D modeling, but something I never really wrapped my head around is environment modeling. You know, you walk down a road and you see lots of buildings, they ...
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1answer
264 views

Draw onto an object's texture based on a raycast hit position in world space

I am trying to get the world position of a pixel inside a fragmented shader. Let me explain. I have followed a tutorial for a fragmented shader that let's me paint on objects. Right now it works ...
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Using indices with UV texture coordinates [duplicate]

So I've been trying to make a simple 3d cube in OpenGL. Creating the vertices and indices was easy, but now I have to texture it. No matter how much I mess with the texture coordinates, some sides ...
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Ambient Occulsion baking issues

So i did the texture building using generators that relies on ambient occulsion. However i just noticed this issue. There are two platforms that are duplicates of each other and are rotated. The green ...
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How can I draw the details?

As far as I know there are three ways to make a detail appear on texture. Sculpt and bake it Use normal painting(called Textures on Substance for some reason) Draw the detail by hand and apply it on ...
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Substance Painter: Jagged edges when painting normals

I am painting normals on a normal layer using the Textures tab to make bumps and crevices. But the effect is so jagged. How can I fix this? INB: Texture Set is already on 4K so it's not a quality ...
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Projecting grid textures to select parts of the terrain (Unity)

So I'm trying to be smart and not use 500+ some tile prefabs to make a grid, and so far the back-end portion has gone swimmingly. I initially used a dedicated mesh to represent the grid, but as I'm ...
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Is there an algorithm for making tiles in a tilemap join each other as regions? [duplicate]

I have a tilemap, which consists of references to kinds of tiles that are stored by coordinates, so that tilemap[x][y]=tiletype. I'm using Box2d to be specific, so ...
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Difficulty in understanding how tex2Dlod works

I am new to shader programming. I was just referring to some blogs to learn more on this area. I came across this article https://halisavakis.com/my-take-on-shaders-grass-shader-part-i/ According to ...
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38 views

Changing alpha of single pixel value?

I'm trying to change the alpha values of a grayscale texture based on some conditions. Essentially if the color value is within some min and max threshold, set the alpha to 0.8, and if it is not ...

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