All Questions

0
votes
0answers
3 views

Learn Libgdx for Android

I want to do game development for Android. After some research I have landed on Libgdx.(I have some experience in Java and Android studio) But I fear there is not much material to learn Libgdx for ...
0
votes
0answers
6 views

Ensuring a Recursive method completes in one update tick?

OK so I have a method that calls itself as this was the only way I could think to get the behaviour I needed. Its a tetris clone i am making and this method is for checking for full lines across X ...
0
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0answers
4 views

UE4 - images not appearing in Web build

I created a game with a lot of sprites and flipbooks - it works very well in a windows build, however in web build - some don't appear at all, some appear as a white square instead of a regular image ...
0
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0answers
5 views

Large scale multi user 2d plane simulation

Im trying to figure out how to create large scale multi user 2d plane simulation. Similar to a simple RTS strategy game. Every object should have its position, type and state, that could also be just ...
0
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0answers
10 views

Unity Collider2D - Know the collider type ob the object collider with the other object

I have my GameObject which represents a soldier in my game. It has the following colliders: 1st BoxCollider2D in child named "sword". Is Trigger checked. Tag = Sword. This collider is enable when ...
0
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0answers
13 views

Formula to keep certain amount of space at top and bottom of object

I have created an inventory, it's a suitcase that hosts items (like ammo, weapons etc.). No matter which screen resolution the user has, there always needs to be a certain amount of space at top and ...
1
vote
2answers
22 views

Handling non-automatable, repetitive, game tasks

A problem I'm currently having with a project of mine is deciding how to handle repetitive, but important, in-game tasks. As an example (Though there will be many other instances of this), earlier in ...
0
votes
0answers
5 views

How do I debug Azure Spatial Anchors with Unity on an Android device?

I've been building an AR app that's already been a pain to debug, because instant preview refuses to work over wifi and usb debugging causes the phone camera to not display on the phone itself. Now I'...
0
votes
0answers
17 views

What comes first normally on a game? Alpha or Beta [duplicate]

Just wanna know.. XD I'm stupid.
0
votes
0answers
23 views

How to get started in game development [on hold]

What are the basic requirements? What kinda tools will I need? What language should I learn? What game engine should I study?
0
votes
0answers
12 views

Where is the “Test Login Needed” in App review in Google Play?

I recently uploaded a new app in the google play console to review, then I was receive an email that say: Please provide login credentials to the support team before you submit any updated ...
1
vote
1answer
30 views

Voxel traversal for parabolic projectile arc under constant gravity

For linear polynomials, there's a bunch of algorithms for efficiently determining which voxels to test for collision (eg. A Fast Voxel Traversal Algorithm for Ray Tracing ). I'm having troubles though,...
0
votes
0answers
32 views

Can I detect collision on specific collider?

I'm a beginner with Unity and I'm developing my very first 2D game. My game character needs to have an automatic right/left movement but I'm struggling with the colliders on the walls (I made a ...
0
votes
1answer
28 views

What are my options for building a centralized server architecture for a Unity game?

I have made in the past multiple offline game, and would like to make my first online game. I have very basic knowledge of server structure. The game is a multiplayer RTS game, with ONE server (If ...
0
votes
0answers
10 views

Optimally implementing an animation in UE4

We've already made a tank's track spline animation but it's using a lot of memory because it's implemented inside a tick function. So, it needs to check every second but as you may know it requires a ...
1
vote
0answers
27 views

How to enable antialiasing for SVG Images?

My game has vector icons and sprites, like this one: Its quality disappoints me. I guess that antialiasing is disabled here for some reason, but have no idea how to turn it on. The problem is only ...
0
votes
0answers
16 views

Dynamic Animation

I want this plane to fly to the blue cube. I want to be able to animate its flight in Unity or in external software. The problem is that I don't know exactly where this cube will be during the game. ...
1
vote
1answer
38 views

Getting exact time of button/key input

Is there a way to get the time of an input event (a key or button press) to a higher degree of accuracy than the Update call, maybe by subscribing to input events and handling them immediately?
0
votes
1answer
31 views

Hideing tabs in a clicker game

So i think i have a good system for this but its only working on the first tab. its really confusing me i tried a bit of ways to fix this. https://jsfiddle.net/h3fo7rL9/10/ scuffed fiddle with my css ...
0
votes
1answer
12 views

Input.GetAxis Vertical - Unity - can i force it to zero upon certain circumstances/event?

I am trying to make my own tetris clone. I have actually got very far into it without running into major problems, but I am now stuck and can't find the answer after searching. Basically I have used ...
1
vote
1answer
8 views

Changing JavaScript Player Object based on keypress

I'm currently working on a basic JavaScript top-down shooter and I've run into a dilemma. I'm trying to implement a basic toggle weapon system however when I press the key it changes the weapon ...
0
votes
1answer
16 views

GameObject keeps snapping to camera size on play

I'm in the process of making my GameObject move when I drag it across the screen using touch. But my current issue is when I press play to test the game, game object snaps to the size of my camera on ...
0
votes
0answers
19 views

How do I make scale of a GameObject persist in Unity?

I'm currently developing a Hololens application and I've used Microsoft's official spatial anchor documentation to create a voice command that can persistently anchor a GameObject in place. So if I ...
0
votes
0answers
23 views

Variable use in a Roblox Object statement?

I'm somewhat alright at Lua but I've only learned bits and pieces of what I need to code some transportation vehicles inside of Roblox. I'm trying to get a GUI interface of a subway model spawn to ...
1
vote
1answer
31 views

What is the exact unit in LibGDX if it says “private static final float WORLD_SIZE = 480”?

In the code I see that the WORLD_SIZE variable was initialized with 480 private static final float WORLD_SIZE = 480; What exactly the 480 means, are they pixels, cm or meters?
0
votes
1answer
29 views

Synchronize points from UI and server

I am sorry in advance if it's not perfectly clear. I would like to make a game with let's say the following map (in real it will be a 3D globe). Now this map contain point, and each point is a place ...
-1
votes
1answer
36 views

How to make player land on platforms more than one in pygame

I'm trying to make multiple platforms(blocks) on screen on which player can jump and land on it. When I just keep only one block, player jumps on it and land easily but when I create other platform ...
0
votes
0answers
27 views

Input.GetAxisRaw not returning zero after releasing the key

In my WebGL Project here is the way for camera navigation (Movement/Rotation) on Update event: ...
0
votes
1answer
38 views

OpenGL C++ Drawing particles instanced performance

In my 2D Game Engine I'd like to reduce the amount of draw calls. I used to do a draw call for every particle, which yields worst performance. I've tried instanced rendering in OpenGL but my ...
0
votes
0answers
20 views

I have changed my Unity and Vuforia version and have a compile error

what should I do to fix the problem? Trasncription: ...
1
vote
1answer
65 views

Making a way to fight monsters in my clicker game

I want a working next and previous button for killing monsters http://prntscr.com/o375y7 http://prntscr.com/o37609 Im new to this concept so i don't know how to go about doing this. html code(all i ...
2
votes
0answers
29 views

Understanding the ways to access a Graphics object for drawing in Java

I'm making a game in java right now. I've looked around at various tutorials for making Java games and there doesn't seem to be a consistent way to access a Graphics object to draw stuff on the screen....
1
vote
0answers
42 views

How to make a sprite above my character appear on the minimap attached to the floor?

I have a project where I made 2 minimaps. One of minimaps is linked to the character of my project and the other to the floor: As I already said in the title of the question, my character has a ...
0
votes
1answer
52 views

How to implement a component-based model for menus in Unity?

I'm trying to create a "sims-like" context menu when an item / game object is clicked. This comes as an add-on question from this question: How to design context menus based on whatever the object ...
0
votes
1answer
33 views

How does Unity's Collider.Bounds work?

From waht I understand, Collider.Bounds are the sides or bounds of the collider of the GameObject (at least for a cube with a BoxCollider). But I got a result that I wasn't expecting when I tried ...
1
vote
0answers
37 views

Developing Cartography for Simulated Land Navigation or Orienteering [on hold]

Request to know what the best approach for developing a simulated Large 1:75,000 or 1:50,000 scaled map using GODOT or another game engine. My goal would be to create a 3D world that allows the player ...
-1
votes
0answers
38 views

Certain line of code makes my game crash [on hold]

I'm about a month into teaching myself java and game dev and I've come to a stop. For some reason, having this line of code in my Character class causes the game to crash almost immediately after ...
0
votes
0answers
14 views

Compiling an old version of Minecraft Server to take care of META-INF

I'm trying to run the Oldest server version of Minecraft If I try to run it, it says something about the ol' META-INF folder and doesn't run. When I looked into it, I found that I'll need to compile ...
0
votes
0answers
10 views

How can I de-rig & delete the skeleton while keeping the mesh?

There is this 3D model one can download here and then import to 3ds Max with XNAlara importer. Now this model already comes with a skeleton which is rigged.But if i want to rig the mesh to a ...
0
votes
1answer
38 views

How to remove an element from the scene while keeping it in array?

I combined cube meshes to make a big one. I stored the info of every cube in an array within a list of chunk. Now i want to delete the cubes in the scene to only keep the combined result, but without ...
0
votes
0answers
18 views

Find x, y from a rotated image

I am making a game in Java using Graphics2d, Graphics and BufferedImages. I have made a function/void to rotate an image towards the mouse position: ...
1
vote
0answers
14 views

Simple networking, now that UNet is deprecated [duplicate]

I'm prototyping a two-player typing game in Unity. I don't have any experience making multiplayer games, so I'm not sure how to best approach the netcode. For this game all I think I really need is ...
-1
votes
1answer
30 views

how do i clamp my camera's rotation on X and Y?

i'm using a script to make my camera rotate smoothly toward the mouse cursor on the screen. and the only thing i need is to somehow clamp it's rotation on X and Y. here : ...
2
votes
1answer
46 views

What to use instead of UNet? [on hold]

If you look at this Link you'll see UNet is deprecated and will be removed in the future. I'm developing a mobile multiplayer game, i've red official advise about it but they say "You can publish it ...
30
votes
11answers
8k views

Do I have to explain the mechanical superiority of the player-character within the fiction of the game?

For quite a while I wonder how to formulate this concept, which seems to be common, yet barely addressed within games. It is about the concept of player controlled characters (PC) being consistently ...
2
votes
2answers
55 views

Exchanging data between custom-built hardware and games

I have a built my own steering wheel and motion platform that I would like to connect to popular car racing games (e.g. iRacing, Dirt Rally). I need to read data such as the car's acceleration (to ...
0
votes
0answers
19 views

GLDrawableFactory.getGLDrawable removed in JOGL 2

I have recently picked up an old project (not written by me), and I was tasked with updating it from JOGL 1 to JOGL 2, so it can run on Java 8. There are a few problems with this. First of all, most ...
0
votes
0answers
14 views

What image size/resolution is best for a 2D Mobile Dress Up Game [duplicate]

I have begun the process of making a 2D dress up games (i.e. Pastel Girl and Cute Girl Avatar Maker). Majority of the tutorials I have seen always include things like game physics, but I don't need to ...
-1
votes
0answers
79 views

It's not an direct game dev question.but I need a serious answer [on hold]

My question is "is there any online api service which provides any android games player achievement Json data for example:=I want player achievements about subwaysurfer updated or May may be candy ...

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