1
vote
0answers
9 views

Transition in unity

I'am hoping for your help in this problem of mine, I'am new to unity and I tried everything based on the things I've searched that could help in this matter, but none of it was successful. My problem ...
0
votes
0answers
3 views

Creating a real loading screen between levels in Unreal Engine 4

I'm trying to create a loading screen to pop up between levels in Unreal Engine 4. I want to have a traditional loading screen such as the loading screen in Skyrim, where the player presses play and ...
0
votes
0answers
10 views

Mobile vs. Desktop Games - Upsides and Downsides? [on hold]

what is the opinion on developing a game for Mobile vs. Desktop in terms of monetization and revenue versus time spent? In my opinion, Mobile has more upside in terms of revenue, but as a developer ...
0
votes
1answer
16 views

Drawing many separate lines using mouse OpenGL(GLFW/glad)

So, in order to draw a line, I track the coordinates of the mouse, then I add them to the array and capture it as GL_LINE_STRIP_ADJACENCY. However, for example, I completed drawing a line1 at P1 and ...
0
votes
1answer
46 views

Use a different language for engine and game

Just a quick question that I haven't been able to find an answer to, I am creating an engine for a game, I have begin making the engine in C++ but I want to make the game in java. My question is, is ...
-1
votes
0answers
10 views

How to collision Ball in Game Maker 2 (Drag and Drop)

Hey There I'm using Game Maker 2 Drag and Drop project, I make some Game like Break Out and when the ball collision with the wall he doesn't Bounce, in game maker 1 we have ( Bounce Action) but in 2 ...
-1
votes
1answer
20 views

How to log how much time a user been playing with game console?

I want to create a solution for game centers which they own different game consoles, is there any way to log each user playing time and gather all of this info into a pc? if yes how is it possible?
1
vote
0answers
46 views

Recreating Common “Glowing Pillar” Effect in UE4

I've noticed a common "glowing pillar beacon" effect in a few games lately (Overwatch, Fortnite, etc). The effect provides a translucent glowing beam pointing upwards that tapers off towards the top ...
0
votes
0answers
20 views

Using a light mask overlay without lighting the sky

I'm using an overlay to create a lighting effect in a 2D game. The overlay is a grey-scale mesh and I multiply each pixel of the mesh with the pixel already written to the framebuffer. This works ...
0
votes
0answers
11 views

Animation doesn't play on start

I've got a simple question, I'm making a mecanim animation to my character but walk animation sometimes start on diferent positions, sometimes it start using left leg, that's right, and sometime using ...
0
votes
0answers
16 views

Double buffer in Monogame

Does MonoGame has feature of creating 2 BackBuffers that can be swapped, emulating double-buffering? My suggestion was to do some tricks with RenderTargets, but looks like that targets live till ...
0
votes
0answers
17 views

Camera Movement - Snap Camera back to origin in relation to the player object

I am trying to implement camera movement like it is done in Guild Wars 2. Scenario is when A and D keys are pressed, the player rotates right / left and the camera follows and stays behind the ...
0
votes
0answers
24 views

How can I call OnHierarchyChange only once when there is a change in the Hierarchy?

I'm using EditorWindow type script and when there is a change in the Hierarchy it's getting to the method OnHierarchyChange but then keep getting there each second/frame nonstop. And I want to do ...
-1
votes
0answers
17 views

Server side and client side movement sync correct movement calculation

That is a 2D game, main player is in center, further the mouse cursor from center of the screen(from the player) higher is his acceleration, also player is moving in the direction of mouse cursor. But ...
5
votes
2answers
52 views

Object move along path

I am making a game where the player gets chased by lava along a road. From the road mesh i can access the points along each side. Currently i have an edge collider that moves along these points and ...
1
vote
1answer
15 views

Unity, understading Layout element - Min size and preferible size

I have been some time working with unity, and I am trying to get a better understand of the UI system. I am a mobile developer and I am redesigning the UI but I am unable to achieve what I want. My ...
26
votes
8answers
5k views

Persistent elements of offline players interacting with online players

For a long time I was thinking about a quite abstract game design problem, to which I didn't see a good solution yet. In abstract: How can a player have owned bases, units and infrastructure in a ...
0
votes
0answers
11 views

Problem in GLTF and collada library

I am trying to use collada library to import a 3d model in unity scene at runtime(for desktop application). As per this answer i insert collada files on unity it didn't accept this line (shows an ...
0
votes
0answers
6 views

How to continue receiving Arduino IMU sensor data using Unity BLE Bluetooth Asset?

I'm currently using the Bluetooth LE for iOS, tvOS and Android asset. My issue is with sending bytes from Arduino to the Unity Android app that I made. I can receive data, but then it stops after a ...
2
votes
1answer
51 views

How to implement a pixelated screen transition shader?

I am interested in creating a screen transition seen in a lot of retro games. The transition is just a kind of pixelated distortion that increases or decreases in granularity over time. The effect is ...
0
votes
1answer
44 views

Monogame Networking [on hold]

I played around with XNA in high school, and Monogame in college. I was able to make pong, first level of mario, and 1942 from the GameMaker tutorial series - all in monogame. My question is what ...
1
vote
1answer
47 views

Server moving slower than client

I am implementing a pretty straightforward client/server multiplayer architecture with Socket.IO and am having an issue where my client framerate seems to be faster than the servers. I have both ...
0
votes
0answers
49 views

How to allow to slide rectangle to not colliding directions at collision between two rectagles?

I am detecting each side of collision between two rectangles, and wen I collide them, lets say, with the left side, it also detects collision on the top side when I move to the top. But I can slide ...
0
votes
1answer
19 views

How to give individual tiles their own collider in Unity's tilemaps?

My floor tile is a 2D drawing of a 3D platform, for lack of a better description. I want my player character to stand not on the top of the tile but a little inside it, as the red circle does in the ...
1
vote
0answers
18 views

How do I tag a specific build for sorting/filtering in Unity Performance Reporting?

I am working in a Unity project where there are multiple versions of the app being build from the same code base. The app being built is determined by a Script Define. I want to be able to sort ...
0
votes
0answers
22 views

Animator only plays the first few frames

i'm working on a Shooting Game as a project using UFPS as the platform and the Soldier Pack as the AI's Asset. However, i can't seem to implement the animations properly as they only keep on playing ...
0
votes
0answers
18 views

Steam API - AVGRATE

How steam calculate AVGRATE type for stats? I thought it is moving average but it doesn't work like that. Assume that I have a stat that have value of 3600 as window size. When I updating it for the ...
0
votes
1answer
40 views

Read access violation, pointer was nullprt

Im trying to figure out how to use pointers to make a single instance of an object that in this example will just change direction on x-axis. Splav.h (eng. Paddle.h) ...
0
votes
1answer
32 views

How to download material files (including shaders) from external source on runtime?

My game has a lot of different materials, shaders and textures. When a bunch of players are dropped into the same game, I want those assets to be loaded from an external source instead of being built ...
0
votes
1answer
28 views

Keeping 2 objects within cameras view

I have two object to control and I wanted to keep them at cameras view without adjusting the cameras size but the camera can move only in positive y-axis meaning ones it goes up it shouldn't move down ...
0
votes
1answer
14 views

Project line segment onto a vertical line

If I had a vertical line (which its x is 0) and 2 vectors which connected together to form a line segment, would it be possible to "project" the line segment onto the vertical line? Eg. If all I had ...
1
vote
0answers
48 views

Sprite sizing in Unity

I have a visual design created in Photoshop which is 1440 pixels wide and 3118 pixels heigh. I need to import the assets in Unity and achieve the same layout that's done in Photoshop. I tried playing ...
1
vote
1answer
14 views

OpenGL different sized textures for the same framebuffer?

With OpenGL 3.3, is it allowed/okay to bind different sized textures to a frame buffer? I.e. ...
0
votes
1answer
37 views

Load 3D model from external directory

I am developing a desktop application that want to load the 3D model from desktop. Using file explorer user wants to choose the 3d model then it want to show in the application scene.I tried to find ...
0
votes
0answers
6 views

Issues Rotating 3rd Person Camera Following an Object's Orientation

I've developing a flight simulation in openGL with GLM in C++ and I am having issues rotating the camera around as the plane pitch, yaws, and rolls. It's also my first time using quaternions, ...
1
vote
1answer
26 views

New Unity Post Processing - Default Project '3d With Extras' - What effect is causing this transparency in distant objects?

I've recently seen in Unity you can start a new project with Extras included. Which is basically some post processing to make it look nicer as standard, as well as some assets/materials etc to get you ...
0
votes
0answers
18 views

Add tiles to both sides of TileMap List in MonoGame

This is what my tile map looks like (red highlighting added for clarity): My code: ...
0
votes
2answers
73 views

Is it secure to use UDP socket for a game server?

I'm working on a multiplayer android game with Unity. For server side I use python. There is no login system or username. Basically, there is a matchmaking system and rooms. I send json object which ...
6
votes
2answers
1k views

How to make a custom event system framerate friendly?

I have a simple event system: ...
0
votes
0answers
14 views

translatory motion of a unity game object based on orientation

I have a unity game object which changes its orientation based on orientation data from smartphone sensors. I am using the code below. What I don't know is to move the object based on orientation. ...
0
votes
0answers
19 views

Movement of objects not recognised in Scene View till objects are selected

I created a game object and added a SpriteStuff script to it that I created with a various properties and functions for the game object. I also made a few copies of ...
0
votes
0answers
24 views

Unity movement forward doesn't work as expected

I'm moving my object on a road builded with a primitive plaines, there is also some downhill parth, (like a car that run on a road) here is my script : ...
0
votes
0answers
25 views

Solve SlowRendering issue with OpenGL

We have been seeing reports of slow rendering of frames in google play vitals. When trying to debug better, it was recommended to use adb shell dumpsys gfxinfo to get more information. Our game uses ...
0
votes
0answers
12 views

Animator's OnAnimatorMove() and MonoBehaviour's Update() method problem

It seems whenever I try to use animator's statemachine with OnAnimator method... Then I write some codes codes in Update method.... It seems my game stop functioning OnAnimatorMove method on ...
0
votes
1answer
44 views

OpenGL scene performance optimization

I am writing my 3D engine for Linux, and I ran into a performance problem. What was included at the time of testing: Bloom DOF (Depth Of Field) Soft shadows Point light source 1k, 2k textures (...
2
votes
2answers
44 views

Temporarily ignore collision?

Same premise as this question. When the ball bounces off of a wall, I want the ball to temporarily ignore all further collision events of the wall it just collided with, for three seconds for example. ...
1
vote
0answers
14 views

Is there a way to set a pallet for colours in an SVG image and change them at runtime for one gameobject?

in the latest beta build for unity they introduced the ability to import svg files. What I'd like to know is if there is a way to identify all svg shapes by colour, and then change those colours, as ...
-1
votes
0answers
29 views

Math for moving camera

I implemented camera look around with mouse, but it doesnt look 3d. This imgur shows what i mean better than i can describe it. https://imgur.com/a/gFb7kwX Right now i am using the DX and DY from ...
0
votes
0answers
17 views

How can I move car by Joystick like Death & Really?

I'm trying to move my car by Joystick like this gif: I have Idea to making this system: suppose there is object front of car as carrot.when player move Joystick , carrot will rotate.so car will ...
-5
votes
0answers
28 views

Neverwinter Online Technical support [on hold]

Look for Neverwinter Online technicians to give us technical support,game BUG patch, update file, an advanced version.

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