Stack Exchange Network

Stack Exchange network consists of 174 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers.

Visit Stack Exchange

Questions tagged [deployment]

Deployment is the process of delivering game content to players, through in-game self-update systems, launchers, or via platforms like Steam, Google Play, or the Apple App Store.

0
votes
0answers
15 views

Reflection captures need to be rebuild message wont go away

So I have a problem. I can't seem to get rid of the message saying reflection captures need to be rebuilt. I have built the lighting and clicked on build reflection captures but the message is still ...
1
vote
1answer
265 views

Build Unity from C# script

I'd like to build and package all the ports of my Unity game through a scripting system. Linux and Windows work fine through the Unity command line options, but there is none for WebGL. For WebGL, ...
4
votes
0answers
150 views

Debug Unity DLLs in Windows standalone build

I'm trying to publish a game on the Windows Store using a standalone Windows build in Unity 5.6.2 and Desktop Bridge. Despite unchecking "development build", three Unity DLLs remain in debug mode, ...
2
votes
1answer
604 views

Game launcher / updater download delta diff

I'm making a launcher for my game (using Unity3d). I want it to have the following features : ...
2
votes
1answer
188 views

Do I Need To Purchase a Developer Kit from Sony to deploy from Unity?

I want to make PS Vita games, and starting today, I will sign up as a registered developer with Sony so I can make my indie game for Android available on PS Vita, but i had a question. I know that ...
1
vote
0answers
34 views

Declaring another alpha or beta testing after a game app for Android (APK file) is uploaded and already published in Google Play Store

This question is related about alpha or beta release in Google Play Store. . Let's say my app (APK file) was uploaded in alpha/beta testing. If one of the testers satisfied or quick fixes on the bugs, ...
0
votes
1answer
387 views

Unity, Steam and updaters!

I am probably asking a question answered here already; but I have yet to find the answer! Can anyone here help me with how updates work for your games? I know that through visual basic you can create ...
0
votes
1answer
85 views

Where to install game from my game launcher

I've created a game launcher that I'm pretty proud of :). I use nw.js and so the interface uses html/javascript/css. It makes ajax api calls to my web service that I've written in C# to do things like ...
5
votes
1answer
488 views

Making an auto patcher

I'm currently in the last phases of an original release for my upcoming risk game - I'm looking at making a patching system to autopatch the game. My current concept for it is- 1: Player opens the ...
1
vote
1answer
326 views

What Is A Good Way To Make A Self Updating Game? (Python) [closed]

I've been making games and I have always had a problem if I wanted to sell a game. People would have to re-buy games to get the updated version. Does anyone have any ideas on how to make a self ...
2
votes
1answer
2k views

Unity: Slow deployment to Android devices?

From the time I hit "Build & Run", I wait 2 minutes (each) for Unity 5 to push to two different 'Droids. Fresh project, one script to generate a simple mesh, and no other assets. I am deploying ...
3
votes
1answer
4k views

How can I make a self-updating game launcher? [closed]

I have been creating a game with java, and before I release it I wanted to make a launcher that is connected to the game's website. Basically I need to make a launcher that updates itself when I have ...
3
votes
1answer
5k views

What causes this graphics quality difference between WebGL Build and Unity 5 Editor?

The Editor version and WebGL version of my Minesweeper clone have some graphics quality differences. I chose 'Fast' option when building this deployment. Is this the difference between 'Fast' and '...
3
votes
3answers
2k views

In GameMaker Studio, how can I make an auto-updater for my game?

I would like to let players update their copy of my game by clicking a button, which would: Check for updates Download the update Prompt the user to restart the game I want to do this because my ...
1
vote
0answers
166 views

Having unity game saved to SD card can't run on certain devices but after it's moved to phone memory it works.. why?

A game I made ends up not being able to run (it shows the loading screen but after that it gets stuck), happens on nexus 5, sony experia z3 and I found this happening because the game was downloaded ...
74
votes
4answers
21k views

How does one make games playable before they are fully downloaded?

Diablo 3 and StarCraft 2 have a nice feature: I can start playing before the full game or update has finished downloading. I guess Diablo 3 downloads mandatory files like like UI assets and some ...
2
votes
1answer
1k views

html5 libgdx project: war to be deployed in a servlet container or only part of the contents to a web server

I am new to compiling games with libgdx to be played on the web and I have some doubts perhaps someone can point me in the right direction: Using the new gradle setup I wrote a simple game to learn ...
2
votes
1answer
385 views

How can I deploy a Xbox 360 game onto a disc?

I'm making some games for Windows now since about 3 years using the Microsoft XNA Framework and C#. Now I finally came to buy myself a Xbox 360 and now I want to deploy some games I converted to Xbox ...
4
votes
1answer
244 views

How do games use libraries?

I've always wondered how games handle libraries. What if you want to use a dynamic library in a game, let's say OpenGL. You could just put it inside the /lib ...
4
votes
2answers
2k views

Including files in an application using XNA

I'm making a game and I need to load some text files to create levels. After much frustration in trying to get them to work I placed the files in the debug folder of my project (I think this is a bad ...
-2
votes
2answers
341 views

Check for Updates [duplicate]

How would you make your game check for updates at the beginning of startup, and if there are any updates, how would you make them install? Thanks in advanced
0
votes
1answer
2k views

Dependency setup between libGDX projects in Eclipse IDE

For my game I'd like to create another project that extends the functionality of libGDX and since it will be an independent project it could be easily reusable. How can I achieve this in Eclipse IDE? ...
5
votes
2answers
2k views

Is it legal to pack LibGdx libraries in my jar file? And to obfuscate them?

I'm using LibGDX and deploying a runnable jar file, using the Eclipse feature, with libraries extracted into it. There are also .so files and .dlls inside. Is it legal to do so? I didn't find ...
3
votes
2answers
2k views

Deploying MonoGame without OpenAL or Installer

I just shipped my first working MonoGame in-development game to one of my friends. He got some OpenAL DLL crashes, until he installed OpenAL. Is there a way to include the OpenAL dependencies somehow ...
2
votes
1answer
279 views

How do I run my XBOX XNA game without a network connection?

I need to demo my XBOX XNA game in college. The college doesn't allow this type of device to connect to the network. I deployed my game to the Xbox and it is sitting in the games list along with my ...
4
votes
1answer
402 views

Is developing for non-retina iPod Touch/iPhones still worth it for deployment?

We're a couple of guys making games for iPod Touch and iPhone. I personally have an iPhone 4 with the retina display and I'll be using this as my main test device. I have an opportunity to purchase a ...
3
votes
1answer
169 views

How can I run my XNA demo straight from a CD?

I was told by a company that better than putting an installer on a CD would be allowing the user to run the demo directly from the CD. Is this even possible when the demo might require things such as ...
8
votes
2answers
839 views

How do “game maker” tools like Blitz3D create .exe files?

There are several applications like Blitz3D or other kinds of game construction tools that compile scripts or other game data to a single executable file. How do they do that?
14
votes
3answers
821 views

PC game update systems [closed]

I've almost finished a PC game (I'm releasing it in a day or two). I'd like a way to easily release patches over the net in case I find a bug in the game right after release, or in case I want to add ...
18
votes
1answer
682 views

How can I get my game to show up in the Games Explorer on Windows?

I want to create an installer for a game which allows for an icon to be put in the Games Explorer for Vista and Windows 7. I have created the GDF, then built the script for project and obtained the ....