Questions tagged [unreal-4]

Unreal Engine 4 is a professional suite of tools and technologies used for building high-quality games across a range of platforms.

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Can't save high score in Unreal Engine blueprints

I'm trying to make a pinball game in Unreal Engine with blueprints, but the high score does not save. You have 2 lives while playing, and after the game ends this save game function executes. The game ...
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Refactoring jump-to-damage blueprints into parent that forwards jump collision events

I was wondering if anyone could help me out with a problem I’m currently having. So I have this blueprint setup for damaging enemies by jumping on them, but the setup I’ve been using for a while now ...
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Help with making a sidescroller enemy turn in the opposite direction

recently I’ve been working on a way to make a sidescrolling enemy turnaround & go back in the opposite direction when they collide with a non-player object, with my setup being based on the one ...
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Porting Plugins from UE5.0 to UE5.1 source build causes DLL Registration Errors

I built UE5.1-Main from source successfully. I'm trying to port my UE5 marketplace plugins, but when I launch the editor I get these errors for all my ported plugins. I suspect it might have something ...
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Strange lighting/shadows in Unreal Engine game (shadow suddenly gets darker or lighter)

As the title suggests. I have made a level for Unreal Engine. It uses RectLights in the ceiling without any directional lighting. There is a Lightmass Importance ...
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How to use UStaticMeshComponent::CalcBounds

UStaticMeshComponent::CalcBounds(const FTransform & LocalToWorld) I am confused by the name choice of this variable, is it local transform or is it world transform for instance if I have a static ...
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Mesh appearing 'see-through' when exporting from Blender to UE4 [duplicate]

The right wing of the dragon model is appearing see-through upon exporting, anything to double check for solutions? Thanks
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Why is Visual studio 2022 intellisense not working on unreal engine 4.27?

I am new to unreal engine. Whenever I add a new class on unreal engine and open it in visual studio 2022 the intellisense doesn't seem to work for instance if I write #include "" it does not ...
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Is an ECS system without a traditional ECS memory layout a bad idea?

I've got a background in C++ but completely new to game dev, Unreal, and ECS. Recently, I learned about ECS and fell in love with the resulting project structure and theoretical reduction of spaghetti ...
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Unreal Engine "Character". Mesh Component cannot be moved on Z Axis at runtime?

I am using Unreal extending the Character class. I have a mesh of just arms for FPS view. It is child of the Camera Component which I created in the Character class. For some reason the Arms mesh does ...
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How to find "roll" relative to horizontal

To avoid gimbal lock, I use quaternions for my rotations. For example, to roll I use this function: ...
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Rotating an Icon On MiniMap

I'm creating a minimap for my game. There is a mission where the player has to escort an NPC to an area. The minimap shows the player, the NPC and the location. The NPC icon sends an arrow from it's ...
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Unreal Engine Character Replication. Where to find out what exactly is being replicated? Is the Material replicated?

I have been experimenting with Steamworks SDK and Unreal Engine. I have managed to successfully code the connectivity part (ie. I can connect to a Steam Lobby with several players and it will then ...
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Problem rendering Custom Fonts on UE4 Text Render Component

I have imported a TTF font on unreal engine. At first I just let unreal engine create the Font asset automatically, but when I try to create a material with that font it gives me a warning telling me ...
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UE4: Does SpawnActor load assets from disk in runtime? Is it possible to cache it on load?

How does the SpawnActor work? If actor has meshes or sounds will it be loaded in runtime? Or will it load them on start? If it loads in runtime, how can we prevent it? (for i.e. cache all assets when ...
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UE4 - Low level calls in blueprint

I am looking to use blueprint nodes described as Low-level calls in the documentation such as this one https://docs.unrealengine.com/4.26/en-US/BlueprintAPI/Game/Cinematic/JumpTo_Frames/ but I can't ...
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Scrub through a cinematic / sequence frame by frame

I was wondering if anyone knows if it's possible to scrub through a cinematic or animation maybe using a slider widget. My goal is to allow the player to move freely in time, pause at a certain ...
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UE4 Town Building multiple Levels BP

I'am creating a litte town-building-game and created different buildings with different stats, like neededpower, workers and food. The player has to manage multiple towns which are organized in ...
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Unreal Engine 4: How to select value for FName uproperty from array of FNames by dropdown list in editor details?

I have an actor class which have a FName UPROPERTY and also an array of strings loaded from config. I need to select a value from that array in editor details of that actor and assign it to that ...
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Rotate the Camera with the Character on Dynamic Gravity UE4

I’m trying to create a world which is not a flat plane on the X and Y axis, and so it will have dynamic gravity. I have been capable of rotating the Character around a Sphere (for testing) by creating ...
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Unreal Engine 4 How to read saved player data?

I seem to have writing working fine now. But I am running into odd problems reading the data back. I want to iterate over the files so I tried this but I got an error in the log stating something ...
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How to calculate if a complex shadow matches a Texture?

Unreal 4.27, newbie and experimenting, will switch to 5 if supporting features are not available in 4. I have a light on the left side of the room pointed toward the right side. In the middle of the ...
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Position History Struct - Storing position history

I was wondering if anyone is familiar with the Position History Struct: the documentation is extremely limited. I would simply like to store the position history of an actor and update it at each ...
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how much margin is needed for lightmap UVs in relation to the object's scale?

How much margin do lightmap UVs need to prevent light leaks in UE4? Is there a way to calculate the margin from the object's scale or its lightmap resolution in UE4?
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Casting from APawn* to MyCustomCharacter* ? Is this ok?

So I am still learning C++ but been using it for quite a while. But I have a function which is not working properly (separate question posted here: Calling Client RPC in order to assign a Team value ...
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Fresnel Function Doesn’t work properly

I’ve created an Actor for which I have used a " Fresnel_Function " In Its material, what I’ve encountered is the " Fresnel_Function " doesn’t work properly when I rotate the actor ...
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Third Person Character Fall through the floor

i'm trying to get my main menu level works... but when i play from the main menu and go into the "Game"scene player will fall down throught the floor, but won't if i play directly from the &...
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An object reference is not compatiable with it's child class object reference

So I got into this problem which one variable which pin is the child class of another class. WHich is BP_base item 1(the child class) with BP_base interactable I am wondering where it gets wrong? I'...
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How to make a png or Paper 2D blueprint character move 3 dimensionally from location to location?

I have already turned the png files into blueprint class Paper 2D sprite thingies, but when I make it do an AI move blueprint it won't follow any of it and will stay still no matter what. I also ...
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Unreal Engine 4 EOS Plugin : Game crashes when calling ClearOnCreateSessionCompleteDelegates

I have got login and logout working. I am now playing around with creating sessions. The session is successfully created, however in the callback for OnCreateSessionCompleteDelegates I call ...
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Unreal Engine How would I make a one way physics door, that takes both walking into it, and mouse move it

Horror game. In the bathroom stalls I want the doors that opens 45 degrees you can walk into to open it or slowly use the mouse to open it while standing still and "lock" it, once inside ...
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Unreal Engine: I cant login with EOS

I am giving a shot at trying out EOS. I am running into an error while trying to log in. I have a product and application set up in the online dev portal. Dont know if I have everything right though. ...
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Traversing distance over time in Blueprint graph

I am trying to make a set of simplified physics blueprints, very simplified, as an exercise. I am keeping track of the position of an object and I would like to divide the distance it travels each ...
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What are Unreal Engines Pawn Action's Used for?

Inside of a Behavior Tree you can create a task called Push Pawn Action, and it appears you can select between several types of actions or create your own. What is the purpose of this and how is it ...
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Proportional Navigation Missile Guidance with Blueprints

I'm trying to make a more realistic/responsive guided missile for a mod I'm making in a UE4 game. I've had some limited success with some simpler algorithms like Required Acceleration = LOS * LOS_Rate ...
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Why do my axis mappings to remap the MoveForward and MoveRight keys not seem to have any effect in-game on Unreal Editor 4.27.2?

Since I have an azerty keyboard instead of a qwerty one I'm trying to remap wasd to zqsd for the in-game playing in Unreal Editor 4.27.2. I've started a new blank c++ project with starter content. ...
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Find vertical angle between two objects

I'm working on a project that involves a battleship with multiple turrets on it. The turrets have limited movement on both horizontal and vertical axis. When checking if they can target the player I ...
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Unreal Engine 4.27 (blueprint scripting) - How to constrain physics rotation but still allow to manually set rotation?

I want to constrain the rotation of a physics object so it can only rotate on the Z axis when simulating physics, but I still want to be able to manually set the rotation without any constraints. But ...
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Replace Volumetric Clouds With Mesh?

I'm looking to replace the Volumetric Cloud shader, or at least edit it in some way, to replace the clouds with a mesh. I'd like the meshes to be duplicated (without duplicating into one another,) and ...
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Rendering Unreal Engine 4 sequence: character timeline animations don't show, and behave as if they are in play mode

I have a cinematic sequence with camera cuts set up that can be previewed properly. These scenes involve human skeletal character animations that I made frame by frame in the timeline. Everything ...
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UE4: How to make UProceduralMeshComponent a solid body, not just a surface around volume?

I generated the UProceduralMeshComponent and set collision enabled to ECollisionEnabled::QueryOnly. But I get ActorEndOverlapEvent if I stop touching the mesh border even if I still inside of mesh ...
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My character runs around on their own after picking up an object

I have a weird bug on my hands. I am trying to create an event whereby the character walks into an object and automatically picks it up once the collision occurs. The character can pick up the object (...
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How to trigger Onclick event in C++

I made an actor with a boxComponent and binded the Onclick with a function and I also SetGenerateOverlapEvents(true); Then I created a line trace in my pawn, but it ...
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Unreal 4: how to access scene actor from c++ as level property?

I added property to level's blueprint: TSoftObjectPtr SceneActor; It allows me to assign a scene actor to it in editor. But when the BeginPlay of level is started, I see that this property hold valid ...
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Unreal Engine: How to detect is player inside closed loop spline or out?

I have a region limited by closed loop spline. How to detect is player's position inside that region or not?
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Fast way to test whether a point is over a 3D mesh

I have a map with islands, and I need to detect whether the player is on an island or not. The player can be flying far above the island, so a fixed-distance raycast is not sufficient, and firing long ...
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How to set up the Unreal Game Sync metadata server?

I was able to get Unreal Game Sync (UGS) to work with Perforce, but now I want to unlock the metadata features. Unfortunately I'm not really sure how to do this. I tried following this guide Unreal ...
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Unreal engine Packaging error for android ETC2

I get the following error while packaging my Unreal Engine project for Android: UATHelper: Packaging (Android (ETC2)): BUILD FAILED in 35s UATHelper: Packaging (Android (ETC2)): ERROR: /bin/sh failed ...
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UE4 Cannot find moved files causing a crash when opening a level

Moved blueprints cannot be find in new location, Unreal Engine still searching them in old folder. This cause the editor to crash when trying to open a specific level. The log error is the following: <...
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Unreal Engine 4: The Motion axises values is always zero

I'm trying to add aiming by gyroscope to my game. In the controller's module I parsed gyro/accel data and get the processed axis values, that I send into engine: ...
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