Questions tagged [assetbundle]
The assetbundle tag has no usage guidance.
19
questions
1
vote
0answers
70 views
Unity - Adressable - Build size is bigger than expected
After fixing all duplicates using Analyze tool, the apk file still bigger than before i start using Addressable.
All my bundle is local and use LZ4 compression.
Here what i have done:
Fix all ...
0
votes
0answers
11 views
How to set a directory to download assetbundles from?
Hi I'm using unity and I've created an AssetBundle file containing two different sprites. I set it's path to my desktop and I can load my assets. But how to download the AssetBundle from a directory ...
0
votes
1answer
2k views
Advantage of Using Addressable Over Asset Bundles in Unity
i have a project that already uses asset bundles. i download assets in start of the game and show them to users anytime needed.
i see that unity provides addressables as new solution for asset ...
0
votes
1answer
68 views
How to set up Easy Mobile Pro to work with assembly defintions?
I have a project with EMP imported, and now I would like to use assembly definitions to clean up my project a little bit. Everything works fine in the editor, but when I hit Build player script in my ...
0
votes
0answers
41 views
Performance in unity at runtime (mesh creation) vs (assets bundle loading)
I'd like to load a 3d model that contains several objects in real-time. I believe I have to two methods to do this:
create an assets bundle that contains my model (all object) and loaded at runtime.
...
2
votes
1answer
49 views
Reducing disk space needed to use TextMeshPro in AssetBundles
My game uses AssetBundles, and quite often each of those bundles use TextMeshPro. The project is at a stage where it would be ...
1
vote
0answers
2k views
Can you load all assets inside an Addressable folder?
So, I have a folder marked as addressable. This folder has many sub-folders, which might have more sub-folders, ultimately having some .png images.
I would like to ...
1
vote
1answer
653 views
Create and serve AssetBundle at runtime
What I am developing is not a game, but is done in Unity3d, so I believe here is a good place to ask.
Context:
The unity application runs in the WebPlayer inside a web application
Case:
User ...
1
vote
2answers
506 views
How to build only specified assets into assetbundle in unity
I have searched through the few results pertaining to this particular question, but haven't found any results that work. A simple rundown of what i am looking for is to be able to make a single asset ...
0
votes
0answers
25 views
just download first assetbundle
In the Start of my scenes I call the method that downloads the assetBundles for that scene. The problem is that it only downloads the first assetBundle from the list, the second does not download it. ...
1
vote
0answers
61 views
Estimate an AssetBundle size in RAM
I'm working on a small tool on top of the Asset bundle browser to estimate how much size in RAM a bundle will take so I can put a hard limit / validation before a bundle is submitted to version ...
1
vote
0answers
209 views
Unity Particle Systems from AssetBundle not rendered properly
Background
I'm developing a (mobile) game that makes use of particle systems to display blood splashing. The particles are - like most assets (characters and whatnot) - world based which means there ...
0
votes
1answer
273 views
WebGL Freeze for some minutes after loading asset bundle
I have to Load/Unload models from a specific URL based on player position. For this reason I am checking player position from model and then load/unload related piece of model in a ...
3
votes
1answer
2k views
How to use AssetBundles with Unity WebGL
I have a Unity WebGL project that tries to load AssetBundles, but I get an error:
Unable to open archive file: http://localhost:50212/StreamingAssets/Bundles/language_english
The code that creates ...
1
vote
3answers
545 views
Various unreproducible crashes caused by asset bundles
We recently released a game on iOS and Android, and a bunch of crash reports have started coming in on iOS through Crashlytics that appear to be due to problems with shaders in asset bundles and other ...
-1
votes
2answers
2k views
Unity is single thread then why unity webgl says asset bundles are load in main thread
Got stuck in a performance issue in unity Webgl that whenever my asset bundles are loaded the unity game get freeze for some seconds/mins. I know that unity is not thread-safe and it is based on a ...
0
votes
3answers
648 views
Open world loading/unloading with asset bundle in unity
I have a very large environment which I have to load/unload in unity Webgl as I can't load them at once. So, I have divide the environment into 1000 x 1000m (1km) (each chunk is consist of three layer ...
1
vote
0answers
324 views
how to release unity webgl memory from asset bundle
I have stuck in a weird problem, in my Webgl project i am loading asset bundle frequently which is working fine but after unloading the asset bundle the memory is still not releasing. I am using ...
1
vote
1answer
3k views
How can I make an update patch for a Unity game on Windows?
I ran into trouble making a PC game using Unity.
If I try to update my game, I can't a update the C# scripts (because AssetBundles don't include C# scripts)
So I think I'll need to use a server and ...