Questions tagged [assetbundle]

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How to set up Easy Mobile Pro to work with assembly defintions?

I have a project with EMP imported, and now I would like to use assembly definitions to clean up my project a little bit. Everything works fine in the editor, but when I hit Build player script in my ...
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0answers
15 views

Performance in unity at runtime (mesh creation) vs (assets bundle loading)

I'd like to load a 3d model that contains several objects in real-time. I believe I have to two methods to do this: create an assets bundle that contains my model (all object) and loaded at runtime. ...
2
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1answer
20 views

Reducing disk space needed to use TextMeshPro in AssetBundles

My game uses AssetBundles, and quite often each of those bundles use TextMeshPro. The project is at a stage where it would be ...
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0answers
621 views

Can you load all assets inside an Addressable folder?

So, I have a folder marked as addressable. This folder has many sub-folders, which might have more sub-folders, ultimately having some .png images. I would like to ...
1
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1answer
190 views

Create and serve AssetBundle at runtime

What I am developing is not a game, but is done in Unity3d, so I believe here is a good place to ask. Context: The unity application runs in the WebPlayer inside a web application Case: User ...
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0answers
76 views

Assetbundle loading show Received no data in response in Unity 2019.2.9

Recently I have converted my Unity 2019.1.0 project into Unity 2019.2.9 and it is a WebGL project. In the project I am using asset bundle and here is the snippet to load the bundle: ...
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0answers
189 views

How to exclude assets from main project build that are included in asset bundles?

I think I have some misunderstandings about Unity asset bundles. First as I searched I found nothing that lets builds asset bundle just for one label. As you know, Ynity builds separate bundles for ...
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2answers
184 views

How to build only specified assets into assetbundle in unity

I have searched through the few results pertaining to this particular question, but haven't found any results that work. A simple rundown of what i am looking for is to be able to make a single asset ...
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0answers
23 views

just download first assetbundle

In the Start of my scenes I call the method that downloads the assetBundles for that scene. The problem is that it only downloads the first assetBundle from the list, the second does not download it. ...
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0answers
43 views

Can I persist AssetBundles if they were delivered from Apple's on-demand resources service?

My Unity iOS game is fairly large. It could easily be 1.5gb when installed. To reduce download size, I'm reading about AssetBundles and Apple's on-demand resources. It seems ideal - I could put most ...
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0answers
53 views

Estimate an AssetBundle size in RAM

I'm working on a small tool on top of the Asset bundle browser to estimate how much size in RAM a bundle will take so I can put a hard limit / validation before a bundle is submitted to version ...
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0answers
142 views

Unity Particle Systems from AssetBundle not rendered properly

Background I'm developing a (mobile) game that makes use of particle systems to display blood splashing. The particles are - like most assets (characters and whatnot) - world based which means there ...
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1answer
205 views

WebGL Freeze for some minutes after loading asset bundle

I have to Load/Unload models from a specific URL based on player position. For this reason I am checking player position from model and then load/unload related piece of model in a ...
2
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1answer
1k views

How to use AssetBundles with Unity WebGL

I have a Unity WebGL project that tries to load AssetBundles, but I get an error: Unable to open archive file: http://localhost:50212/StreamingAssets/Bundles/language_english The code that creates ...
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3answers
408 views

Various unreproducible crashes caused by asset bundles

We recently released a game on iOS and Android, and a bunch of crash reports have started coming in on iOS through Crashlytics that appear to be due to problems with shaders in asset bundles and other ...
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2answers
2k views

Unity is single thread then why unity webgl says asset bundles are load in main thread

I am get stuck in a performance issue in unity Webgl that whenever my asset bundles are load the unity game get freez for some seconds/mins. I know that unity is not thread safe and it is based on ...
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3answers
414 views

Open world loading/unloading with asset bundle in unity

I have a very large environment which I have to load/unload in unity Webgl as I can't load them at once. So, I have divide the environment into 1000 x 1000m (1km) (each chunk is consist of three layer ...
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0answers
243 views

how to release unity webgl memory from asset bundle

I have stuck in a weird problem, in my Webgl project i am loading asset bundle frequently which is working fine but after unloading the asset bundle the memory is still not releasing. I am using ...
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1answer
1k views

How can I make an update patch for a Unity game on Windows?

I ran into trouble making a PC game using Unity. If I try to update my game, I can't a update the C# scripts (because AssetBundles don't include C# scripts) So I think I'll need to use a server and ...