Questions tagged [unreal-5]

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Unreal Engine: UNavigationSystemV1::ProjectPointToNavigation is not working in editor, always returns false

I'm trying to find the closest point on navmesh in the editor. The Navigation is built but this method is always returns false with any extent. Also, UNavigationSystemV1::GetMainNavData() is always ...
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How do I get a directional light's (e.g. Sun's) Y axis position in a UI Widget in Unreal Engine?

I have a UI widget that will be tracking the in-game position of the sun (bottom left corner). When I try to get the sun's position, it can't find the sun actor even though (I think) I have a ...
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What are the limitations or downsides of using Procedural Textures extensively?

Are there negative consequences to making heavy use of 'procedurally generated textures' in Unreal Engine 5, as opposed to normal textures? I found some info in the docs that it 'saves memory', but ...
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Can I upgrade Unreal 4.27 to 5?

I tried to get Unreal 5 directly but I couldn't, the only option on the table was unreal 4.27, can I upgrade to 5 after 4.27 or do I need to consume another 20 gigs for 5?
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Help with export height map from Qgis to Unreal 5

I am doing a project where I want to export real world terrain map from QGIS to Unreal 5 where I want to do a visualization of the area. My problem is that I can’t figure out the correct scale, ...
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Able to Build Unreal Project, Unable to Open Unreal Project

I was attempting to rename an Unreal tutorial project and for sake of consistency wanted to change the name of the uproject and .sln file to match, figuring I could just change them back if it broke ...
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State machine animations not playing after an Anim montage is played

I’ve encountered a problem with my animation setup which is as such; I’ve created a state machine in which I created a state that within It I’ve set up a " layered blend per bone " that I ...
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Lowest quality PC development?

Okay, so I have a little bit of experience with Unreal Engine and Unity, but I am much more of a backend guy and C# is my language of choice. The difficulty I am having at the moment is that while it ...
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Unreal Engine Raytraced Translucency Shadows

Unreal Engine 5 I'm getting really dark shadows in my glass texture with raytraced translucency enabled. If you need more info such as settings, let me know - but I'm hoping it's a common enough ...
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  • 111
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Collision: Simplify Multiple UCX Objects

Unreal Engine 4/5 Is it absolutely necessary to create multiple UCX collision objects in my 3D program? I have a very small, simple room for the player to walk around in yet I have to create 18 ...
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Metaverse Game - Scam?

I hope you can help me. I have invested in a metaverse game project which claims that 5 people are working full time on the project for 2 years already. Unfortunately in the last couple of days one ...
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What IK technique does Epic mean when they say Full Body IK?

Epic claim to have implemented "Full Body IK" with the release of Unreal Engine 5. What does this mean? What technique is it? How does it differ from Two-Bone IK and FABRIK? Are there any ...
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Porting Plugins from UE5.0 to UE5.1 source build causes DLL Registration Errors

I built UE5.1-Main from source successfully. I'm trying to port my UE5 marketplace plugins, but when I launch the editor I get these errors for all my ported plugins. I suspect it might have something ...
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Level Instance Blueprint Option Hidden UE5

So, here’s the deal. I’m trying to make level instance blueprints with Megascan assets (i.e. group them and convert to a single blueprint), but when I select them all and right-click, I can’t find the ...
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Is it possible to make a 2D game using Unreal engine 5?

Is it true that UE5 can't be used to make a 2D game?
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How to use UStaticMeshComponent::CalcBounds

UStaticMeshComponent::CalcBounds(const FTransform & LocalToWorld) I am confused by the name choice of this variable, is it local transform or is it world transform for instance if I have a static ...
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Why can I no longer open new UE5 projects?

I played around with UE5 when it was in early release. I was able to create and open projects without issue. I havent touched it now for a month or 2, but now in release I can no longer open projects ...
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How to tell Unreal to use a different Visual Studio Version?

I downloaded Unreal 5 and tried to create a new project. I got this error. An error occurred while trying to generate project files. Running F:/apps/epicGames/UE_5.0/Engine/Binaries/DotNET/...
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How to simulate multiple sizes of clothing on a character?

I'm new to Unreal Engine. I've searched a lot about creating clothes for characters, but haven't succeeded in finding a working solution for this request. I'm trying to create a virtual try-on ...
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Character creator and clothing, how to make the assets?

By going inside some game files of big games, it seems a lot of armors, when equiped on the characters will straight out delete their body beneat. for example, if you wear an helmet, underneat it, all ...
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Unreal engine Packaging error for android ETC2

I get the following error while packaging my Unreal Engine project for Android: UATHelper: Packaging (Android (ETC2)): BUILD FAILED in 35s UATHelper: Packaging (Android (ETC2)): ERROR: /bin/sh failed ...
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How does Unreal Engine 5 Nanite works?

I have seen Unreal Engine 5 showcasing their nanite system a long time ago. Like everyone, I was impressed. Since this is something that would revolutionize the gaming industry, I expected it to come ...
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Can You Create a Map that is 1:1 Scale with the United States in UE4 & UE5 [duplicate]

Is it theoretically possible to create a Fortnite graphic quality map in UE4 or UE5 that is 1:1 scale with the United States and be able to have 330 million people all online in that map at once ...
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2 votes
1 answer
383 views

Can UE5's Nanite be applied to the low poly aesthetic?

It sounds like a bit of a stupid question; why would anyone want technology for triangle-per-pixel rendering in a low poly aesthetic game? The answer is that Nanite offers continuous LOD with high ...
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How do I work with Runtime Virtual Textures in UE5?

I just created a Runtime Virtual Texture, but when I double click to edit it, I get no options at all. How can I reach the options and work with it, what am I missing here?
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