Questions tagged [text]
You're reading text right now. Characters representing primarily letters and numbers, usually arranged to present a message.
222
questions
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1
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97
views
How do I play a video in Unity using input text
I'm trying to play a video when a text command is typed.
What I expect to happen is the user inputs "play video 1" in an input text box, and after the command is sent via a button press, the ...
5
votes
1
answer
683
views
Web build not respecting Monospace SystemFont for Godot Label
I want a label to use a monospace SystemFont but the Web build is not respecting this setting.
Here's steps to reproduce my situation:
Create a new Godot 4.0.1 ...
0
votes
0
answers
81
views
How to get information about hovered inline sprite in a TextMeshPro?
I am new to Unity And C#. Usually I can get answers online when I encountered problems, but this one I couldn't find any clue.
I know there's a way to detect text by using ...
0
votes
0
answers
326
views
Blurry text in low resolution game using TMP
This could be a simple solution that my mind cant grab right now. So, I am working on a game with a specific resolution which is 64x64. I using unity latest version. as for my text I am using TMP. My ...
0
votes
1
answer
157
views
In pygame I am trying to add the text as an integer and it keeps crashing, why?
I am trying to convert the string as an integer when I am using the font.render() function but it keeps saying different things like it has to be a unicode or ...
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0
answers
140
views
Not being able to display pygame.freetype text
I'm trying to make a game where the player has to dodge asteroids coming, and I'd like to display the lives. I looked up some tutorials and decided to settle on pygame.freetype. When I run the code ...
1
vote
0
answers
65
views
trying for a Typewriter effect on a JTextPane [closed]
i'm pretty new to coding (about 5 months) and i've been trying to make a custom terminal for a text based RPG. so far i have the terminal working the way it should but i'm looking for ways to rewrite ...
0
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0
answers
93
views
Three.js Animate Text error geometry.faces
In this three.js Text example they animate text, i am trying to implement it on React/Three.js but i got the error TypeError: can't access property "length", geometry.faces is undefined
in ...
0
votes
1
answer
326
views
Applying animation only to part of a text
Using the built-in text UI, is there a way to animate only a selected number of letters?
What I want to do is something like the word "you" in this video and "I'd" in this one
1
vote
1
answer
150
views
Can I disable auto-correct on text fields in Godot?
Background
I'm working on a word game and I found it kind of nice to use a hidden LineEdit as my text input. I hide it off screen, force focus on it, and then ...
1
vote
0
answers
271
views
How to achieve something like anti-aliasing on 8x8 pixel font using TextMeshPro
I use TextMeshPro for my UI text. My text is currently very crispy and looks like this
I'd prefer if it looked more like text in 90s arcade games, with more "...
0
votes
1
answer
320
views
How to display localized text from the selected language's script file?
I am trying to make a textbox engine for my RPG using Gamemaker Studio 2 as my game engine, and so far I have managed to make a pretty good-looking animation for when the textbox comes in and out. I ...
0
votes
2
answers
1k
views
Help Me Make Sense of the Canvas and Text-Based Non-UI Objects in Unity
I am trying to wrap my head around the concept of the Canvas in Unity and its many uses especially outside of user interfaces. However, I cannot really find a good tutorial that digs deep enough into ...
0
votes
2
answers
469
views
Read actor instance's text variable for widget when triggered on different objects
What I'm trying to do:
(a 'long story version' is linked in comment below)
(and another user example is hyperlinked in comment below - i couldn't post over 8 images and/or links in this first comment*)...
3
votes
1
answer
5k
views
How to integrate images into text lines in Unity?
Here are two screenshots from Stellaris, where images are seamlessly integrated into the text. How can I achieve this in Unity?
0
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3
answers
6k
views
Unity text is very blurry. How can I fix it?
Unity text is very blurry. How can I fix it?
To be honest, I have no idea why it behaves this way:
Hope that someone faced the same problem and will be able to share how it was tackled.
0
votes
1
answer
108
views
How to justify text that appears character-by-character
I'm currently using the latest version of phaser framework and I have a problem to which I haven't been able to figure out how to approach.
I need to have a block of text appear letter by letter and ...
0
votes
0
answers
28
views
How to make counter unity? [duplicate]
How do I count how many diamonds my player has collected in my 3d world
What I need to do is to make a script which will update my text ui when the player collides with a diamond but I do not know how ...
0
votes
1
answer
67
views
Dialogue System only plays the same words
I'm trying to modify brackeys dialogue system using raycast in an interactableOjects Script so that I can talk with multiple characters, however, when I talk to Character A it appears Characters B ...
0
votes
1
answer
48
views
Calling functions that needs to be on update()
So I have a function DialogueRun() for a Dialogue System that changes the line on the dialogue box whenever you click. Which means it has to be in ...
1
vote
1
answer
77
views
Comparing strings doesn't work
I'm making something for a dialogue system that reads "cues" from a textfile to identify which emotion to show in the character's portrait during a conversation. Basically if the current ...
0
votes
1
answer
164
views
Hiding text/choosing which text to show in unity
i'm making a dialogue system that reads from a text file with a portrait that changes expressions depending on the context. I'm thinking of putting in a "cue" in the text file to determine ...
3
votes
2
answers
893
views
Change Text - Inside A button, inside a Canvas, inside a GameObject: Access all the texts inside of hierchy?
//....
Gameobject tile;
int count = 1f;
float posX = 0;
float posY = 0;
....//
GameObject blueTile = (GameObject)Instantiate(Resources.Load("block_blue"));
tile = (GameObject)Instantiate(blueTile, ...
0
votes
1
answer
1k
views
Text boxes keep on moving in Unity
I have added a few text boxes in my Unity game and they are at the bottom. When I fullscreen the game after building it, the text boxes show up in the right place but if I shrink the tab, the text ...
0
votes
1
answer
284
views
Text mesh not visible on a container
I have probably dumb problem with a text-mesh game object. I want to use it as a title on a top of container. I will give you all information that you need to find a problem.
I'm using pixel font <...
1
vote
1
answer
317
views
What is the Unity 2019.3.5 version of `UnityEngine.UI.Text`?
I was following a tutorial on how to create a dialogue Box in Unity, and in one part of the tutorial the tutor imports UnityEngine.UI and creates an object of type <...
0
votes
1
answer
3k
views
How can I customize/remove the caret from Input Fields in Unity?
Goal
Change the caret to a non-blinking asterisk.
Description
I'm using the TextMeshPro variant of the InputField, and my Unity ver. is 2019.3.
Potential Solutions
Remove Caret
I could remove the ...
1
vote
0
answers
226
views
Unable to wire UI Text object to C# Script
I have created UI text object
And then created Text field in behavior class:
...
0
votes
0
answers
1k
views
How can I get what key was pressed in Unity?
Description
I'm working on a chat that will immediately record input when any (compatible) key is pressed, so I need to record the keys pressed and turn them into a string.
Attempted Solutions
1) ...
1
vote
0
answers
1k
views
How to create pixel-perfect text in TextMeshPro with a shadow?
Problem
Making the font asset of type Raster creates a pixel-perfect font, but it doesn't have the underlay option inside its material to give it a shadow.
Making it of type SDF (or one of the ...
0
votes
0
answers
232
views
Is my game at risk of fines due to CVAA if I don't support text-to-speech in chat?
Looking at a similar game like Among Us: as far as I know, it only has in text chat as a norm of communication. Shouldn't the game be obligated to have more options for disabilities like text to ...
3
votes
2
answers
178
views
How to store and update presentation strings describing effects with parameters?
Consider this spell:
As you can see in my design a Spell is a composition of one or more Effects. An Effect has properties on ...
0
votes
1
answer
393
views
LibGDX Letter spacing is reduced if I use GlyphLayout to draw a bitmap font
I need to use glyphlayout so that I can centre the text, but I found if I do the text gets distorted due to the spacing being incorrect.
...
0
votes
2
answers
526
views
How to spawn one dummy for each "d" in the message string?
Im working on a script building game, I have the executor etc done.
However, I have one problem.
To spawn a test dummy, you say pse/d
You can spawn no more than one dummy, how would I make it so if ...
7
votes
1
answer
3k
views
Completely Pixelated Font in JavaScript Canvas?
I'm making a game with a canvas scaled up such that each pixel is pretty big. I want to display some pixelated text without anti-aliasing but I have idea how I would accomplish this.
Is there I way ...
0
votes
0
answers
58
views
Text based cards tracker
I wish to build a card tracker that reads in game text and keeps track on the cards that are out.
Like an Overwolf app, but for a card game. I mailed Overwolf and asked what are my options, they ...
0
votes
0
answers
14
views
Scrollable Text On Object
I want to put Scrollable Text On Object / Mesh.
I looked after it on YT but I did not find anything useful.
How could I do this?
0
votes
0
answers
242
views
Clickable Text Render Actor
So I couldn't find anything online for this, but I want to make my text render actor clickable for my main menu. For example, when "New Game" is clicked it starts a new game. If you have any answers, ...
0
votes
0
answers
30
views
Adding Score to score canvas after collision [duplicate]
Simply a player has to move through pipes falling down, once the player moves through the gap it should add a score and increase the scoring after each pipe the player goes through, pretty basic.
I ...
1
vote
1
answer
396
views
How do I render a word in the middle of the screen using FreeType and OpenGL?
I'm following this tutorial series on making a simple 2D clone of the classic Breakout game, but its author doesn't mention how to render a whole word or sentence in the middle of the screen. He ...
0
votes
1
answer
39
views
Bubble Text appears issue?
I'm trying to make a dialogue between characters using bubbles witth text. But the text appears not clear to player.
The Cam is far from the canvas 13.5f. What to do fix it ?
2
votes
1
answer
520
views
Making text scroll correctly with a textbox
So let me just get this right out of the way, I'm using SDL1.2 (Lispbuilder-sdl specifically, as I'm using Common Lisp), so on to the problem. I'm trying to make a scrollbar that can scroll text in an ...
0
votes
1
answer
237
views
Unity "Text Mesh Pro UGUI" component rewrites my text! Make it stop?
I'm having this terribly annoying problem where my text is being overwritten by Unity. This Happens regardless of whether I am using tags or not.
Here is what I want to appear (more or less, I don't ...
0
votes
0
answers
58
views
Abstraction for dialogue and quests in web game
I'm not very experienced with web languages, but I know a little bit of JavaScript. I'm working on creating a text-based rpg in HTML and need a way to modify dialogues for main story or quest ...
1
vote
0
answers
96
views
Text is unreadable at fov's edges with HTC Vive
Not sure if this is the good place to ask or if should asked it in photography, sorry if it's not.
I was trying stuff in Unity for a vr game based on text but as I tested it I saw that the center of ...
0
votes
1
answer
293
views
Libgdx: converting between two camera coordinates
I had a similar issue to the question here: Why is my text is too large even when scaled to .05f in libGDX?
So I created a second camera for my text elements. I'm rendering the text above some other ...
3
votes
1
answer
482
views
How to draw a string into a polygon? (Libgdx, Java)
I am working on a 2D grand strategy game (like Hearts of Iron from Paradox but as I said only 2D game) and I would like to render the area names on the map. I made the Polygons for each area. How can ...
0
votes
0
answers
40
views
Text Pooling Optimizations
In my game I have created popup text for gained points when enemies are killed.
it pops up wherever the enemy was and will say something like
"+32"
float up a bit and fade away at the same time.
...
3
votes
3
answers
7k
views
Unity UI - Value of text input (assigned with OnChange event) is always "one letter behind"
I am having a problem in unity setting up a search field.
I will post pictures down reggarding my problem but first let me quickly explain what is going on.
I have input element in my ui and i have ...
2
votes
2
answers
1k
views
How do I render text in a view in SFML 2.5.1 without artifacts?
I'm using the following code to render text in a letterboxed view.
...