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This is really frustrating but I made a complicated Unreal Engine level and it built the default FPS project. It didn't build a single asset in my scene.
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I would build the project by clicking Package Project. (Btw the app isn't blank, I have the view turned away from the assets for IP protection purposes):
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Also I have my project settings following the tutorials that I found online:
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So why is it not building my game?

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I incorrectly put “Stage” as the "Editor Startup Map" instead of as the "Game Default Map."
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So I switched the "Game Default Map" from "FirstPersonMap" to “Stage” and it built the correct scene.
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