Stack Exchange Network

Stack Exchange network consists of 175 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers.

Visit Stack Exchange

Questions tagged [profiler]

The tag has no usage guidance.

1
vote
1answer
83 views

GPU (render time) increase if screen size increase

i create a simple 2d scene in unity 2017.3.1f1 I changed the size (height and width) in the Game View and proflie to see how it affects the rendering.. (below photo) I saw that the rendering time ...
0
votes
1answer
83 views

low FPS when battery is low ( unity android )

i make a simple 2d scene in unity 2017.3.1f1 (only 5 sprite renderer). I realized that when my Android device's battery is under 20 %, the frame rate will be 60 to 30. I did all the optimizations I ...
1
vote
0answers
21 views

Instances in the Unity Profiler Timeline

What do Instances mean when you click on an operation in the Timeline section of Unity Profiler? In this example: Total: 11.90 ms (10 Instances)
0
votes
1answer
257 views

Have VSync on or off while do a game profiling

I'm trying to profile the game using Unity Profiler in order to catch any potential performance issues. The graphics settings support VSync feature. However, I am not sure which one is the best ...
1
vote
1answer
159 views

Unity - SpriteAtlas memory consumption

I'm in the process of optimizing my application memory consumption. To do so, I'm using Unity profiler while connecting to an Android device, which runs a development build of the application. The ...
1
vote
1answer
338 views

Memory is not getting freed on Destroy()

Manager script(simple script attached to an empty GameObject on scene) on Start() instantiates 1000 default cubes with rigidbody component added and gravity check ticked. ...
3
votes
1answer
55 views

Help understanding Unity Profiler time in ms

I'm a little confused about this column shown in the picture above. When it shows 0.22 does it mean "22 miliseconds" or does it mean a fraction of a milisecond (i.e. in this case, around 1/5 of a ...
0
votes
2answers
2k views

90% CPU on Profile Editor: Throttle mainMessageLoop

I have a big problem in my Unity game, in almost every scène of my game, my editor is laggy, when I record Porfile Editor / deep profile editor, here is the result: I have no idea what is this ...
1
vote
1answer
544 views

Unity engine memory usage issue - taking up more than it should

I'm making a 2D game that consists mostly of sprites. As a lot of them were too large in file size, I swapped them into meshes with unlit materials without textures. Now, The problem is that Unity by ...
3
votes
1answer
10k views

Massive CPU Usage by WaitForTargetFPS in the Profiler

So I was checking the Standard Assets Example Projects of Unity, and they all have high FPS numbers in the Profiler. I started a little project myself, just a simple sprite with movement via ...
5
votes
7answers
10k views

Gfx.WaitForPresent performance issue

I am making a 2D mobile game and it runs really well (60 fps) on my phone. However, in some cases the performance goes down drastically to the point where it runs at 20 fps or even less. It happens at ...
1
vote
1answer
853 views

How do I interpret the differences between the “Time” and “Self” columns in Unity's profiler?

I'm not quite understanding how to read the results of the profiler: A method Pathfinding_NodeAdjuster.CheckSpecificArea() method is using up 94.7% of the ...
4
votes
2answers
1k views

Profiling LibGDX game with GLProfiler

I am trying to profile my LibGDX game, It runs on 60FPS on PC and 42-45 FPS on MY mobile phone. Either I improve performance and raise it to 60, or lock it at 30 (I don´t want to do this). I have ...
2
votes
1answer
1k views

Unity Profiler - What would cause PlayerEndOfFrame to have 10-16MB in GC Alloc?

I can't find much documentation on what "PlayerEndOfFrame" does. Sure it is the end of a frame but what would cause the GC Alloc to go so high? This is the profiler results from a debug build on a ...
1
vote
0answers
587 views

How to read the binary file generated by the Unity profiler?

I'd like to know how can I read the binary file generated by profiling Unity game and how can I save it on external hard disk.
0
votes
1answer
213 views

What is the cause of these WaitForFPS spikes and dips?

In Unity, moving the player causes the camera to jitter. I went to the Profiler, and I saw these spikes: On further inspection, all the yellow spikes were WaitForFPS(). I've tried every VSync setting ...
3
votes
1answer
191 views

Where can I find OpenGL state changes profiling?

Is there any benchmark that actually measure state changes cost in OpenGL 3.x/4.x and gather an average statics for all graphics cards? (I don't want to optimize only for my old AMD card, I'm not even ...
2
votes
1answer
2k views

Profiling the GPU of a tablet

We are working on a tablet game in Unity Pro (for the first time). Unity's profiler works great for probing the CPU, but the tablet's GPU isn't supported in the profiler, so we have no idea where the ...
1
vote
1answer
499 views

GLES2.0 3D Android game performance and multi threading the update?

I have profiled my mixed Java\C++ Android game and I got the following result: As you can see, the pink think is a C++ functions that updates the game. It does things like updating the logic but it ...
2
votes
1answer
1k views

How are profiling- and tracing -techniques used in Game Development?

I feel that in order to create realistic real-life games, game developers need some ways to monitor the system itself i.e. players' moves, other events and the state of the system itself. I know that ...
1
vote
2answers
978 views

[JOGL] My program is too slow, how can I profile with Eclipse?

My simple opengl program is really toooo slow and not fluid. I'm rendering 30 sphere with simple illumination and simple materials. The only complex computing stuff I do is a collision detection ...
3
votes
2answers
368 views

Profiling code with threads and script interpreter

Basically, how I profile a game that have multithreading and script interpreter? (Lua in my case) I have no idea of where to look for that. Also it would be nice to be able to profile code that ...