We’re rewarding the question askers & reputations are being recalculated! Read more.

Questions tagged [error-management]

is the process of managing errors in a product. Including tasks such as issue tracking, identifying regression errors & logging crashes. It involves defect resolution activities that extend beyond debugging.

Filter by
Sorted by
Tagged with
0
votes
1answer
16 views

How to get DXGI_ERROR description?

In a D3D12 program, I encounter a DGXI_ERROR (CreateSharedHandle return an int <0), but I ...
1
vote
0answers
14 views

Unity, weird error appearing after playing in editor

got a bit of a weird error, hopefully someone here can help. So I have created a custom class (does not derive from Monobehavior). Then I have a variable for the class, in the Start() method I set ...
1
vote
1answer
33 views

how to detect Unity UNET errors?

I'm working on a simple multiplayer online game. and I use UNET and Networkmanager. In my game I have some rooms and players ...
0
votes
0answers
96 views

What is causing this error in rpg maker mv “Animated Sideview Enemies plugin”

I am having trouble with this plugin because when I use it to attack It gives an error. You can clearly see using magic works fine, it only seems to cause the error when attacking and only when using ...
4
votes
0answers
163 views

Phaser: InvalidStateError

I am using the Phaser framework for game development, but while working on it I face a bug which is annoying, I have the following message: InvalidStateError: An attempt was made to use an object ...
1
vote
0answers
109 views

Unity: Failed to capture screen shot?

I am capturing screenshots at every time step in unity using ScreenCapture.CaptureScreenshot. I am able to get the shots captured and saved in a certain folder but after approximately 50 timesteps the ...
1
vote
1answer
143 views

Is there a way to read unity console outside of unity?

my unity project keeps crashing and it does not let me read the exception error, I am wondering if there is a way to read the unity console externally outside of unity. Any pointers will be highly ...