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Found that keys can be supplied with a json


You actually have 2 ways of doing the frustum check: 1) Every scene component (or most fo them) has a property WasRecentyRendered() -- so if it was recently rendered - they are 99% in the camera frustum. 2) You can manually check the frustum with something like described here: UE4_AnswersHub_Link To make it all performant you can trigger some object-...


I think I am in the same mindset as you are. Yes you can work in 100% C++. My own project is 95% C++ I only use BPs for instantiating stuff (putting actors to the level) but every single BP of mine is nothing else than just a default values setter. It is much faster to set default values in BPs as well as performing visual stuff - for example moving ...

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