Podcast #128: We chat with Kent C Dodds about why he loves React and discuss what life was like in the dark days before Git. Listen now.

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sorry I'm a bit late ! Yes the errors did always happened on the same frames for the exact same model parts across each test iterations, but I've managed to solve the issue. So basically, I took a glance at the number of position, rotation and scaling keys, and I had noticed that some keys were missing. For instance, the idle animation must have 48 keys, ...


I think I've found something, the idle animation got some really really slight offsets of movements, I've printed the matrices being used on frame 1 and for all the parts not appearing on screen the matrices got the following pattern: (0 0 0 a) (0 0 0 b) (0 0 0 c) (0 0 0 1) Those are glm matrices (column major). Maybe due to the really slight difference ...

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