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OnComponentHit is equivalent unity OnCollisionEnter


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I'm currently making a 2D brawler myself. I found UE4 does NOT have a mechanic for this specifically, but instead, and it's an easy fix, limit the camera: the camera must be fixed on certain areas. So when you complete the area, code the camera to pan to the next one. Keyword Pan it has to be 3D: the only thing in the game that needs to be 3D is the floor. ...


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A minimal renderer is written at some early stage of a graphics engine's development. At that time, some coordinate system is decided upon based on certain factors which seemed valid to the developer(s) at the time. Those could be factors could be as abritrary as "our artists produce models in Blender, and those models use this coordinate system, so we ...


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The name of the executable is dictated by the name of your *.uproject project file when you first create your project and package it, so if you already have an existing project called something like "UE4", you won't be able to change the name of the executable - it will always have the same name as the name of the project. To change it on an ...


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The error is caused because your linetrace isn't hitting anything but is still trying to run the rest of the code. To prevent this, there is a node called "Is Valid" Actually, there's two of them. One of them is an executable and handles what happens if the node is valid and isn't, the other ends with a Boolean and you need a branch. Plug the Hit ...


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It is possible to install the Unreal Engine to an external hard drive and run it on any PC you like through a USB connection. A number of people do this so their engine and all their projects can be worked on in a number of locations. You need to make sure that the PC you're trying to run it on has the require prerequisites (VS C++ 2015 I think) but these ...


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