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Help swapping out one player character for another

Nevermind, I managed to solve the problem myself. It turns out the solution was to remove the Set Actor Tick Enabled node, as once it was removed my character swapping setup started to work properly.
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How do I make a blueprint run keyboard key commands?

To receive input, you should use a PlayerController. You'd want to check "Auto Possess Player" in your pawn and set your GameMode to use your PlayerController as the default. However, I'd ...
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