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Seamless random morphing hex tiles' vertices in Unity3D?

Myself, I would implement this in the shader. Use a vertex colour to mark which vertices should be displaced vs. not (so for example, paint all interior land vertices red, and all shore or water ...
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Custom world map chunks not loading correctly

There are a couple of issues with your algorithm: First, in LoadChunks, you use the same boundary for both of your loops (...
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