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How can I implement actor velocity / acceleration with fluid changes if direction changes are small, and abrupt if the direction changes are large?

You could try making the acceleration proportional to the difference in angle. The latter could be computed using functions like this: ...
Rob Myers's user avatar
  • 101
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Is it possible to design character movement system with Bezier Curves?

As tkausl suggested, if you are programming the game, then you can program the character movement to use bezier curves. How to implement this, and how difficult it is to implement, will depend on the ...
Kevin's user avatar
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