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Emissive material not casting light on itself in Unreal

The rest of the mesh will not be calculated as part of the lighting calculation. This is done on purpose since light sources do not typically need to accept light. The behavior is different under ...
agone's user avatar
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Is there a PBR-like material system for audio?

There is something analogous to physically based rendering for audio: physical modelling synthesis. However, while you will find models that contain more or less simple parameters, you will not find ...
Kevin Reid's user avatar
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