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I'm also learning the ropes but here's how I figured so far. Blender for modelling mesh, UV mapping, Sculpting Substance Painter for Texturing, Map baking Here's my workflow: (!)At this point we have nothing. 1. Model mesh in detail(either subsurf or multires parts) 2. Sculpt details on multires parts(for organics generally) (!)At this point we have ...


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