Skip to main content

New answers tagged

0 votes

How to create colorizable vegetation albedo textures similar to Horizon Zero Dawn?

You can reverse the formula, assuming you want the "result" after colourization to look like your original texture: ...
LudoProf's user avatar
  • 330
0 votes
Accepted

Glyphs are not being drawn [opengl + freetype]

The tutorial used a different culling face direction that I did, so the text wasn't being drawn.
Scollier's user avatar
  • 124
0 votes

What is the correct blender to unity texture/material export work flow?

Thanks Kevin! I ended up creating my own shader graph to solve this issue. I already had the diffuse,normals and roughness maps of the individual shaders. So I created a sub shader which combines all ...
Akshay Dhotre's user avatar
0 votes

What is the correct blender to unity texture/material export work flow?

If you want to recreate the material from the video, with all of its settings, in Unity, you will need to create a custom shader. The workflow for this will depend on which Render Pipeline you are ...
Kevin's user avatar
  • 6,564
0 votes

Relation between an object and its renderer

Strictly speaking you did not optimize the code, you restructured it. You have performed a refactoring (but probably without tests). There is a principle of locality inherent in object oriented ...
Antares's user avatar
  • 148
1 vote

Relation between an object and its renderer

did I actually separate game logic from graphics rendering? No, at some point the character must be drawn, adding an additional class per object does nothing to improve separation. SDL is the ...
agone's user avatar
  • 446

Top 50 recent answers are included