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Solved : I added this line in update method of player controller cam.position.set(player.transform.getTranslation(new Vector3())); Now the camera move with the player, but I can't now make it rotate with the player.


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I believe Symbols.zip contains debugging symbols used for generating stack traces when an error occurs. It should be safe to remove this, though you might have difficulty diagnosing crash reports. As an aside, if you're getting 1GB of symbols in a non-debug build, it sounds like something is going wrong with the build system, so this might be something worth ...


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I found the solution in a badlogic forum. This: modelBuilder.part("minecraft:loading_model", mesh, 4, new Material(TextureAttribute.createDiffuse(atlas), blendingAttribute, FloatAttribute.createAlphaTest(0.95f))); Or this: modelInstance.materials.get(0).set(FloatAttribute.createAlphaTest(0.95f));


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The error message references the file Assets/ReferenceImageLibrary.asset. This is the part he's going over at around 3:30 into the video. In the Project panel in the Unity Editor, find the file at Assets/ReferenceImageLibrary. Select this file, and you should see something in the Inspector. You most likely forgot to select a texture for one of the entries ...


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