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Ok you need to set SDK API version in Unity platform Or Run Studio and update all required tools and platform Or check out the path of SDK download PATH : C:/USERS/USERNAME/APPDATA/SDK default PATH Open SDK MANAGER Check Install PATH dir....


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Yes, it's totally OK to use Google Play Games in both free and premium apps. You just have to accept the Google Play Games Services Terms of Service and Google APIs Terms of Service. You agree to accept these terms when you use the API.


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There are 3 things you are possibly seeing happen (with a bonus fourth at the end)... You are not updating the screen as often as you should You are not updating the position as often as you should You are just trying to do too much at 30 FPS, and 30 FPS can't keep up. To that end... Confirm you are really updating at 30 FPS Confirm you are really ...


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I used native share since Unity doesn't really provide this feature. Saving the csv was also very straightforward: public string save() { string fileName = Application.persistentDataPath + "/saveDefault.csv"; using (StreamWriter w = new StreamWriter(fileName, false)) { foreach (TrafficRecord tr in data) { string ...


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