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zoom to cursor calculation

Zoom to cursor for Camera2D script in Godot 4.2 : ...
Mark Shumarov's user avatar
3 votes
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How would you intentionally create overlapping rooms with procedural generation?

This is trivial. There is no need for you to reinvent the wheel here, that's for sure. The reason avoiding intersections is always discussed is that it is extremely easy to generate a connected space, ...
Engineer's user avatar
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How would you intentionally create overlapping rooms with procedural generation?

The process would be the same. You would procedurally generate N rooms, and then use a compositing function to combine them into one world. However, usually real rooms exhibit non-overlapping ...
Cort Ammon's user avatar
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