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How to use Subviewports to render a texture for Sprite3D?

I can suggest a practical workaround that doesn't disrupt your workflow and requires minimal code/scene refactoring: Save your Paperdoll2D branch as a new Scene. Add a ...
liggiorgio's user avatar
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Textures still show as opaque even when alpha is multiplied by zero

Your blending formula: glBlendFuncSeparate(GL_ONE, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); ...is set up for "pre-multiplied alpha blending&...
DMGregory's user avatar
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Splatoon like gun in Unity

You would use a textured plane mesh, not a quad. You could use a large plane mesh with a single large texture which you update parts of in CPU-side code (this can be done in Unity). Temporary decals ...
Engineer's user avatar
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Splatoon like gun in Unity

Fun fact, this technique is older than Splatoon, it is present in Super Mario sunshine. You will need an extra texture over the entire paintable battle field. Then on collision of a pain splat you can ...
ratchet freak's user avatar

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