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1 vote

How do I apply a post process animation blueprint to a skeleton?

I figured it out. The post process animation blueprint is assigned to the skeletal mesh, not the skeleton. There is an option to assign one under the skeletal mesh dropdown in the asset details of the ...
TechnicalVoid's user avatar
0 votes

Why are the transform buttons greyed out in the static mesh editor?

I needed to click the box collider first
Ethan Fischer's user avatar

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