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1 vote

Animation of front and back part of a prefab separately on unity

I actually found how to do it by myself. On the animation window, click on "Add property" > the name of the child object (in my case, frontpart) > "SpriteRenderer" > "...
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2 votes

Merging multiple FBX files into a single gltf

In blender it's fairly easy. If you have two identical armatures, and a certain animation is only associated with one of them, like so: You can just go to Dope Sheet -> Action Editor and, with ...
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1 vote

contentexporter FBX->SDKMESH warning and bad output

The DirectX Tool Kit ContentExporter tool does not support skinned FBX models, in other words models containing skeletal animation. You will need the FBX SDK or Assimp in your workflow pipeline to ...
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1 vote
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How to animate a 2D top-down fish?

A solution was using the skeletal animation approach and adding inverse kinematics (let's call this IK) to the tail. I made it so the tail IK wouldn't rotate with the body which meant that the tail IK ...
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1 vote

Preventing other animations from resetting when a new animation starts playing

This is what animation layers in the animator controller are for. Each animation layer is a separate state-machine. So it is possible for each layer to play a different animation at the same time. The ...
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2 votes
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Animating a line around an image for Unity app

In the end, the solution for me was to use the UI image's Fill settings with a separate green border image as suggested by DMGregory. To start the animation in the top right corner, I rotated the ...
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