Unfortunately, in UE3, Kismet was equivalent to Level Blueprints in UE4. There is no way to "create a class" using Kismet.
In UE3, you would either need to copy-paste the visual script for each light. You could possibly use a kismet function and pass in the tube light to eliminate some of the duplication.
To get the equivalent of blueprint classes in UE4, ...
This looks like a question you can answer with a simple web search:
Searching "UDK 32-bit" yields instructions for installing the old Unreal 3 UDK on 32-bit machines.
Searching "Unreal 4 32-bit" yields information that the Unreal 4 editor (2014+) requires a 64-bit machine.
Please remember to do your research first before asking here.