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Unfortunately, in UE3, Kismet was equivalent to Level Blueprints in UE4. There is no way to "create a class" using Kismet. In UE3, you would either need to copy-paste the visual script for each light. You could possibly use a kismet function and pass in the tube light to eliminate some of the duplication. To get the equivalent of blueprint classes in UE4, ...


This looks like a question you can answer with a simple web search: Searching "UDK 32-bit" yields instructions for installing the old Unreal 3 UDK on 32-bit machines. Searching "Unreal 4 32-bit" yields information that the Unreal 4 editor (2014+) requires a 64-bit machine. Please remember to do your research first before asking here.

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