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1 vote

What's the best way to draw gizmos in build

Just wanted to chip in my solution to this. Made a function similar to Debug.DrawLine function: Helpers.cs Function: ...
sandstedt's user avatar
0 votes

Can't interact with anything in UI canvas, although it was working previously

Kind of late, but in my case I had a Panel (with raycast on) below the buttons. I think Unity checks UI hierarchy from upside down, so the Panel was blocking the buttons. Moving it higher than them in ...
Unity's user avatar
  • 1
0 votes

Bug with TextMeshPro in InputField

I finally fixed it, the problem was with Extra Padding property turned on in TextMeshPro component. With it turned off, everything works as expected.
medveed's user avatar
0 votes

Bug with TextMeshPro in InputField

Downloading the font, applying it to the Font Generator from TextMeshPro and using the resulting font asset works without a problem. This generates a *SDF.asset file which you can apply to your input ...
Zibelas's user avatar
  • 4,428

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