New answers tagged gui
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What's the best way to draw gizmos in build
Just wanted to chip in my solution to this. Made a function similar to Debug.DrawLine function:
Helpers.cs Function:
...
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Can't interact with anything in UI canvas, although it was working previously
Kind of late, but in my case I had a Panel (with raycast on) below the buttons. I think Unity checks UI hierarchy from upside down, so the Panel was blocking the buttons. Moving it higher than them in ...
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Bug with TextMeshPro in InputField
I finally fixed it, the problem was with Extra Padding property turned on in TextMeshPro component. With it turned off, everything works as expected.
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Bug with TextMeshPro in InputField
Downloading the font, applying it to the Font Generator from TextMeshPro and using the resulting font asset works without a problem.
This generates a *SDF.asset file which you can apply to your input ...
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