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Screen space reflections bug

If your are still interested by an answer, after working around myself with ssr, I came back to your code and ported for DX. I made some changes and below is the result. I use the ZMin/ZMax test ...
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Why is Vector3.ProjectOnPlane() "drifting" further from desired rotation on steep slopes

I think you want something more like this: ...
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Why is Vector3.ProjectOnPlane() "drifting" further from desired rotation on steep slopes

If you wanted to achieve a similar result without using projections, you might want to try just rotating the vector. This should be relatively easy to do knowing the normal of the plane. I would take ...
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