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I guess that should not make much of a difference you obviously can import animations from blender so that wont be a problem.


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As you're using SpawnActorFromClass to create these actors, you need to tell Unreal what they are so that later, it can find a reference to them and destroy them. Create an Array of Actors and before you run your loop, make sure you empty it. The SpawnActorFromClass module has a "Return Value" pin which you can use to add items to this array. When it's ...


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