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Tangent Space View Direction based factor value remap

viewDirTangentSpace.x and .z form two sides of a right-angled triangle, so the x/z ratio you'...
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Screen space reflections bug

If your are still interested by an answer, after working around myself with ssr, I came back to your code and ported for DX. I made some changes and below is the result. I use the ZMin/ZMax test ...
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How do I implement this distortion ripple effect?

You normally do these things as a screen-space effect, by sampling the camera's opaque texture (if you use shadergraph, that would be the scene color node). If you'll forgive me the lack of actual ...
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Sphere rolling shader like ice cream

Here's a sketch of how I'd approach an effect like that: When the scoop contacts the surface of the ice cream, spawn a decal at that position that overwrites the ice cream's normals to look like it's ...
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