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Months later, the "catch" for the free google service is apparent. This is for future users who are considering relying on any of google's freebies.


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If you wanted to stay in the Google ecosystem, Google Game Servers was recently announced. With that said, I've used socket.io and Heroku (with a Node.js app serving Websockets) for the kind of rapid prototyping it sounds like you're looking for. I've also heard of a lot of indies going with Photon for the realtime components of their games. None of these ...


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The answer depends on what kind of real-time multiplayer game you want to make. The biggest thing to remember about Realtime Database is that it's really intended to be a database. That means that it can persist data for a long time (ie: this isn't just your simple websocket to send one-off messages over), it will try to guarantee data syncs, it will try to ...


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Combined Geolocation and game server processing Each device (with appropriate permissions) may report its location to the server. This can be done using LocationService You'll want to update location semi-regularly. You can then answer polls from the device for a list of nearby players. Be sure to either anonymise or outright hide anything they don't need ...


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