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Sometimes a time and discussion is everything, what man needs! Seperated my Message Protocol to custom library suitable for building for .net standard (unity) and .net core (server-side). Of course I get rid of native implementation of JSON in it, so it isn't dependent on some JSON library. So now it isn't pain to get it into Unity project. Now make some ...


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Your prediction method has "coarse granularity" so to say: when prediction fails, big amount of movement is cancelled, which leads to jarring visuals. In comparison with games in other genres (FPS, RPG, plaformers, etc), where movement prediction is used, movement is usually continuous. In case of prediction fail, this leads to relatively small amount of ...


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Why not have your server respond to all move requests with the new location of the client's player? Example: Client A requests to move its player from (15, 15) to (15, 16). Both the current position and destination are included in the request. The server recieves the request and determines where the player will be after attempting to move from position to ...


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