Questions tagged [localization]

Translation, editing, and other modifications done when a game is being adapted for an audience of a different locale.

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Unity Localization Tables - How to simply add details to localized string in text

I recently added localization for my UI. Now I am working on the save menu, where it should display the slot number and then the date of the last save. Like so: However it doesn't always work, ...
Raphael's user avatar
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2 votes
1 answer
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How to store localized text data in Unity?

I need to create a lot of read-only text data. As far as I know storing a lot of data directly in the script is not good, so I need to create a separate json file with ready-made data to load in the ...
Silz's user avatar
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3 votes
1 answer
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Godot: How to set in game language?

My game can translate keys into 3 different languages (English, Chinese, Japanese) I verified that each translation works using the "test" feature in project settings. I want to add buttons ...
user289661's user avatar
1 vote
1 answer
50 views

Game centered around words - Implement language option or separate app?

I created a puzzle game with gameplay about words using the English language. I want to translate the whole game into my native language (Croatian) and don't plan to have any other languages for now, ...
Bernard Polman's user avatar
1 vote
1 answer
148 views

Unknown challenges in Game Text Localization

Welcome to the most boring part of game development but everyone loves to see games adapted to their native language. I have seen companies going nuts over this part of game development and I fully ...
videogamechef's user avatar
0 votes
1 answer
360 views

How to display localized text from the selected language's script file?

I am trying to make a textbox engine for my RPG using Gamemaker Studio 2 as my game engine, and so far I have managed to make a pretty good-looking animation for when the textbox comes in and out. I ...
Sengachu Weekly's user avatar
1 vote
2 answers
134 views

Why do some games have different builds in different platforms/regions?

I'll try to keep things brief and provide some context. I was playing MineCraft one day and this question popped into my head. I was thinking about some of the things that the Bedrock edition of the ...
Francis's user avatar
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3 votes
2 answers
183 views

How to store and update presentation strings describing effects with parameters?

Consider this spell: As you can see in my design a Spell is a composition of one or more Effects. An Effect has properties on ...
Josh Sanders's user avatar
1 vote
2 answers
262 views

How to decrease the size of a distance?

I made a code for the character to be teleported to the place where the mouse cursor is, if the distance is less than or equal to 350. Blueprint: I happen to wish that if the distance were greater, ...
Boneco Sinforoso's user avatar
1 vote
1 answer
947 views

Handling localization strings in a performant game engine c++

I'm wondering what's the approach for handling localization in a modern game engine. Typically I'd reference a string that would serve as a tag (say: AURA_POISON_CLOUD) in the code and then later in ...
waxx's user avatar
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0 votes
1 answer
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Do I have to re-assign localized text every time the game loads?

I am trying to build a localization system for games. And I have stumbled upon a problem where in Unity you basically have to change all the text in Text components ...
Candid Moon _Max_'s user avatar
3 votes
1 answer
230 views

How to identify individual keyboard keys across devices from different locales

I'm trying to make a UI system that adapts images for key binding depending on the keyboard type (azerty/qwerty/etc). For the moment I've done the binding with DirectInput Key Codes so it does not ...
Zeldarck's user avatar
1 vote
1 answer
208 views

Why Are Some Foreign Characters Not Displaying Properly

I am localizing a game for the first time and I'm noticing some characters are not displaying properly. Most are fine but there is a small handful that are not correct. For example on a loading screen ...
Jason Crosby's user avatar
3 votes
3 answers
978 views

Special character's with LibGDX's I18NBundle such as "ü" or "ö" are marked as unknown

I am loading my I18NBundle like this : ...
Cedric Martens's user avatar
4 votes
1 answer
292 views

Custom Unity launcher localization

I would like to localize Unity launcher using own texts. At the very least I would like to change "play!", "quit", "Graphics" and "Input" to own arbitrary labels. How can I achieve that?
wondra's user avatar
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3 votes
2 answers
276 views

The meaning of colours in other cultures

According to http://www.color-wheel-pro.com/color-meaning.html and many other western websites certain colours have meanings. To summarise the meaning of colours in the context of a typical RTS game: ...
Jasper Citi's user avatar
3 votes
3 answers
139 views

Is game localization by external files protected by a patent?

http://www.google.ch/patents/US7930167 This patent explains loading game languages from external files. I'm pretty sure that has already been implemented in many games. I'm not sure if they violate ...
Foxcat385's user avatar
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0 votes
2 answers
328 views

Is localisation important for a mobile game with little text?

Let's say it's a physics puzzle (Cut the Rope, Angry Birds) or a runner (Crossy Road, Subway Surfers) clone with some gameplay twists. Assume it puts text on some of the few controls: 'Play', 'Sound ...
Den's user avatar
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4 votes
2 answers
784 views

How to implement a mechanism to select language specific expression (python)?

On a game server, programmed in python, I want to be able to select language specific expression, according to the user's preference. Provided a 'name tag' and a 'language identifier' I want a ...
Alex's user avatar
  • 183
1 vote
3 answers
290 views

Choosing Language on Mobile Game

Currently I'm trying to localize a mobile game into popular language. Apart from technical stuff (like how to store string and including supporting fonts), I'm a bit confused about designing two ...
selharxets's user avatar
8 votes
2 answers
6k views

How do games handle rendering Asian unicode text?

I'm currently in the process of implementing text rendering in my game engine, and I decided to utilize AngelCode's BMfont to generate font textures, and then have OpenGL render textured quads for ...
Haydn V. Harach's user avatar
3 votes
1 answer
127 views

Why do some game titles differ between localisation versions?

I had previously asked this on Arqade but it seems it was off-topic, hopefully this network is a better place to ask. I've noticed that for a number of games, different localisation versions ...
puggsoy's user avatar
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9 votes
3 answers
688 views

Why don't top selling mobile games have localization? [closed]

For example: Plants vs Zombies 2, Angry Birds, Bad Piggies, Candy Crush Saga, Temple Run 2 and so on. These games are available in English only. These companies have huge resources; why don't they ...
user1561346's user avatar
4 votes
5 answers
5k views

Working with multiple language text files in multilingual games

What kind of tools and practices are used for maintaining text for multilingual games? By "text" I mean literally any piece of text you see in the game: dialog, menu options, tutorials, etc. I want ...
Hime's user avatar
  • 81
-3 votes
2 answers
179 views

Where can I find complete multilingual in-game dialogue transcripts? [closed]

I'd like to do some linguistic analysis. It doesn't matter if it's a AAA title or not; the requirement is only that it should be the complete transcript from the official game and that it's ...
jorge_codes's user avatar
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5 votes
2 answers
650 views

Pygame fails on KEYDOWN with Russian keyboard layout

When I press a keyboard button on a keyboard with a Russian layout, my application pygame game crashes with this message: UnicodeEncodeError: 'ascii' codec can't encode character '\u0444' in ...
Vlad's user avatar
  • 101
6 votes
2 answers
788 views

What is an elegant way to localize level data?

I'm writing a simple android game. I planned to store all levels in xml files that contain info about level, including a level_name field. The ...
mol's user avatar
  • 165
5 votes
1 answer
272 views

Should Chinese text be grid aligned in game dialogs?

Title says it all, should I have my text using a variable width font, or fixed width. I didn't know if it is easier to read if its aligned on a grid?
Rasterman's user avatar
6 votes
4 answers
2k views

Game testing on Android - emulator or real devices?

I am working at a localization agency and we have been approached by a client about testing their games on iOS as well as Android. Testing on iOS seems fairly easy as we can just buy a couple of ...
n00bfuscator's user avatar
1 vote
3 answers
316 views

How many localisations are too much for a game?

We are making an RTS game and we intend to add localizations to all languages our players use. So far we have 16 locales and about 3-4 are being planned. Now some crazy ideas pop up from our ...
Kromster's user avatar
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11 votes
7 answers
3k views

Keyboard shortcuts in RTS game

Imagine you have a multiplayer RTS game (e.g. Dune, Age of Empires, Settlers, Warcraft). There are certain commands available from keyboard to command the troops (Stop, Attack, Move) and some more ...
Kromster's user avatar
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2 votes
1 answer
3k views

Converting to and from local and world 3D coordinate spaces?

I've been following a guide I found here (http://knol.google.com/k/matrices-for-3d-applications-view-transformation) on constructing a matrix that will allow me to 3D coordinates to an object's local ...
James Bedford's user avatar
48 votes
6 answers
5k views

How to prepare a game for localization?

Many projects don't think about localization until the game is done. Then localization is done as a hack, and it's obvious that it was added on later. Some specific areas of concern: Text strings (...
kevin42's user avatar
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