Questions tagged [localization]
Translation, editing, and other modifications done when a game is being adapted for an audience of a different locale.
35 questions
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How do I do localization and translation with AssetStudioGUI?
I need to find someone who knows how to work with AssetStudioGUI because I'm trying to make a Czech localization for Kindergarten 1, 2 and in the future 3, but there really aren't any tutorials for ...
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When translating controls into German, do I assume a German keyboard?
I am translating a video game into German, and I am wondering about the keys listed for the controls in the settings. On an American keyboard we have QWE, AD, and ZXC forming a square that the player ...
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Unity Localization Tables - How to simply add details to localized string in text
I recently added localization for my UI. Now I am working on the save menu, where it should display the slot number and then the date of the last save.
Like so:
However it doesn't always work, ...
2
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1
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How to store localized text data in Unity?
I need to create a lot of read-only text data. As far as I know storing a lot of data directly in the script is not good, so I need to create a separate json file with ready-made data to load in the ...
4
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Godot: How to set in game language?
My game can translate keys into 3 different languages (English, Chinese, Japanese)
I verified that each translation works using the "test" feature in project settings.
I want to add buttons ...
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1
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Game centered around words - Implement language option or separate app?
I created a puzzle game with gameplay about words using the English language. I want to translate the whole game into my native language (Croatian) and don't plan to have any other languages for now, ...
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1
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167
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Unknown challenges in Game Text Localization
Welcome to the most boring part of game development but everyone loves to see games adapted to their native language.
I have seen companies going nuts over this part of game development and I fully ...
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399
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How to display localized text from the selected language's script file?
I am trying to make a textbox engine for my RPG using Gamemaker Studio 2 as my game engine, and so far I have managed to make a pretty good-looking animation for when the textbox comes in and out. I ...
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Why do some games have different builds in different platforms/regions?
I'll try to keep things brief and provide some context. I was playing MineCraft one day and this question popped into my head. I was thinking about some of the things that the Bedrock edition of the ...
3
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How to store and update presentation strings describing effects with parameters?
Consider this spell:
As you can see in my design a Spell is a composition of one or more Effects. An Effect has properties on ...
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2
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How to decrease the size of a distance?
I made a code for the character to be teleported to the place where the mouse cursor is, if the distance is less than or equal to 350.
Blueprint:
I happen to wish that if the distance were greater, ...
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Handling localization strings in a performant game engine c++
I'm wondering what's the approach for handling localization in a modern game engine. Typically I'd reference a string that would serve as a tag (say: AURA_POISON_CLOUD) in the code and then later in ...
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Do I have to re-assign localized text every time the game loads?
I am trying to build a localization system for games. And I have stumbled upon a problem where in Unity you basically have to change all the text in Text components ...
3
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1
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259
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How to identify individual keyboard keys across devices from different locales
I'm trying to make a UI system that adapts images for key binding depending on the keyboard type (azerty/qwerty/etc).
For the moment I've done the binding with DirectInput Key Codes so it does not ...
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1
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248
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Why Are Some Foreign Characters Not Displaying Properly
I am localizing a game for the first time and I'm noticing some characters are not displaying properly. Most are fine but there is a small handful that are not correct. For example on a loading screen ...
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Special character's with LibGDX's I18NBundle such as "ü" or "ö" are marked as unknown
I am loading my I18NBundle like this :
...
4
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Custom Unity launcher localization
I would like to localize Unity launcher using own texts. At the very least I would like to change "play!", "quit", "Graphics" and "Input" to own arbitrary labels. How can I achieve that?
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The meaning of colours in other cultures
According to http://www.color-wheel-pro.com/color-meaning.html and many other western websites certain colours have meanings.
To summarise the meaning of colours in the context of a typical RTS game:
...
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Is game localization by external files protected by a patent?
http://www.google.ch/patents/US7930167
This patent explains loading game languages from external files. I'm pretty sure that has already been implemented in many games. I'm not sure if they violate ...
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Is localisation important for a mobile game with little text?
Let's say it's a physics puzzle (Cut the Rope, Angry Birds) or a runner (Crossy Road, Subway Surfers) clone with some gameplay twists. Assume it puts text on some of the few controls: 'Play', 'Sound ...
4
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847
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How to implement a mechanism to select language specific expression (python)?
On a game server, programmed in python, I want to be able to select language specific expression, according to the user's preference. Provided a 'name tag' and a 'language identifier' I want a ...
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Choosing Language on Mobile Game
Currently I'm trying to localize a mobile game into popular language.
Apart from technical stuff (like how to store string and including supporting fonts),
I'm a bit confused about designing two ...
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How do games handle rendering Asian unicode text?
I'm currently in the process of implementing text rendering in my game engine, and I decided to utilize AngelCode's BMfont to generate font textures, and then have OpenGL render textured quads for ...
3
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Why do some game titles differ between localisation versions?
I had previously asked this on Arqade but it seems it was off-topic, hopefully this network is a better place to ask.
I've noticed that for a number of games, different localisation versions ...
9
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Why don't top selling mobile games have localization? [closed]
For example: Plants vs Zombies 2, Angry Birds, Bad Piggies, Candy Crush Saga, Temple Run 2 and so on. These games are available in English only. These companies have huge resources; why don't they ...
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Working with multiple language text files in multilingual games
What kind of tools and practices are used for maintaining text for multilingual games? By "text" I mean literally any piece of text you see in the game: dialog, menu options, tutorials, etc.
I want ...
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Where can I find complete multilingual in-game dialogue transcripts? [closed]
I'd like to do some linguistic analysis.
It doesn't matter if it's a AAA title or not; the requirement is only that it should be the complete transcript from the official game and that it's ...
5
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2
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686
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Pygame fails on KEYDOWN with Russian keyboard layout
When I press a keyboard button on a keyboard with a Russian layout, my application pygame game crashes with this message:
UnicodeEncodeError: 'ascii' codec can't encode character '\u0444' in ...
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796
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What is an elegant way to localize level data?
I'm writing a simple android game. I planned to store all levels in xml files that contain info about level, including a level_name field. The ...
5
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275
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Should Chinese text be grid aligned in game dialogs?
Title says it all, should I have my text using a variable width font, or fixed width. I didn't know if it is easier to read if its aligned on a grid?
6
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4
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Game testing on Android - emulator or real devices?
I am working at a localization agency and we have been approached by a client about testing their games on iOS as well as Android. Testing on iOS seems fairly easy as we can just buy a couple of ...
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How many localisations are too much for a game?
We are making an RTS game and we intend to add localizations to all languages our players use. So far we have 16 locales and about 3-4 are being planned.
Now some crazy ideas pop up from our ...
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Keyboard shortcuts in RTS game
Imagine you have a multiplayer RTS game (e.g. Dune, Age of Empires, Settlers, Warcraft). There are certain commands available from keyboard to command the troops (Stop, Attack, Move) and some more ...
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Converting to and from local and world 3D coordinate spaces?
I've been following a guide I found here (http://knol.google.com/k/matrices-for-3d-applications-view-transformation) on constructing a matrix that will allow me to 3D coordinates to an object's local ...
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How to prepare a game for localization?
Many projects don't think about localization until the game is done. Then localization is done as a hack, and it's obvious that it was added on later. Some specific areas of concern:
Text strings (...