Questions tagged [file]
Files are a common resource for storing information on computers and electronic devices.
80
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Handling problems with file permissions - PhysFS
My game handles all file access through PhysicsFS.
(N.B.: PhysicsFS (sometimes called PhysFS) is a file access library, and has nothing to do with game physics; it just handles opening, reading, and ...
0
votes
2
answers
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Is there a way to convert built Unity game back into a project?
I accidentally deleted my game.
I had been working on it for about 2 months and I accidentally deleted it while cleaning up my files. I am so smh. I have a ton of builds of the game though and since ...
0
votes
0
answers
51
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Best way to save screenshots in a game?
I'm making a game, and I'm adding a screenshots feature. Currently I save screenshot files to <Home Directory>/Pictures/MyGame/. However, I'm not sure if ...
0
votes
2
answers
390
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cant add unity scripts to obects "unity_csc.bat not found. Is your Unity installation corrupted?"
I got a new computer and on it I installed unity and signed in etc. when I load it up however and try adding scripts to objects in the scene it doesn't add them and has this error:
"cant add ...
3
votes
3
answers
825
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Unity Prevent reloading of edited files packages
I had to make a change in the existing Universal Rendering Pipeline's ShadowCaster2D.cs to suit my needs. But every time I reload the project, the file gets reset. ...
0
votes
0
answers
32
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XML Serializer deleting player files
I've been getting reports from my users that sometimes the game isn't saving. I've recently been provided with the game save files from one of these reports and found all the XML files were completely ...
0
votes
1
answer
555
views
How can I import an Excel file in an Unity WebGL game?
Currently, we have a project that runs on Windows and uses an Excel spreadsheet to save/retrive some data/information. Now we want to build that project for WebGL. The problem is that file reading ...
2
votes
1
answer
300
views
How to get Unreal find headers needed for my code to work?
I am trying to open a dialog to select files under UE4, using OpenFileDialog.
I added this to my build.cs
...
0
votes
1
answer
102
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How big can a background file in Unity be?
I want to start a new 2D top-down project in Unity and want to figure out how to organize my background (one big file or a lot of files joined together).
So how big can a background file get in Unity?...
0
votes
1
answer
562
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UnityTeams: Files to publish but no Upload button
I am using Unity 2019.2.14f1 to build a game.
As I am working with a team, we have decided to use Unity Teams for the collaboration.
The project escalated and we ended up having to architecture a ...
0
votes
0
answers
55
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How to extract data from a resource compiler script in c#
I need to know how to extract all data from a resource compiler script to a folder or the desktop.
the .res files are compiled and added to an exe file.
.res is the file extension.
and if that is ...
0
votes
1
answer
51
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Reading text from file changes the text?
I'm currently trying to load a simple text file and filter it by a certain string. In the text file I'm using a new line for each value and sometimes use a "--" to make things easier to read for me ...
0
votes
1
answer
215
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LibGDX FileHandle does not delete file
I'm using this line of code to delete a file:
if(Gdx.files.local("/files/ids.json").exists()) {
Gdx.files.local("/files/ids.json").delete();
}
The same code ...
0
votes
1
answer
80
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Why are my records duplicated when writing them to a file?
I am writing data to a file every two seconds. I used InvokeRepeating and everything is Ok except that every record is saved 3 times in the file:
...
2
votes
1
answer
3k
views
Reading a Binary File in Unity
I am trying to display the first two bytes of a binary file as a test. I have the following code.
...
0
votes
1
answer
1k
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Where should I store textures for a game?
I am currently creating a game in SFML using C++ and I'm wondering: what is good practise for a location for textures? Should I store it with my project? Or my executable? Or even in something like ...
0
votes
2
answers
426
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Cannot find folder when building game to .jar LibGDX
Whenever I run my game from my IntelIJ IDEA the game runs fine. It finds every folder and every asset in there. But whenever I build my game with :desktop:dist and ...
0
votes
1
answer
24
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Importing audiofile into Unity3d gets shown after ending playmode
I am working on a game where the user has the possibility to import custom audio tracks that can be listened to during the game.
For this I am making use of System.IO.File.Copy method. This works, ...
1
vote
0
answers
299
views
Load Unity game launch options from file
I have a need to disable the resolution dialogue when the game launches, but have a config file that will have all of the dialogue options (resolution, quality, monitor (monitor is most important, ...
0
votes
1
answer
694
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Unity3D : Where to put external files?
I want my game to be user-translated friendly.I put .text file to Data folder from where strings will be read. What is Editor alternative for data folder ? Also i know compiler ignore some files, how ...
0
votes
1
answer
1k
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How to use SDL_RWops and SDL_RWseek to read text files, line by line?
I'm right now looking for alternative ways to read text files on a line-by-line basis, for cross-platform compatibility (Windows / Linux).
My current solution is to go look for (or seek out) the ...
1
vote
1
answer
2k
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Let player upload text file in-game Unity
How would I create a button for the user to click and be able to upload a text file from his desktop let's say?
I'd like to know about both, computer and mobiles.
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vote
1
answer
1k
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How to make a string[] from the words of a file in Unity?
I have .txt file containing all the English words separated by line breaks.
I want to turn them to a string[] so I can easily pick a random one from them.
The way I would do that in normal C# is ...
1
vote
0
answers
58
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How do I remove 'playerachievementcache.dat' from my GMS project?
I am working with a GameMaker: Studio project that outputs a file called "playerachievementcache.dat". It isn't used for anything, and I can't seem to remove it from my project. Is it possible that ...
1
vote
1
answer
2k
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Import Unity Package Into Specific Folder
Everytime i do import custom unity package file, I alwasy get Messy Folder and files in root of Asset Folder.
Any Idea how to solve this ?
Many Thanks in advance.....
0
votes
1
answer
32
views
Errors when calling functions from File class?
When I try something like File.Delete("Assets/a.txt"); it gives me a error saying
Unknown identifier: 'File'.
In Unity Documentation https://docs.unity3d.com/...
3
votes
1
answer
4k
views
MonoGame "couldn't find a default importer" for .txt file?
I'm trying a solution in MonoGame to create levels from a .txt file, but the pipeline tool fails when trying to build the Content.mgcb correctly:
❌ Skipping HighResolutionContent\Backgrounds\Layer1_0....
0
votes
1
answer
226
views
LibGDX search for file types in local file system
I'm building a system that allows users to upload files to LibGDX's local directory to play them in the game. How can I search recursively through the local file system for a specific file type and ...
0
votes
1
answer
77
views
Loading settings files better?
I have recently been working on a small game project and decided to implement settings loading at game startup. The problem is that my method seems to be too hard coded and not scalable without having ...
6
votes
1
answer
154
views
How to implement large data files without using up a lot of space at runtime?
Say I have a bunch of images that I want to use with my game; I want the image files to be external, so overall I have the game's executable and a directory full of images. Let's say there are 100+ ...
0
votes
1
answer
232
views
How do you save the rendering of a tiled map to an image?
Im currently using LibGDX and drawing a tiledmap with the OrthogonalTiledMapRenderer. Is there a way to save one rendering and put it into some file as an image? If you know of a method that doesnt ...
0
votes
3
answers
217
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Unity - Where should downloaded level data be stored?
I've been looking around and it appears suggestions are only to store data to UserPrefs, or PersistentDataPath.
I intend to have map files streamed to the client on demand, and saved for reuse. ...
0
votes
1
answer
132
views
AudioSource not working. Empty Exception
I'm trying to load and play an wav file that exists in my Application.dataPath but when the game gets to the line ...
1
vote
0
answers
74
views
Unity DirectoryInfo not working in OSX standalone build
So I'm building an application in unity which I hope to use at a market day coming up soon at my school (it's not a game, it's basically like a checkout app, kind of...) Anyway, I'd like to be able to ...
0
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0
answers
258
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Java .dae file loader problem
I am making a COLLADA parser in Java, and I have made a loader that reads a .dae file, and saves it's content in a string. But, when I load a specific file, it doesn't get read correctly. Specifically ...
0
votes
1
answer
165
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LibGdx: search through text file without lots of String garbage
I'm reading a text file from Gdx.files.internal in LibGdx. This is essentially streaming a file from a compressed Jar file so random access is not possible.
I want ...
0
votes
1
answer
5k
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How to save variables into a file unity
I've wanted to save progress of my game (i don't have the code , sorry)
without using PlayerPrefs.
If it's possible ; with UnityEngine.
0
votes
1
answer
519
views
How to read a custom binary file made with Adobe air into Unity 3D & C#
I have a custom data file from a project that was authored in actionscript some years ago by another developer. I am porting parts of the project over to Unity 3D. I don't have any documentation for ...
5
votes
3
answers
16k
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How do i play mp3 files in Unity Standalone?
I am making a game in Unity in which the player can select music files in their hard drive to use them in-game. I use the WWW class to load the sound files, but this only works for OGG, WAV and ...
-1
votes
1
answer
2k
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Reading from txt causes null pointer exception [closed]
I'm reading from this text file called beatSheet.txt.
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2
votes
1
answer
308
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How can I get direction or link of file in computer
I want to import an .obj file in my Engine or open some files. To do that I write a link or direction of that file in my computer. Like this
...
2
votes
1
answer
3k
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In Unity, on an Android device, CaptureScreenshot writing to Phone, but persistentdatapath linking to the external card
I'm using CaptureScreentshot() to get an image. But when I try to access it on an Android device it's giving me:
...
1
vote
1
answer
924
views
storing game options in java
I'm making a game using java. I'm wondering what would be the best way to store games options (like screen height and width, full screen boolean and many other similar options the user can select) at ...
9
votes
6
answers
2k
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Why can't I read .ttf file when running Android configuration?
When running or debugging my game on Android device, I get this error in the logcat:
com.badlogic.gdx.utils.GdxRuntimeException: Error reading file: data/fonts/myFont.ttf (Internal)
Which is ...
1
vote
2
answers
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How to make a function in Haxe that reads content from text file and does something with each line?
How can I make a function in Haxe that reads a line from a text file, prints it/saves it to a variable, and then goes to the next line?
My objective is to make the dialogues on a text file, having ...
17
votes
4
answers
86k
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How to read a data from text file in unity
Can anybody help me out with giving the steps needed for reading data from the text file in unity and how can the script be added.
2
votes
1
answer
161
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How do I serialise a mesh to a text file?
I'm building a game engine in OpenTK (OpenGL for C#). Is it ossible to take a terrain mesh (in any format) and convert it into a text file (or a really small character-filled file, no more than a few ...
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votes
1
answer
3k
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How to encode game files or pack to one file like game_data.dat [duplicate]
I am a beginner C++ programmer. I am creating a custom Open Tibia Server and I use the alternative Tibia client (OTClient).
I want encode game files (image, sound, lua, etc.) or pack all files into ...
0
votes
0
answers
39
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Loading dynamically created files with XNA
I'm trying to implement a structured save/load functionality so if the user saves, it will take up one of 10 slots, and if the user loads, they would select one of these slots.
To do this, I need ...
34
votes
3
answers
31k
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Which Unreal Engine 4 project files can I ignore in source control?
I want to put an Unreal Engine 4 project under source control with git. (I know the editor has Perforce and Subversion support, but I don't care for those.)
What folder and files do I include in the ...