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I am localizing a game for the first time and I'm noticing some characters are not displaying properly. Most are fine but there is a small handful that are not correct. For example on a loading screen I display the word Loading. In German I'm displaying Lädt. The ä character is not displayed as ä, instead isn't displayed as shown in the image. I'm running in a standalone game. I packaged a development build to see if the problem was there too but it seem localizing is not working when I package it but I can tackle that problem later unless there is a known issues with this. To change languages I am calling Set Current Culture in blueprints.

enter image description here

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    \$\begingroup\$ Does your font support non-ascii characters? \$\endgroup\$ – Bálint Jan 18 '18 at 20:35
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Apparently this is because of the font I'm using. It doesn't support some of the characters used in other languages. The answer to my question on UE4's answer hub has more details.

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