# Why Are Some Foreign Characters Not Displaying Properly

I am localizing a game for the first time and I'm noticing some characters are not displaying properly. Most are fine but there is a small handful that are not correct. For example on a loading screen I display the word Loading. In German I'm displaying Lädt. The ä character is not displayed as ä, instead isn't displayed as shown in the image. I'm running in a standalone game. I packaged a development build to see if the problem was there too but it seem localizing is not working when I package it but I can tackle that problem later unless there is a known issues with this. To change languages I am calling Set Current Culture in blueprints.

• Does your font support non-ascii characters? – Bálint Jan 18 '18 at 20:35