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Questions tagged [mobile]

A portable device capable of multiple applications, one of which is a platform for playing games. Mobile phones are the eponymous example of such devices. Distinct from handhelds, which are exclusively or primarily designed for gaming.

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21 views

Make Unity GUI for mobile phones only?

I'm using Unity and I want to make a responsive GUI for portrait resolution only. Now I'd like to know if this is a good or bad idea when I force the user to play my game in portrait mode only. Shall ...
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1answer
33 views

Custom mobile keyboard in unity

I'm trying to create a falling word typing game like z-type. I have used the code provided here — but it's is only for keyboards: ...
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2answers
39 views

Unity3D Build Configuration for Deployment/ Publish

Is there the option within Unity3D to specify build configurations? My goal is relatively simple - when building for mobile stores (Play Store/ App Store) I want to make sure my app is pointing to ...
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0answers
22 views

Mobile vs. Desktop Games - Upsides and Downsides? [closed]

what is the opinion on developing a game for Mobile vs. Desktop in terms of monetization and revenue versus time spent? In my opinion, Mobile has more upside in terms of revenue, but as a developer ...
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0answers
51 views

Moving 100 sprites on mobile

I'm trying to achieve a good 60 fps performance with 100 moving Sprites on mobile. Objects are moving from top of the screen to the bottom, similar to falling cookies in cookie clickers. Objects are ...
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7answers
11k views

What are some ways to keep the player engaged in an endless game?

An endless game consists of the same gameplay mechanics repeated over and over. You have to keep doing mostly the same things as long as you can. So it is quite easy to make players bored of your ...
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0answers
61 views

How to shoot to where the player is facing in a 2D top-down mobile game? Unity C# Mobile Development

In my project, I would like to shoot bullets into the direction in which the player is facing. I made a Player GameObject with a child, BulletSpawnPoint, in which the bullet should come from. The ...
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1answer
59 views

how to avoid Z- axis gravity from affecting my mobile game?

I am making a mobile car game, and as it is a serious game for upper limb rehabilitation. The mobile is attached to the forearm of the patient, hence the forearm movement will move and rotate the car. ...
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1answer
39 views

2D and 3D Tablet Games Definition

I would like some clarifications how to distinguish between a 2D and 3D mobile game, as mobile devices do not really have 3D screens. i) Do 3D iOS or android games really exist or are they 2D tablet/...
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1answer
147 views

Huge level size after build APK in Unity

I made maps used bunch of small objects which are mostly scenary, like part of road, buildings, obstacles. They are all lightmap static, batching static, occludee static. However after build APK, "...
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1answer
62 views

I've completed my mobile game - now what?

After months of development, I've finally finished my mobile app, but I have no idea what to do next. I want to publish my app to the Google Play Store and the App Store, yet I don't know how. I've ...
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1answer
134 views

How to get error line when debugging APK from Logcat

I made android game by Unity and built APK. When I got error from this game, I can see the error message: ...
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2answers
167 views

Is “Check your surroundings” warning on splash screen really needed for geolocation games?

I'm currently building an Android game as a solo dev. It follows the trend of geolocation-based games (like Niantic), but with more unique aspects. Anyway, I noticed that in Niantic games - Ingress, ...
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0answers
81 views

How can I improve my touch slide mechanic to be more smooth and fluid?

I have the following C# code, but it leaves me with two problems: ...
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1answer
94 views

Object movement in Unreal using BPs and input touch and ARCore

So I am trying to move an object in Unreal through input touch using ARCore. The problem is that I can't use the simple Screen to world position because it just returns a world position wherever the ...
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1answer
23 views

How to implement a Play As Guest feature on a mobile device using PhoneGap?

I have a Facebook Web Game that I converted to Android and iOS using PhoneGap. I can use Facebook for authentication on my mobile apps, but I would also like to allow the user to play as a guest. I've ...
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0answers
29 views

I wanted to create a simple mobile online game for me and my mates. How should I handle the networking?

I've made a few simple games and one multiplayer game where you connect through LAN but for this one I wanted to learn something new. I have the game concept working on my computer, it's just waiting ...
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1answer
38 views

UnrealEngine4 “backwards compatilibility”: Can I view a site that uses Unreal Engine4 on a very old laptop and still see in high definition?

Backwards compatible? The project: I want to render a high definition model on my personal website such that it'll be rendered in the highest definition possible on any device, from a 20-year-old ...
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1answer
57 views

What is better: One texture per model or assigning multiple models to one single huge texture?

If I'm making a low-poly car pack of multiple cars for mobile platforms, should I: Make a large texture like of 2048x2048 and unwrap all the models to it Make separate, smaller (256x256) textures for ...
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0answers
11 views

How would I detect gyro sensor movements on a mobile device?

I'm working on a mobile game where you tilt your phone to roll a ball around the screen. I have it working on my PC using the WASD and the arrow keys, but I would like to be able to control it using ...
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1answer
264 views

Unity3d physics stability with low fixed timestep

I'm developing a vehicle simulator game for mobile platforms. This vehicle has some hydraulic arms. I use hinge joints and configurable joints. There can be collisions to walls etc. When I set a low ...
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0answers
38 views

What's the idea behind current mobile game design and advertisement trend? [closed]

I see a very common trend in how every mobile game is being designed and advertised on the market. The common features are (not limited to): 1.Very cartoony graphics (big heads small bodies) ...
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1answer
28 views

I'm Dragging object by using touch (mobile) it doesn't stop when hit collider

I want to make object stopped when it hit collider of another object. But it doesn't stop. How can I fix this? - Unity my code is: ...
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0answers
10 views

How do I fix these touch events? Events respond if there are 2 fingers but not 1

I am making a simple game of mine mobile-friendly. The goal is to: Make character walk if a touchstart event is sensed on right half of screen. Stop character if a touchend event is sensed on the ...
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1answer
178 views

Serialize classes in unity c#

Is there some best practices to serialize objects to file on mobile devices in Unity using C#. I've tried to search it myself, but found only this link https://docs.unity3d.com/ScriptReference/Caching....
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0answers
59 views

Why does my Phaser/Cordova app only work when it is 363 pixels or wider?

I'm running into a very strange issue in an HTML5 mobile game I'm developing using Phaser and Cordova. When I create a new Phaser.Game with a width of 363 pixels ...
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1answer
37 views

Creating a large ground texture for mobile

Does anyone has any insight on creating / texturing a large mesh that will be used for a mobile game's level map? Specifically, I was wondering how games like Vainglory achieve this. I am familiar ...
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2answers
37 views

Transfer Codes between OS

I'm making a mobile game and had the idea of using transfer codes for taking one account to another device. Lately, I've seen this function being used in a lot of mobile games, you go to the game ...
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0answers
16 views

OpenGL ES 3.0 - Uniform Buffer Object non-static indexing

I've encountered a very strange issue while testing UBO on Android device: if I try to index UBO array with non-constant index, the program fails to link with log: ...
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3answers
2k views

Why would I want to use multiple ad providers for my mobile game?

I have seen games with multiple video and banner ad providers. While Adsense tends to be used for banner ads, anything that takes over the screen (full screen) typically has redundancies (in my ...
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1answer
101 views

Should I be concerned that my microtransaction based game will often be hacked?

I used to play Diablo II, both online and offline. The game was so easily “hackable” offline that one could download a program called Hero Editor and, using a nice, comfortable interface, change their ...
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0answers
893 views

Pixel Perfect affects support to Multiple Resolutions in Unity, what to do?

I'm developing a mobile pixel art game in Unity and would like to have support for multiple device resolutions. Even though I have a Pixel Perfect behavior working (PPU of 1, Point Filter, No ...
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0answers
85 views

How to find volunteer beta testers?

I'm currently developing an 2D arcade game for mobile devices, one of its kind (I believe). I would like some testers for the first version of it when it's out. The game is very basic with decent ...
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1answer
67 views

What is the clearest way to present several numbers in a very limited space?

I'm building a mobile incremental game and as, is typical for the genre, I've got a ton of changing values to show to the user. They serve both as a way to show them their progress, but also to help ...
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1answer
70 views

Reasonable amount of garbage collection for mobiles games?

I'm making a 2D game for mobile and I noticed that my GC seemed to spike during attack. My normal GC is 40b but during attack it could spike to 2.2kb. I think this is really high specially when I saw ...
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1answer
262 views

Unity 2D Input.gyro eulerAngles X value strange behaviour

I am working on a project where I want to create an 'scrolling' effect using gyroscope on mobile devices. The basic idea is that I have an Image object in my ...
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0answers
2k views

Is there a way to use Post Processing Effects on Mobile?

I tried to use the built in unity Post Processing stack, I simply just want a vignette effect for my game, but it when I tested it on my phone it ran < 25 fps, which is too low in my opinion. Is ...
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0answers
119 views

How to scale game with orthographic camera correctly? [duplicate]

During porting to android I encountered that the game does not fit on the screen in portrait mode. It uses an orthographic camera. How could I scale to game to fit the screen in portrait mode?
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1answer
49 views

Good item distribution for 2d scroller game

I have made a scroller game where player moves to the right of the screen. I add a new uniform ground block about every 5 seconds. I was wondering how often should I put bonus items. Currently I put ...
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1answer
27 views

save player achievements in local device

As an indie developer with zero dollar budget for servers and backend i wonder if there are ways to store the player achievements on his mobile device ?
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1answer
583 views

udp over cellular networks? [closed]

I'm starting to build a multiplayer iOS game using UDP. I want the game to be playable over cellular networks, but I can't really find that much information on it. Many people say that it's dependent ...
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1answer
664 views

What game mechanics work best on mobile phones? [closed]

I teach Swift 3 and Android Studio. My students are always asking why I'm not in the mobile market yet; frankly, I'm migrating my 88 games from flash into native mobile apps ... it takes time. My ...
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0answers
72 views

Acceptable memory size consumed by mobile game in 2017? [closed]

How do you think, what is the acceptable memory size consumed by mobile game in 2017, taking into account current state of mobile devices hardware performance? I've made a pack of optimizations using ...
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0answers
376 views

Unity gyroscope weird values

Currently I'm having trouble understanding how Input.gyro.attitude works when using a mobile device (in my case an iPad Air). So I applied the following code to a ...
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1answer
173 views

How do I make so the player jump happens only once in a onScreenController on LIBGDX and the player doesn't stick on the roof?

I'm making a simple platform game, and I was following this tutorial to make an onScreenController (https://www.youtube.com/watch?v=z4Vqkp_ve3I&t=66s). There's one think that's not how I want it ...
1
vote
1answer
422 views

Unity Mobile project, button problem “CrossPlatformInputManager.GetButton” not working

Good afternoon, I have a problem with an input in my code: Before testing it on mobile I tried on PC and the code to make my player sprint was like this: ...
2
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2answers
102 views

What counts as a successful ad view in a mobile app?

There is one thing about mobile ads that I can't completely understand. Let's say I put ads in my free mobile game. What counts as a successful ad view? When it is just displayed on a user's screen or ...
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1answer
2k views

Unity, choosing a mobile shader

I have multiple 3d objects in my scenes. These are without any graphics and have different colors and some lights. I was building all of the scenes with a standard shader and now, when running on an ...
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1answer
47 views

mobile: Is every position in percentages when you support multiple screen sizes (different aspect ratios)?

Is every position in percentages when you support different aspect ratios? Or do you do if-else statements for each aspect ratio and put absolute positions? What are the pros and cons of each?
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1answer
106 views

Managing draw calls for customized materials when targeting mobile

I want to know how to minimize draw calls when rendering multiple customized characters onscreen, presumably with 3-4 materials apiece. Is there a better way to achieve custom color configurations ...