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Questions tagged [monetization]

The practice of earning money for games, often on a continuing or advance basis past the initial sale.

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1 answer
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Ads in a desktop game?

For my Destiny Garden project, which is a desktop game, I want to use freemium monetisation strategy, so I plan to publish both free demo version and a paid full version, and I'm wandering is there ...
AivanF.'s user avatar
  • 101
0 votes
1 answer
124 views

What are the alternative play to earn systems out there except NFT/Crypto?

I'm looking for play to earn system to use, The idea in itself seems neat until one realize that it's all about NFTs and Crypto, and I don't want any of that. What are the alternative play to earn ...
User 89947's user avatar
-1 votes
1 answer
338 views

Several questions about Unity license and revenue from games

So, what I know is if I'm using Unity Personal Edition and start earning more than $100,000 I need to upgrade to Plus or Pro, but I have some questions: If revenue from the game reached more than $...
dawidsk12345's user avatar
4 votes
1 answer
165 views

What are pros & cons of naming in game currency a standard name vs a gimmick?

We're creating a store and going to add an in game currency. We did a poll and Tokens & Sheep were the top options selected by the players. I personally think Sheep would be more fun like a barter ...
demiculus's user avatar
  • 143
0 votes
2 answers
2k views

Unity IUnityLifecycleManager already exists

I followed this tutorial https://www.youtube.com/watch?v=OElh7wda4Qc in Unity version 2019.3.1f.1 Personal Edition, but I got 6 errors like this in the console, also I updated to version 3.4.4 via the ...
Simple coder's user avatar
0 votes
1 answer
71 views

Can I use Google Ads on a game published on non-Google platforms?

I just made a game with unity personal. And I want to publish/release it on sites like Getjar, Aptoide, Slideme etc. instead of Play Store. So I want to know if I can still get revenue from Google ...
user70027's user avatar
0 votes
1 answer
116 views

Amazon FreeTime Unlimited Monetization [closed]

So I've recently noticed how great FreeTime Unlimited is for my daughter. There's no ads, no in-app purchases, etc. She can just play the games/apps and I don't have to worry about it. As a develop I ...
While-E's user avatar
  • 236
0 votes
1 answer
248 views

How can I monetize with AdMobs a libGDX game made with AIDE?

I have created a libGDX game with the AIDE IDE Android app. The game is working fine so I will be uploading it to the Play Store to make money. I'd like to use AdMob ads, how would I integrate it?
Indrajit's user avatar
3 votes
1 answer
205 views

Is Patreon a viable way to implement a subscription-based monetization strategy?

I am looking for an alternative to premium currency and microtransactions as a monetization strategy for a persistent browser game. Subscriptions seem the straightforward solution, though I don't want ...
Rodrigo Borges's user avatar
2 votes
1 answer
758 views

Fair monetization of a MMO with a simulated economy

I am in the design phase of a MMO game based around flying age-of-sail airships. Players will be able to captain their own ship (owned by their in-game nation or faction or themselves if they become ...
Monty Wild's user avatar
10 votes
2 answers
579 views

Revenue model for an open-source multiplayer game

I've had an idea for a multiplayer game, and ideally, I'd absolutely love for it to be open source. However, I also want to make a profit from it so I can make more games and maybe even have a dev ...
robbie's user avatar
  • 203
2 votes
4 answers
303 views

Is "reverse season pass" a thing?

"Reverse Season Pass" is a name I just made up and I want to know if something like this already exists with a better name. We all know regular season passes: you buy a pass for a game you already ...
user avatar
84 votes
3 answers
17k views

Should I worry about Youtube Let's Plays when I'm creating a story-heavy game?

A few years ago, I watched a full playthrough of the first three Phoenix Wright games on Youtube. I enjoyed the story and characters a lot, hence why I pretty much binge-watched what is a series of ...
user avatar
1 vote
2 answers
716 views

What are good alternatives to microtransactions? [closed]

Recently, this question popped up on here, and it made me wonder if there was a better way to earn money from one's game without using microtransactions. So, What are good alternatives to ...
Username's user avatar
47 votes
19 answers
13k views

Why are microtransactions more or less universally hated? [closed]

In many games nowadays we see micro-transactions in the form of in-game purchases. The benefits of these purchases can be anything from disabling ads, cosmetic unlocks, or in-game currency. Here's an ...
Charanor's user avatar
  • 7,870
2 votes
1 answer
242 views

Could you create a game for an older system (say, SNES) and sell it with an emulator as well as the game?

I was looking into development for the SNES in assembly, as programming in assembly is my hobby. I then had the thought: what if I could sell my native SNES games for modern use (on steam, bundled ...
pAllen's user avatar
  • 23
1 vote
0 answers
90 views

Selling merchandise inside game? [closed]

I am developing my first iOS game on Unity. I spent a lot of time creating beautiful artwork for the game (characters and scenery). I gave testflight access to my friends and advisors, and they loved ...
razer's user avatar
  • 11
2 votes
2 answers
1k views

How do I successfully implement Google Mobile Ads and Google Play Services into my Unity arcade game?

I have been trying for like a month now to properly implement Google Play Services and Google Mobile Ads into my Unity Android Game. I have had success in getting Google Play Services to work but when ...
Sam R's user avatar
  • 127
1 vote
1 answer
800 views

Mobile Game: Google Play no supported dev country and capitalization alternatives (no policies violation or suspicious behavior)?

If my country is listed as not supported as a developer country (for payments), this mean developer can upload app but no make any money with it. If I understood correctly, not even in app ads are ...
Hatoru Hansou's user avatar
18 votes
2 answers
9k views

How can I implement a "disable ads" purchase in my game?

I would like to add a "no ads" service to my game such that ads can be removed with a single payment. How can I implement this correctly? If I just save the fact that the service was paid for locally ...
user3807592's user avatar
0 votes
2 answers
330 views

Is localisation important for a mobile game with little text?

Let's say it's a physics puzzle (Cut the Rope, Angry Birds) or a runner (Crossy Road, Subway Surfers) clone with some gameplay twists. Assume it puts text on some of the few controls: 'Play', 'Sound ...
Den's user avatar
  • 1,208
37 votes
7 answers
11k views

What makes MMOs with real-money economies legal?

I beieve most MMOs with an in-game currency tied to a real-world currency (e.g. Guild Wars 2's gems or Eve's PLEX) do not allow in-game items to be traded back into real cash for a bunch of reasons—...
Ross Taylor-Turner's user avatar
10 votes
1 answer
896 views

Load ads in splash screen?

I have some ads that take a very long time to load. I was wondering it it is possible to have them load while the use was in the splash screen. I have looked at this answer: https://stackoverflow.com/...
NullPointerException's user avatar
3 votes
0 answers
152 views

Monetize solitaire game [closed]

I recently released my first game - solitaire for ios. What the best way to monetize game? Options I have in mind: In-app purchase themes (cards, backgrounds etc...) Ads subscription (remove ads) ...
Dennis Liger's user avatar
2 votes
3 answers
1k views

Why do mobile games have delays for certain actions? [closed]

Many phone games restrict the number of actions you can take in a given amount of time. I don't get what is the purpose of this limitation. Is it only to force the player to buy additional turns? Some ...
Eric's user avatar
  • 187
1 vote
0 answers
242 views

Integrate MoPub native ads in unity

I want to add MoPub native ads in one of my unity project.So,is there any way to achieve this.Cause I found that it works with web and Android or iOS native apps. Is there any way around to make it ...
user3851588's user avatar
0 votes
2 answers
90 views

Android appstore developer account, to not charge then change

The idea of charging for my early releases doesn't sit well with me, but at some stage, I will want to devote more time to games dev activities, when I will need it to be rewarding. On the Play Store ...
John's user avatar
  • 113
3 votes
3 answers
474 views

Ethical F2P monetisation methods [closed]

I am just starting out in indie game development and one thing that seems clear to me is that in the mobile space at least, unless you are already a famous developer, have a well known brand/franchise ...
15 votes
10 answers
888 views

Grow first, Ads later for mobile games?

Facebook's strategy has been to Grow First, include Ads Later. For mobile games, is there any evidence that ads hinder popularity, or that people are more likely to share games without ads? Or as ...
John McDonald's user avatar
2 votes
2 answers
810 views

demographics of paying mobile gamer

I was googling for this now for a while but didn't find any relevant data. Does someone know any statistics of the demographics of mobile gamers that actually spend money on their games? It's clear ...
-4 votes
1 answer
594 views

Why are payments for a game sometimes called "donations"?

Why are money payments (by SMS, or VISA) sometimes called "donations", and not "payments" or "purchases"? Is it a legal part of monetization (some details will be appreciated in this case), or just a ...
Ralor's user avatar
  • 103
0 votes
1 answer
252 views

Is there a way to earn money from non-mobile HTML5 game? [closed]

I'm just a hobbyist, who has some ideas, that would not fit on a mobile screen. I have searched for some method, to make a bit of money from them, but I've found just for mobile-optimized games. So ...
blakkmjoln's user avatar
1 vote
2 answers
585 views

What timeframe is used to compute ARPDAU for monetization purposes?

I search this for a while now but could't find the answer. ARPDAU - the 'average revenue per daily active user' is a metric for the financial performance of a game/app. But what timeframe is the value ...
Mrbill's user avatar
  • 11
2 votes
2 answers
120 views

How does one go about offering a mobile game, or offering all in-app purchases to backers?

I am planning on trying to get my android game kickstarted. Of course, it's too early in development, and I will wait on until 60% done to do the kickstarter. Some of the rewards I am hoping to give ...
filya's user avatar
  • 61
17 votes
1 answer
4k views

How can I mock Google Play purchases?

I would like to know what best practices should I do for testing the functionality when a user buy an item/power-ups via Google Play and purchased with real money? For example, basically, creating a ...
David Dimalanta's user avatar
4 votes
1 answer
248 views

MMO: In-App vs. Website Purchase

Im currently writing a turn based start game, which will be played in an MMO style (players download clients, central server handling the game logic etc.) and now I need to decide how I charge my ...
SkeletorFromEterenia's user avatar
9 votes
0 answers
1k views

How do you fully publish a game under your name, under 18? [closed]

This has been a week of stress in trying to get things done correctly. It's all tied with keeping things legal and making sure I don't lose out on benefits of any kid. I have just recently finished up ...
Andrew's user avatar
  • 198
0 votes
3 answers
957 views

First Mobile Indie Game - Monetization Model. Ad based or in app purchases? [closed]

We are a team of 3 (1 graphics designer, 2 developers). We're almost done with our first Android based indie game. Which monetization model will be suitable for us? We don't want to disturb users with ...
Jazib's user avatar
  • 203
17 votes
7 answers
3k views

Crowdfunding an indie game. What should I offer back?

I have seen many indie games making money for development using crowd funding (Kickstarter, IndieGoGo, et cetera). Some of the games will offer something back. For example, in an RPG game, you might ...
MartinTeeVarga's user avatar
5 votes
1 answer
3k views

How do I set up in-app purchasing in iOS?

I am using Unity and I developing an app for iOS. How do I implement in-app purchases that work world-wide?
Filip's user avatar
  • 53
-5 votes
1 answer
152 views

MMO market (subscribe model, not play for free) [closed]

What mmo games do you know (play) with WoW-like monetization-subscribing (not play 4 free)? And how many active gamers playing them and what cost of each of them? Thank you!
Edward83's user avatar
  • 388
6 votes
2 answers
1k views

Virtual Economy Setup - Virtual currencies advice

I'm trying to figure out how to build my virtual economy. It seems like some games have one currency and some of them have up to 3 and 4 different ones. The game is an action game which is currently ...
Sarah Simpson's user avatar
12 votes
2 answers
726 views

$0.99 or Free with Virtual goods - Revenue Model for mobile games

I'm trying to decide between a paid game and a free to play game. Is there research on the pros and cons of each one. I would really appreciate some concrete data on this and not just opinions. This ...
Lisa Howard's user avatar
4 votes
4 answers
851 views

Saving virtual goods balance in Android Game

I'm looking for a good way to store virtual goods and virtual currency balance in an Android game. Since these are "consumable" or "unmanaged" goods the balance is not backed up by Google and so there ...
Yaniv Nizan's user avatar
5 votes
3 answers
903 views

Is an in-app purchase required to unlock game in order to bypass pirating acceptable?

I'm considering writing a mobile game and looking at distribution. The game will have a server requirement, which means I will have to pay for bandwidth, hosting, processor time, etc. Because of ...
digitaljoel's user avatar
2 votes
1 answer
256 views

Making large scale changes to an economy in a social game

Are there any examples or case studies of social games, specifically on Facebook, where the developer has made drastic changes to the economy? I'm specifically interested in examples where the old ...
Zach's user avatar
  • 21
0 votes
1 answer
220 views

How to prevent one account from unlocking products on other devices using Apple StoreKit?

We are currently wrapping up a free-to-play game on iOS in which you can purchase non-consumable products. We have been discussing this case internally and are not quite sure what the best practices ...
Christian's user avatar
  • 265
1 vote
1 answer
390 views

Free vs. Paid: Picking a Financial Model

I finally embarked upon my first "paid" game. What this means is that I will incorporate some sort of monetization strategy in my game. This may mean making the app pay-to-download, making it "...
ashes999's user avatar
  • 11.3k
11 votes
3 answers
4k views

Selling Android apps from Android-Market-unsupported countries

I am in Latvia (which the Android market doesn't support as a country for selling apps from), and I am thinking about the best way of monetizing my app. So far I've come up with these options: ...
Roger Travis's user avatar
2 votes
1 answer
194 views

What income models are available for Xbox games?

There are number of income models available for different games on various platforms - income from ads, paid games, paid DLCs, microtransactions and so forth. What sources of income are available for ...
ThePiachu's user avatar
  • 389