According to http://www.color-wheel-pro.com/color-meaning.html and many other western websites certain colours have meanings.
To summarise the meaning of colours in the context of a typical RTS game:
- red = danger or enemy
- gold = wealth or high quality
- yellow = energy
- green = healing
- aqua = protection
- blue = power
- pink = romance
- white/grey = neutral territory
- black = mystery
(There are many more meanings that I deliberately left out as it is not applicable to games)
However this information was collected from western websites.
If I have to design a game that needs to be played internationally, would it make sense to go with the above "colour rules" or could I expect that other cultures like the Eastern or African cultures could have a significant different association with colours than the Western cultures?
If so, would it make sense to not only translate the text of a game for a foreign culture, but also translate the colours too?
localization
. You may find a lot of good info using that in searches as well. When you reach a point of developing, you can set your game up to allow colors to be swapped depending on a myriad of circumstances. \$\endgroup\$