Questions tagged [direction]

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Trying to get a Character to face the direction based keys pressed left or right instantly

I finished up my movement script which is finally working fantastically. The only issue I am having is getting the character to face the direction when I press either left or right on the keyboard. ...
Fuljin's user avatar
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1 answer
25 views

Changing one axis to another

Apologies for the bad title -- I have no idea how to explain this problem succinctly. I have two 3D vectors. One is the player's movement direction, and the other is the direction towards a wall they ...
Ryan's user avatar
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49 views

Which is the best way to get the orientation angle for each direction (Forward, Right, Left, Backward)

I'm running into an issue for a while. The best way to find the orientation angle between 4 directions in a strafe locomotion mode. The character can move around in 4 directions. Having a velocity ...
Deivid's user avatar
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0 answers
32 views

Player can only dash towards to the top right, but can't in any other direction?

I have a dash mechanic, but it only seems to be working when the player is going up, down, left, right, or to diagonally to the upper right. It won't work diagonally in any other directions, and I can'...
Ben's user avatar
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2 answers
958 views

How to check if two normals/directions "look at" each other?

I need to flip polygons in my application. How do I determine if two vectors face each other, like in the second image below? Note that the origin of the vectors is also important, in addition to the ...
Тёма Басов's user avatar
2 votes
0 answers
115 views

Gerstner/Sinusoidal wave directional rotation (flow) in regards to ocean currents/trade winds

I'm trying to create an ocean simulation using Gerstner waves based on the GPU Gems: Effective Water Simulation from Physical Models. So far I've completed the directional wave functionality and ...
Dantaniel's user avatar
0 votes
1 answer
71 views

Enemy gun won't aim properly when collision line is flipped | Game maker studio

When the enemy move's to the right their gun faces right. When they move left the gun will face left as it should. When the player collides with the enemy collision line on the right side, the enemy ...
Rubbish Ambush's user avatar
1 vote
1 answer
46 views

Rotate Sprite in direction it is moving while beeing dragged

I am working on a 2D topdown game where you have cars you can drag around. you can touch any given car and move it around. This kind of works but when I drag a curve the sprit of the car does not turn ...
KonMos's user avatar
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1 vote
1 answer
1k views

Raycast wrong direction

I use Physics.Raycast and transform.forward to shoot a ray in front of my gameobject, but the ray gets cast downwards instead. <...
TheDoctor's user avatar
  • 113
1 vote
1 answer
317 views

How to mirror a vector through some other vector?

I have a player's direction (playerDirection). I want to fire two bullets, one rotated by -30f, and one by 30f, so it looks like this: Blue line is the ...
Jacob's user avatar
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1 answer
230 views

Unity3d: Position a gameobject such that its forms a right angled triangle with other two gameobjects

How do I position C gameObject such that it forms a right angled triangle with A and B. I tried to use ...
MrRobot9's user avatar
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1 answer
248 views

Unity3d: Find which gameObject is in front

I have two gameObjects A and B. They are rotated at <...
MrRobot9's user avatar
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1 vote
2 answers
243 views

How to decrease the size of a distance?

I made a code for the character to be teleported to the place where the mouse cursor is, if the distance is less than or equal to 350. Blueprint: I happen to wish that if the distance were greater, ...
Boneco Sinforoso's user avatar
0 votes
1 answer
56 views

Movement velocity relative to a static object (Vector Maths)

I have a static object. I have a moving player. If the player is moving directly towards the object then I want to return the value of 1. If the player is moving directly away from the the object ...
KalibooStew's user avatar
0 votes
1 answer
392 views

How to Calculate Caridnal Direction from Unit Vector

I have unit Vector of acceleration in local space of object. Now I want to calculate Cardinal Direction from (North, East, South, West). So Far I tried to: ...
Łukasz Baran's user avatar
1 vote
0 answers
310 views

How do I calculate a point between two points with a given distance percentage? [duplicate]

I've made a simple drawing: The distance between these two points is calculated with a simple formula: Which gives: 5,38 I need to calculate the green point's coordinates, which is set at 80% ...
Jacob's user avatar
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1 answer
151 views

Bullet direction incorrect around sphere

Here is a little background on how my game objects are set up, and how the rotations and firing bullets work. I am working on this game in Unity. I have two game objects that orbit a sphere (for ...
DRiFTy's user avatar
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1 answer
310 views

Make object face another object on a sphere

I have a game I'm working on in Unity where there are two objects on a sphere at random locations (and random rotations). I want one of the objects to always rotate so that if it were to fire a bullet ...
DRiFTy's user avatar
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0 votes
1 answer
1k views

Create rotation in random direction from existing rotation

I am working on a game in Unity, and I currently have a game object (object A) located at the origin. I have a child of this game object (object B), that is 10 units back on the z-axis. When I rotate ...
DRiFTy's user avatar
  • 576
2 votes
2 answers
6k views

Random Direction Vector Relative To Current Direction

I have a 2D vector where the x and y values are randomly generated using a range between -1 and 1 respectively. I use this as the direction to move an object in which works great. ...
DRiFTy's user avatar
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1 answer
193 views

Calculating correct normal direction from multi-variable function

I am working with a plane model which I am offsetting the vertices on the up axis to look like waves by using the function: Sin(vertex.x * frequency) * amplitude + Cos(vertex.y * frequency) * ...
SUBZERO8K's user avatar
1 vote
1 answer
308 views

Direction between objects (shortest distance around sphere)

I have two objects rotating around a sphere. One is controlled by the user (object A), another is simulating a user but controlled by the computer (object B). At random intervals of time I'd like ...
DRiFTy's user avatar
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1 vote
1 answer
202 views

Why is there a discrepancy between these two transform.up vectors?

I was trying to implement a feature which required transform.up, the result didn't match the green axis gizmo displayed in the editor so I assumed it was being put ...
confuzzled's user avatar
1 vote
2 answers
4k views

How to rotate a local position offset based on a direction vector?

I'm trying to fire three raycasts in the direction of movement, from offset starting points. I'm having trouble calculating the start positions of the rays based on the direction. As you can see in ...
Euthyphro's user avatar
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1 vote
1 answer
1k views

Get GameObject which instantiated me in Unity

How can I get a GameObject from another GameObject? If I know, that the GameObject I want to get instantiated(using function Instantite()) the GameObject from which I want to get it. If there is no ...
hellomates's user avatar
3 votes
1 answer
294 views

What direction does directional audio come from for a 2D view?

In a 3D game, it makes sense that stereo balance is based on the angle between your camera direction and the directionto the audio source. Is 2D audio just "fudge the left-right balance until it ...
Jimmy's user avatar
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1 vote
1 answer
5k views

Flip x when direction of the movement changed in Unity

What is the easiest and the most efficient way to flip x of the SpriteRenderer when direction of the movement changed in Unity? I use ...
Yaroslav's user avatar
  • 771
-1 votes
2 answers
219 views

Movement based on direction of car?

I'm currently making a simple racing game in libGDX. I am stuck on figuring out how to move my car object based on its direction. So far I have a class PlayerCar.java as shown below: ...
s.gang's user avatar
  • 11
1 vote
0 answers
966 views

How can I add two Vector3 directions together?

I have a direction to my target object, which is in a Vector3 format. I want cast a number of rays, as offsets from this initial direction. X is the object. D is the direction the player needs to ...
Sebastian Gray's user avatar
3 votes
1 answer
1k views

Why does a unit vector show direction?

If I have two objects, Person A and Person B, and I want to know if Person B is facing the same direction as Person A; once I have the vectors, how do I use the normalized vector to show direction? ...
johnny's user avatar
  • 271
0 votes
2 answers
619 views

Change sprite angle on sloping ground

I have a problem here with GameMaker built-in physics environment.My player is designed to be on a skateboard. I want my player to rotate its sprite, according to the kind of fixture(up or down slopes)...
Mark's user avatar
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1 vote
1 answer
2k views

How to align a hint arrow to point along a path?

I am using CalculatePath and trying to use path.corners in order to give user a hint for path, that where should he lead next. I am using first two instances of <...
NightFury's user avatar
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0 votes
2 answers
3k views

How does this math behind converting angles to vectors work?

I calculated the vectors of my yaw and pitch successfully. Even tho it works fine, I can't seem to understand how the math works exactly. Could someone (graphically / demonstratively) explain me this ...
user3814086's user avatar
0 votes
3 answers
92 views

Velocity Relative To A Vector

So I have a velocity vector b in world space and I have a "pointing" vector a in world space. I need to know how to make the ...
Adrians Netlis's user avatar
1 vote
0 answers
747 views

Why do characters only move in 4/8 directions in top games? [closed]

In many top down games, like Zelda (4 directions) There are only 4 or 8 possible directions. Why is this? Is it a design choice or a technology limitation? I can't think of any reason that even ...
Evorlor's user avatar
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4 votes
2 answers
3k views

How do I set angular velocity/torque so that it's pointing to velocity/direction?

Right now, when I spawn a shootable object, it goes like this: Because I just set it's angle to this: ...
Gintas_'s user avatar
  • 467
2 votes
1 answer
168 views

Collision resolution when moving in two directions

I am making a bomberman clone and I'm having problems regarding moving on both x and y axis (pressing down+left, down+right, up+left). Here is a video to demonstrate the problem. I use Tiled for the ...
Zik's user avatar
  • 209
9 votes
1 answer
363 views

2D Physics: storing previous position vs storing velocity

I saw a number of 2d game tutorials and books where previous position of an object was stored in state instead of velocity vector. Velocity is then calculated each frame as a difference between ...
Terzalo's user avatar
  • 93
1 vote
1 answer
294 views

How to make an enemy projectile head to the player's position with constant speed

How can I dynamically set the movement speed of the X and Y of the projectile so that it moves at a constant speed when the projectile heads at the player's position? I know this has something to do ...
Zik's user avatar
  • 209
4 votes
1 answer
19k views

How to get direction and velocity of movement of an object dragged with the mouse in Unty (C#)

I have an object that is dragged by the mouse (X and Z positions) over a table, with the following simple code: ...
Louis15's user avatar
  • 549
1 vote
2 answers
5k views

How to know from which direction there is a collision with an object? In Unity C#

In the game, there is a ball, and moving objects that can hit it. I want the ball to move when an object hits it. But the ball should move to the right direction, the one which the collision was from. ...
ErezProductions's user avatar
-2 votes
2 answers
819 views

In XNA, how do I make a sprite move towards another?

I am making a shoot-em-up with a player-controlled sprite with a gun: I have most of the game working, but I have gotten to the point where I need to load in the enemy characters and make them move ...
Hash One's user avatar
0 votes
2 answers
2k views

Collision Direction Detection

I'm making an RPG game where players and enemies can collide with walls. Right now it pushes the player off the wall when he tries to 'go through' it. However, I detect which way he should be pushed ...
Mathias Siig Nørregaard's user avatar
8 votes
2 answers
9k views

How can I draw a line of certain length and direction?

I want to create a line of certain length and direction. What I mean by this is drawing a line from Point A to Point B. Normally in Unity C# to draw a line from Point A to Point B is simply: ...
JekasG's user avatar
  • 407
2 votes
1 answer
106 views

How can I move an object in a direction other than the ordinals?

I want to move a game object from its current position to the mouse position, but my current code only ever moves in one of the eight ordinal directions. In other words, I want it to move along the ...
user3334375's user avatar
-4 votes
1 answer
70 views

How can I modify this projectile class to support movement in an arbitrary direction?

Hi I have the following class which Updates and Draws a projectile: ...
チーズパン's user avatar
0 votes
1 answer
7k views

Unity - Invert Movement Direction

I am currently developing a 2,5D Sidescroller in Unity (just starting to get to know it). Right now I added a turn-script to have my character face the appropriate direction of movement, though ...
m41n's user avatar
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0 votes
3 answers
2k views

How can I calculate force and acceleration?

I have problem of calculating the movement of the object. At the moment, I have a vectors calculated from the center of the screen minus the position of the object. ...
LittleFunny's user avatar
3 votes
4 answers
2k views

Calculate turn rate between xy and target xy on a moving sprite with variable speed

My First question on here so be kind... I am writing an aerodrome simulator in as2, I need to calculate a turn rate between 2 points so that the aircraft turns nicely. I have tried a few things but ...
user3318924's user avatar
3 votes
1 answer
928 views

How do I detect a tile map collision's direction? [duplicate]

I'm implementing collision detection with the map for my platformer. I have a method that generates a polygon on every tile and checks if the player hits it -- that's all fine. The problem is that ...
jan vos's user avatar
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