Questions tagged [testing]

A process of using software to verify expected results and find errors. Many types of testing are possible.

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3answers
66 views

Testing Multiplayer Browser Game on Single Computer

I am writing a multiplay browser based game and am running into an issue with playtesting simple interactions. When a browser window loses focus is stops running requestAnimationFrame calls. This ...
5
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0answers
65 views

How can I make sure my OpenCL code works correctly on different graphic cards?

I'm testing on adding some OpenCL code in my game, but I only have a single Nvidia card & I'm not sure the code will run normally on other platforms. Is there any way to make sure my code runs ...
3
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3answers
217 views

How to test if a level is passable?

I am making an classic 2D arcade ball game. There will be 100 levels in this game. And after the 80th level passing the level by doing some arcade stuff will be very difficult. For example level 100 ...
6
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1answer
161 views

OpenGL self-test in a mobile game

I've made an Android game that uses no/custom game engine. It renders using OpenGL ES 2.0 and optionally uses some extensions for optimization or extra effects. Over the time I have dealt with various ...
3
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1answer
222 views

How can I test if my rage game's hardest levels are achievable?

I love rage games and have made a rage game too, but I always wondered how to test if levels in these types of games are too hard or not, since it's ironically too hard to test. For example: If I ...
1
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1answer
94 views

strategies for detecting regressions [closed]

I know writing tests would be a good way to catch regressions. But what are some other strategies? TDD and game dev don't suit, but catching regressions is obviously something desirable. I would love ...
1
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1answer
51 views

Reflect Code Changes in a Current Run

I am developing a game in Python using Pygame. I am wondering whether there is a way to make changes to a currently running game by modifying the script (like Notch does in this clip). For example, ...
1
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1answer
35 views

Google Play beta testing

I made a game I wish to upload to Google Play and I faced the options Production Beta testing Alpha testing I made the game all alone and I think it is complete, was tested on multiple physical as ...
3
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0answers
246 views

Is there any code analyser for Unity? [closed]

I want to analyse my Unity code, as to say all of my scripts, to check if there are obvious bugs or code smells. SonarQube does not support Unity as far as I know. I have heard of Gendarme but I don't ...
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0answers
84 views

Possible to test a game on multiple machines without owning multiple machines?

I'm working on a small PC game (Uses custom engine written in C++) that I would like to test. Not as much the gameplay but the engine itself. See if there are any crashes, errors, glitches or missing ...
5
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1answer
309 views

Using VMs for game development or physical machine?

When I was doing web development, I would develop websites inside my virtual machines, which had all tools and packages downloaded on them and ready to go. I quite liked this approach to development ...
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0answers
70 views

Automated performance testing

I'm wondering if there's anyway of automatically testing the performance of my game on multiple configurations because I know a game runs well on my computer but how do I know how well my game ...
4
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1answer
3k views

How to write a unit test in Unity? [duplicate]

is there a tutorial and patterns to write unit tests in Unity ? Should we use the classical c# way and test the code or should we test the interactions in UI ? If so how?
8
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1answer
255 views

How to report bugs found on procedurally generated levels?

There is many topics on how procedural generating works but I couldn't find any info on how to test and - what's more important - how to report bugs that may occur on procedurally generated levels. ...
0
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1answer
66 views

Are TestFlight apps the same as the finished product?

This may be an obvious question, but to me it is a little unclear. I built an app using PhoneGap. While testing with PhoneGap Desktop and the associated app it was pretty obvious that this was just a ...
1
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2answers
113 views

How can we test a section of a game?

I'm making a clone of an old atari 2600 game, so it's simple, only slightly more complex than the original. I'm realizing that even the simplest of games have different "parts", what is a good ...
0
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1answer
316 views

Are mathematical models a good way to test strategy games?

I am currently working on a simple strategy game. The game is a space exploration game where the player has to try to keep the game going for as long as possible to score as many points as possible. ...
1
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0answers
36 views

Declaring another alpha or beta testing after a game app for Android (APK file) is uploaded and already published in Google Play Store

This question is related about alpha or beta release in Google Play Store. . Let's say my app (APK file) was uploaded in alpha/beta testing. If one of the testers satisfied or quick fixes on the bugs, ...
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1answer
2k views

How to test an android game made in Unreal Engine 4

I have made a android game in unreal engine 4 version 4.12.4 and I want to test it on a real android device and i do have an android tablet but i don't know how to get the exported project onto the ...
13
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1answer
1k views

how to automate the game testing?

I am new into this field of testing. I just developed a basic game using unity engine but i want to test it. I have checked with selenium but i don't know how to get the value that is being returned ...
4
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1answer
2k views

How to make an Assert.IsNull test pass when the value is reported as <null>?

I've just started using unity tests with the built in editor tests. After making my test and finding out that it constantly failed I debugged the code and found that a static object was set to a new ...
2
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3answers
698 views

How to test if procedurally generated level for infinite runner can be passed?

I have a 2D infinite runner platformer game built in Unity 5, where the level procedurally generates itself. I need to check if it is possible to pass the holes on the level. How could I do that?
2
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1answer
129 views

Testers for multiplayer game? Where to find them?

I am indie game developer and we created multiplayer and realtime game IQ Wars (www.iqwars.net). We made Windows/Mac/Linux Beta version of our game public and were hoping to find some beta testers to ...
2
votes
1answer
160 views

How does one test the effectiveness of a game engine?

A few friends and I are working on a home-brewed engine for a selection of games we wish to produce in the future. We're making it to satisfy a few key requirements that we haven't found were properly ...
1
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0answers
55 views

Beta testing of a prototype

I have developed a prototype for a new game concept. The game is an educational foreign language learning tool for K-16 students. I am at the point where I need to test with sample groups of students,...
3
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1answer
355 views

Do I have to commit the downloadable assets for Unity to the repo? Or a reference for the team to download them?

QUESTION (Short version) I am going to use the Unity Test Tools asset to do unitary testing. Q: Do I have to commit the ...
5
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2answers
4k views

How to write testable MonoBehaviour and test scripts in Unity?

I had problems with decoupled scripts and exposing interfaces in Unity, and these answers helped me a lot. But now, since I don't have hard-coded references in my scripts, I wanted to write unit tests ...
4
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2answers
357 views

How can I make sure my game runs on older GPUs than mine?

My game must stay at 75fps to be playable (I'm developing for the Oculus Rift) and I'm optimizing with that hardware in mind. My mid-range Nvidia GTX 650 Ti struggles a little with some Rift demos, ...
5
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2answers
695 views

Mock Collision Object in Unity

Problem: I'm trying to set up some tests with mock collision objects, but i cannot construct collisions with custom objects. What I'm trying to do: ...
0
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1answer
289 views

Black Box Functionality Testing Methods that apply to an MMO [closed]

I've been interesed in a career in Video Game QA for a long time now. I've participated in roughly a dozen+ public/closed betas for different games, everything from FPS, MMO, MOBA and RTS, as well as ...
0
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1answer
528 views

How or why are major video games programmed so reliably? [closed]

It seems like every five minutes, you come across yet another installer which fails to install certain components, another .NET application that throws up an unhandled or semi-unhandled error message, ...
3
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1answer
1k views

How to test a 3D rendering engine? [duplicate]

Me and some friends developing simple 3D rendering engine as practice for the university. We used Ogre 3d as prototype and now we are developing it from base The engine is wrapped up in simple game ...
2
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2answers
225 views

Testing HTML5 canvas games on low resource computers

I've made a game in HTML5 & JS and want to test it on varying types of user setups as I've heard it doesn't perform too well on older MacBooks. How can I accomplish this? I'm thinking of ...
0
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1answer
59 views

Android Live Testing

I am making a game for android and in it I am using sensors which are not available in the emulator. At the moment I am connecting my device and transferring the apk, then installing to test but that ...
104
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6answers
54k views

How can I simulate a bad internet connection for testing purposes?

I am developing an online multiplayer game. It works well when I test it on the local area network, but before I release it I would like to test how the user-experience works out for someone who has ...
1
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1answer
200 views

Betatesting an android game. Best practices? [duplicate]

Our game is in our final stage prior to be released. I would like at this stage to add some beta testers to let them hunt bugs, etc... Is there any good platform/site to achieve this? I have noticed ...
3
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3answers
332 views

Game testing solutions?

I have a unity web browser game. Since I'm working on a small company with limited machines which are all of either 2GB RAM or 4 GB RAM with decent processors. I'd like to know if there are any web ...
1
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2answers
152 views

How many testers should I get for my game?

I made a game for my bachelor final project. How many testers should I get to play-test my game? Is there any theory about that? Would be really helpful if you can give any citation or source, since ...
4
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2answers
156 views

Should I target a mobile phone or simulation tools are good enough?

I'm starting mobile development, and I would want to know if it's necessary to target a specific smartphone, or nowadays one can run a simulation that will provide accurate data of how the game will ...
2
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2answers
277 views

How can I test on a device I don't have?

I received a report that my application fails to run on a specific device (smartphone). However, not only I don't have access to that device, but they're also quite rare, and I'm not going to buy one ...
0
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1answer
390 views

Is it possible for automated testing applied to Angry bird

In simple case, just the first release of Angry Bird is OK I am thinking if the testers can automated to find out all possible routes ( removing those shooting back) to get the marks stats (and also ...
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1answer
446 views

Testing multiplayer android

In what way can an android game be tested considering the following constrains: minimal to no budget, so I cannot hire an external company to do the testing for me Testing should occur on multiple ...
7
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4answers
1k views

Can I use a genetic algorithm for balancing character builds?

I'm starting to build a online PVP (duel like, one-on-one) game, where there is leveling, skill points, special attacks and all the common stuff. Since I have never done anything like this, I'm still ...
6
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4answers
2k views

Game testing on Android - emulator or real devices?

I am working at a localization agency and we have been approached by a client about testing their games on iOS as well as Android. Testing on iOS seems fairly easy as we can just buy a couple of ...
2
votes
2answers
690 views

How can I speed up Unity3D Substance texture generation?

I'm working on an iOS/Android project in Unity3D. We're seeing some incredibly long times for generating substances between testing runs. We can run the game, but once we shut down the playback, Unity ...
2
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0answers
443 views

UI Automation for Flash Games [closed]

has anyone used or heard of a good selenium-like toolset for doing automated UI testing with Flash? I would ideally like to have the ability to record and playback events against my game and integrate ...
1
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1answer
282 views

Is there a way to setup an Android game project with a large assets during development to allow for fast testing/iteration?

I'm working on an Android port of an iOS game at the moment. I am using the Android NDK only (android_native_app_glue) in Eclipse (CDT + ADT). I am using the Android emulator, API 15 (but we are ...
12
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2answers
1k views

Stress testing a game server without users?

I'm working on a card game and its server. There will be a lobby with many tables and many players. The only issue is, how can I see how it might handle 100's of concurrent users without hundreds of ...
4
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1answer
402 views

Is developing for non-retina iPod Touch/iPhones still worth it for deployment?

We're a couple of guys making games for iPod Touch and iPhone. I personally have an iPhone 4 with the retina display and I'll be using this as my main test device. I have an opportunity to purchase a ...
2
votes
1answer
274 views

Game testing using mock input

In this post Patrick Hughes suggested, and michael.bartnett was kind to explain a bit how to do that. While it seems rather clear how to implement and use it, I'm still a bit doubt if this useful ...