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How do I do localization and translation with AssetStudioGUI?

I need to find someone who knows how to work with AssetStudioGUI because I'm trying to make a Czech localization for Kindergarten 1, 2 and in the future 3, but there really aren't any tutorials for ...
David Kapitančik's user avatar
1 vote
0 answers
302 views

Unity Localization Tables - How to simply add details to localized string in text

I recently added localization for my UI. Now I am working on the save menu, where it should display the slot number and then the date of the last save. Like so: However it doesn't always work, ...
Raphael's user avatar
  • 163
2 votes
1 answer
544 views

How to store localized text data in Unity?

I need to create a lot of read-only text data. As far as I know storing a lot of data directly in the script is not good, so I need to create a separate json file with ready-made data to load in the ...
Silz's user avatar
  • 37
3 votes
2 answers
189 views

How to store and update presentation strings describing effects with parameters?

Consider this spell: As you can see in my design a Spell is a composition of one or more Effects. An Effect has properties on ...
Josh Sanders's user avatar
0 votes
1 answer
338 views

Do I have to re-assign localized text every time the game loads?

I am trying to build a localization system for games. And I have stumbled upon a problem where in Unity you basically have to change all the text in Text components ...
Candid Moon _Max_'s user avatar
4 votes
1 answer
320 views

Custom Unity launcher localization

I would like to localize Unity launcher using own texts. At the very least I would like to change "play!", "quit", "Graphics" and "Input" to own arbitrary labels. How can I achieve that?
wondra's user avatar
  • 4,930